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[1.2.270] New Weapon Types - New PQ - stronger Evan - Printable Version

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[1.2.270] New Weapon Types - New PQ - stronger Evan - Fiel - 2009-12-02

Everyone, when it says Hero's Only, that applies only to the critical buff - not to the weapon itself. A paladin could still equip the item but wouldn't get the buff. Also, you must understand that these items are in testing and will likely change.

Also, regarding the Spirit/Soul, Undead, and mob categories - that was implemented a patch or two ago. I used the category names posted by Racie to come up with the names used in this topic.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

Tikey Wrote:If that Arcanon had an elemental advantage, I would totally use it. Too bad the 5%, +20% critical doesn't seem too appealing.

Right now it probably doesn't, though i can see them adding this to lv 130 weapons when we get them. Just with a higher bonus. +10% chance for +40% damage is a LOT for a class with base crit, even for me.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Bomber - 2009-12-02

That's still stupid Frown
We don't even get a bw(I'm sword though, but it's still BS.)


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

Looking at the weapons again:

1) WHY THE F'UCK DOES THE KNUCKLE REQUIRE 400 HANDS? THAT'S RIDICULOUS.
2) If that arcglaive is the same speed as it normally is, arans will eat that s'hit up.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Fiel - 2009-12-02

THE KNUCKLE DOES NOT REQUIRE 400 HANDS. THE BONUS REQUIRES 400 HANDS. IF YOU DO NOT HAVE 400 HANDS, YOU DO NOT GET THE BONUS, BUT YOU CAN STILL EQUIP THE DAMN THING.

There are a few holes I have yet to fill in with the Character.wz data. One of them concerns the Arcanon.

There is a new kind of addition to the weapon. It looks like this:

info.addition.mobdie.con.craft 400
info.addition.mobdie.hpIncOnMobDie 50

The first line is saying "Apply this benefit if you have 400 hands". The second benefit eludes me. Okay... kill a mob and receive 50 HP? It doesn't quite make sense.

Also, there's another effect I don't quite understand (this one isn't part of the Arcanon):

info.addition.hpmpchange.hpChangerPerTime -20
info.addition.hpmpchange.mpChangerPerTime -20

No idea how those work.

Also, I haven't included any elemental boosts to the weapons yet so... keep that in mind.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

Fiel Wrote:THE KNUCKLE DOES NOT REQUIRE 400 HANDS. THE BONUS REQUIRES 400 HANDS. IF YOU DO NOT HAVE 400 HANDS, YOU DO NOT GET THE BONUS, BUT YOU CAN STILL EQUIP THE DAMN THING.

Minor mistake. My bad.

Still. It's ridiculous.

Fiel Wrote:There are a few holes I have yet to fill in with the Character.wz data. One of them concerns the Arcanon.

There is a new kind of addition to the weapon. It looks like this:

info.addition.mobdie.con.craft 400
info.addition.mobdie.hpIncOnMobDie 50

The first line is saying "Apply this benefit if you have 400 hands". The second benefit eludes me. Okay... kill a mob and receive 50 HP? It doesn't quite make sense.

How does it not make sense?


[1.2.270] New Weapon Types - New PQ - stronger Evan - SlayerZach - 2009-12-02

Even with 400 hands, it's pretty ridiculous for a Marauder/Buccaneer. They'd have like, probably around 100 hands at the most unless they change the formula. Tongue

And as for the "kill a mob and receive 50 HP", it does make sense as far as I know. 50 Regen per kill? Not that much, but if you kill tons, you'll heal a s'hit ton.


[1.2.270] New Weapon Types - New PQ - stronger Evan - street - 2009-12-02

Fiel Wrote:
 2H Sword

Whats the speed on the 2 hand sword?


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

SlayerZach Wrote:Even with 400 hands, it's pretty ridiculous for a Marauder/Buccaneer. They'd have like, probably around 100 hands at the most unless they change the formula. Tongue

And as for the "kill a mob and receive 50 HP", it does make sense as far as I know. 50 Regen per kill? Not that much, but if you kill tons, you'll heal a s'hit ton.

I only have ~230 hands (don't remember exact number) at level 149. They're going to make a bonus on a 105 weapon require a stat that i won't have unless i put all my AP into dex for the next 35 levels?


[1.2.270] New Weapon Types - New PQ - stronger Evan - Alloy - 2009-12-02

What I really want to know, is what is that pq about. Or where is that boss placed. Or if there's some possible level limit or something...


[1.2.270] New Weapon Types - New PQ - stronger Evan - NotAwesome - 2009-12-02

New Evan speed is awesome. Weapons are pretty cool (sorry Paladins) but how can they expect Warriors and Buccs to have that much hands..


[1.2.270] New Weapon Types - New PQ - stronger Evan - Fiel - 2009-12-02

None of the weapon speeds are showing and Durability doesn't look right.

Hold on...


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

Alloy Wrote:What I really want to know, is what is that pq about. Or where is that boss placed. Or if there's some possible level limit or something...

It's 100-200, apparently.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Lumancer - 2009-12-02

Is it just me, or are the different versions of MS giong out of their way to be different from one another now? In certain regards, KMS, GMS, and JMS are increasingly unrecognizable from one another...


[1.2.270] New Weapon Types - New PQ - stronger Evan - Kirov - 2009-12-02

Remember it's still in Tespia. Plenty of time for things to change. If no Buc has enough hands to get the bonus i'm sure they will lower it.

Lumancer Wrote:Is it just me, or are the different versions of MS giong out of their way to be different from one another now? In certain regards, KMS, GMS, and JMS are increasingly unrecognizable from one another...

I really like it. Well JMS was always different from KMS really, but GMS has definitely broken away from KMS a lot in recent years.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Fiel - 2009-12-02

Attack speed and durability issues are fixed now.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Takebacker - 2009-12-02

Oh god the arcglaive is still normal 6. I came.


[1.2.270] New Weapon Types - New PQ - stronger Evan - Bomber - 2009-12-02

Takebacker Wrote:I only have ~230 hands (don't remember exact number) at level 149. They're going to make a bonus on a 105 weapon require a stat that i won't have until ~35 levels from now?
I have less, but then again, I'm a warrior Tongue


[1.2.270] New Weapon Types - New PQ - stronger Evan - Bomber - 2009-12-02

Lumancer Wrote:Is it just me, or are the different versions of MS giong out of their way to be different from one another now? In certain regards, KMS, GMS, and JMS are increasingly unrecognizable from one another...

Seems so* lummy. Rolleyes

Edit: I got Infraction from this post? :f6: I was just playing with him 0__0
Alright I'll change it to:
"Seems so lummy Rolleyes"


[1.2.270] New Weapon Types - New PQ - stronger Evan - Chuey - 2009-12-02

I'm really curious about that Yeti-like boss... seems somewhat random and all. Hopefully there will be more to come. Interesting new weapon bonuses.