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New JOB? AFTER ARAN? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: New JOB? AFTER ARAN? (/showthread.php?tid=18825) |
New JOB? AFTER ARAN? - Reflexx - 2009-11-11 Everyones just getting ridiculous with their ideas. Its not bannedstory lmao. Heres an elephant
New JOB? AFTER ARAN? - KarStealer - 2009-11-12 No... The new class will be a ghost class.. You'll be able to do ghostly stuff and itll be super effective against things that stand for justice... yeaaaaahhh.... New JOB? AFTER ARAN? - Hazzy - 2009-11-12 I would approach the type of new class more economically: What's currently the cheapest, least used weapon? Daggers...? Whatever it is, I'd bet that's what the new class will use. Aran use Pole Arms, a previous dirt cheap scroll/weapon. (Haven't been involved with the market in over a year, EASY, so feel free to correct me on this) New JOB? AFTER ARAN? - Dual - 2009-11-12 Werguild Wrote:Am I the only one who's tired of element themed jobs....? ._. It's ok. I am too, since they keep overpowering them and then deciding to base future content off of how overpowered they made them. Stupid elementally resistant bosses. New JOB? AFTER ARAN? - Reflexx - 2009-11-12 Hazzy Wrote:I would approach the type of new class more economically: What's currently the cheapest, least used weapon? Daggers...? Whatever it is, I'd bet that's what the new class will use. Thats also a good way to look at it, in KMS axes, blunt weapons, daggers, guns are very cheap. I'm thinking a class that can dual wield a variety of different types of weapons. New JOB? AFTER ARAN? - ThatWasMyKil - 2009-11-12 Man Terry you come in handy some times, also i kicked you from the guild, and again PLEASE NO BATTLE BISHOP New JOB? AFTER ARAN? - Hazzy - 2009-11-12 Reflexx Wrote:Thats also a good way to look at it, in KMS axes, blunt weapons, daggers, guns are very cheap. I'm thinking a class that can dual wield a variety of different types of weapons. If they want a new class to function differently than the old class using the weapon(ie, Pure PA DKs don't work like Arans), then I'd think guns are out. Shooting a gun isn't a martial art, it's just aim and fire, so unless they bring in an Infighter-gunslinger hybrid, I'd bet on Axes, blunts, or daggers. Maybe something that focuses on 1h Axes? Axe throwing would be lul.... New JOB? AFTER ARAN? - hippo - 2009-11-12 they should just make a class with eyelasers New JOB? AFTER ARAN? - Dyxanije - 2009-11-12 Hazzy Wrote:Shooting a gun isn't a martial art It can be! Equilibrium and Wanted come to mind. New JOB? AFTER ARAN? - Reflexx - 2009-11-12 ThatWasMyKil Wrote:Man Terry you come in handy some times, also i kicked you from the guild, and again PLEASE NO BATTLE BISHOP Haha thanks, and its fine. I tried to try GMS again but the patcher takes like 20 billion hours so I gave up already. And off topic but, bacon doesnt play KMS, some new guy's name was Bacon and I totally thought it was him, cuz he had a friend irl named Josh, and I asked if you're the bacon that knows josh, and he said yes LOL New JOB? AFTER ARAN? - Dusk - 2009-11-12 Sn1perJohnE Wrote:Forgotten again Forgot Corsairs too. New JOB? AFTER ARAN? - Sn1perJohnE - 2009-11-12 Dusk Wrote:Forgot Corsairs too. Who? jk, but they do have 2 elements :c|
New JOB? AFTER ARAN? - Kabanaw - 2009-11-12 The only way i see a gun wielding class that's different is if the class used the gunsas melee weapons too. And perhaps a blunt weapon magician class? They obviously thought about it early in the game, but dropped it. What if by performing certain combos they casted spells? New JOB? AFTER ARAN? - Rob - 2009-11-12 Kabanaw Wrote:The only way i see a gun wielding class that's different is if the class used the gunsas melee weapons too. Yeah, a battle mage. With stats allocated in INT and STR. I'd love that. Not likely to happen anyway. New JOB? AFTER ARAN? - TomasLuther - 2009-11-12 I'd like a class that can use 1 handed swords and daggers at the same time, doing a 4 hit brandish ![]()
New JOB? AFTER ARAN? - Forte - 2009-11-12 Dyxanije Wrote:It can be! Equilibrium and Wanted come to mind. gunslingers from FF spring to the front also. New JOB? AFTER ARAN? - Kirov - 2009-11-12 RobMdza Wrote:Yeah, a battle mage. With stats allocated in INT and STR. I'd love that. That's what I have been interested in. Not that specifically per say but a new class that uses a different stat combination. But I suppose they would probably have to create new equips for it so that's a no go most likley. New JOB? AFTER ARAN? - cronnoponno - 2009-11-12 Why not make a transforming class? I'm talking a class that's MADE to transform, not 1 or 2 skills(pirate or wind archer), I mean the hole class is based on transforming. Maybe they can transform into monsters that already exsist in maple? Maybe they can transform into wierd things? Minibosses at fourth job anyone? They should add to skills that give them special attacks that can ONLY be used whilst transformed(that don't suck like shockwave) and give unique builds for a certain branch of transforming. Hell, to make people happy, why not give it 2 branches of jobs that make it either transform into melee based things(cool dual wielding pretty characters like the wind archers transformation) and another for ranged based characters? (mages and bowman, sorry gunners). Maybe the ranged branch could have summoning skills that can only be used during transformation, and stuff... With the melee branch having both speed melee and power melee type transformations, with neither builds overpowering eachother. Put balance into these classes(so they don't overpower the rest, which would be the hardest factor) and you got a cool class right there! That's a class I'd want to see, anyway. New JOB? AFTER ARAN? - ScherzoDeLuce - 2009-11-12 Summoner class plox. Sry im obsessed with final fantasy. but z0mg i want bahamut, shiva, ifrit, valefor, ixion, anima, yojimbo, magus sister, adrammelech, belias, chaos, cuchulainn, exodus, famfrit, hashmal, mateus, shemhazai, ultima, zalera, zeromus and zodiark !! New JOB? AFTER ARAN? - cronnoponno - 2009-11-12 1st Job: Bringer Summon mushroom: Summons a mushroom to aid you in battle, the amount that can be brought out at a time is dependent on the level of skill. (Wouldn't be in the description: Monster hp formula is dependent on skill level+level). Level 1: Brings out a mushroom with attack 10 and defense 10 for 30 seconds. Can summon up to 1 mushroom(s). Master Level: Brings out a mushroom with attack 30 and defense 50 for 100 seconds. Can summon up to 3 mushroom(s) (A formula that increases their stats based on YOUR weapon attack would be added but not informed in the description) Summon buff: Buffs a summoned monster(s) attack. The buff only works on monsters that you yourself have summoned. 1st level: Weapon attack on all monsters +1 for 10 seconds Master level 10: Weapon attack on all monsters +10 for 100 seconds Terms between skills: 2 min 30 seconds And a bunch of other la di da skills Second Job: Summoner Summon Mastery: Increases the mastery of monsters that are summoned 1st level: All monsters accuracy +1 mastery 5% Master level 20: All monsters accuracy +20 mastery 40% (monsters accuracy is based on your own accuracy, your level, and this skill) Protector: Summon a tower to replenish monster(s) hp. The skill only works if the monster is in range of the protector. 1st level: Summons a protector to periodically heal your monster(s) for 10 seconds, range 100% Master level: Summons a protector to periodically heal your monster(s) for 30 seconds, range 250% Sacrifice: At the cost of monster hp, perform an attack around the player that damages nearby monsters 1st level: range 100%, 10 Monster hp is consumed, damage 50%, hits 5 monsters Master level: Range 250, 100 monster hp is consumed, damage 180%, hits 5 monsters. (and a few other skills) Third Job: Raiser Mushroom Mastery: Adds more variations to any mushroom race summoned and increases their stats. 1st level: Orange mushroom can be summoned, horny mushroom can be summoned, Zombie mushroom can be summoned, weapon attack +10 Master level: (this takes away summoning all of the above, so you don't keep getting wasteful summons) Mushmom can be summoned, one monster can be summoned at a time weapon attack +15 (same expiration date applies to the mushroom summon) Terms between skills, 5 minutes Summon Lycanthrope: Summons a Lycanthrope to fight by your side 1st level: Damage 200%, lasts for 60 seconds Master level: Damage 250%, lasts for 200 seconds (the lycanthrope will NOT use any magic attacks, just tap damage) Summon attack: Every familiar summoned will have the ability to cast magic attacks 1st level: Any familiar will have a respective magic attack, damage 50% Master level: damage 200% (this does not stack with their beginning damage, that only applies to tap damage) Just a quick summary of a few cool skills of a possible summoner class, does that sound a bit to overpowered? |