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[1.2.309] Chaos HTP/ZHelm - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.309] Chaos HTP/ZHelm (/showthread.php?tid=25298) |
[1.2.309] Chaos HTP/ZHelm - AltCtrlDlt - 2010-05-03 While this is a neat concept, I think Nexon Korea is just throwing out recycled bosses to keep high leveled players happy. Nothing was changed about the appearance of Zakum or Horntail. They just look the same old, same old. It's boring. None of the rewards were changed in appearance either. The very least they could have done with the armor is added a few details here and there or recolored part of it to make it at least look distinguishable from their lower-leveled counterparts. But no, it looks the exact same. It's just kMS being lazy again. Again I honestly don't have a problem with the new concept of scaled bosses. It's the fact that everything (except for the skills, HP, obligatory things) is exactly as it was with the old bosses. Shouldn't an increase in difficulty constitute more than a rehash? I mean it's CHAOS Zakum now for crying out loud. Where's the chaos?! They could have changed the rock/stone of Zakum to be lava-ey rock. Molten rock. Then, all they would have had to do is change the Zakum Helm to reflect that. I for one would be thrilled to wear a Molten-rock Zakum helm, granted Nexon did a good job with it. How awesome would that be? This could have been implemented so much better if Nexon Korea had just spent more time with it. That's their problem, it seems as though they prefer quantity over quality. While I am on the subject, just look at heaven knows how many new classes they are coming out with now. At most they should have added maybe two or three, well-thought-out and refined classes that were balanced (maybe even add another healing class for crying out loud, which seem to be in demand these days), and then spent the rest of the time tweaking old classes. Sure they added a balance patch, but all they did was change a few variables here or there: "oh okay let's up the damage on this skill, or let's nerf the cooldown on this skill". No obsolete or useless skills were taken out (*cough* Shield Mastery *cough*), and replaced with better skills. They could have done this, and refunded everyone their SP as a one time thing, allowing everyone to make new builds reflecting this change. But they didn't. Sure, this Tespia session isn't over yet, and they may later add new skins for the bosses, in which case I will shut my mouth. However, as of right now, things are looking pretty frustrating. (Plus we haven't gotten a new area in months OR new armor. What happened to the hundreds of pieces of armor they had in the first few years of the game. See: levels 1-90 for every class. Why haven't we seen level 130 armor yet?) /end rant Edit: Erich Wrote:They'll probably give it a custom "dark" look later on, same with the equips. I'd test it worked first before i'd do all that work. Actually, I think your logic is correct. It would make sense that they would test it first and then skin it later. However, couldn't they have just done the new look first, and then tweaked the stats depending on player feedback? I would assume they would have the new concept anyway. I mean, if it's too hard, just nerf it stat-wise. I don't see any problem in that. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 So, from a damage standpoint...
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What do those numbers translate to in terms of damage? [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:So, from a damage standpoint... Probably 2 ~ 3k more damage each. Edit : holy pomegranate... Looking at Bergamot (Which can do about 10k ~ 13k damage with Magic and Physical Attacks), it looks like Chaos Zakum is going to be in the same ball park... http://maplesonar.com/wiki/index.php?%E3%83%99%E3%83%AB%E3%82%AC%E3%83%A2%E3%83%83%E3%83%881 [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 Melee class only boss f'uck yeah. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:Melee class only boss f'uck yeah. But Chaos Horntail is ranged only, since it has 90 fu'cking avoid.
[1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 High dex warrior only boss f'uck yeah. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:High dex warrior only boss f'uck yeah. EXTREMELY high... My Viper has 197 accuracy clean and it can only hit it... 19% of the time. ._. You need 331 Accuracy to hit it 100% of the time at levels 160+. [1.2.309] Chaos HTP/ZHelm - PirateIzzy - 2010-05-03 ShiKage Wrote:EXTREMELY high... My Viper has 197 accuracy clean and it can only hit it... 19% of the time. ._. Let's hope KMS nerfs the bosses, otherwises they're batshit crazy. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 ShiKage Wrote:EXTREMELY high... My Viper has 197 accuracy clean and it can only hit it... 19% of the time. ._. I have like 33 more base acc than you do. o.o I know a fix for this though. Next balance patch just make bless +20% acc and avoid. GENIUS. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:I have like 33 more base acc than you do. o.o GMS also has a lot more godly equips. I'm not impressed. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 ShiKage Wrote:GMS also has a lot more godly equips. I'm not impressed. It's probably just that i have a lot more money/luck than you do, but yeah. I'm actually naked right now. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:It's probably just that i have a lot more money/luck than you do, but yeah. I'm actually naked right now. Most of what your accuracy comes from is the Zakum helmet and Scarlion/Tagra helmets. Yours have +20 accuracy clean, while my helmet doesn't have any accuracy added. =/ Not to mention your helmets give a lot more stats, which supplies more accuracy and avoidability. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 That or my 29 dex overall or MoN. ._. I digress, though. [1.2.309] Chaos HTP/ZHelm - Shidoshi - 2010-05-03 Seems I've heard someone say "Weapon damage reflect" Cue in for a place for mages to boss o/ Otherwise, I'm liking all these +% hp/mp items, really nice. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Shidoshi Wrote:Seems I've heard someone say "Weapon damage reflect" Except that Mages can't boss very well. Let's all kill off the right head and center head, then sit there for 5 more hours waiting on the mages to finish their side. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 It's not like the mages would be attacking the magic reflect head anyway. Might as well have them on the other side. [1.2.309] Chaos HTP/ZHelm - Link - 2010-05-03 Takebacker Wrote:It's not like the mages would be attacking the magic reflect head anyway. Might as well have them on the other side. I mean the physical damage reflect head. If they're immune to that, they'd be the ones attacking that. Fiel Wrote:- Left head (ice head) can now Zombify and has physical damage reflect [1.2.309] Chaos HTP/ZHelm - Shidoshi - 2010-05-03 Mages are not THAT behind on DPS, you guys really underestimate them too much. 50% of the DPS of most other classes is not that bad and when you figure in multi-target bosses like HT and Zak they are very strong. [1.2.309] Chaos HTP/ZHelm - shouri - 2010-05-03 Takebacker Wrote:So, from a damage standpoint... I'll do one, you can do the rest. Left Head's weapon attack 1350 -> 1620 Damage increases by (1620/1350)^2 =1.44 So you'll do 1.44x the damage from before. So if it did.. (i don't know since I haven't HT'd) let's say 10000 damage before, it'll do 14400 now. I got that from a previous thread talking about rednirg's weapon att buff. [1.2.309] Chaos HTP/ZHelm - Takebacker - 2010-05-03 Mages can't just go nuking chaos HT... @ above: Thanks! I'll crunch the numbers later, i guess. |