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Post-1.2.318 Damage Calculations - Printable Version

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Post-1.2.318 Damage Calculations - Bribery - 2010-06-26

Where does Evan's Critical Magic fit?


Post-1.2.318 Damage Calculations - Phoenix - 2010-06-26

Dusk Wrote:You need STR to equip daggers and Khanjars. But no, I'm not aware that it does anything to your avoid/accuracy/etc.



For testing critical damage, it'd probably be helpful if we could get a MM with max SE (and whatever else you can get that increases crit. min) to fire at Snails for a few minutes and make a vid.

Wait so did you find an answer for whether Crit damage increases both max and min, or min solely, or is this the attempt to figure that out?


Post-1.2.318 Damage Calculations - Fiel - 2010-06-26

Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

SKILLS WHICH INCREASE CRITICAL MINIMUM DAMAGE:
- Sharp Eyes
- Assassin Crit
- Critical Punch (Brawler)
- Critical Shot (Gunslinger)
- Thorns


SKILLS WHICH INCREASE THE CRITICAL CHANCE:
- Sharp Eyes
- Holy Focus (Priest passive skill)
- Bowman Crit
- Assassin Crit
- Critical Punch (Brawler)
- Stun Mastery (Brawler)
- Dice Roll (Brawler, Gunslinger)
- Critical Shot (Gunslinger)
- Thorns
- Critical Magic (Evan)


Post-1.2.318 Damage Calculations - Cancambo - 2010-06-26

Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

SKILLS WHICH INCREASE CRITICAL MINIMUM DAMAGE:
- Sharp Eyes
- Assassin Crit
- Critical Punch (Brawler)
- Critical Shot (Gunslinger)
- Thorns


SKILLS WHICH INCREASE THE CRITICAL CHANCE:
- Sharp Eyes
- Holy Focus (Priest passive skill)
- Bowman Crit
- Assassin Crit
- Critical Punch (Brawler)
- Stun Mastery (Brawler)
- Dice Roll (Brawler, Gunslinger)
- Critical Shot (Gunslinger)
- Thorns
- Critical Magic (Evan)

Combo critical


Post-1.2.318 Damage Calculations - Kalovale - 2010-06-27

Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:

드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환

I was afraid of this. -.-
B > kMTS account, I play from midnight till dawn American time.


Post-1.2.318 Damage Calculations - hadriel - 2010-06-28

I just did some quick calculations... and... gods... the revamp makes me want to play again... (I retired... going Cambridge soon)

These are the stats of my now-retired level 130 Normal I/L Archmage.

 Spoiler

New Damage Range (using the new damage formula): 4027 ~ 5370

Damage before defense reductions using some of the skills I have. Assume I'm using the respective element's elemental weapon i.e. imagine I swap with an identical-stats Iceberg for Ice skills. Also, assume that for 1st to 3rd jobs I put in the SPs to fit the skill's mastery level. Some skills are left at that level intentionally.

 Spoiler

And... our first job skills:

 Spoiler


Now I'd say that the HP increase for mobs are quite justified...

Hadriel


Post-1.2.318 Damage Calculations - Fiel - 2010-06-29

Here's some stuff for crits I did if any of you guys want to look:

[video=youtube;JYS7pqffu3o]http://www.youtube.com/watch?v=JYS7pqffu3o[/video]


STATS:
1849 ~ 2844 damage range
396 LUK
89 DEX
85 WATK

CRITICALS:
max assassin crit
55% Crit Rate
criticaldamageMin = +10%

SKILLS:
level 15 avenger - 505% damage
Max lucky 7 - 170% damage

MOB:
All have PDRate = 10
PDDamage is 35 - 40 (negligible impact)

AVENGER CRITICALS:
10150
11048
9715
12922
9940
11285
9039
12889
9909
13238
12425
12059
12863
9556
12048
11603
9509
11499
9979
12903
12257
10427
8916 (0:57)
13789 (0:58)
13146
9396
12008

LUCKY 7 CRITICALS:
4539
3642
5021
3492
4198
4113

I'm calculating that crits are additive here. But what's also weird is that minimum critical damage seems to be 30% and maximum seems to be 40%. Well... isn't that odd?


Post-1.2.318 Damage Calculations - Hazzy - 2010-06-29

There's a range of 10%; Maybe that's related to criticaldamageMin? It wouldn't be the first time Nexon mislabeled something.


Post-1.2.318 Damage Calculations - Alloy - 2010-06-29

I'd like to see a video with maxed triple throw and avenger.


Post-1.2.318 Damage Calculations - Cyanne - 2010-06-29

Fiel Wrote:Here's some stuff for crits I did if any of you guys want to look:

[video=youtube;JYS7pqffu3o]http://www.youtube.com/watch?v=JYS7pqffu3o[/video]


STATS:
1849 ~ 2844 damage range
396 LUK
89 DEX
85 WATK

CRITICALS:
max assassin crit
55% Crit Rate
criticaldamageMin = +10%

SKILLS:
level 15 avenger - 505% damage
Max lucky 7 - 170% damage

MOB:
All have PDRate = 10
PDDamage is 35 - 40 (negligible impact)

AVENGER CRITICALS:
10150
11048
9715
12922
9940
11285
9039
12889
9909
13238
12425
12059
12863
9556
12048
11603
9509
11499
9979
12903
12257
10427
8916 (0:57)
13789 (0:58)
13146
9396
12008

LUCKY 7 CRITICALS:
4539
3642
5021
3492
4198
4113

I'm calculating that crits are additive here. But what's also weird is that minimum critical damage seems to be 30% and maximum seems to be 40%. Well... isn't that odd?

Assuming the defense formula wasn't changed, the damage range would come out to 1642.5 - 2543.85 after defense.

Minimum damage range: 1642.5
Q1: 1867.8375
Median/average: 2093.175
Q3: 2318.5125
Max: 2543.85

Minimum observed avenger critical damage: 8916
Q1: 9909
Med: 11499
Average: 11278.4444
Q3: 12863
Max: 13789

Min critical modifier: (8916 - 5.05*1642.5)/1642.5 = 0.3783
Q1: 0.2551
Med: 0.4436
Average: 0.3382
Q3: 0.4980
Max: 0.3705

Yeah, need more tests =/

Found more exp to next level data:

 Spoiler