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Patch Available - KMST 1.2.406 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.406 (/showthread.php?tid=48094) |
Patch Available - KMST 1.2.406 - rattown - 2011-10-21 http://www.insoya.com/bbs/zboard.php?id=bbs12&no=423&category=1 could someone translate the aran part ... specifically the mach blessing part .... im thinking its something like +50 str + 50 dex or something but im not sure ... i can read korean. i think they just removed the 25 attack smart kb thingy and replaced it with 50 str or something like they removed dragon blood for dks and added dragon strength. Patch Available - KMST 1.2.406 - MuscleWizard - 2011-10-21 Guys Guys Guys Guys It's not Mach blessing, it's Macha's Blessing Remember? His Pole-Arm is named Macha? :V Patch Available - KMST 1.2.406 - JoeTang - 2011-10-21 MuscleWizard Wrote:Guys It's also the worst skill I've ever seen. Facepalming so hard. Patch Available - KMST 1.2.406 - ElderTree - 2011-10-21 RahlsSoldier Wrote:Okay, I will summarize the skill upgrades for new skills and for the 4th job skills for Battle Mages. Note that all Blow type moves have gained a significant range increase. All three auras may now be active at the same time. Wow... this is definitely making me want to play my BaM again! ![]() ABA has turned into quite the bossing aura... assuming they fixed the 1/1 glitch. I wonder if "Spiked Defense" means that it deals damage back to the monster that hit you (Like Dark Flare / Power Guard) or maybe touch damage like Body Pressure / Energy Charge? Also, I would have thought ABA would expand on the +HP from the reg BA. +250 HP doesn't seem like very much... (though it means a lot more when it's paired with damage absortion and increased defense...) It seems weird that "The Finisher" does less damage to normal mobs than Finishing Blow. Patch Available - KMST 1.2.406 - rattown - 2011-10-21 JoeTang Wrote:It's also the worst skill I've ever seen. Facepalming so hard.wait wait wait ... whats it do ? Patch Available - KMST 1.2.406 - PeePeeAyeDeeKay - 2011-10-21 rattown Wrote:http://www.insoya.com/bbs/zboard.php?id=bbs12&no=423&category=1 It seems to be: Lv 10: 13 MP Consumed, For 100 (seconds? mins? IDK), Increase party member's defenses by 50 Physical Defense, 50 Magic Defense. 13 소모, 100 동안 파티원의 울리 방어력이 50, 밉법 방어력이 50 상승 폴암익 정령 마하익 가호로 파티워글익 방어력을 상승시킨다. 13 consumption, 100 for the defense of party members Uli 50, 50 rise mipbeop Defense Spirit to bless polamik patiwogeulik mahaik Increases Defense. Patch Available - KMST 1.2.406 - ChosenFruit - 2011-10-21 JoeTang Wrote:It's also the worst skill I've ever seen. Facepalming so hard. What's it do? =o EDIT: Ah o.o lol Patch Available - KMST 1.2.406 - Jon - 2011-10-21 Ooh. Ellin expansion, speedy Evans, better BaMs, ??? about Aran and WH/Mech. K let's move onto part 2 of this revamp. Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21 gives def and reduce mp usage? FAIL! Patch Available - KMST 1.2.406 - Satellite - 2011-10-21 Shouldnt it be Maha's blessing? That would make more sense. And btw, looking at the new ellinforest video I'll gotta go a bit offtopic. I never understood why we KILL fairies O_O. Aren't fairies our friends (ie. ellinia and orbis)? Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 Looks like they're gearing up to expand Ellin into the past of the other areas also. Aran has Bowmaster's Advanced Final Attack. 70% rate of 210% hit. Shit what, Battle Mage gets a skill that increases physical and magical defense by 450%. Totally gearing up for when Paladins get 1000% defense up. Patch Available - KMST 1.2.406 - ElderTree - 2011-10-21 So if I read correctly, Magic Guard for Evans was buffed to give -10% damage received (like Invincible?) and 85% conversion to MP.... right? I hope this makes it to adventurer mages! Also, since they changed Magic Guard at all, can anyone tell if Evan's new MG is dispellable? Thanks! Patch Available - KMST 1.2.406 - Chicocl - 2011-10-21 Yes!!! damage dispersion for arans dissapeared, we hit 100% now baby!!! 40% ignore Wdef and 20% boss damage or we are with the old damage dispersion and same ignore def but with 20% boss damage. Edit: Nvm insoyas extractions seems to be wrong, they say that combo drains last 80 sec, when it last 240 from last update, waitting for fiel. Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 PeePeeAyeDeeKay Wrote: I think it's supposed to be 50% physical defense and 50% magical defense increase. Insoya is just bad at proofreading. Wild Hunter's Hurricane is 270% oh wow. Here you go Wild Hunters, go make fun of Mercedes now. Siege Mode/Machine Gun for Mechanics has no cool down time now. Patch Available - KMST 1.2.406 - PeePeeAyeDeeKay - 2011-10-21 Baklava Wrote:I think it's supposed to be 50% physical defense and 50% magical defense increase.Yea, that's what I'm thinking.. +50 static defenses seems more than a waste for a 3rd job skill. +50% defenses on the other hand, is a different story. Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 PeePeeAyeDeeKay Wrote:Yea, that's what I'm thinking.. +50 static defenses seems more than a waste for a 3rd job skill. +50% defenses on the other hand, is a different story. That would give battle mages +500% physical/magical defense. AAAA Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21 Siege Mode have no COOLDOWN? WHAT THE ********. MECHANIC HAVE WON 1st PART Patch Available - KMST 1.2.406 - Takebacker - 2011-10-21 All these +% defense is nice and all, but the 9999 cap still exists and is too easily reached. @above: Lol. Just lol. Patch Available - KMST 1.2.406 - hamad138 - 2011-10-21 siege mode with 0 cooldown, would make mechanic have more dpm than mercedes and demon slayer together. Patch Available - KMST 1.2.406 - Baklava - 2011-10-21 hamad138 Wrote:Siege Mode have no COOLDOWN? WHAT THE ********. Regular siege mode is now a toggle on/off skill that's somewhat mobile, from what the patch notes say. Super siege mode has increased damage (115% per hit) but still has the old cool down. So that means you'll basically be running around with regular siege mode and turning into super when big baddies arrive. |