Southperry.net
[1.2.361] Level 140 Items - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13)
+--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68)
+--- Thread: [1.2.361] Level 140 Items (/showthread.php?tid=35238)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


[1.2.361] Level 140 Items - IllegallySane - 2010-12-28

octopusprime Wrote:Reread it.

I'm saying as if the +45 attack isnt reason enough to wear this. Not that it isn't enough.

But.....

Set bonuses plus equipment bonuses:

-15% HP/MP > Chaos Z-Helm
-~+130-140 to main/secondary stats
-+45 weapon attack
-650 HP/300 MP
-+380 avoid
-+580 accuracy
-+20 speed/+12 jump

All this, potentialed, is not reason enough for you to wear it? Frown


[1.2.361] Level 140 Items - FenixR - 2010-12-28

Some people have forgotten that nexon could release 150 equip with even more dex requirement. But of course it will be a long time for that to happen.


[1.2.361] Level 140 Items - Locked - 2010-12-28

IllegallySane Wrote:But.....

Set bonuses plus equipment bonuses:

-15% HP/MP > Chaos Z-Helm
-~+130-140 to main/secondary stats
-+45 weapon attack
-650 HP/300 MP
-+380 avoid
-+580 accuracy
-+20 speed/+12 jump

All this, potentialed, is not reason enough for you to wear it? Frown
Czak Helm = 10% HP, same potential tier, doesn't require set.
Rings alone give a lot of HP.
Avoid and Accuracy are pointless.
Speed and Jump are pointless.
The secondary stats added are useless, the primary ones can be given through potential. Only thing the set is going for is the 45 attack yet you lose more than you gain with it.


[1.2.361] Level 140 Items - Signal - 2010-12-28

Kunagisa Wrote:But why? It's in the data.

Then can you answer my question from before:
What would happen to items with 12% 8% 8% after this takes effect, 9/6/6 or same?


[1.2.361] Level 140 Items - Locked - 2010-12-28

Signal Wrote:Then can you answer my question from before:
What would happen to items with 12% 8% 8% after this takes effect, 9/6/6 or same?

9/6/6


[1.2.361] Level 140 Items - Signal - 2010-12-28

Thanks for answering, but SS confirmation would be nice. I hope I don't have to worry about getting VIP belts/earrings.


[1.2.361] Level 140 Items - Stereo - 2010-12-28

octopusprime Wrote:There is a trick to equipping yourself by using the armors bonus to count towards their being able to keep each other/themselves equipped. Just having a zhelm and a couple pieces of equipment with a high secondary stat will help a lot when it comes to equipping this stuff with out having a super high base stat.

And like +45 w.atk isn't worth it anyway.

Staff still blows sadly.

The trick gets harder the more high-requirement gear you wear.

My NL's done it for a while with pants (120, +18 dex), top (130, +8 dex), claw (130, +7 dex), and even with just 3 equips, I've had times when I accidentally took off the pants and needed MW & a 10 dex cape to put everything back on (normally I use a luk/atk PAC)
With those 3 items, min dex otherwise is 105. Obviously none of the 3 can be put on if I actually have 105 dex - I need to have 120 dex temporarily. Which is the 10 dex cape +5 dex MW20.

Bottom line is - to get the first item on, you need enough dex to equip it from everything else you're wearing. So you need to be able to hit 170 dex with 1 equip free, and none of this set - then put that equip on from the set, use its bonus to get another on, etc.



[1.2.361] Level 140 Items - Locked - 2010-12-28

Signal Wrote:Thanks for answering, but SS confirmation would be nice. I hope I don't have to worry about getting VIP belts/earrings.

Let me give it to you in simple terms.
kMS creates potential system with 71+ and 121+ potential tier without any 121+ items.
kMS creates 121+ items and removes 121+ potential bonus.
Therefore, there would be no SS.


[1.2.361] Level 140 Items - Signal - 2010-12-28

Ah I see thanks for the clear up.


[1.2.361] Level 140 Items - Stereo - 2010-12-28

Bored, so here's how to equip this crap on a dexless warrior.

5-item bonus: +15 all stats - is this even usable?
Things that require 170 dex:
helm - 25 dex 25 str (can be substituted with 25 dex Z/Scar/CZhelm)
glove - 16 dex 16 str (no substitutes here. Make up elsewhere)
longcoat - 30 dex 30 str (can be substituted with 30 dex t/b or overall)
shoes - 15 dex 15 str (no substitutes, 10 dex is the most you'll get)
weapon - 20 dex 35 str (no substitutes again)

It's fairly easy to calculate the dex you need.
The longcoat needs 170 dex not counting itself - so 200 total (don't scroll it for dex.)
200 - 25 - 16 - 30 - 15 - 20 = 94 dex

Assuming the 5-set bonus can be added, the helm is the new limiter - adding an effective 40 dex if it's one of the 5, in that when you take it off, you lose 40. So 210 total, 89 existing.

89 - 40 (cht) - 10 (earring) - 12 (rings) - 7 (cape) = 20 dex

Now consider options for scrolling. Any item that's not a dex limiter (helm + overall) can be scrolled for dex.
Well, that's just the cape + shoe, since you wouldn't scroll a glove or weapon for dex.
Between the cape's 9 slots (2 dex each) and shoe's 9 slots (1 dex each), making up 16 additional dex shouldn't be a huge burden. Say you do it entirely on the cape, with +16 dex.

The tricky part is putting equips on. You need +166 dex with just the cape (as it has no dex req.)

Taking the same 85 dex from cht/earring/ring/cape, you have 89.
If you do have a 25 dex helm + 30 dex overall, that's 140 dex.
The weapon's probably the first target, so you need 30 dex from your remaining slots - glove and shoes. What do you do here? Well, get some high level (110+) dex potentials, of course. Both items can have 12 dex on the first line. Do that and they only need to add 6 dex between them.

Result: Equip the weapon. Then the shoes, glove, helm, overall follow relatively easily.

Items you need to be dexless with 170 gear, on Warrior:
40 dex cht (full potential)
10 dex earring (full potential)
12 dex rings
23 dex lv.140 cape (full potential)

25 dex helm (+dex potential)
30 dex overall or top+bottom (+dex potential)
15 dex shoe (+dex potential)
15 dex glove (+dex potential)
Obviously with all the dex potentials going around, it'll be some rearranging of stats. If you can get a 15 dex +8 dex +4 dex Scarlion, but only 28 dex top+bottom, that works too.

Fair amount of play between the earring/ring/cape, and the "substitute" gear. Doesn't seem all that difficult from where I'm standing, compared to getting a full 6-item set of lv.140 crap. CHT is the most expensive existing item here.



[1.2.361] Level 140 Items - Moonlapse - 2010-12-28

Wow. That knuckle makes my 101 attk King Cent obsolete, and I am 70 dex short of equipping it :/


[1.2.361] Level 140 Items - MissingLink - 2010-12-28

Signal Wrote:Then can you answer my question from before:
What would happen to items with 12% 8% 8% after this takes effect, 9/6/6 or same?

I guess nobody else can be bothered to explain their reasoning behind the assumption that 12/8/8 on existing equips will become 9/6/6 after the update.
The reason is that the bonuses are stored as codes. The actual percentages are not stored.
The bonus codes that an equip has will not change with the update, but the software using a look-up table will find a lower % corresponding to that code after the update.

Rant time: And why does the ^%$#^%^ forum software un-log me in the few minutes it takes to write a response.


[1.2.361] Level 140 Items - xAyakoCx - 2010-12-28

When Magicians and Pirates look pimped...

Also... CALL THAT A POLE-ARM? That looks like a 2h sword to me :/
tbh, i quite like the hats because they look so dandy Big Grin


[1.2.361] Level 140 Items - Jamie_Kurosawa - 2010-12-28

Hmm... 170 DEX... for gaining a 45 ATT bonus and getting the full boost of the stats and extras from possible scrolling and potentials... UM... 170 DEX... not a problem with me... just need to add 30 more now. That's only 6 levels... oh wait... I have that already with equips... LOL Guess I'm already ready!


[1.2.361] Level 140 Items - Piggy 2.0 - 2010-12-28

Ughh. I can hear my mesos flying out of my pocket already. For that knuckle and overall,however, I will do it.


[1.2.361] Level 140 Items - Dark Link - 2010-12-28

Why are they forcing me to NOT reset my 100 base DEX down!? D:
Granted I have 200+ with MW22, due to CO, but this seems like a good excuse to not spend AP resets on DEX lol


[1.2.361] Level 140 Items - Evilince - 2010-12-28

[Image: maplechaos140itemset.png]

For those who asked about it.


[1.2.361] Level 140 Items - FenixR - 2010-12-28

Evilince Wrote:[Image: maplechaos140itemset.png]

For those who asked about it.

Those would look better if they weren't... Bald.


[1.2.361] Level 140 Items - Mike - 2010-12-28

HA! Glad I've been raising my strength!

And yeah lol at the Russian fur cap.


[1.2.361] Level 140 Items - Sarah - 2010-12-28

Magician is set is gorgeous. Warrior sword is hot as hell but god what is up with that helm. Warrior helms are all disgusting.