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Ask a Warrior Thread. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46) +---- Thread: Ask a Warrior Thread. (/showthread.php?tid=389) |
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Ask a Warrior Thread. - fakeNoob - 2013-12-20 SaptaZapta Wrote:In that case they are more or less the same. You get about 10% more hits per minute with 1h, but each hit is about 10% more damage with 2h. The choice is yours. I see. Thanks for letting me know and putting up with my dumb questions =) Ask a Warrior Thread. - hadriel - 2013-12-22 A shield can potentially have WA scrolled onto it and chaos-ed, while a Rosary will only have specific stats. At the upper funding limit, that's about 20WA difference, but then again 2H weapons have a slight WA advantage, so that goes down to about 10WA difference (to the advantage of a 1H+shield). The 2H multiplier is 10% greater than a 1H. With an equal amount of WA, you will ALWAYS do 10% more damage with a 2H than 1H per attack. With a few notable exceptions such as Stonetooth Sword (which has a base WA of 101 only, whereas a Loveless has a base of 147), most 2H swords are Normal(6), and most 1H swords are Fast(5). With booster they go down to speed stages 4 and 3 respectively. The moment you have DSI or +1IAS from Azwan inner ability, you will hit the speed cap unless you use the Green potion from MPE, so I will still consider those factors. A Paladin's 3 main attacking skills are: Blast, [F/I/L/H] Charge, and Heaven's Hammer. Their skill delays are 840ms, 810ms and 2760ms respectively. The attack speed formula is as follows: Actual Delay = Roundtonearest30ms{(10 + speedstage)/16 * basedelay} So the following table will show you the increase in number of hits per unit time if you upgrade from a 2H sword to a 1H sword, at the various starting speed stages. Stage 4 is with booster only, then -1 for DSI, -1 for IAS inner ability, -1 for MPE Green potion (cap break).
In bold are the DPS increases that are close to 10%, in that you need to have 1% more WA (fully buffed and all) or more for a 1H weapon to be equivalent or superior to a 2H. Those in italics require 2% more WA or more, and those in normal text require 4-4.5% more WA. Here's an example: you have a total of 500WA fully buffed when using a 2H weapon and you don't have any other boosters (no DSI blah blah, no green pot). Your speed stage is 4 with booster only. If you were to switch over to a 1H weapon, you will need (using exact numbers here from calculations) 1.19% more WA for the 1H Blast to match a 2H Blast in DPS i.e. you need 506WA in total. Similarly, you need 0.83% more WA for your Charges (505WA), and 1.82% for Heaven's Hammer (510WA). I hope you find this helpful, as do everyone else who has the same problem. Hadriel Ask a Warrior Thread. - ShinkuDragon - 2013-12-22 hadriel Wrote:A shield can potentially have WA scrolled onto it and chaos-ed, while a Rosary will only have specific stats. At the upper funding limit, that's about 20WA difference, but then again 2H weapons have a slight WA advantage, so that goes down to about 10WA difference (to the advantage of a 1H+shield). don't forget that at the upper funding limit, 2handers can also get a few extra attack due to getting to new enhance tiers faster. so the attack difference between a scrolled shield and a rosary is indeed quite small usually. Ask a Warrior Thread. - hadriel - 2013-12-25 Actually, I need to add something on. Before any 30ms-rounding function, the DPS increase increases with each successive speed step increase. Look at it this way: skill delay function has (10 + x) / 16 in it, so DPS increase simply reduces to (10 + x) / (10 + x') where x' is the new speed stage. So 13/12 --> 12/11 --> 11/10 --> 10/9 as DPS increments are extremely significant (8.3% --> 9.1% --> 10% --> 11.1%). The 30ms ceiling function screws things up, obviously, but that also implies that for some steps the DPS increase is smaller, and then for some steps the DPS increase to the next is tremendous. It also implies that for skill delays below a base of 16*30 = 480ms (480ms gives a steady increase like that just described because the ceiling function always returns the same number), there may be some steps that offer no DPS increase. Hadriel Ask a Warrior Thread. - fakeNoob - 2013-12-31
Spoiler
So basically as long as you have ~5% more attack 1h than 2h your DPS will still be higher with blast? Seems somewhat reasonable but then again that leaves me needing about a 30watk shield if I were to get an equal watk 2h sword =/ Ask a Warrior Thread. - hadriel - 2013-12-31 fakeNoob Wrote: That is approximately true but very difficult to attain. That is akin to PChaosing a WA shield up till +9, with each chaos giving at least +4. It is an extremely costly method in terms of using Return Scrolls. Hadriel Ask a Warrior Thread. - SaptaZapta - 2013-12-31 hadriel Wrote:That is approximately true but very difficult to attain. That is akin to PChaosing a WA shield up till +9, with each chaos giving at least +4. It is an extremely costly method in terms of using Return Scrolls. And even that 30 attack shield won't be enough once you get your overall attack over 600 - as you are sure to, given the way the power creep in this game is going. Ask a Warrior Thread. - fakeNoob - 2014-01-01 SaptaZapta Wrote:And even that 30 attack shield won't be enough once you get your overall attack over 600 - as you are sure to, given the way the power creep in this game is going. Sadly that is true but I think i'm just going to use a 1h sword simply because I love how it looks compared to 2h and I already have a decent 1h so it saves money buying a new sword for now. Ask a Warrior Thread. - XcodArc - 2014-01-17 This might not be a good question but someone please evaluate these two potentials: Assuming Zero only has Lapis & Lapuzi pot'ed, no link skill, character card, between (20% str + 14% total damage + 14% att) and (20% att + 16% crit rate + 30% ignore def) (I doubled their value since they are identical), which potential is better? Thanks in advance
Ask a Warrior Thread. - Niernen - 2014-01-17 XcodArc Wrote:This might not be a good question but someone please evaluate these two potentials: Assuming Zero only has Lapis & Lapuzi pot'ed, no link skill, character card, between (20% str + 14% total damage + 14% att) and (20% att + 16% crit rate + 30% ignore def) (I doubled their value since they are identical), which potential is better? Do you have values for current str, att, crt and ignore? Beta would probably benefit from the crit and ignore (alpha has higher). I would guess the second would be better, but someone might want to do the math to make sure. Ask a Warrior Thread. - XcodArc - 2014-01-18 Niernen Wrote:Do you have values for current str, att, crt and ignore? Beta would probably benefit from the crit and ignore (alpha has higher). I would guess the second would be better, but someone might want to do the math to make sure. My current stats, excluded potential from weapons:
Using the second pot, Alpha will have 100% crit rate if his buff stacked 8 times, Beta will have more crit rate too. I'm wondering if more crit rate and ignore defense can made up for the loss of %str and total damage of the previous pot. Ask a Warrior Thread. - syj - 2014-01-24 (Kaiser) Since I had legendary ability before the change to the system I'm considering using those NX circs in hopes of rolling something like +1 attack speed or whatever the % crit line is (if anyone knows the value it would help out a ton). I have 65% crit without dSE which I plan to get later down the line. I also have a Zero Gratias ring that I might equip over a non gollux 3rd tier ring available for use too, which would boost my crit rate to 72% Ask a Warrior Thread. - Pearly - 2014-03-07 I hope there are still people lurking around in this section :f6: This is demon slayer's question. How do they actually calculate metamorphosis ignore duration? Default meta duration: 180sec Meta ignore duration: 20% * 180 sec = 36sec I have 19% buff duration inner ability right now Supposed meta ignore duration: 119% * 36sec = 42sec Correct? I tested the ignore duration in game and I got 50 sec. Did it another time and it still gave me 50 sec. I have no mechanic card for even longer buff duration. Nothing to complain, but is there something I'm missing here? :f6: Ask a Warrior Thread. - Justin - 2014-03-07 Check your traits. Is your empathy of a decent level? That could potentially make a difference, and there's also server lag that tends to add onto the duration of buffs and such as well. Ask a Warrior Thread. - NotMyGear - 2014-03-07 Pearly Wrote:I hope there are still people lurking around in this section :f6: Original 180 sec, so 20% of 180 is = 36 sec, that's right. 19% + 180 = 214.2, 20% of that is 42 sec indeed, your math are all correct The reason why you're getting 8 second is probably server latency problem, I sometimes ignore 55 sec, sometimes 60 sec depending on server stability. Ask a Warrior Thread. - Pearly - 2014-03-07 Justin Wrote:Check your traits. Is your empathy of a decent level? That could potentially make a difference, and there's also server lag that tends to add onto the duration of buffs and such as well.Does empathy give anything other than MaxMP and quest exp bonus? I'm from msea. Our patch lags far behind you guys. We haven't even had RED. Is there any extra thing added to traits? Which patch? :f6: Ask a Warrior Thread. - Justin - 2014-03-07 Pearly Wrote:Does empathy give anything other than MaxMP and quest exp bonus? Oh, I didn't realize what server you played in. Empathy after RED (I think?) gives buff duration %. Ask a Warrior Thread. - Pearly - 2014-03-07 @Justin I see. What's the % like? @NotMyGear Thank you. Is yours a total of 19% buff duration too? Ask a Warrior Thread. - CakesXD - 2014-03-07 Pearly Wrote:@Justin 10% at level 100 Empathy, so 1% per 10 levels. Ask a Warrior Thread. - Marcellow - 2014-03-07 My main character is a Dawn Warrior so should I use 1-H or 2-H swords? |