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[1.2.133] Archer Jump! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.133] Archer Jump! (/showthread.php?tid=42279) |
[1.2.133] Archer Jump! - hadriel - 2011-05-26 Are crossbows already 2-handed... well... you just don't hold anything else tt is. Hadriel [1.2.133] Archer Jump! - JoeTang - 2011-05-26 Well pineapple. Puppet doesn't seem to work well. I shoot stuff. Cast Puppet far away. Shoot them some more and I get hit. [1.2.133] Archer Jump! - Hanabira.Kage - 2011-05-26 Or maybe it would be like my crackpot theory about the Archer Legend wielding a special "Spirit Bow" that can switch between Bow mode and Dual Crossbow mode.
[1.2.133] Archer Jump! - SEAmapler - 2011-05-26 Spadow speculates that the next jobs in progress are a pirate, an archer legend and a resistance warrior! http://spadow.wordpress.com/2011/05/26/whats-coming-after-jump/#more-7767 [1.2.133] Archer Jump! - MuscleWizard - 2011-05-26 SEAmapler Wrote:Spadow speculates that the next jobs in progress are a pirate, an archer legend and a resistance warrior! As well as a new resistance class, apparently. [1.2.133] Archer Jump! - SEAmapler - 2011-05-26 MuscleWizard Wrote:As well as a new resistance class, apparently.o0 I had already mentioned that. [1.2.133] Archer Jump! - MetaSeraphim - 2011-05-26 MuscleWizard Wrote:new resistance class SEAmapler Wrote:Spadow speculates a resistance warrior! [1.2.133] Archer Jump! - ShinkuDragon - 2011-05-26 inb4 mech's on jaguars dualwielding staves. [1.2.133] Archer Jump! - MetaSeraphim - 2011-05-26 I just gotta say, my brain is full of thousands of f'ucks after reading that. It is really funny because just yesterday there was talk about how NexonKR wouldn't release 3 legends by year end and yet we have 3 classes basically confirmed even though only one of them is a legend. But, of course that doesn't mean they'll release all three by the end of the year, but who knows. I also like how thieves haven't had a single word about them come up anywhere. I feel sorry for them. Also, what is the job number on dual bladers? Because the pirate class might be part of the gaiden family. [1.2.133] Archer Jump! - Killmeplsok - 2011-05-26 MetaSeraphim Wrote:I just gotta say, my brain is full of thousands of f'ucks after reading that. It is really funny because just yesterday there was talk about how NexonKR wouldn't release 3 legends by year end and yet we have 3 classes basically confirmed even though only one of them is a legend. But, of course that doesn't mean they'll release all three by the end of the year, but who knows.DB have the same job number as normal thieves. [1.2.133] Archer Jump! - MetaSeraphim - 2011-05-26 Not exactly what I meant. I mean after they advance to semi-dualer. [1.2.133] Archer Jump! - Abysseon - 2011-05-26 200 marksman at tot: [video=youtube;0CubGa3N1W4]http://www.youtube.com/watch?v=0CubGa3N1W4&feature=player_embedded[/video] Fiel Wrote:Second vid is private. *fixed* ShinkuDragon Wrote:inb4 mech's on jaguars dualwielding staves. I would like to see them make a mage class that can hold a spellbook along with a staff/wand. [1.2.133] Archer Jump! - Hanabira.Kage - 2011-05-26 MetaSeraphim Wrote:Not exactly what I meant. I mean after they advance to semi-dualer. Should be 43x, in line with Warriors and Mages.
[1.2.133] Archer Jump! - Sarah - 2011-05-26 What's up with the star and jewel icons on the side of the screen? [1.2.133] Archer Jump! - MetaSeraphim - 2011-05-26 Sarah Wrote:What's up with the star and jewel icons on the side of the screen? Event thingy. You get a watt and matt buff. [1.2.133] Archer Jump! - Haseo - 2011-05-26 Good pomegranate, we don't need another weapon that functions and looks like three that we already have. It's only going to make it even more complicated trying to buy stuff in the free market. New players won't know if they need to get crossbows, bows, guns or duel bows and will probably wind up buying the wrong thing.
[1.2.133] Archer Jump! - ChronosXIII - 2011-05-26 The Resistance expansion makes sense, the instructors are practically right there. Claudine and the macho man. Another Adventurer Thief though...? So much thief saturation. Edit: Spadow's post claims that the Adventurer Thief is actually a new Pirate subclass. :f6: [1.2.133] Archer Jump! - Aggravate - 2011-05-26 ChronosXIII Wrote:The Resistance expansion makes sense, the instructors are practically right there. Claudine and the macho man. Fiel's got a typo to fix. Thief Adventurer branch already has 3 classes, so a 4th is unlikely. Pirate Adventurer branch has 2 classes at the moment, so a 3rd is highly plausible. [1.2.133] Archer Jump! - Abysseon - 2011-05-26 Drain arrow is a great skill for maps with a pot cooldown *points to empress*: [video=youtube;VULK1pXf3GI]http://www.youtube.com/watch?v=VULK1pXf3GI[/video] [1.2.133] Archer Jump! - modular - 2011-05-26 Abysseon Wrote:200 marksman at tot: how very vanilla every ranged class is... everyone can 1 shot anything with a mob skill and flash jump around the map fast enough to keep it somewhat lively |