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KMS 1.2.145 - Union Revamp - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMS 1.2.145 - Union Revamp (/showthread.php?tid=48918) |
KMS 1.2.145 - Union Revamp - Sorien - 2011-11-17 I don't think there's been a single change in these past two "revamps" that I've actually liked. Monsters are still dying in one hit of just about every class's main attack, every element is effectively useless unless made neutral by means of another buff, Paladins still don't get to tank for their parties, Rush and Stance are sill in fourth job, and Wild Hunters are better than Bow Masters again. Oh wait, Sacrifice hits twice now. I can honestly say that I like that change, but that's all, everything else is complete bullshit. KMS 1.2.145 - Union Revamp - Polantaris - 2011-11-17 Baklava Wrote:So...charge blow stun only works if lightning is the ONLY charge activated. Really? That's just stupid. They should have just added +40% more to every charge and made Lightning independent again if they were going to do that. Sorien Wrote:I don't think there's been a single change in these past two "revamps" that I've actually liked. Monsters are still dying in one hit of just about every class's main attack, every element is effectively useless unless made neutral by means of another buff, Paladins still don't get to tank for their parties, Rush and Stance are sill in fourth job, and Wild Hunters are better than Bow Masters again. The highlighted portion is the thing I really wish they did with the Paladin class. They have all kinds of tank related skills, but in the end the only thing you can do is tank yourself. It defeats the purpose of being a Tank. The original Jump update was the perfect opportunity to do just that, and Nexon disappointed again. Paladins are a fun class, but they have nothing outside of Combat Orders to make them desirable for a party, and in the end, CO isn't exactly an amazing buff, certainly not enough to replace a full DPS class. They need something to stand out, instead of just mediocre damage boosts (Especially when you compare it to Mercedes, CS, DS, and all the other broken classes they've released). KMS 1.2.145 - Union Revamp - valhala556 - 2011-11-17 Yeah. Pretty much I want to be able to tank for my party. Hell BaM's have a skill that does that. I want one too. Our class is defensive yet we cant even defend our friends
KMS 1.2.145 - Union Revamp - andyandythin - 2011-11-17 what are the y and z things for enrage? KMS 1.2.145 - Union Revamp - JoeTang - 2011-11-17 andyandythin Wrote:what are the y and z things for enrage? Minimum Critical Damage and Critical Hit Rate. KMS 1.2.145 - Union Revamp - ShinkuDragon - 2011-11-17 Sorien Wrote:I don't think there's been a single change in these past two "revamps" that I've actually liked. Monsters are still dying in one hit of just about every class's main attack, every element is effectively useless unless made neutral by means of another buff, Paladins still don't get to tank for their parties, Rush and Stance are sill in fourth job, and Wild Hunters are better than Bow Masters again. the range and damage increase in impale was VERY welcome, it's not "barely better" than the old 4-hit crusher, but now it's a massive improvement over it. and as i said before, the warrior with the longest range now finally becomes the warrior with the longest range <.< i'd love a bit of downward range though, even if it's just 5 pixels KMS 1.2.145 - Union Revamp - Voyant - 2011-11-17 Jezzz what is with Nexon and the Pirate/Thief hate lately...what is this like the 4th revamp where we got jack? I not gonna be touching maple for a very long time it seems. I'll stick to Dragon Nest. KMS 1.2.145 - Union Revamp - Dark Link - 2011-11-17 Baklava Wrote:I think it deals 999,998 PLUS the 1700% now. Think of it as an Ultimate for Paladins. It doesn't do 999,999 + Some, it only does 1700% Damage. Basically, don't expect to be doing 999,999 on everything now unless you're decently geared. Voyant Wrote:Jezzz what is with Nexon and the Pirate/Thief hate lately...what is this like the 4th revamp where we got jack? I not gonna be touching maple for a very long time it seems. Uh....Thief / Pirate revamp isn't until next month... Where have you been these past 3+ months lol. KMS 1.2.145 - Union Revamp - Voyant - 2011-11-17 I still think its retarded to buff 3 classes and not just do it all at once. I can understand if it was non Adventures....but all the adventurer classes need the same love at the same time. The Jump Patch was retarded. People can sit here and call me out for bitching, but I sure that if your favorite class kept getting fucked over for as long as they have done with adventure pirates and thiefs you would be complaining as well...so don't come to me with hypocritical BS. This is almost as bad as the time Nexon glitched up getting battleship cannon last year. KMS 1.2.145 - Union Revamp - Dark Link - 2011-11-17 Voyant Wrote:I still think its retarded to buff 3 classes and not just do it all at once. i can understand if it was non Adventures....but all the adventurer classes need the same love at the same time. Thief / Pirate Jump was postponed due to Legend. The reason why Thief / Pirate are their own separate month is cause they're overhauling EVERYTHING, except the names. They're basically getting Jump + Union revamps as one giant revamp. KMS 1.2.145 - Union Revamp - Sorien - 2011-11-17 Dark Link Wrote:Thief / Pirate Jump was postponed due to Legend. Which shouldn't have happened in the first place. KMS 1.2.145 - Union Revamp - Thorr - 2011-11-17 This is not the change I expected: Meteor - damage (1700 --> 900) Blizzard - damage (1600 --> 850) Genesis - damage (1900 --> 1000) I expected Blizzard to go up to 1700, not the other two to lessen. At least now they all function the same and their damage did increase. I will miss hitting the damage cap though. KMS 1.2.145 - Union Revamp - ElderTree - 2011-11-17 Thorr Wrote:This is not the change I expected: Did you miss the point where they hit twice now? More damage overall (than they were before the revamp), and it skirts around the damage cap easier. Nothing wrong with that. KMS 1.2.145 - Union Revamp - Viaje - 2011-11-17 Baklava Wrote:Nexon screwup #1: Advanced Charge nerfs Charge Blow by 30% at Lv1.This isn't really a screw-up seeing as no Paladin should ever be using level 1 Advanced Charge. I'm not actually sure how I feel about the changes to Paladins. There are a few things I really like: - 3rd Job charges doing the same damage. Not sure why this took so long to do. - Divine Shield's buff. Holy crap, they really don't mind if we don't ever take damage. But there are a lot of things I don't like: - Charged Blow's stun getting messed up. Actually, being 4th Job, this doesn't affect me, but it's the principle. - Holy Charge's effect being useless. - Fire Charge's DOT not working on bosses. How's that supposed to ever be helpful on regular mobs? - (unconfirmed?) If they changed Hammer to do a %-damage, I'm going to be freak'n pissed. I'm curious, is there any indication that the way dual charging has changed? I'm not sure why they keep it around at this point seeing as all charges now are theoretically useable in their own right. KMS 1.2.145 - Union Revamp - IImaplers - 2011-11-17 Responses in red: Fiel Wrote:Magic Guard: KMS 1.2.145 - Union Revamp - SaptaZapta - 2011-11-17 IImaplers Wrote:A spit to the face of funded FPs yet again. Or Nexon telling them: How about you take a break from buying cubes for a month or two? Take the nephews to Disneyland or something. KMS 1.2.145 - Union Revamp - SaptaZapta - 2011-11-17 IImaplers Wrote:A spit to the face of funded FPs yet again. Or Nexon telling them: How about you take a break from buying cubes for a month or two? Take the nephews to Disneyland or something. KMS 1.2.145 - Union Revamp - Thorr - 2011-11-17 ElderTree Wrote:Did you miss the point where they hit twice now? More damage overall (than they were before the revamp), and it skirts around the damage cap easier. Nothing wrong with that. No, I didn't miss this point at all. The point is that I expected the ONE skill that was different to be corrected. I did not expect the other TWO skills to be changed. ... and I will still miss hitting the damage cap. KMS 1.2.145 - Union Revamp - The Great One - 2011-11-17 byakugan Wrote:I don't like at all changes for Heroes. For panic that's how long it last cooldown is still 30 seconds which means you can always have chance attack active help your party by reducing damage taken there should be nothing less then a grin across every heroes face with that change. Less damage on enrage which is more then made up for in the fact AFA hits twice and the critical bonus. I have no idea why your complaining about shout useless skill is useless. Why nexon hasn't deleted it yet is beyond me KMS 1.2.145 - Union Revamp - byakugan - 2011-11-17 The Great One Wrote:For panic that's how long it last cooldown is still 30 seconds which means you can always have chance attack active help your party by reducing damage taken there should be nothing less then a grin across every heroes face with that change. Because I have hope it can become a skill like Dragon Roar and Sanctuary. They could delete it and add a 3rd combo user skill that consumes X number of orbs for a screen-wide attack. I just think Heroes deserve that. And about Panic I'm pretty sure thats its cooldown. The Darkness curse lasts 15 seconds and the cooldown lasts 30 right now. |