I reallly like the new Vladimir splash art.
God.. I really miss this game right now. I'm definitely gonna give it a play next time I go home. I miss destroying with Vladimir/Viktor/Swain/Orianna.
Razmos Wrote:I reallly like the new Vladimir splash art.
God.. I really miss this game right now. I'm definitely gonna give it a play next time I go home. I miss destroying with Vladimir/Viktor/Swain/Orianna.
Luckily for you, 2 of those champs are great, one is great (though underrated), but Viktor has some problems.
Raul Wrote:Luckily for you, 2 of those champs are great, one is great (though underrated), but Viktor has some problems.
Yeah, Viktor has issues, but he's definitely a fun champ to play. And his high damage potential and silencing, homing ultimate make really fun to abuse others with. hehe.
Which one is underrated? i'm guessing you mean Orianna.
Apparently in the most recent patch, Riot bugged quite a bit of the auto-attack reset abilities, which cause a noticable delay between an autoattack and using the ability. Those include Trundle's Q, Leona's Q, and Xin's Q takes longer to get all three hits off.
Razmos Wrote:Yeah, Viktor has issues, but he's definitely a fun champ to play. And his high damage potential and silencing, homing ultimate make really fun to abuse others with. hehe.
Which one is underrated? i'm guessing you mean Orianna.
Swain.
Orianna is known to be really really good, she's just super hard to play. But when you play her well... hot damn. See Toyz's play in the finals.
Swain is really underrated though.
I don't know if anyone else has mentioned this yet, but the end date for S2 got pushed back to November 6th, to coincide with the drastic changes to LoL.
KajitiSouls Wrote:I don't know if anyone else has mentioned this yet, but the end date for S2 got pushed back to November 6th, to coincide with the drastic changes to LoL.
Has there been any confirmations or speculations or anything about these so-called changes?
The only thing I heard about was
- boots costing maybe 500g so boots + 3 isn't the standard anymore (think i heard it from you)
- a massive change to the jungle again
For curiosity sake, does anyone know the exact change to the jungle before? I think it was when S2 just started but it was how the jungle became more difficult or something.
Actually, the jungle became easier, not harder. You used to need sustain or passive defensive buffs to be able to jungle, camps do less damage overall now and there were no health sigils in the small camps before. The small camps started respawning faster since before you just cleared your whole jungle and ganked because there was nothing else to do. Jungle gives less gold now, I think.
Rayquaza2233 Wrote:Actually, the jungle became easier, not harder. You used to need sustain or passive defensive buffs to be able to jungle, camps do less damage overall now and there were no health sigils in the small camps before. The small camps started respawning faster since before you just cleared your whole jungle and ganked because there was nothing else to do. Jungle gives less gold now, I think.
Yeah, and this kinda put single-target junglers like Fiddle and Warwick in a bad place because they cleared much more slowly and other champions who were better at ganking or farming took over.
IIRC the reds said they wanted to strike a balance between the jungle in S1 and the one in S2 so that single-target junglers could come back but they wouldn't be the only people who could jungle with any degree of safety.
Elise's splash art is quite disappointing in my eyes actually... her face looks really creepy, but her legs.. they look bendy, like they have no bones. Maybe it's just me. (obviously I mean her lady-legs, not her spider legs)
EDIT: Though looking at her in-game model... maybe it's intentional, I dunno. I don't like the look regardless.
Elise
Headmistress Fiora looks way better with the dress in black. That scarf and those leggings. Gawd, definitely the sexiest skin in LoL.
Death Blossom Elise... I don't get it. She's a plant? wonderful. I heard that her launch skin would be scarier than her classic one, but i'm not seeing it. Doesn't look all that great in game either.
EDIT: LOL, my friend just called Elise's cleavage "Dat summoners rift". I laughed so hard.
Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.
League of Legends v1.0.0.150
Twisted Treeline has been remade!
New layout and reworked jungle that will push the pace of champion encounters.
New altar control objective and boss, Vilemaw.
New environmental art, monster skins, music, and sound.
New Twisted Treeline items (details are subject to change)
*NEW ITEM* Blackfire Torch
Recipe: Kage's Lucky Pick + Catalyst
Total gold cost: 2890 (combine cost: 800)
+50 Ability Power
+300 Health
+350 Mana
Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time).
*NEW ITEM* Wooglet's Witchcap
Recipe: Needlessly Large Rod
Total gold cost: 2700 (combine cost: 1100)
+100 Ability Power
Unique Passive: +10% Movement Speed
Unique Passive: Increases Ability Power by 25%.
*NEW ITEM* Overlord's Bloodmail
Recipe: Giant's Belt + Ruby Crystal
Total gold cost: 2565 (combine cost: 980)
+850 Health
Unique Passive: On kill or assist, heal 200 HP over 5 seconds.
*NEW ITEM* Lord Van Damm's Pillager
Recipe: Heart of Gold + Brutalizer
Total gold cost: 2962 (combine cost: 800)
+40 Attack Damage
+350 Health
Unique Passive: 10% Cooldown Reduction
Unique Passive: 10% Spell Vamp
*NEW ITEM* Grez's Spectral Lantern
Recipe: Madred's Razors
Total gold cost: 1200 (upgrade cost: 200)
+25 Attack Damage
+30 Armor
Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
*NEW ITEM* Wicked Hatchet
Recipe: Cloak of Agility + Long Sword
Total gold cost: 1955 (combine cost: 710)
+20 Attack Damage
+18% Critical Strike Chance
Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
*NEW ITEM* Blade of the Ruined King
Recipe: Bilgewater Cutlass
Total gold cost: 2825 (upgrade cost: 1000)
+40 Attack Damage
+10% Life Steal
Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).
*NEW ITEM* Ichor of Rage
Gold cost: 500
Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
*NEW ITEM* Ichor of Illumination
Gold cost: 500
Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.
Blitzcrank
Base Health reduced to 518 from 568
Health per level reduced 95 from 100
Evelynn
Agonys Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power
Ezreal
Essence Flux no longer reduces enemy champion Attack Speed
Jayce
Thundering Blow
No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
Fixed: Stun no longer sometimes lasts beyond the knockback duration
Acceleration Gate mana cost increased to 50 from 30
Leona
Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)
Mordekaiser
Fixed: Mace of Spades now damages wards properly
Poppy
Fixed: Devastating Blow now damages wards properly
Rengar
Base Health Regeneration reduced to 4 from 8
Health Regeneration per level reduced to 0.4 from 0.8
Bonetooth Necklace no longer grants a base +10 Attack Damage
Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
Thrill of the Hunt
Stealth duration reduced to 5 seconds from 7
Cooldown increased to 140/105/70 seconds from 120/85/50
Skarner
Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
Impale will no longer finish casting if the target escapes the range during the cast time
Sona
Base Health reduced to 410 from 450
Base Armor reduced to 9 from 11
Syndra
Force of Will
Now grabs nearest Dark Sphere in range if no valid target selected
Grab time reduced to 0.25 seconds from 0.33
Throw commands given during the grab time now execute immediately after the grab finishes
Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
Scatter the Weak
Dark Spheres that have nearly finished casting will now get knocked back once they arrive
Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
Unleashed Power
Spell shields will now only block a single sphere rather than the entire spell
Now also pulls in spheres cast just before the start of Unleashed Power
Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed
Tristana
Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
Fixed: Rocket Jump now is more reliable when used around terrain
Buster Shot mana cost reduced to 100 from 140
Trundle
Rabid Bite Mana Cost decreased from 40 to 30
Contaminate's cast animation no longer locks Trundle out of using other abilities
Twisted Fate
Fixed: Pick a Card now damages wards properly
Items
Ward Skins
Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
Unlocking a ward skin allows you to use it in game for the next 7 days.
Multiple weeks can be stacked for an individual ward skin.
When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
Deathfire Grasp
No longer grants Cooldown Reduction
Active base damage reduced to 15% current Health from 25%
Ability Power ratio increased to 5% per 100 Ability Power from 4%
Phage
Slow duration reduced to 2 seconds from 2.5
Slow for ranged attacks reduced to 20% from 30%
Trinity Force
Slow for ranged attacks reduced to 25% from 35%
Frozen Mallet
Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
Hextech Sweeper
New Recipe: Amplifying Tome + Kindlegem
Total gold cost: 1435 (combine cost: 150)
Ability Power reduced from 40 to 25
Active effect increased from 6 second duration to 10 seconds.
Co-op vs. AI
Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.
General
The Dragon's burning damage will no longer disrupt players from Recalling
Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
The mini-scoreboard will no longer block right clicks from issuing champion orders.
Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
The blue overlay for spells on cooldown has been slightly lightened.
Locking the camera on a champion will now persist through that champion's deaths.
Added a hotkey for switching between items and gold on the scoreboard.
Directed camera algorithms have been improved for Twisted Treeline.
API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr