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[Rant] This game's practically dead in terms of actual content. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [Rant] This game's practically dead in terms of actual content. (/showthread.php?tid=74864) |
[Rant] This game's practically dead in terms of actual content. - Kobe - 2015-08-08 KillerZero Wrote:I can't make a valid point so im going to attack the community because they are clearly to blame for all the misgiving that nexon does. Why hello uncle tom. You and i both know nexon doesn't give a damn about the feedback they receive. I mean hell, what ever happened to "A Better Maple"??? Now i aint plantain riding nexon, but you see, when a company feels like they are making a shitload of money (off of games like Maplestory due to cubes), they aint gonna change pomegranate. [Rant] This game's practically dead in terms of actual content. - Words - 2015-08-08 Lore Wrote:... any other mmorpg. You clearly haven't played that many mmorpgs then. I can name plenty that have reasonable progression that take time, effort and maybe luck but no to the extent of MS where it takes ridiculous amount of time and/or money to get anywhere. [Rant] This game's practically dead in terms of actual content. - Jamesie - 2015-08-09 Kobe Wrote:You and i both know nexon doesn't give a damn about the feedback they receive. I mean hell, what ever happened to "A Better Maple"???to be fair, they have been implementing a decent amount of the features from that survey, not enough to really fix the game, but it is at least an effort [Rant] This game's practically dead in terms of actual content. - Five Second Pose - 2015-08-09 Words Wrote:You clearly haven't played that many mmorpgs then. I can name plenty that have reasonable progression that take time, effort and maybe luck but no to the extent of MS where it takes ridiculous amount of time and/or money to get anywhere. I have more fun playing Guild Wars 2 without really knowing anyone than I did with MapleStory at the end of my tenure there, for example. [Rant] This game's practically dead in terms of actual content. - cronnoponno - 2015-08-09 Kobe Wrote:Every Maplestory player nowadays: A lot of these responses really showcase how the gaming market is today, and in my opnion a strong reason it is the way it is. Ya'all are just a bunch of whiners, don't make arguments and valid points about a game you've played for 10+ years and held a large amount of respect for when the developers drag it through the mud without shame for profit! They've done SOME good things so you're obviously SO FULL OF pomegranate guys. Half of the responses in this thread that are in opposition to the topic are only taking it upon themselves to take personal attacks on the people who are arguing about the state of the game in a topic that is WELL on topic. Why did YOU come to THIS thread to peach about people peaching about the game? No one has any realistic argument so far that supposedly makes our arguments untrue or less meaningful. A handful of people grinding and literally riding on an account of 15+characters for a few months to do what it takes a casher to do at a lower cost in a couple of days is no real argument, and what else is there? A handful saying KMS is better, and then the people posting this garbage. You don't even have to spend a lot of money to be good in the game, which is what the issue is. It's far easier to spend a day working at my job and use a portion of it to fund my gametime in Maplestory than actually playing the game. MAPLESTORY IS EASIER TO PLAY BY NOT PLAYING IT. 1 hour of work on minimum wage practically equals 5 hours of grinding ingame, not including the effort it took to get a suitable cast of characters capable of grinding. Nexon is doing the same pomegranate KoG did when Grand Chase was going down the pomegranateter, they release a new character every few months, have some meaningless updates, a few graphical updates, and they bring up the minimum wage of free to play while advancing the pay to win gap even further in the hopes that their income gets stabilized and they can just fix it later, until it eventually stops working and they shut it down. They can't do much to fix it either, either they give Free-to-Play the potential to work realistically for the same level of cashers and devalue the cashers money they spent in the game to get what they got, or nerf everything down to near-f2p levels and that will never work. You can be optimistic and ignore the signs all you want, this game is standing on its last limbs, but with people like you to continue supporting Nexon, maybe they'll last just a little bit longer. I think I'm gonna give Reboot world one more chance, and then decide if it's finally time for me to bounce myself, Maplestory 2 is already proving to be an astronomically superior game in my opinion. [Rant] This game's practically dead in terms of actual content. - Silver - 2015-08-09 SaptaZapta Wrote:It used to be a grind for levels. It's now a grind for damage. Conceptually there is very little difference. Oho but grinding for damage is worse. Much worse. [Rant] This game's practically dead in terms of actual content. - Lore - 2015-08-09 Quote:Calling out the person on the fact they didn't read the thread and cherry picked their arguements. Quote:First, Justin is not angry with you in particular at all, there's nothing in what he said in which you could draw this conclusion. Other than assuming of course, because he disagrees with you he is upset, because clearly your position is the correct one and he is just being a silly goose. He is not angry nor upset, and honestly as a question, what is up with EMS players always taking any form of disagreement as a personal attack on them.<Honest question, if you can answer. This isn't the first time its happen. It's not just disagreement, as you see I reply to you, but mind you that even us "EMS players", as you are labeling me, can be right. It may be a chance but when I get treated in a disrespectful and arrogant way as it happened I have the right to point it out. The first one who thought that clearly his position was correct and I was being a silly goose is, magic of magics, him. I don't know and I don't care if all or none else of the EMS players who post here get mistreated. Quote:the person who started this discussion plays in GMS True, but Quote:and was referring to GMS, NOT ANY other version of maple. False, there is no GMS specific. The conditions he blamed are the same as in any maple version. Only then somebody (guess who?) thought the discussion was inherent to GMS only, but it's not. Except some, albeit big, differences (which I listed, ex. gollux), the essence of the game and its mechanics are roughly the same. Quote:Well that's nice, but once again your missing the point of the thread Sorry. I thought the point was finding the most relevant arguments and developing them. My point in the thread, which you evidently missed "conveniently", is that Quote:The progress is reasonable and consistent, but of course you have to put effort in it Effort is the thing that makes you stick to doing something for a time span longer than 3 minutes. If maple was easy to play, 100% of the people would play it those 5 days then quit it. This way somebody quits and somebody keeps playing for improvement. The same difficulty you used to have in leveling up (and thus being able to access end game content) is now reflected in gearing (and thus being able to access end game content). You have a shortcut with cash, yes. You can do it without cash, yes. It used to take 4 hours for any level past 170 and 16 hours for the last level as 1hkoing bishop, with exp card of course. Apply that to all the levels that go from 150 to 200 (to join HT and PB you preferably needed level 200) and you get a crap ton of time that was required to use, spending that time now at raising meso is the same concept. If you're afraid of gambling you go buy cubed (perfect or temporary) gear instead of buying cubes. If you mean that I should have given more attention to your own post rather than the whole thread, I apologize. But now we're at it so Quote:and when you reach the awkward phase where you're in between being able to solo end game bosses and not, you get some insight on how much EFFORT it takes implying that a party of 6 people who can solo normal magnus cannot party up and match CRA, to get gradually stronger and eventually split the squad to have a better income for everyone and progress further. That's obviously out of mind because nobody ever did that. It takes too much effort, maybe, to ask people to party up. You are one of those who are now webbed in the mentality of solo play, while it's much easier if you take steps from party play to solo play and then repeat for stronger bosses as you get further. Quote:Once AGAIN, EMS IS NOT GMS, The whole, well I CAN DO IT IN EMS, SO DO IT IN GMS CRYBABIES, does not work here in any context because you have no clue what GMS players have to put up with. Not only do we have gold botters, we have elite botters, we have botters for everything< Literally. I am being literal here. There is a botter for everything in the fm. My bad for making examples and trying to be constructive. Quote:Yes its doable, but saying you can do it completely with no money, your deluding yourself. Buying Nx of someone with mesos, is still buying NX. Even if you lessen the amount of money you personally spent, Does not negate the point that money has such a huge advantage over players... I have been clear in agreeing with that. However Quote:...It's completely ridiculous and broken in GMS With just two words, 5 letters in total, you completely defied the sense of my post and depicted my reply as offtopic. Congratz. But then again it was you who moved the discussion to be about GMS only and you stick to thinking that way, so yeah pomegranate my post without thinking that you are being close minded. I could underline some of your "(in) GMS" that completely betray the original purpose of the topic and make you seem logical, whereas your post would have a good start to a new thread named "GMS's practically dead in terms of actual content". Truth is the topic is about MAPLESTORY. Quote:Hi, my names KillerZero, and ive played this game for literally almost half my life. I started when i was in 6th grade, so i was 10, and i just literally hiatuses this year, I'm turning 22 in a few months. So i think, i think, maybe, just a little, I know how gms works, a bit better than someone who hasn't played it. Let me tell you, the progress is not reasonable nor consistent, it really comes down to what RNG wants to give you(usually bad) and what exploit is coming around which can negate everything you done for the month. Read the 4 lines ^ again as a reminder before continuing the offtopic. edit: sorry for deleting the quote sources. However they are all in this thread. [Rant] This game's practically dead in terms of actual content. - KhainiWest - 2015-08-09 Lore Wrote:Effort is the thing that makes you stick to doing something for a time span longer than 3 minutes. If maple was easy to play, 100% of the people would play it those 5 days then quit it. This way somebody quits and somebody keeps playing for improvement. The same difficulty you used to have in leveling up (and thus being able to access end game content) is now reflected in gearing (and thus being able to access end game content). You have a shortcut with cash, yes. You can do it without cash, yes. It used to take 4 hours for any level past 170 and 16 hours for the last level as 1hkoing bishop, with exp card of course. Apply that to all the levels that go from 150 to 200 (to join HT and PB you preferably needed level 200) and you get a crap ton of time that was required to use, spending that time now at raising meso is the same concept. If you're afraid of gambling you go buy cubed (perfect or temporary) gear instead of buying cubes. This triggered me. You cannot take something as concrete as your characters level and switch it as if 'gear' is directly equivalent. Leveling is from playing the game trying to overcome a paywall is definitely not playing the game. Over 80% of the population has quit because of this drastic change in the last 5 years. If your theory was correct the population dip wouldn't have been reflected, so either the effort to get the end game potential is on a drastically higher slope or it's complete bull sh`it, and I'm going with the later. The thing about exp is, any monster in any map gives you it, it's time invested into a character, granted it's grains of sand in a giant pineappleing bottle, but it's accumulative as long as you don't die. You can't buy the skill/ability skill points, those are part of your character, gear should augment those statistics, not completely replace them. When you deteriorate leveling to be absolutely worthless you take away that visual progress. Maplestory made getting to level 150+ a neglectful task, literally in a few days you can get to level 200, not sure about 250. People lost interest, their characters become worthless while their gear become priceless, assuming a new better set didn't come along. You can't make tangible items with a high cost-make rate with such a high risk of it being depreciated by the next of gear that comes out, or next upgrade method. Back in my day people didn't quit at 200, they had access to all the content, didn't have to worry about dying, and just focused on small upgrades just for efficiency, money story became a secondary hobby when you were 200, now it's exclusively the game. You don't get rewarded for killing bosses, you get rewarded for scrolls passing, or potential results. That killed all motivation for a lot of people, you really should try other MMO's, you'd understand quickly what maple did wrong, and how drastically it did so. [spoiler=Games like this are free to play and don't have upgrade systems in cash shop, for perspective] [video=youtube;g9jUtpZ9eCI]https://www.youtube.com/watch?v=g9jUtpZ9eCI[/video][/spoiler] [Rant] This game's practically dead in terms of actual content. - Marksman Bryan - 2015-08-09 Skimmed through this thread and saw a lot of interesting points/issues/concerns. If anyone cares enough to summarize the important things and send it to me (reply, pm, vm, whatever) I can send it to MLC for discussion. Changes are slowly being made there. [Rant] This game's practically dead in terms of actual content. - SaptaZapta - 2015-08-09 Marksman Bryan Wrote:Skimmed through this thread and saw a lot of interesting points/issues/concerns. No one actually made a "they should do X" suggestion anywhere in the thread. Main complaint seems to boil down to: while it may be possible to reach endgame without using NX now, the amount of work required is tantamount to making Maple into a full-time job, while the pay2win shortcut is absurdly quick. [Rant] This game's practically dead in terms of actual content. - hadriel - 2015-08-09 Why not we make a wishlist thread or two, then? One for ideas, one for issues? Hadriel [Rant] This game's practically dead in terms of actual content. - KillerZero - 2015-08-09 Lore Wrote:It's not just disagreement, as you see I reply to you, but mind you that even us "EMS players", as you are labeling me, can be right. It may be a chance but when I get treated in a disrespectful and arrogant way as it happened I have the right to point it out. The first one who thought that clearly his position was correct and I was being a silly goose is, magic of magics, him. I don't know and I don't care if all or none else of the EMS players who post here get mistreated. Once again, he was not disrespecting you in his post at all. I have read and reread his post, theres no form of disrespect towards the person he was quoting. Disrespect is taken, not given, so that means the assumption that he is disrespecting falls on you, because his disagreeing somehow disrespects you, in which in turn you say he is being rude and other things, when in fact other people don't see it that way. Meaning you are the one being offended, justin is not being offensive. Also the fact that in your very first post you say that the only person you agreed with, sapta here, was the only one who had a reasonable opinion. This is what you stated in your 2nd post as to the reason why you wrote your first post. You already stated yourself in your first post that everyone else opinion is wrong or without merit. Justin posts came after that. So you 'insulted everyone'(using your definition of insult) then justin proceeds to try to show why your post isn't accurate, without offending you. Then you claim Justin offended you first? Yeah... Lore Wrote:True, but MuscleWizard Wrote:It's basically turned into "Spend a thousand bucks on gear, if you want to actually play any of the top tier content" the game over the past few years. The title of this thread is "This game's practically dead in terms of actual content." The part i bolded in the above quote does not pertain to EVERY version of maple as some people have told us, cough kms cough. So that leads to us to ask which game, maplestory, which version, well the author PLAYS GMS, and since the bolded cannot apply to every version, he must be specifying GMS.<This is where the argument he is talking about GMS comes from. Also the fact this the problem is very prevalent in GMS helps us understand that he is talking about GMS. Lore Wrote:Sorry. I thought the point was finding the most relevant arguments and developing them. You played easy maple then, if you played as an archmage and saying it was easy. As a 164 marksman before cubes, 4 hours= 1 level, i'll laugh in your face. When i could remember getting along the lines of 8% on 4x exp in 1 hour solo, if you couldnt basically pay/bribe a bishop to train with you. Even then it did not past 20%. So 4 hours= 1 level back then. yeah no. Also MuscleWizard Wrote:It's encouraging people to believe that non tangible goods have monetary value, and built around addictive gameplay in order to encourage people to throw their money at the grindwall. He is talking about Gear. Specifically GEAR. Even the Underlined part, is about GEAR, because no class can just hit max damage without good/extremly good gear.You are trivializing the point about making the game easier to train, not about gear. [MENTION=4235]KhainiWest[/MENTION], brought up this point too. You are side stepping it instead of addressing the OPs statement about how f'ucked you are in terms of advancing gear without paying out of your ass. But you said it's just takes effort to advance, it takes effort to level maybe, but effort can't be used when the system for advancing your gear is completely random. Its like telling someone at a casino playing SLOTS, YOU JUST GOTTA TRY HARDER and stick with it. You'll win eventually. Thats why the argument that its a effort based game when it comes to RNG makes absolutely no sense in the form of gear. Lore Wrote:If you mean that I should have given more attention to your own post rather than the whole thread, I apologize. But now we're at it so No, not just mine, how about everyones post in the first 4 pages. So that way when you do post, you're not trivializing everyone argument to simple whining and that the solution being to suck it up and try harder. Lore Wrote:If you want I can also say that ems is harder to play than gms, because we don't have all the dmt events, nerfed magnus, gollux, cube drops etc. So if I say it's doable in ems, it's doable in gms supposedly the same way. This comes from a person (me) that actually plays the game, whereas you said you have already sold your things, how do you claim to know better than me how things work in a game that I have played pauselessly? This position comes from one of arrogance, because someone who played the game somehow was blind to the problems, then quit and then became knowledgable on problems that people do play the game currently right now are still stating are a problem. The only reasonable conclusion is that Justin could tell there was a problem while he played, and that the problem has only gotten bigger even after he left. It doesn't take a genius to figure that one out. Lore Wrote:The progress is reasonable and consistentFor leveling yeah, sure. just kill a few mobs and youll level as long as you dont die too much. That's Guaranteed, but can you say that about Gear is the question. Lore Wrote:but of course you have to put effort in it, if you want to be spoonfed your 2-2 progress then you did a very good job at quitting maplestory and likely any other mmorpg. You trivialized everyone's argument to, WAH im not getting what i want, i want 2m-2m NOW. When in fact all they are asking for it to be a bit more reasonable and consistent, and not so much RNG and cash based. Because once again, you cant EFFORT harder at RNG. Its whatever nexon wants to give you. Lore Wrote:I never mentioned there is no gap between rich and poor but from there to saying that it's catastrophic MuscleWizard Wrote:Guh. I am grump, sorry for ranting. It just sucks to have spent so much time on this game, and having it all be meaningless because the goal post keeps getting yanked out of the ground and planted further and further away damn near every patch. MuscleWizard Wrote:Oh! And everyone's hitting the absurdly overinflated damage cap too easily, so we're going to nerf everyone's damage, and leave the HP of everything where it was, because every single patch is all about extending the distance to the goal line, after all! The above to me sounds pretty bad, but hey just put more effort into your gear, and you'll eventually RNG it to perfection. Oh wait nexon nerfed everyone's damage...Well shi't Lore Wrote:and the game is going to die, that's being ridiculous. I infact agreed to the only opinion that was backed up with reason. Don't bother replying with another full-insult argumentless outrage. You literally said here, i agreed to the only opinion that was backed up with reason. That means from the very begging you dismissed everyone's post because it did not align with what you viewed as correct. Even more so, when its been shown that you neglected basically the first 3 pages worth of posts. Okay. You're wondering why i called the fact you cherrypicked? Lore Wrote:implying that a party of 6 people who can solo normal magnus cannot party up and match CRA, to get gradually stronger and eventually split the squad to have a better income for everyone and progress further. That's obviously out of mind because nobody ever did that. It takes too much effort, maybe, to ask people to party up. You are one of those who are now webbed in the mentality of solo play, while it's much easier if you take steps from party play to solo play and then repeat for stronger bosses as you get further. Implying that a party of 6 that can solo normal magnus can take on CRA< That's your problem. Also the fact that equipments are so deflated in GMS. IF THEY COULD solo some of the CRA bosses, the easier ones like queen, They would further deflate the price value of the items they are trying to sell to nothing, and then they would be no progress in getting better equipment. Lore Wrote:My bad for making examples and trying to be constructive. Lore Wrote:I don't know how the situation in gms isWell maybe you shouldn't try to imply things as true when you yourself stated you didn't know the situation at hand in GMS and pass of our complaints as the whining of someone who wants to be spoon fed 2m-2m when no one has stated this or hinted at it in the first 3 pages. But wait, you didn't read those pages.... KillerZero Wrote:Yes its doable, but saying you can do it completely with no money, your deluding yourself. Buying Nx of someone with mesos, is still buying NX. Even if you lessen the amount of money you personally spent, Does not negate the point that money has such a huge advantage over players. It's completely ridiculous and broken in GMS. Lore Wrote:I have been clear in agreeing with that. However Lore Wrote:The theory that "money is a shortcut for time" I have been preaching for long and glad to see someone shares the same view. The above is the only smidgen of that can be said to even be correlated with my quote in your first post. Nothing that agrees with my quote is in your 2nd post, and nothing in the 3rd post. You say you been clear in agreeing, when in fact all you did was mention it once in the first post, added nothing to it, just said i agree, and never mentioned it again. Sorry for being a little skeptical on the fact you said money is a shortcut when all the things you been arguing for have been LEVELS, exp. In the Terms of Gear, Money is the only way to advance. KillerZero Wrote:I would like to agree with you, but there are a few things i'd like to point out. Yes your right that there are a multitude of ways to get MESOS in this game quite easily. Lore Wrote:With just two words, 5 letters in total, you completely defied the sense of my post and depicted my reply as offtopic. Congratz. Because your post doesn't make any sense in the way your trying to PORTRAY them now. As well as the fact that not only me, but a few others had issue with your post means that this isn't an issue with just me an individual not liking or disagreeing with your post, but the fact that your post makes no sense in the given context of the OP and with the evidence that has been posted through out the thread, but wait you didn't read it... Lore Wrote:But then again it was you who moved the discussion to be about GMS only and you stick to thinking that way, so yeah pomegranate my post without thinking that you are being close minded. I could underline some of your "(in) GMS" that completely betray the original purpose of the topic and make you seem logical, whereas your post would have a good start to a new thread named "GMS's practically dead in terms of actual content". Truth is the topic is about MAPLESTORY. oh really? I'll read the topic once again. " This game's practially dead in terms of actual content" Then OP went in further to explain why the game, maplestory was going under, and using context clues, we can arrive that hes talking about GMS, because not all his comments can be applies to every version maple. So he was talking about GMS< a version of maple story that he is playing, a version of maplestory where every comment he made to can apply, hence this game, in the title of the thread is referring to GMS. Which is MAPLESTORY, but his experiences are reffering to his specific version. So while you can CHIME IN your experience in EMS, that does not give you authority to advice GMS players to suck it up, and then tell them to stop whining, because all they want is to be spoon fed, while ignoring any counter argument your opponents have put up. Lore Wrote:So if I say it's doable in ems, it's doable in gms supposedly the same way.While your examples you give may be true in EMS. You were still comparing apples to oranges and saying that the apple basically needs to suck it up and produce orange juice. Even after you yourself stated, YOU have no clue what the situation in GMS is, then claimed to be an authority in EMS and somehow that makes you know that it will work IN GMS. And you're wondering why some people are a little confused and calling your post bull? TLDR: Person im quoting still makes no sense what so ever. [Rant] This game's practically dead in terms of actual content. - ¬Rob - 2015-08-09 hadriel Wrote:Why not we make a wishlist thread or two, then? One for ideas, one for issues? Here's a wishlist post; a] How about about a cap for %stats gained from potential/nebs? 200~250% max, rest after don't count? -a2] To go with this, make a soft cap for every few levels. A level 80 should not have more %stat(and therefore is stronger) than a level 150. b] Lowering the damage cap would be nice, slightly lower end game bosses' hp as well, but enough so they can't be f'ucking solo'd. c] Put a cap on %drop gains. d] Make more bosses require 2+ people to attempt, it was stupid to make quite a few fight-able solo. e] Have craftsman/meister cubes sold for meso via Henesys potion NPC like other recent additions. Put a limit of 10 and 5 per day/week? f] Wipe the meso currently in the game entirely. I could think of a few others, but these are most important in my opinion. Most of those suggestions would hurt my characters too, of course. But it'd help the game, I think. s: a] They'd lower the NEED to cube everything for 30% stat, while still encouraging it to maximize your character's damage. b] Lower damage cap because jumping from 999,999 to 50m was f'ucking stupid and only encouraged NX(bought with real cash or illegally for meso/items). c] Having 30000% drop gear helped ruin the economy enough. d] We need party bossing back, while attempting to solo can be fun on occasion it should not be everyone's goal to do 100% of the time. e] Cube via NPC for obvious reasons. f] Same for meso. I don't expect any of this to happen, but hey, it's a wishlist. [Rant] This game's practically dead in terms of actual content. - cronnoponno - 2015-08-09 KMS is the shiniest of two turds so that means you are wrong. ¬Rob Wrote:Here's a wishlist post; 1. Instead of limiting players who just want damage, they should instead buff a bunch of the side potentials and give realistic alternatives to stat and damage boosting potentials to motivate different playstyles. Add potentials that allow bishops to heal undead players/give dispel a % chance to cure seduce or something. 2. I agree with lowering the damage cap, it would give the player reasons to get other potentials due to a more lenient cap. 3. I disagree with % drop nerfs, as far as I am aware they work for the entire party on bosses as long as the person with a higher drop rate contriburtes some damage so everyone would be suffering from this. 4. Forcing a person requirement on bosses the player knows they can solo is not the proper way to do it in my opnion, it just makes it frustrating for the player to try to find 2 random guys who promise not to steal any of your crap, they should allow solo players to fight bosses but not have the potential to fight them(and remove EXP penalty on death) so they can realize that fighting them solo is probably not a good idea. 5. Disagree. I don't like taking away the power of the profession system, which cash does too much. I actually like grinding professions but when faced with the reality of how pointless 90% of it is I just can't bother, they should change this. 6. Disagree, with no actual fixes the meso will just get the way it gets again. [Rant] This game's practically dead in terms of actual content. - KillerZero - 2015-08-09 SaptaZapta Wrote:No one actually made a "they should do X" suggestion anywhere in the thread. close, but its more of: While it is possible to reach endgame without buying NX ON YOUR end(nx is involved somwhere in getting to end game, being cra/hell gollux and so forth), the amount of work required is tantamount to making Maple into a full-time job, while the pay2win shortcut is absurdly quick(as in just paying the money yourself) Money is still involved somewhere in process, which is off putting to most. Buying nx off someone else using mesos you earned by yourself through effort, still entails cash being introduced by someone else. This is the part that people have an issue with that there aren't many ways to advance in this game in the form of end game, without money being spent somewhere. [Rant] This game's practically dead in terms of actual content. - ¬Rob - 2015-08-09 cronnoponno Wrote:3. I disagree with % drop nerfs, as far as I am aware they work for the entire party on bosses as long as the person with a higher drop rate contriburtes some damage so everyone would be suffering from this.@3, Last checked, [MENTION=2375]Mazz[/MENTION]; or someone figured out it only counts for the one with it, each additional attacker cuts into its effects, so it encourages soloing. @4, For bosses not meant to be solo'd at all, but are due to insane %stats/%boss and %drop mechanics as they are. @5, That's why I added a daily/weekly limit, while profession only limits minutes between crafts and whether you have the materials. Lower the limit if they still want the main focus on Smithing. @6, there's billions(or is it trillions nowadays?) of meso in the economy, pomegranate needs a wipe. [Rant] This game's practically dead in terms of actual content. - hadriel - 2015-08-10 The Easy, Normal and Chaos mode bosses are a way to address the boss-ability of differently funded characters, and I think it's still ok (I just woke up with an empty head). To encourage partying, they need to e.g. proportionally increase drops or EXP (say... 10~20% bonus per additional player) while requiring the jobs to do some damage, be within some level limit range, have a limited boss HP increase (say, +80% for first additional player, + 150% for second additional player and so on, probably less drastic than this) or something like that to discourage mule-ing. Let us have our solo play, for those who prefer soloing, but give us an incentive to party i.e. 1) it's easier and 2) it's more lucrative. [MENTION=3070]Marksman Bryan[/MENTION]; please tell them to get rid of 1/1 spam on Zakum, or change it to some kind of fixed damage or reduced %HP damage (I recommend 20%), because it's fking stupid to have an unavoidable 1/1 for a no-longer end-game boss. It's not only not about "it's just the way this boss is", but it's also punishing on people with poor latency, and is definitely not how a boss should be designed i.e. have unavoidable attacks. I could like with Arky doing it's stupid screen crack because there is a death counter, but I think it should use it less too. Take a look at HT and how often it uses 1/1 or that sort and you get my idea, or any of the more recent bosses. Hadriel [Rant] This game's practically dead in terms of actual content. - Grey - 2015-08-10 hadriel Wrote:The Easy, Normal and Chaos mode bosses are a way to address the boss-ability of differently funded characters, and I think it's still ok (I just woke up with an empty head). It's very poorly executed, at least with the newer boses. It does very little to alleviate the gap that exists between the really easy bosses and the really hard bosses, especially with the pretty pomegranate tier rewards for the easy versions compared to the hard ones. In fact, the gap between Normal and Chaos is so huge, they could have several intermediate difficulty levels. I would say, if a player can solo one level, they should have, at least, a decent chance against the boss on the next difficulty up with a full party of 6, all of whom can solo, being able to do at least 50% of the boss's HP with little to no practice. Take CRA, for example. A party of people who can just barely solo Normal RA would barely make a dent in Chaos RA. In terms of rewards, Magnus is pretty decent at this. Easy Magnus is quite a bit easier than the other two levels, but you can still (rarely) get Nova drops from him. Gollux is even closer, with a wider selection of difficulty levels and rewards that aren't absolute crap at each tier. I mean, Cracked and Solid Gollux stuff are pretty worthless in terms of market value, but they're not awful equips, especially for newer players. Just closing the gap isn't really enough, either. What are we looking at? Everyone being able to solo all the bosses? Or being able to do them as a party? What then? I might be suffering a case of tunnel vision here, since it's all I really care about with regard to Maple, but bossing is very likely the only thing that matters to many people, it's basically the only content that exists after a certain point. You get strong enough so that you can kill bosses, so that you can have the means to get strong enough to kill other bosses, which is currently at a standstill, at least with regards to the new Absolabs Set, given that it's an overall set with items that would take the place of Tyrants. It's pretty silly that the only way you can reasonably get Absolabs stuff is if you could already afford better things, and then the only people who could buy them probably already have nicer things. It's not a bad et, and it would probably be pretty nice for someone who couldn't afford to have Tyrants, but they probably won't see it for months, much less get them, until Lotus is easy enough that everyone can do it and they become dirt cheap. I wouldn't mind the gap so much if there were things you could do besides bossing to get nice things. New areas, new quest lines, hell, even new skills. Back when getting to 200 was still a grind, at least you had 4th job skills to add into. Now they've reduced it so that you'll max everything by 140, a full 110 levels before the cap, with like 3 new active skills from Hypers by 200. There's little point in leveling past 200 except for the glory. I get that they want(ed?) the cap to be unreachable, but that's not how people have been playing the game as of late, possibly inspired by other MMOs where the game really begins at cap. Release new 200+ places that aren't just training grounds. When there's content above 200, people will be motivated to train to do the new content, and then make it easier to get to cap so everyone can experience it. Have new equips sets that are a good alternative for the current best boss equips, especially for alternative activities. For bossers as well, like the Gollux stuff, have different tiers of each equip set, can't do hard mode?? Well, do normal, here's the same equips but a bit weaker, upgrade them, use them to try and take on hard. Not just a stats game, give the weaker equips mechanisms for countering the mechanics of certain bosses, for example, Normal Von Bon's tops let you add time at some probabilty (with a cooldown, you know, so it isn't absolutely OP for rapid attackers) when attacking Chaos Von Bon If there are people who like to explore, reward them with items that aid in exploration (like HP, DEF, Speed, mystic door, dark sight, town scrolls) and have more content like Leafre's mystic seed, it's rudimentary way to track "favor" with a town, but it can surely be expanded upon, bring back hidden streets. If there are people who quest, give them equips that grant bonus experience for completing quests, and maybe have some tangible way of showing off their progress, not just a medal, maybe titles, special equips (for example, Chief Stan's Hat), give them bonuses for helping people out, again, somewhat like Leafre's mystic seeds. If they like the grind, give them EXP equips, portable potion shops. I'm not a huge fan of disincentives, but find a way to motivate people to train in multiple places, preferably other than reducing the EXP they get if they're in the same map for more than a period of time. Entice people to do more than what they set out to do. You like bossing? Well there's a hidden boss somewhere in the game, but you'll have to find it on your own (explore), ask some NPCs, maybe they've heard something (quest). With regards to Reboot. I didn't really get why they had to make a whole new server, and franky, I thought it was stupid, to implement the meso cubes and such, but thinking about it, it's pretty nice to have such things in a server where everyone starts off new on the same page. No primes, no MEEs, and the like, which were fairly broken. Maple is getting better, but it still really sucks. The fact that it's quite possible to get really far into the bossing scene without spending money isn't enough, it has to be viable and preferably not a chore. Right now, the way funding is, it's sort of like, someone can spend hours a day gathering a few bricks, while someone else can just buy a house, sure, with enough time, the first person will have a house too, but it's by no means something that should have to be done. In terms of improving that, I think implementing legitimate cash trading in GMS might help a bit, at the very least it opens up competition and makes it less risky for both parties (one of the key differences between GMS and EMS, by the way, and several other versions). It should be viable for you to do other things, extending the metaphor (terribly, I admit), maybe you don't want a brick house, maybe you want to live in a log cabin (for example. questing over bossing). It's not the same as a brick house, but it's still a viable shelter. It's honestly too late for most of us, we've been poisoned badly, disillusioned by the way things are, but still, I'm not ready to throw in the towel (though, I am pretty ready to quit the game, given my epiphany today at how bad things have gotten). MapleStory can be fixed, and it can recover, its death is not yet certain. Every year someone makes this thread, and it exists another year so that someone else can make this thread again, and from what I've seen, GMS is doing the best out of all the versions, minus KMS Reboot, of making cash things available to non-cash players. So, those are my two cents. [Rant] This game's practically dead in terms of actual content. - hadriel - 2015-08-10 Grey Wrote:It's very poorly executed, at least with the newer boses. It does very little to alleviate the gap that exists between the really easy bosses and the really hard bosses. In fact, the gap between Normal and Chaos is so huge, they could have several intermediate difficulty levels. I would say, if a player can solo one level, they should have, at least, a decent chance against the boss on the next difficulty up with a full party of 6, all of whom can solo, being able to do at least 50% of the boss's HP with little to no practice. Take CRA, for example. A party of people who can just barely solo Normal RA would barely make a dent in Chaos RA. Yeah I can see what you mean. It can't just be simply a fat punchbag... and yeah no I don't think the tier gaps should be that big. In that sense, do you think Gollux difficulty tiers are ok? Hadriel [Rant] This game's practically dead in terms of actual content. - Grey - 2015-08-10 hadriel Wrote:Yeah I can see what you mean. It can't just be simply a fat punchbag... and yeah no I don't think the tier gaps should be that big. In that sense, do you think Gollux difficulty tiers are ok? I edited my previous post with a huge explanation of what I feel and what I'd like to see. |