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Maplestory is not dying, it is already deceased - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Maplestory is not dying, it is already deceased (/showthread.php?tid=76335) |
Maplestory is not dying, it is already deceased - TheBlackMage - 2016-06-09 Malthe Wrote:No, it really isn't. there are games far more unpopular anywhere in the world with far less players that manage to have just as few viewers on twitch. 250 viewers on twitch has not and will probably never indicate that a game is doing well. Like i don't get how you don't get this, you can not use such a pineappleing miniscule amount of viewers as an argument for HEY SEE THIS GAME HAS pomegranateTY VIEWER NUMBERS, BUT BECAUSE PEOPLE DON'T CARE ABOUT IT THEY BECOME GOOD NUMBERSWell that's exactly the thing, Maple at this point on twitch is a Niche thing, especially if you're someone from Taiwan who isn't guaranteed to get that many views daily, I understand what you're saying, but for something so non mainstream matching the mainstream regular western streamers, it showcases that even on this ground people come to look at something as odd as TWMS streams, I agree that viewer count isn't meaningful on its own, but I am impressed by the daily counts MS gets compared to what it would be without them on a this foreign site it shows that MS still has some popularity left in it you know? especially where it's not so popular or hot, doing well is what you can easily assert from the stream content but that isn't as objective as numbers. They easily get more views on other sites and just like I've said koreans either dual stream on (KR+Twitch) KMS or don't bother with twitch, it isn't a random peak, but rather a consistent viewership with peaks during rush hours, I understand that compared to behemoths like LoL, which outranks MS by lightyears, it is not good at all, but that's why you need to compare them relatively, I understand it's a dumb concept to assert popularity from these waves of streamers here and there but it's one of the better metrics left as we can't see current player count anywhere anymore, these views didn't drop through the entire year and that's pretty cool given how niche it is and how people still look for MS on twitch, I understand why it seems meh but there's not many alternatives to it and the consistency is a good indicator that MS is still being played and viewed, this is nothing really compared to that even single streamer, but that's where you can physically see the comparison between how much the west vs east is interested in MS in general. It's an achievement they are capable of even getting 12 viewers consider how dull MS is to watch. Anyways this is pointless because you see only high numbers as meaningful and even then it's not a sure indicator to popularity and I understand why, I just don't feel as if it applies to MS which got phased out in twitch by a lot of things and other metrics just don't exist anymore especially when you take an exception to the rule rather than the rule which is a typical GMS streamer. Maplestory is not dying, it is already deceased - xparasite9 - 2016-06-09 TheBlackMage Wrote:It's an achievement they are capable of even getting 12 viewers consider how dull MS is to watch. Do you think it is possible to make MapleStory more interesting to watch? Maplestory is not dying, it is already deceased - Marksman Bryan - 2016-06-09 Grey Wrote:Anti-power creep. Mostly because, from what I could see, they conflated additional options with MEEs. Now I think the official party line is that it makes upgrading things too complicated. Flames were polled in MLC and there were three main reasons councillors were against it (note that I don't think this had any influence, but I could be wrong): 1) upgrading equips is already complicated enough, flames would just confuse new players more (easily refutable but I digress) 2) too overpowered (confusing it with MEE) 3) scissor limit Also interesting to point out that several councillors voted (I don't think we ever actually had an official "vote") against it because they didn't want to have to redo their gear, some had no idea what the system actually was, and the others were against it because I was campaigning for it. Overwhelming majority of councillors did not want to see the system implemented in the end. As for the whole streaming maplestory... people don't watch for content (outside of special occasions - cubing, scrolling, bossing.. things that don't take up much time). they watch for the streamer. Matt streams meso farming for hours and hours but can still pull 150+ for the whole time. Maplestory is not dying, it is already deceased - ShinkuDragon - 2016-06-09 TheBlackMage Wrote:That's fine, learn to do some math while you're laughing at the less capable, and search up the word 'relative". why don't you just put the numbers when it's not off hours? just show a peak and be done with it. also with malthe here, 60 viewers is crap on twitch, 60 viewers divided between five streamers, is 5 times worse. and i need to point out that it's not like only TWMS players can watch those streams, anyone in the world with interest in taiwan maplestory can. i could get more viewers by asking active members of SP to check my video. that's how small the amount is. Maplestory is not dying, it is already deceased - Kobe - 2016-06-09 TheBlackMage Wrote:Here's something you must already realize, No one cares if GMS dies, No one in Nexon KR or anywhere is gonna be that sad about it, hint their management already says all, which is why I understand Khaini's frustration with this damn service, Just face it, making these threads is useless to begin with it won't change anything, this is as far as discussion about it can go, nearly all of you who posted in this thread have quit, and are bickering about useless non sense, Gymleaders; summarized this very well, you (not you specifically) do not know what's going on within the community. you fuucking retard, nobody cares what you think eddie baddie Maplestory is not dying, it is already deceased - KhainiWest - 2016-06-10 I think we need to just put to rest it was a bad example, even though the intention was to reflect that Taiwan doesn't USE twitch, and even though its a small amount, at the weakest time of the day, it stresses that even on an empty service it still has a following. You guys ain't going to reach an agreement on it because it's all opinionated at this point, at least he explained himself since it did seem ludicrous initially Maplestory is not dying, it is already deceased - Seanny - 2016-06-12 Honestly, you know what the issue is in my opinion. Why Maple seems to be suffering? Social Networking. Its changed since the days of Maple. Way back in the days, forming a gaming community outside of a game was extremely difficult. What made Maple so great back then was forming guilds WAS your social network, along with the server itself. Players were motivated to grind with others and gear up because keeping up meant being able to play and participate with your friends. The RNG, the grind, the frustration of hacking and terrible economies, it was all worth it for the social network Maple provided. Today, things are different. We have discord servers full of people who've known each other forever, Reddit groups that gather up players before even starting a game, big skype groups. Guild Facebook pages with hundreds of members across several games. Now, games with huge damage gaps just don't cut it anymore; MMOs where if you fall behind you become a burden to your established groups are now a complete turn-off. Why put up with that when everyone can just play a nice steam game or something and not worry about grinding tons of meaningless hours just to effectively spend time together? Maple and games built around time sinking and stat-stacking just don't work anymore because, a decade ago, [B]the average MMO player put up with the grind to fit in with the game's community and play alongside them. Very few players care about a server's community like that anymore because they've built up their own. But now, the average player is looking for a game that fits in with their OWN community, (reddit, discord,skype, other social platform). A game built around time sinks and damage gaps inhibit their ability to enjoy playing with each other, making them hard to enjoy. Its not worth it and they're becoming avoided around here. I'd say gaming culture changed more than Maple did, and despite all the positive changes, maple refuses to fully evolve to adapt to this culture change, thats why its suffering. My server's no longer my community, I have my own now. Maplestory is not dying, it is already deceased - cronnoponno - 2016-06-12 KhainiWest Wrote:It isn't about the content, or lack there-of, it's about the direction it went that killed it for me Definitely this right here is why I don't play Maplestory anymore. I've seen you post about how many of the quitters are just a different age and have moved on such, but I don't really think that's what most people miss in the old Maple. There is definitely some nostalgia to be had, but when people say they prefer pre-big bang they are not talking about some nice feelings they had while playing, and they are not saying it was the epitome of perfect balance and good decisions on Nexon's part. What was important however was the direction the game took, the different crowd it tried appease and the overall cannibalistic way they've ran their game in the name of making a bit more profit even if it neuters the game itself. Pre-Big Bang Maple was FULL of flaws, no one is going to deny this. Balance issues were everywhere, a significant portion of classes just weren't worth picking. I'll also agree that the EXP rates were just far too brutal, but what we currently have in its current implementation is just ridiculous. Pretty much everything Khaini West suggested on the first page of what he'd do if he were in charge is my exact sentiments. I'm tired of them thinking it's good game design to give every class every mobility tool like it's some convenient happymeal, and balancing the game to just make PvE a formality with every obstacle, mob, and area being traversed with a few simple button clicks, destroying the entire screen in seconds with billions upon billions of damage lines. The supposed storyline change with Big Bang, which was one of the most praised revamps from the old Maplestory is also pretty bad in my opinion. Pre-Big Bang focused more on the lore of the world, making it an enriching yet optional experience for the player who wanted to seek it out, the story now is focused on Preset characters that have their own story that you don't make for yourself, there is no real direction with their storylines as they start off strong with an obnoxiously long tutorial that can be difficult to skip through if you don't care about it and each new character has more and more uninspired backstories to them. The plot can almost entirely be summed up with ''Hur dur, I'm the Black Mage'' and ''This is what we made up for this class!''. The overwhelming amount of classes to play as isn't really something I'd consider a good thing either, a good portion of them are unoriginal and save for the aesthetics of some of their animations and whatever NEW even MORE overpowered mobility skill Nexon decided to slap on them at the time their attacks follow the same basic principles of all the other characters. Maplestory is not dying, it is already deceased - Pikamemnon - 2016-06-20 The question I wonder about is which Maplestory is the real Maplestory? Official Maple: Slightly better game Worse community (not including Southperry) or to be precise, a reduced need for a "community" Private Maple: (arguably) Worse, more grindy game Generally a friendly community overall Its true that there can be exceptions within communities and that KMS managed to avoid the dilemma and also that people quit Maplestory and it is true that Nexon might have restrictions on what is is allowed to do for GMS but the answer might not be as easy as one might think. If Nexon was not able to upgrade the game without shattering the community into a million pieces then it is possible that the updates were not worth it. At the very least they could have asked if anyone was still interested in the past game but they didn't, not even once. Which they are not obligated to but it still means that no good alternative options were provided. Reboot just shows that there might still be hope but that is about it. I have not yet become a part of the crowd that has lost faith in Nexon but I can see the path that others took to get there. The torch has been passed to the next generation of Maple but it doesn't mean a whole lot if the atmosphere goes down the toilet in the process. As a long time player, I am not thrilled about either of the above choices. The only reason any of this matters is because deep down, what is an MMO without its players? Maplestory is not dying, it is already deceased - cronnoponno - 2016-06-20 Honestly the game probably became the way it did more from being pressured by investors to keep increasing their profits. It's a pretty vicious cycle and it affects all MMO games(and everything in general). Maplestory is not dying, it is already deceased - Pikamemnon - 2016-06-22 cronnoponno Wrote:Honestly the game probably became the way it did more from being pressured by investors to keep increasing their profits. It's a pretty vicious cycle and it affects all MMO games(and everything in general). Grind aside, I cannot call Maplestory a "bad" game exactly and I would guess that it is not totally unreasonable to expect a company to want as much cash money as possible. For example, was Nexon wrong to try to put Meso bags into Reboot? I dunno, maybe. Nexon's gotta pay the bills too. I do not have a lot of memories of having long talks with strangers on boats or anything like that but everyone has their own slice of Maplestory that they like best and that is grand. Its up for debate on how much effort Nexon should use to try and win back lost customers or on how much they are willing to represent the past game for new players. When I think of Maplestory, I think of a game that should be shared. Regardless of whether its old or new Maple. This is my vision of the game anyway. |