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KMST 1.2.410 - Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.410 - Skill Changes (/showthread.php?tid=49423) |
KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-08 JoeTang Wrote:I'm sure google translate is more credible than I am. Alternatively, you could read what the entire skill does. Let me rephrase it: Normally the crew summons do 310%, 300%, and 240%. With the "Crew Ship Commander" skill, the crew's damage would go up by +10% making them do 341%, 330%, and 264% (Like how Satellite Safety upgrades the damage of the Satellite summons). When you actually summon a crew member, you'd get an additional +30 atk to your range, just like any other buff (to replace the +atk that Corsairs used to get while riding on the boat). Since the rest of the skill is fairly straight-forward, I didn't bother mentioning it: * If Muirhat is summoned, you get +10% higher critical damage * If Valerie is summoned, you get +10% critical rate * If Jack is summoned, you get +20% HP/MP and +20 speed. As far as I can tell, we are both hypothesizing. If you have evidence, or have seen that the crew will increase your damage (rapid fire, fusillade, etc.) by +10%, just say so. fodjgngf Wrote:Then its the other way around? Higher numbers get taxed more i guess? or is it just the same regardless.. That would only make sense if the PDR was a "progressive tax", but it's not. It's a "flat tax". To put it into an equation: (X% * PDR_Const) + (Y% * PDR_Const) = (X% + Y%) * PDR_Const And for an example with numbers: If you have Rapid Fire (X% = 330%) and Final Attack (Y% = 70%), and are fighting a monster with 20% PDR (PDR_Const = 0.8), you get: (330% * 0.8) + (70% * 0.8) = 264 + 56 = 320% and (330% + 70%) * 0.8 = 400% * 0.8 = 320% KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-08 Make dash passiv skill with stance and delete stun Mastery.... Whats the point of 5sec Dash? Troll Nexon KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-08 http://v.youku.com/v_show/id_XMzMwMzI0Njg4.html they fixed smoke screen. KMST 1.2.410 - Skill Changes - JoeTang - 2011-12-08 ElderTree Wrote:Let me rephrase it: My bad. The 10% damage was last patch. KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-09 Assinate must be nerfed, its horrible Overpowered. 740% 4 hits ,coming with Shadow Partner + 2,5x dmg from killing Points... More than 10000% Dps KMST 1.2.410 - Skill Changes - Hanabira.Kage - 2011-12-09 hamad138 Wrote:Assinate must be nerfed, its horrible Overpowered. Wow. That's soooooo much better than our current 3000% x4 fully-charged Assassinate without Shadow Partner.
Yeah, the current Assassinate requires charging, but so does the new Assassinate. KMST 1.2.410 - Skill Changes - ScherzoDeLuce - 2011-12-09 [video=youtube;V2BJ3kV28Dc]http://www.youtube.com/watch?v=V2BJ3kV28Dc[/video] 48 sec solo in KMST.. Nice...... Oh, and Karma stack with Shadower Instinct. KMST 1.2.410 - Skill Changes - Takebacker - 2011-12-09 Shadowers are f'ucking crazy now. KMST 1.2.410 - Skill Changes - Hanabira.Kage - 2011-12-09 Takebacker Wrote:Shadowers are f'ucking crazy now. They won't be all that good at training though...
Rush enemies together -> Spam Steal or, if there are lots of coins, Rush enemies onto coins -> Spam Meso Explosion Band of Thieves was much better... KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-09 ScherzoDeLuce Wrote:[video=youtube;V2BJ3kV28Dc]http://www.youtube.com/watch?v=V2BJ3kV28Dc[/video] nice? More like broken . They do 3x more DPM than Mercedes currently o_O KMST 1.2.410 - Skill Changes - Dark Link - 2011-12-09 hamad138 Wrote:nice? More like broken . They do 3x more DPM than Mercedes currently o_O That's not possible! Mercedes supposed to be in a league of their own! They must not share it with anyone! KMST 1.2.410 - Skill Changes - Hanabira.Kage - 2011-12-09 Dark Link Wrote:That's not possible! Mercedes supposed to be in a league of their own! They must not share it with anyone! Technically they don't.
Below Mercedes in DPS -> Mercedes -> Above Mercedes in DPS KMST 1.2.410 - Skill Changes - Arrg - 2011-12-09 So I made a punchpirate in kmst yesterday. Only 97 atm, but if anyone wants to ask something about buccaneers now's the time. You can jumpcast screw punch but not double spiral. And there's this weird thing about sp>doublespiral>sp>doublespiral. And so far my main training regimen has been that, back and forth across sand rats, b-3, c-2, lab 202. You have to cast the next one IMMEDIATELY after the first one or else you're stuck with a few seconds of delay. KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-09 Do buccs have stance KMST 1.2.410 - Skill Changes - Arrg - 2011-12-09 hamad138 Wrote:Do buccs have stance Only with energy charge, like before. A weird phenomenom I've noticed at herb town pirates is that sometimes when you're comboing sp>spiral>sp>spiral, you APPEAR to take damage, but your hp doesn't go down. o_O It may be an issue with MISS not appearing, though. KMST 1.2.410 - Skill Changes - byakugan - 2011-12-09 So Corsairs are OK except they could use a few tweaks Shadowers would only need band of thieves back to be perfect NightLords are fine as there isn't much that can be done with them How do buccaneers stand now? Is there any good side to them after this patch? Like damage-wise or something (I know they now are can hit perfect criticals but does that help their damage enough to put them on part with other jobs? ) KMST 1.2.410 - Skill Changes - Haseo - 2011-12-09 Shadowers look sick as hell. I might have been planning on playing one if the thief hero wasn't also coming out. KMST 1.2.410 - Skill Changes - Arrg - 2011-12-09 byakugan Wrote:How do buccaneers stand now? Is there any good side to them after this patch? Like damage-wise or something (I know they now are can hit perfect criticals but does that help their damage enough to put them on part with other jobs? )I'll let you know when it comes out of tespia. Gonna solo zakum @150. KMST 1.2.410 - Skill Changes - ACSFernalld - 2011-12-10 I'm confused, I thought Sudden Raid's cooldown was 30 seconds, so why does it say 3150 ms (3.15 s)? Sorry if that's a dumb question.
KMST 1.2.410 - Skill Changes - Link - 2011-12-10 ACSFernalld Wrote:I'm confused, I thought Sudden Raid's cooldown was 30 seconds, so why does it say 3150 ms (3.15 s)? That's how long it takes the skill to fully cast from start to finish. |