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Diablo III: Reaper of Souls - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74) +---- Thread: Diablo III: Reaper of Souls (/showthread.php?tid=66459) Pages:
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Diablo III: Reaper of Souls - TugboatWilly - 2014-06-02 5th piece for Akkhan's and it's the lowest STR possible. ![]()
Diablo III: Reaper of Souls - JoeTang - 2014-06-04 Wasn't having much luck with Legendaries at first, but I kept on keeping on. Ran one T3 rift got nothing. Did some T6 mat farming on my Witch Doctor and got a Homunculus from a Resplendent, which was nice. Spawned with Firebats, so I'll have to reroll that into crit if I want to use it. I'm thinking I can have it to use Fierce Loyalty without taking another passive or active to get dogs out, and use it for lower difficulty farming since I don't need the Ukhapian effect there anyways. Found a Stone of Jordan on my Crusader. Saw that it rolled Lightning, which was perfect because I already have Fire. Wanted to have a stronger setup so I can use Fissure again without it being weaker than Burning Wrath. Saw that it rolled 33% CHD which is really low but rerollable. Then saw that it rolled DEX. It was for a Monk. 417 DEX. Thanks RNG. Did manage to get 6 legendaries in one other rift after doing two with nothing in them though. Some notbad one-handers that my Crusader would never use but maybe on my Barbarian? But at the same time, they're generic and need a socket reroll. Zumakalis and Devil Tongue, 2339 and 2463. Might as well craft a Devastator or Utar's Roar and build up an element. Got a Lidless Wall that rolled lowest possible in every stat except the random roll for Life Regen, which was 789/726. Pretty swag. In other news Quote:[COLOR="#0000FF"]We’re planning to make several bug fixes to Call of the Ancients in patch 2.1 that should address some of the concerns we’ve seen players reporting with the skill. So, make sure you keep a hold of that Immortal Kings set! As if pets weren't broken enough as it is, they'll be even "less broken" next patch. Quote:[COLOR="#0000FF"]Hi Everyone, And Jade Harvest still has more potential in it. Meanwhile, every other spec. Diablo III: Reaper of Souls - TugboatWilly - 2014-06-04 Gambled 4 Mirrorballs so far and all +1. Why do you hate me, Kadala?
Diablo III: Reaper of Souls - Shidoshi - 2014-06-04 Not a Starmetal Kukri, but pretty damn good.
Spoiler
Near max range, near max proc dmg%, high INT roll, rolled 8% into it for now. Diablo III: Reaper of Souls - Dark Link - 2014-06-06 The new seasonal legendaries will drop for regular characters after the season ends Pretty nifty if you ask me. Diablo III: Reaper of Souls - JoeTang - 2014-06-06 Dark Link Wrote:The new seasonal legendaries will drop for regular characters after the season ends It's great, but at the same time, being in the same loot tables as the existing slew of pomegranate is not very motivating. If they're worth rolling into seasons for, they'd be competitive with the existing 1/10th droprate legendaries right? Would they have that type of drop rate too? My expectation is that they would have a higher drop-rate during seasons than existing legendaries, or some way to get them at least once reliably. Otherwise, it's a crapshoot trying to get it during the season when you could just farm 10x more efficiently after-season to get them. But of course, their design philosophy is that it's okay there's a bunch of useless pomegranate you get 90% of the time, and they should focus their time on creating more stuff you'll never find instead replacing that pomegranate. Diablo III: Reaper of Souls - Dark Link - 2014-06-08 http://us.battle.net/d3/en/forum/topic/13087708825 Quote:We will be performing maintenance beginning on Tuesday, June 10th at 3:00 AM PDT and we expect the service to be available again at approximately 11:00 AM PDT. During this time the game and many web services will be unavailable. A blue post confirmed that this should be patch 2.0.6, which will consist of mainly bugfixes for the Mac client and the sort. Hopefully there's more to it than just Mac stuff. Diablo III: Reaper of Souls - JoeTang - 2014-06-10 DiabloFans Wrote:Monk http://www.diablofans.com/news/48099-datamined-patch-2-0-6-class-changes-strings-josh Some quality of life changes. A minor buff to Momentum for Monks, and possibly a live buff or preliminary effect to Monkey King's Garb and Raiment of a Thousand Storms? Quote:[COLOR="#0000FF"]We've seen a ton of feedback lately about the relative power levels between classes, and it seems a good time to explain a bit behind our philosophy of where we'd like to see each class go from here. We can only hope there will be more viable item-based builds. Nothing comes close to Pets and Jade Harvesters specs for Witch Doctors. I think Crusaders really have three efficient end-game builds on top of Akkhan's, with Darklight, Gyrfalcon's Foot + Jekangbord, and Fate of the Fell, with every other build performing at a significantly lower level, though not necessarily unviable. Shield Bash is fixed attack speed, never scaling up. Sweep Attack is too weak, and unsustainable on single target with Golden Flense unless you're based Cindercoat. Really mitigates the usefulness of the effect since you still need a generator on single target. The two Blessed Hammers legendaries are pretty pomegranatety to be honest. Dominion is only useful for speed clearing. I've never really seen the need for hammer size increase with Blazing Wrath, but maybe with Limitless or Thunderstruck? Phalanx seems really gimmicky, especially if you build it around Tasker and Theo. Demon Hunters seem to be Loaded for Bear or Marauders + Tasker and Theo. Geared up my Barbarian after reaching 70, and came out with Cold since my Reaper's Wraps rolled that way. There's one generator, Frenzy - Sidearm. I like Frenzy, but boy, that variety. Hammer of the Ancients - Devil's Anvil seems to be the best choice, but [MENTION=1087]Shidoshi[/MENTION] pointed out Fury of the Vanished Peak for Seismic Slam. And then if I switched to a Cindercoat too and ran Shattered Ground instead of Permafrost... Put a 36% chance Frostburn on him, and with my ~2.00 APS with full Frenzy, the freeze can be noticeable, interrupting Ghom sometimes? But I'm not sure if it actually interrupts well enough to provide actual survivability. I'll have to try it on a Rift Guardian perhaps, and maybe time the occurrence rate. The fact that Cindercoat and Magefist are so strong makes Fire objectively the best element though. There's absolutely no way any of the other elements even come close to competing with those effects, and the spammable nature that Cindercoat brings on top of the typically higher damage of Fire runes means that the crowd-control based runes that every other element brings will probably never be more effective at clearing. Like in my above example, I could run Fury of the Vanished Peak for 40~50% cost reduction on Seismic Slam. I could also run Cindercoat for even more reduction and switch to the Fire rune so I wouldn't need to take a primary at all. Seismic Slam is one of the very few skills that has a Cold rune with more damage than a Fire Rune (755% vs 735%). That's a 1.03x increase. Comparatively, Magefist and Cindercoat add +25% more Fire Skill damage, and Magefist rolls an extra primary. Meanwhile, at its highest occurrence, Frostburns would provide a 15% chance for Permafrost to freeze for 1 second, with a weapon that has a base speed of 1.00 APS and perhaps still requiring Sidearm. Diablo III: Reaper of Souls - IllegallySane - 2014-06-10 How strong is Fire Barb with Reaper's Wraps? I imagine with enough max Fury it should be possible to not run out of Fury when clearing trash. Diablo III: Reaper of Souls - Dark Link - 2014-06-10 If people haven't seen the 2.0.6 patch notes yet. http://us.battle.net/d3/en/blog/14397824/patch-206-now-live-6-10-2014 Lots of positive QOL changes. Diablo III: Reaper of Souls - JoeTang - 2014-06-10 Dark Link Wrote:If people haven't seen the 2.0.6 patch notes yet. Can't say I'm all that happy about the Legendary Material requirement being removed, when they could have increased the drop rate or added more monsters to the loot table. Instead, their whole "targeted drops" philosophy that they preached pre-2.0 was destroyed. The limiting factor will still be Forgotten Souls, and most legendary items will probably still be just as good as the shittiest crafted legendary since the vast majority have no fixed stat roll, so the ones that don't require Death's Breaths will still be worthless. Meanwhile, the drop rate for Death's Breaths ![]() At least I have a pomegranateton more inventory space now. Diablo III: Reaper of Souls - Shidoshi - 2014-06-10 Got about 5m from selling my old mats, lol. Joe will be rich! Diablo III: Reaper of Souls - JoeTang - 2014-06-11 Shidoshi Wrote:Got about 5m from selling my old mats, lol. Joe will be rich! It amounted to not even 1/400th of my current wealth. Sure wish I could spend that on Arcane Dust. Stuff is way too rare for how much Bracers cost (120!). I think just as a quality of life, it should salvage like 3~6 per item, and Rares should give 1~3 Veiled Crystals. It's really terrible that they give so few. Blues are fairly uncommon amongst all the Rares, especially after the chest nerf. Guess I'd have to step into Normal to be able to get them more reliably. My Andariels came out 18% Physical, 5% ASI, and 9% Fire Taken. Physical would be an acceptable build if my damned Doombringer rolled a socket, but I ran out of dust and almost out of Souls. Its DPS roll isn't very good to begin with though, barely above 2k I believe. I really just want a Shard of Hate and Azurewrath for my Cold build. Utar's Roar is slower and I feel it's noticeable. Thunderfury is acceptable, but not as great as Shard of Hate's effect, which could also be used for a Lightning build; plus if I were to get an actual Cold Andariels... Is anyone having problems with battlenet.exe or agent.exe running high CPU while the game isn't running? They seem to do that after I close D3 =/ Diablo III: Reaper of Souls - TugboatWilly - 2014-06-11 I'm low on Arcane Dust now too thanks to this change. ![]() I only need boots for 6 piece Akkhan so the game dropped me gloves and helm.
Diablo III: Reaper of Souls - Dark Link - 2014-06-12 http://www.reddit.com/r/Diablo/comments/27x6kt/ps4_diablo_3_monster_revenge_system/ Quote:In the PS4 version, if you get killed by a boss etc, it can level up and go into a portal that takes it to a person on your friends list game. If your friend kills it, you both get some loot, if he doesn't it repeats and the monster gets harder. I hope to god this gets implemented in the PC version eventually. Diablo III: Reaper of Souls - JoeTang - 2014-06-12 Ran a bunch of T6 rifts with a friend who had full fire Marauder's while I permastunned with my Witch Doctor. Was excited when this dropped, but those rolls... Unusable. ![]() Managed to get a Zuni's Mojo out of it, which rolled Firebomb. I guess it should go into Fetish Army when I get more pieces. I really need The Grin Reaper to be able to keep this cooldown. Running 8% off Shoulders, Gloves, 6% from a Ring, and 10% from Paragon, barely cutting it while dipping a lot of my DPS since these particular gloves have 9.5%CC and 16% Area Damage too. On my Barb's side of things, he rolled a Raekor's Chest with STR/Resist/3OS/Avalanche, which I'll probaby turn into VIT or a different skill. Kind of having a hard time justifying Avalanche when it could be Ground Stomp or something else with better utility. Diablo III: Reaper of Souls - MasPan - 2014-06-12 Dark Link Wrote:http://www.reddit.com/r/Diablo/comments/27x6kt/ps4_diablo_3_monster_revenge_system/[COLOR="#cc8899"] I love it...[/COLOR] Diablo III: Reaper of Souls - JoeTang - 2014-06-12 http://www.diablofans.com/news/48103-dev-stream-summary-t6-invis-monk-pure-dashing DiabloFans Wrote: Since they're planning to possibly add a Shield Bash set, maybe its legendary effect will be to allow Attacks Per Second to affect its attack speed :3 I'm expecting a big AOE on impact, and/or a pull effect. Hopefully, it's not something dumb like no clip, or deal X% damage after traveling Y yards. I really don't want a Raiment of a Thousand Storms for Crusaders, especially since they can't actually go back and forth for free like a Monk can. For Phalanx, maybe additional soldiers for each rune, or an additional temporary summon regardless of rune type. Seems difficult to make something desirable when each rune is so different; 3 are cooldown summons, two are spammable with completely different effects. Also, Rend is currently double-dipping Critical, much like several item procs. Get some before it's hotfixed. http://us.battle.net/d3/en/forum/topic/13088049258?page=1 Diablo III: Reaper of Souls - Dark Link - 2014-06-13 Quote:Cindercoat used to be even stronger internally and already was tuned down, but Blizzard is aware that it is still REALLY strong; no plans to nerf it though How the hell could Cindercoat have been even stronger?! Also RIP for people hoping for the nerf to it. Diablo III: Reaper of Souls - JoeTang - 2014-06-13 Dark Link Wrote:How the hell could Cindercoat have been even stronger?! More fire damage? More reduction? A third effect? A fifth primary like Magefist? Maybe they'll buff and create other elemental gear that is competitive with fire instead. LOL. |