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[1.2.322] Moar Skill Balancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.322] Moar Skill Balancing (/showthread.php?tid=27124) |
[1.2.322] Moar Skill Balancing - Duelman - 2010-06-30 Thanks fiel! It may not be red (though it should >.<) but it is a major step up and looks hot on the affected part. edit: Just forgot to ask, if heal's damage is seperated now and is holy element... does that mean the mob no longer has to be undead to damage it with heal? [1.2.322] Moar Skill Balancing - OrangeGuy - 2010-06-30 MetaSeraphim Wrote:KMST ends in August. ... What does that have to do with anything? As I recall KMST didn't end when Dual Blade was released [1.2.322] Moar Skill Balancing - Alloy - 2010-06-30 Fiel Wrote:HEAL EFFECT: That looks sweet! Has a TF2 feel that I love. ...Looking for overhealing :p In fact, overhealing could be an interesting skill. Makes you heal over your limit, but you can only heal yourself up to your maximum hp, not the overheal. Zombify would destroy it, though. OrangeGuy Wrote:... What does that have to do with anything? As I recall KMST didn't end when Dual Blade was released He means this testing round. [1.2.322] Moar Skill Balancing - OrangeGuy - 2010-06-30 Alloy Wrote:He means this testing round. Yeah, but KMS hasn't had a patch in around 2 months. I was assuming we'd be getting it sooner. [1.2.322] Moar Skill Balancing - Lozmaster - 2010-06-30 So xbows get a hurricane now? (quite possibly stronger when considering the damage formulae too...) Wheres my pierce equivilant then.
[1.2.322] Moar Skill Balancing - Fiel - 2010-06-30 Duelman Wrote:edit: Just forgot to ask, if heal's damage is seperated now and is holy element... does that mean I guess you'll have to wait and see. There's no way I can know this from the data itself. [1.2.322] Moar Skill Balancing - alone89 - 2010-06-30 Is Heal become slower in terms of speed? the animation of the skill looks uberly slow though =_= [1.2.322] Moar Skill Balancing - SethElite - 2010-06-30 I'm loving this more and more. Previously useless classes are becoming just as useful as the ones most people play. Classes that have long been in need of fixing have been fixed. Useless skills fixed/removed so there may actually be more than one build to follow... Now I just want to see DBs nerfed down a tad, but not to the point they were last patch and I'm a happy camper. [1.2.322] Moar Skill Balancing - Duelman - 2010-06-30 Ok then, my hypothesis is that heal now damages anything in range, with same advantages at holy weak as holyarrow/SR/angel ray. [1.2.322] Moar Skill Balancing - Takebacker - 2010-06-30 GODDAMMIT NEXON THEY FIXED LOLWAVE. It's like twice as fast now. [SIZE="6"]Video of shockwave.[/SIZE] [SIZE="6"]Someone please do some frame counting on this video and do some calculations against blast and dragon strike.[/SIZE] [1.2.322] Moar Skill Balancing - MetaSeraphim - 2010-06-30 OrangeGuy Wrote:... What does that have to do with anything? As I recall KMST didn't end when Dual Blade was released It means they will have to finish all this stuff before August and release it in KMS. [1.2.322] Moar Skill Balancing - Fiel - 2010-06-30 Shockwave was reduced from 1980ms to 1230ms [1.2.322] Moar Skill Balancing - KatanaKiwi - 2010-06-30 @ the victoria island map change, they decreased the length of the wooden platform near the pirate ship! this is great news! @ the other changes, im really interested in the new enrage, sounds great but i hope it works on bosses [1.2.322] Moar Skill Balancing - Kabanaw - 2010-06-30 Hmm. Just pure percentages, no formulas, crits, or WD at all factored in: NL: 250%*4.5=1125%*100=112500%/min I/L AM: 720%*1.25*1.5=1350%*88=118800%/min I/L AMs do more % of their range per minute than Night Lords. I'm sure that after factoring in crits, defense, and ranges this changes considerably but I'd definitely say I/Ls are bossers now. Edit: especially when we consider that the current strongest boss of the game is resistant to physical. Unless I have it wrong. [1.2.322] Moar Skill Balancing - Fiel - 2010-06-30 While that's nice, Kabanaw, now mages just have to fight their own stigma that they are not a bossing class. [1.2.322] Moar Skill Balancing - Hazzy - 2010-06-30 I'm glad to see an Avenger nerf, but coupled with SP's boost, I'm not sure if it's enough. Loving the new skills they're adding. Pages and xBowmen rejoice. Fiel Wrote:I think Dual Blades got the biggest increase in the entire history of ever. If they remain a limited class, there has to be some reason to make it beyond "look at me im special". [1.2.322] Moar Skill Balancing - Fiel - 2010-06-30 KOR skill tables updated. [1.2.322] Moar Skill Balancing - Ladon - 2010-06-30 Nom nom nom, loving these Mage changes. I do feel like Shads are bending NLs over a table and having their way with them though. =/ [1.2.322] Moar Skill Balancing - Kabanaw - 2010-06-30 Fiel Wrote:While that's nice, Kabanaw, now mages just have to fight their own stigma that they are not a bossing class. Yeah, I'm sure most boss organizers are still going to say "lolmage wanns to go on boss rn go leech sumone lol" [1.2.322] Moar Skill Balancing - h8td1 - 2010-06-30 Takebacker Wrote:GODDAMMIT NEXON THEY FIXED LOLWAVE. It's like twice as fast now. erm i try downloading the link, but my anti-virus said i download a virus its remove but can you fix it i want to see the video |