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Diablo III: Reaper of Souls - Printable Version

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Diablo III: Reaper of Souls - TugboatWilly - 2014-06-02

5th piece for Akkhan's and it's the lowest STR possible. Mad

[Image: 0SdUMZZ.jpg]


Diablo III: Reaper of Souls - JoeTang - 2014-06-04

Wasn't having much luck with Legendaries at first, but I kept on keeping on. Ran one T3 rift got nothing. Did some T6 mat farming on my Witch Doctor and got a Homunculus from a Resplendent, which was nice. Spawned with Firebats, so I'll have to reroll that into crit if I want to use it. I'm thinking I can have it to use Fierce Loyalty without taking another passive or active to get dogs out, and use it for lower difficulty farming since I don't need the Ukhapian effect there anyways.

Found a Stone of Jordan on my Crusader. Saw that it rolled Lightning, which was perfect because I already have Fire. Wanted to have a stronger setup so I can use Fissure again without it being weaker than Burning Wrath. Saw that it rolled 33% CHD which is really low but rerollable. Then saw that it rolled DEX. It was for a Monk. 417 DEX. Thanks RNG.

Did manage to get 6 legendaries in one other rift after doing two with nothing in them though. Some notbad one-handers that my Crusader would never use but maybe on my Barbarian? But at the same time, they're generic and need a socket reroll. Zumakalis and Devil Tongue, 2339 and 2463. Might as well craft a Devastator or Utar's Roar and build up an element.

Got a Lidless Wall that rolled lowest possible in every stat except the random roll for Life Regen, which was 789/726. Pretty swag.



In other news
Quote:[COLOR="#0000FF"]We’re planning to make several bug fixes to Call of the Ancients in patch 2.1 that should address some of the concerns we’ve seen players reporting with the skill. So, make sure you keep a hold of that Immortal Kings set!

- The Ancients should no longer sometimes stand idle when they have foes they could be clobbering instead.
- The Ancients should now use their secondary abilities as indicated on the tooltip.

Again, these bug fixes are currently expected to arrive with patch 2.1, but we don’t have an estimate to share for the date of that patch at this time. Thanks for all of the reports!

Quote:I find that the idle thing happens often with WD pets too. Mostly the Zombie dog w/ tall mans finger and Gargantuan

I did some digging and found out that these changes will update multiple pets, and not just Call of the Ancients. I'll go over what those changes are, and what pets it should affect. I also want to emphasize that we don’t have an estimate to share for when we expect patch 2.1, but we’re definitely working on it and are looking to provide a PTR.
  • We're making a number improvements to the AI of several pets
  • We're also fixing a number of issues that sometimes prevented some pets from attacking nearby enemies, or caused them to stand still and stop attacking their current target
    • Pets affected by these changes should include:
      • Call of the Ancients
      • Companion
      • Fetish Army
      • Gargantuan
      • Mystic Ally
      • Phalanx
      • Zombie Dogs
[/COLOR]

As if pets weren't broken enough as it is, they'll be even "less broken" next patch.


Quote:[COLOR="#0000FF"]Hi Everyone,
Thanks for all of the reports about this. I just wanted to pop in here and let you all know that we are aware of this issue and have a potential fix in place internally that should resolve this. I obviously can't make any promises about when this fix may appear on live servers, but we are hoping to include it with our next game patch.
Thanks for your patience and all of the reports about this![/COLOR]

And Jade Harvest still has more potential in it. Meanwhile, every other spec.


Diablo III: Reaper of Souls - TugboatWilly - 2014-06-04

Gambled 4 Mirrorballs so far and all +1. Why do you hate me, Kadala? Frown


Diablo III: Reaper of Souls - Shidoshi - 2014-06-04

Not a Starmetal Kukri, but pretty damn good.

 Spoiler

Near max range, near max proc dmg%, high INT roll, rolled 8% into it for now.


Diablo III: Reaper of Souls - Dark Link - 2014-06-06

The new seasonal legendaries will drop for regular characters after the season ends

Pretty nifty if you ask me.


Diablo III: Reaper of Souls - JoeTang - 2014-06-06

Dark Link Wrote:The new seasonal legendaries will drop for regular characters after the season ends

Pretty nifty if you ask me.

It's great, but at the same time, being in the same loot tables as the existing slew of pomegranate is not very motivating. If they're worth rolling into seasons for, they'd be competitive with the existing 1/10th droprate legendaries right? Would they have that type of drop rate too?

My expectation is that they would have a higher drop-rate during seasons than existing legendaries, or some way to get them at least once reliably. Otherwise, it's a crapshoot trying to get it during the season when you could just farm 10x more efficiently after-season to get them.

But of course, their design philosophy is that it's okay there's a bunch of useless pomegranate you get 90% of the time, and they should focus their time on creating more stuff you'll never find instead replacing that pomegranate.


Diablo III: Reaper of Souls - Dark Link - 2014-06-08

http://us.battle.net/d3/en/forum/topic/13087708825

Quote:We will be performing maintenance beginning on Tuesday, June 10th at 3:00 AM PDT and we expect the service to be available again at approximately 11:00 AM PDT. During this time the game and many web services will be unavailable.

Thank you for your patience.

A blue post confirmed that this should be patch 2.0.6, which will consist of mainly bugfixes for the Mac client and the sort. Hopefully there's more to it than just Mac stuff.


Diablo III: Reaper of Souls - JoeTang - 2014-06-10

DiabloFans Wrote:Monk
  • Momentum : Moving 25 yards (down from 30) increases your damage by 20% (up from 15%) for 6 seconds (up from 4)

Powers.txt
  • ItemPassive_Unique_Ring_724_x1_name : Sunwuko's Clone
  • ItemPassive_Unique_Ring_725_x1_name : Lightning Storm

HeroDetails.txt
  • DamageTypeBonusPhysical: Physical Damage Increase
  • DamageTypeBonusFire: Fire Damage Increase
  • DamageTypeBonusLightning: Lightning Damage Increase
  • DamageTypeBonusCold: Cold Damage Increase
  • DamageTypeBonusPoison: Poison Damage Increase
  • DamageTypeBonusArcane: Arcane Damage Increase
  • DamageTypeBonusHoly: Holy Damage Increase
  • TipDamageTypeBonus:
    • {s1} Damage Increase: {s2}
    • *Increases Damage dealt by skills using this element.
    • *{s3} Damage: {s4}.
  • SkillBonus: {s1} Damage Increase
  • TipSkillBonus:
    • {s1} Damage Increase: {s2}
    • *Increases Damage dealt by this skill.

http://www.diablofans.com/news/48099-datamined-patch-2-0-6-class-changes-strings-josh

Some quality of life changes. A minor buff to Momentum for Monks, and possibly a live buff or preliminary effect to Monkey King's Garb and Raiment of a Thousand Storms?

Quote:[COLOR="#0000FF"]We've seen a ton of feedback lately about the relative power levels between classes, and it seems a good time to explain a bit behind our philosophy of where we'd like to see each class go from here.

The Witch Doctor is currently very strong. That is awesome, and we're happy to hear Witch Doctor players are having a blast with their characters and that players who have never considered playing the Witch Doctor before are giving it a whirl.

The Witch Doctor's current level of power comes largely from the powerful items they have available. Ideally, we'd like all classes to have fun and powerful item builds and that means taking a look at what equipment is available. This is something we’re actively pursuing, and while some of the other classes are almost there, others have some additional room for growth. We've already mentioned some of the upcoming Monk set changes we have on the way, but they aren't the only class we’re keeping a watchful eye on. Ultimately, we'd like to strive for a place where each class has an equal crack at end game success, especially with Seasons and Tiered Rifts on the near horizon. It’s likely each class will accomplish that in different ways, because they are inherently so different from one another, and that’s okay!

Allow me to caveat the above with the fact we won't get there overnight. This is an overarching development goal, and a continuing journey rather than a destination. Our work is never truly done, especially because we have every intention of continuing to make awesome items. On our way through this ongoing process, we appreciate your feedback.[/COLOR]

We can only hope there will be more viable item-based builds.
Nothing comes close to Pets and Jade Harvesters specs for Witch Doctors.
I think Crusaders really have three efficient end-game builds on top of Akkhan's, with Darklight, Gyrfalcon's Foot + Jekangbord, and Fate of the Fell, with every other build performing at a significantly lower level, though not necessarily unviable. Shield Bash is fixed attack speed, never scaling up. Sweep Attack is too weak, and unsustainable on single target with Golden Flense unless you're based Cindercoat. Really mitigates the usefulness of the effect since you still need a generator on single target. The two Blessed Hammers legendaries are pretty pomegranatety to be honest. Dominion is only useful for speed clearing. I've never really seen the need for hammer size increase with Blazing Wrath, but maybe with Limitless or Thunderstruck? Phalanx seems really gimmicky, especially if you build it around Tasker and Theo.
Demon Hunters seem to be Loaded for Bear or Marauders + Tasker and Theo.
Geared up my Barbarian after reaching 70, and came out with Cold since my Reaper's Wraps rolled that way. There's one generator, Frenzy - Sidearm. I like Frenzy, but boy, that variety. Hammer of the Ancients - Devil's Anvil seems to be the best choice, but [MENTION=1087]Shidoshi[/MENTION] pointed out Fury of the Vanished Peak for Seismic Slam. And then if I switched to a Cindercoat too and ran Shattered Ground instead of Permafrost... Put a 36% chance Frostburn on him, and with my ~2.00 APS with full Frenzy, the freeze can be noticeable, interrupting Ghom sometimes? But I'm not sure if it actually interrupts well enough to provide actual survivability. I'll have to try it on a Rift Guardian perhaps, and maybe time the occurrence rate.

The fact that Cindercoat and Magefist are so strong makes Fire objectively the best element though. There's absolutely no way any of the other elements even come close to competing with those effects, and the spammable nature that Cindercoat brings on top of the typically higher damage of Fire runes means that the crowd-control based runes that every other element brings will probably never be more effective at clearing. Like in my above example, I could run Fury of the Vanished Peak for 40~50% cost reduction on Seismic Slam. I could also run Cindercoat for even more reduction and switch to the Fire rune so I wouldn't need to take a primary at all. Seismic Slam is one of the very few skills that has a Cold rune with more damage than a Fire Rune (755% vs 735%). That's a 1.03x increase. Comparatively, Magefist and Cindercoat add +25% more Fire Skill damage, and Magefist rolls an extra primary. Meanwhile, at its highest occurrence, Frostburns would provide a 15% chance for Permafrost to freeze for 1 second, with a weapon that has a base speed of 1.00 APS and perhaps still requiring Sidearm.


Diablo III: Reaper of Souls - IllegallySane - 2014-06-10

How strong is Fire Barb with Reaper's Wraps? I imagine with enough max Fury it should be possible to not run out of Fury when clearing trash.


Diablo III: Reaper of Souls - Dark Link - 2014-06-10

If people haven't seen the 2.0.6 patch notes yet.
http://us.battle.net/d3/en/blog/14397824/patch-206-now-live-6-10-2014

Lots of positive QOL changes.


Diablo III: Reaper of Souls - JoeTang - 2014-06-10

Dark Link Wrote:If people haven't seen the 2.0.6 patch notes yet.
http://us.battle.net/d3/en/blog/14397824/patch-206-now-live-6-10-2014

Lots of positive QOL changes.

Can't say I'm all that happy about the Legendary Material requirement being removed, when they could have increased the drop rate or added more monsters to the loot table. Instead, their whole "targeted drops" philosophy that they preached pre-2.0 was destroyed. The limiting factor will still be Forgotten Souls, and most legendary items will probably still be just as good as the shittiest crafted legendary since the vast majority have no fixed stat roll, so the ones that don't require Death's Breaths will still be worthless.
Meanwhile, the drop rate for Death's Breaths
[Image: Vl32OGB.png]

At least I have a pomegranateton more inventory space now.


Diablo III: Reaper of Souls - Shidoshi - 2014-06-10

Got about 5m from selling my old mats, lol. Joe will be rich!


Diablo III: Reaper of Souls - JoeTang - 2014-06-11

Shidoshi Wrote:Got about 5m from selling my old mats, lol. Joe will be rich!

It amounted to not even 1/400th of my current wealth. Sure wish I could spend that on Arcane Dust. Stuff is way too rare for how much Bracers cost (120!). I think just as a quality of life, it should salvage like 3~6 per item, and Rares should give 1~3 Veiled Crystals. It's really terrible that they give so few. Blues are fairly uncommon amongst all the Rares, especially after the chest nerf. Guess I'd have to step into Normal to be able to get them more reliably.

My Andariels came out 18% Physical, 5% ASI, and 9% Fire Taken. Physical would be an acceptable build if my damned Doombringer rolled a socket, but I ran out of dust and almost out of Souls. Its DPS roll isn't very good to begin with though, barely above 2k I believe. I really just want a Shard of Hate and Azurewrath for my Cold build. Utar's Roar is slower and I feel it's noticeable. Thunderfury is acceptable, but not as great as Shard of Hate's effect, which could also be used for a Lightning build; plus if I were to get an actual Cold Andariels...


Is anyone having problems with battlenet.exe or agent.exe running high CPU while the game isn't running? They seem to do that after I close D3 =/


Diablo III: Reaper of Souls - TugboatWilly - 2014-06-11

I'm low on Arcane Dust now too thanks to this change. Mad

I only need boots for 6 piece Akkhan so the game dropped me gloves and helm. Rolleyes


Diablo III: Reaper of Souls - Dark Link - 2014-06-12

http://www.reddit.com/r/Diablo/comments/27x6kt/ps4_diablo_3_monster_revenge_system/

Quote:In the PS4 version, if you get killed by a boss etc, it can level up and go into a portal that takes it to a person on your friends list game. If your friend kills it, you both get some loot, if he doesn't it repeats and the monster gets harder.

I hope to god this gets implemented in the PC version eventually.


Diablo III: Reaper of Souls - JoeTang - 2014-06-12

Ran a bunch of T6 rifts with a friend who had full fire Marauder's while I permastunned with my Witch Doctor.
Was excited when this dropped, but those rolls... Unusable.
[Image: lcXsw2M.png]

Managed to get a Zuni's Mojo out of it, which rolled Firebomb. I guess it should go into Fetish Army when I get more pieces. I really need The Grin Reaper to be able to keep this cooldown. Running 8% off Shoulders, Gloves, 6% from a Ring, and 10% from Paragon, barely cutting it while dipping a lot of my DPS since these particular gloves have 9.5%CC and 16% Area Damage too.

On my Barb's side of things, he rolled a Raekor's Chest with STR/Resist/3OS/Avalanche, which I'll probaby turn into VIT or a different skill. Kind of having a hard time justifying Avalanche when it could be Ground Stomp or something else with better utility.


Diablo III: Reaper of Souls - MasPan - 2014-06-12

Dark Link Wrote:http://www.reddit.com/r/Diablo/comments/27x6kt/ps4_diablo_3_monster_revenge_system/



I hope to god this gets implemented in the PC version eventually.
[COLOR="#cc8899"]
I love it...[/COLOR]


Diablo III: Reaper of Souls - JoeTang - 2014-06-12

http://www.diablofans.com/news/48103-dev-stream-summary-t6-invis-monk-pure-dashing
DiabloFans Wrote:
  • Old Legendaries are going to get revamped in 2.1, but not retroactively, so hoarding them now is pointless
  • No ETA for 2.1 yet, but some information about the patch will be shared 'pretty soon'
  • Details about Legendary Gems are coming 'very soon' in a blog post
  • The aforementioned Legendary gems will most probably fit into Rings and Amulets
  • The devs are currently looking at how the Infernal Machine events can be improved (both as process and reward structure)
  • The so-called "Hellfire Amulet" will come with 2.1
  • Hellfire Amulet will unlock a randomly rolled Passive for your class
  • Tiered Rifts are not going to be static dungeons: they are random - same as Nephalem Rifts, but the devs are working on toning down the amount of randomness that can impact the time for finishing a Rift
  • Reduction of Conduit Pylon's power is being tested internally for Tiered Rifts, because the devs don't want players at the top of the Leaderboards to be there just because of luck
  • The monsters in Tiered Rifts will drop no loot, but the bosses at the end will compensate with huge amounts of loot, including a very high chance for Legendaries, gems, crafting plans, and so on
  • Cindercoat used to be even stronger internally and already was tuned down, but Blizzard is aware that it is still REALLY strong; no plans to nerf it though
  • Invoker Set was originally intended to be a Crusader set as Thorns was a larger theme for Crusaders
  • The devs are working on a new Crusader set that will buff Phalanx or Shield Bash
  • Kadala is supposed to have a more positive attitude, but there's a bug that causes her to only speak the lines associated with getting Blue items, while she would be much nicer if you get a Legendary item: she should say stuff like "Have fun with your paperweight" when you get a Blue item while she should congratulate you on getting a Legendary
  • Travis Day Quadboxes Crusaders, sometimes while watching TV and playing Hearthstone at the same time
  • The Theorycraft Thursday tends to not feature the current high Torment builds because they're already well known
  • New Theorycraft Thursday streams will be conducted every 6 weeks or so

Since they're planning to possibly add a Shield Bash set, maybe its legendary effect will be to allow Attacks Per Second to affect its attack speed :3 I'm expecting a big AOE on impact, and/or a pull effect. Hopefully, it's not something dumb like no clip, or deal X% damage after traveling Y yards. I really don't want a Raiment of a Thousand Storms for Crusaders, especially since they can't actually go back and forth for free like a Monk can.
For Phalanx, maybe additional soldiers for each rune, or an additional temporary summon regardless of rune type. Seems difficult to make something desirable when each rune is so different; 3 are cooldown summons, two are spammable with completely different effects.


Also, Rend is currently double-dipping Critical, much like several item procs. Get some before it's hotfixed.
http://us.battle.net/d3/en/forum/topic/13088049258?page=1


Diablo III: Reaper of Souls - Dark Link - 2014-06-13

Quote:Cindercoat used to be even stronger internally and already was tuned down, but Blizzard is aware that it is still REALLY strong; no plans to nerf it though

How the hell could Cindercoat have been even stronger?!
Also RIP for people hoping for the nerf to it.


Diablo III: Reaper of Souls - JoeTang - 2014-06-13

Dark Link Wrote:How the hell could Cindercoat have been even stronger?!
Also RIP for people hoping for the nerf to it.

More fire damage? More reduction? A third effect? A fifth primary like Magefist?
Maybe they'll buff and create other elemental gear that is competitive with fire instead. LOL.