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[1.2.276] More rebalancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.276] More rebalancing (/showthread.php?tid=21053) |
[1.2.276] More rebalancing - dpeterlin - 2009-12-29 Takebacker Wrote:500 m.att pots would be ridiculous for a number of reasons. 500 is a rather tame number -- 750 would be a more realistic number to compare to the damage boost that high weapon att classes get -- more for lower watt classes I honestly completely forgot about the balancing of the mages. If this is the last change I am really disappointed. A 10% addition to amp is laughable. [1.2.276] More rebalancing - Hazzy - 2009-12-29 An additional 20 mAtk won't do anything... o-o. Unless you stacked it with those 5 second 1000 mAtk pots from a while ago, it wouldn't make any difference. [1.2.276] More rebalancing - IllegallySane - 2009-12-29 Fiel Wrote:Done writing skill changes. This is it. No.... no more Adventurer changes will be made in kMS? RAAAAAAAAAAAAAAAAAAAAAAGE. On the other hand, maaaassive love for the Paladin line. An actual % based Threaten is unbelievably good and can work as a party buff now. -20% attack/defense/accuracy? Dayum......... Well I'm going to go to a corner and be down for the rest of the day because of my class. [1.2.276] More rebalancing - Devil - 2009-12-29 Stereo Wrote:Heroes hit 3 targets with Brandish, how is it balanced that it does more damage per target than Blast at any number? Blast is the only single target skill for 4th job melee classes aside Buccaneers (who do need another round of buffs, unless I underestimated their previous upgrades), it should probably be stronger than BS/Brandish/Crusher.- Paladins get ACB, Shadowers get Bstep, Bucs get Dragon Strike, all for multi-targeting... - Paladins get Blast, Shadowers get Assassinate, Bucs get Barrage/Demo, all for single targets... I don't see why Paladins should be the nr.1 damage dealing melee class at bosses -WITHOUT- even using elemental advantages, and -WITH- elemental advantages should almost be as strong as Bowmasters... Anyway, if Paladins really get the full stack dual element boost: - Assassinate needs to be boosted to 850% per hit - BStep should be 625% per hit - Savage Blow should be 100% per hit - Barrage should be raised to 290% per hit - Demolition should be raised to 500% per hit - Berserk should be raised to 250% damage in Berserk mode That's how unbalanced this is... that's why I hope this is not the case... a Blunt Weapon Paladin would outdamage a Sword Hero on a non-elemental boss... :/ [1.2.276] More rebalancing - Takebacker - 2009-12-29 IllegallySane Wrote:No.... no more Adventurer changes will be made in kMS? RAAAAAAAAAAAAAAAAAAAAAAGE. I think he meant this is it for this patch. Lol. Devil Wrote:- Barrage should be raised to 290% per hit Woah there... [1.2.276] More rebalancing - Stereo - 2009-12-29 byakugan Wrote:I think it's fair Paladis are stronger than Heroes on single targets, however, if what devil said about they being as strong as bowmaster on NEUTRAL monsters is true then it is way too much. Heores will be the ones asking for a rebalance then just to get into boss parties and thats not balanced at all. Paladins are stronger than Bowmasters on lightning/fire/holy weak mobs, eg. Anego (3500%/s), the Regret mobs (3250%/s), Lightning/Holy-only (2330%/s), maybe Fire-only (2175%/s). Weaker on Ice and anything neutral (1550-1700%/s). Night Lords have 2295%/s and I think BMs are around there too. Paladins do have a way bigger range in percents though, I mean from Ergoth (828%/s) and PB (1050%/s, or I guess 525% due to physical resistance) to Anego (3500%/s) is a huge difference that's entirely up to how Nexon chooses weaknesses. And of course on 2+ targets Heroes outdamage Paladins on anything except dual-weaknesses. [1.2.276] More rebalancing - IllegallySane - 2009-12-29 Takebacker Wrote:I think he meant this is it for this patch. Lol. Your post saying we're the next lolclass made me think otherwise. ~.~ Well Imma cancel out my temporary depression then.
[1.2.276] More rebalancing - Takebacker - 2009-12-29 IllegallySane Wrote:Your post saying we're the next lolclass made me think otherwise. ~.~ If no more damage increasing changes are made to our class, we will be. [1.2.276] More rebalancing - Bribery - 2009-12-29 Takebacker Wrote:500 m.att pots would be ridiculous for a number of reasons. Hazzy Wrote:I doubt it's hard to change the current Onyx Apple's +100 mAtk into +150% mWatk (1000 magic attack would become 1500). I don't see anything wrong with +500 Matk pots if they carry the same price tag as Onyx Apples. And I wasn't implying that Evans vs Mages was the only reason that the formula could not change. I was stating that Evans don't really need a DPS boost because their -20% Magic Damage and, to a lesser extent, their -30% Damage for 30 seconds skill make them very useful at higher level bosses. But as it stands, Arch Mages are the only class that don't contribute anything to bosses. I realize that it isn't easy to change the magic damage formula at this point, so maybe they could at least boost Paralyze/Chain Lightning's damage output. [1.2.276] More rebalancing - IllegallySane - 2009-12-29 Takebacker Wrote:If no more damage increasing changes are made to our class, we will be. I shall keep hoping. If loladins can become beastly, then so can we. Don't forsaken me now kMS! [1.2.276] More rebalancing - Saar331 - 2009-12-29 in maplestory, the two hardest jobs to train are paladin and crusader THEY DIDNT UPDATE THE FUCKING CRUSADER pineapple THAT [1.2.276] More rebalancing - Stereo - 2009-12-29 Saar331 Wrote:in maplestory, That's hardly true, Paladins are easy to train, just slow. It's a lot harder to train F/P or Chief Bandit in any case. [1.2.276] More rebalancing - Saar331 - 2009-12-29 i forgot about f/p and priests,yea but CBs got their update crusaders are gonna be hell rare now [1.2.276] More rebalancing - Lozmaster - 2009-12-29 Saar331 Wrote:i forgot about f/p and priests,yea lol @ saders being hard to train. No 3rd job is hard to train anymore. And no, I don't mean leeching [1.2.276] More rebalancing - Saar331 - 2009-12-29 fineeee go you and get 10 levels with no special attack at all besides combo and go you train yourself from 100 to 120 for useless skills... fail :[ [at least heroes pwn] [1.2.276] More rebalancing - Kevo - 2009-12-29 Saar331 Wrote:fineeee Lots of people have done that... You should have tried training pre 4th Job. How about training 120+ and having to save SP whereas you got 4th Job skills the moment you reached 120. There's 2x cards, Family system that should just burn, and 20% reduced exp. It's very easy to train to 120 no matter the class these days. ps: How come my post got cut off randomly o-o [1.2.276] More rebalancing - dpeterlin - 2009-12-29 Saar331 Wrote:fineeee Does any class raise useful skills from 100-120? besides ck ofc From what I remember combo is typically raised to 21 before moving on and coming back to it later-- so only 7 levels -- may be wrong there though Also don't forget priests who raise HS for their first 11 levels (dispel being a req to unlock hs) -- Hermits raise sp which is just a damage boost also Though I agree they aren't the fastest levelers -- your arguments were lacking [1.2.276] More rebalancing - Loose - 2009-12-29 Then there are Marauders, who have Energy Charge that maxes at level 40. And another 13 or so levels wasted on Stun Mastery and Transformation. Hmm... all Marauder skills aren't always useable, you have to meet certain requirements before you use can activate them (Energy, Stun and Transform). In other news, I am happy with this update. It's making me want to make a Page, and also making me regret dumping my 2nd job leftovers in Disorder, not Steal. [1.2.276] More rebalancing - Kabanaw - 2009-12-29 Loose Wrote:Then there are Marauders, who have Energy Charge that maxes at level 40. And another 13 or so levels wasted on Stun Mastery and Transformation. Hmm... all Marauder skills aren't always useable, you have to meet certain requirements before you use can activate them (Energy, Stun and Transform). I put mine into Endure. awesome MP recovery after this. I don't really regret not getting steal because now that I have BoT I don't need it. I was talking about how this better not be the last update for mages on page 3. So far nothing has been done to improve AMs at bosses. But seeing as how radically they've changed some of the other skills, I wouldn't be surprised if they decide to make AM reflection into a party skill. [1.2.276] More rebalancing - Loose - 2009-12-29 Kabanaw Wrote:I put mine into Endure. awesome MP recovery after this. I don't really regret not getting steal because now that I have BoT I don't need it.Also used mine to max Endure, then 1 Steal and the rest in Disorder. |