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[1.2.265] New mage class! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.265] New mage class! (/showthread.php?tid=19142) |
[1.2.265] New mage class! - Lost my Mind. - 2009-11-17 Long as it doesnt have some spamable ultimate then it'll be a decent job. Fiel Wrote:One more thing. The swords that the other guy was talking about are 1H swords as classified by the ID numbers for the strings in the data. This means that this magician can wield both a sword and shield, assuming, of course, that the addition of these strings are in any way related to the new magician class. So this class might actually make 1H sword for M.Atk scrolls be of some actual use? [1.2.265] New mage class! - Cyanne - 2009-11-17 BombsAway Wrote:I think the idea behind this is to make a large mix for the "final" battle against the black magician. One where you will need every ounce of strength and the skills of every job. The idea behind creating new classes is most likely to force kMSers to buy nx for their new characters, which is why CS transferring between the races is blocked, with almost everything in the CS being permanent. I don't think Arans really affected much, gameplay-wise. Hopefully Nexon will introduce a new class with hyperbody, pretty much essential in horntail/PB, or holy symbol, pretty much essential in training parties, because making it mandatory to have 1/6 of a team there to be a specific class or to have one specific class in the training party to get a decent exp rate out of the 13, now 14, 120+ classes is way too restrictive. [1.2.265] New mage class! - Fiel - 2009-11-17 If anything, Nexon Korea has shown that they want the Legendary classes to complement the Explorer classes, not supercede them. Giving a Legendary class Hyperbody completely destroys the point of ever creating a Dragon Knight. Notice how Nexon Korea made Aran complement the other classes with Combo Barrier? I think it will be the same way with the rest of the classes. [1.2.265] New mage class! - FrozNlite - 2009-11-17 Fiel Wrote:All of the equipment is labeled "Magician Only" because they're of class type "2" in the files, signifying a magician. Those equips being of class type 2 means that any magician can equip them and does not necessarily make them part of the Explorer Magician class or subclasses in the same way that Dawn Warrior or Aran have nothing to do with Heroes or Paladins. Ahh, of course. Silly me! Regardless, the class will most likely (unless, of course, swords play an integral part in the character build) utilize the Magic Attack stat, which means that if they are indeed BattleMages they may most likely, as I said earlier, "represent" the Magic Attack classes on the single-target DPS playing field. Such a class would indeed decimate the reasons to play an ArchMage, as there are no important areas in the game that require the unique abilities or mobbing power of F/Ps and I/Ls. While I agree Nexon Korea's aim may never be to openly supercede other classes, I don't think they care about creating something that obliterates two of the most unpopular and least useful classes in the game. After all, how many times have I been told as a LOLFP that I'm obsolete when compared to Blaze Wizards? [1.2.265] New mage class! - Fiel - 2009-11-17 lolFP can KS any class out of a map at level 80. I wouldn't call that obsolete. I don't think BW outclasses a true f/p, especially considering the amount of havok that an F/P archmage can create with Paralyze. It's not the ultimate single target damage, but it is damned good. [1.2.265] New mage class! - Dusk - 2009-11-17 How does a Blaze Wizard make a F/P obsolete in any way? How could you even begin to think that? Cygnus classes are outclassed by regular Adventurers in almost every way. They have a few little advantages here and there but they're really kind of pointless. [1.2.265] New mage class! - 66alex66 - 2009-11-17 Fiel Wrote:One more thing. The swords that the other guy was talking about are 1H swords as classified by the ID numbers for the strings in the data. This means that this magician can wield both a sword and shield, assuming, of course, that the addition of these strings are in any way related to the new magician class. Back to what fiel said, number 2 in this picture looks pretty close to the description he gave ![]() though it makes me wonder about number 3, because i can't tell if that is a cape or those wings from the dragon equipment. Then again it might be just a completely separate class, just like the Arans are to the rest of the class races, because those could simply be a Hero, Mage, Thief, and Archer that died while the Aran made the final hit and got frozen. [1.2.265] New mage class! - Reflexx - 2009-11-17 Cyanne Wrote:The idea behind creating new classes is most likely to force kMSers to buy nx for their new characters, which is why CS transferring between the races is blocked, with almost everything in the CS being permanent. This isn't Nexon America or (blockparty or w/e). Yes its true that the CS transfering are blocked, because nexon korea still needs to make money off of NX, but that isn't the reason their releasing new classes.
[1.2.265] New mage class! - TøbiasBlack - 2009-11-17 66alex66 Wrote:Back to what fiel said, number 2 in this picture looks pretty close to the description he gave look at #3, thats a staff that guy is holding. [1.2.265] New mage class! - 66alex66 - 2009-11-17 Just trying to keep an open mind, for all you know that could be a Pirate wearing a robe and using a staff, i like to think that Korean Nexon still has SOME originality. [1.2.265] New mage class! - KatanaKiwi - 2009-11-17 im wondering if they are going to make a 2nd warrior, see'ing the dude on the most right side has a shield and sword [1.2.265] New mage class! - Worthyness - 2009-11-17 I'm more interested in #4 cause it appears to have 2 weapons o_O [1.2.265] New mage class! - Fiel - 2009-11-17 Could be knucklers - not exactly two weapons. [1.2.265] New mage class! - KatanaKiwi - 2009-11-17 still, the rogue class is missing, and there are two warriors.. could this mean there wont be a rogue class? [1.2.265] New mage class! - AngelSL - 2009-11-17 KatanaKiwi Wrote:still, the rogue class is missing, and there are two warriors.. I don't think that's a warrior, I think that's an unusually-shaped dagger. Since Cygnus had Assassins, it's more possible for the 'Legendaries' to be a Bandit [1.2.265] New mage class! - Worthyness - 2009-11-17 i want a legendary bandt D: could be an obnoxiously long dagger, which would ruin the whole point, but who cares? It's maple. [1.2.265] New mage class! - Saar331 - 2009-11-17 i don't understand why everyone's happy... in my opinino,if 4 more classes will be released after aran I can predict few things: 1.4 new islands ROFL?/everyone to be created in rien 2.Adventurers' death,for now all I seem to find a cool class and not ruined is the ultimate HERO but as we all know,120 levels of boredom and 80 levels of fun so nobody will ever make heroes,mages will be dead as well if the dragon mage gets heal/genesis-like skills bowman will be 100% dead when new bowman is released as well why?adv. bowmen have low hp and hard to train,as we know KMS they will release a new bowman with better stats+hp,so why bother taking the hard way when u can just open a godly character instead? maybe the pirate thing will be melee,like the usual striker and pirate(i bet it will be like a gunslinger coz the cygnus class is already melee, so its gonna battle the NLs and I expect too many ks wars in the near future,and everyone will be like GUNSLINGER ARAN IS BETTAH THAN NLS or stuff like that) the thief job wil be melee in my opinino 100% why? cygnus>night walker>not melee advanturer>night lord>not melee and they both r overpowered so the thief job is nothing to expect besides the new system we shall see,and daggers are used only by bandits in this game,they should have more use to make this game balanced OH BY THE WAY in my opinino they will release only magician and warrior(warrior=aran) because mages and warriors are the main job in most of the games... unless we will have to wait for the other classes 2 years or even longer -.- [1.2.265] New mage class! - cleric1213 - 2009-11-17 Saar331 Wrote:i don't understand why everyone's happy... replies in bold [1.2.265] New mage class! - GameMX - 2009-11-17 Lost my Mind. Wrote:So this class might actually make 1H sword for M.Atk scrolls be of some actual use? Oh wow... So Scroll for One Handed Sword for Magic ATT was basically a hint all this time? I don't read Wrote:i don't understand why everyone's happy... Read up a few post then: Fiel Wrote:If anything, Nexon Korea has shown that they want the Legendary classes to complement the Explorer classes, not supercede them. Giving a Legendary class Hyperbody completely destroys the point of ever creating a Dragon Knight. Notice how Nexon Korea made Aran complement the other classes with Combo Barrier? I think it will be the same way with the rest of the classes. -facepalm- [1.2.265] New mage class! - Chameleonic - 2009-11-17 ![]() #1. Aran (Polearm Warrior Hero Class) #2. Thief (dagger) Hero Class #3. Mage Hero Class #4. Pirate Hero Class #5. Archer (Bow) Hero Class Looks pretty clear to me. |