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Patch: Tespia 1.2.190 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324) |
Patch: Tespia 1.2.190 - JoeTang - 2009-01-13 Protevs Wrote:Could someone please clarify in which way CL got buffed? This may affect my future build o.o It's already been stated. The Chain Damage has been increased. Patch: Tespia 1.2.190 - jessiebelle - 2009-01-13 Wow that CL buff MIGHT make me want to go back to my I/L I doubt it but hey, it could happen. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Depends how much it got raised. Hopefully it got increased for orb as well... Patch: Tespia 1.2.190 - Stereo - 2009-01-13 Lozmaster Wrote:Ah, sorry to be ignorant, but that means nothing to me, any chance of a image showing how long that is (or a comparision to brandish, lol). Same horizontal as brandish, and afaik about 3/5 the vertical height (60 vs 100?). In other words it should be a lot more usable on bosses :3 Patch: Tespia 1.2.190 - Mark - 2009-01-13 "You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)" F'ucking WIN. Patch: Tespia 1.2.190 - WingZero - 2009-01-13 Opeth Wrote:"You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)" Serendipity Wrote:Uh.. actually, you got the translation wrong. From a previous post. Patch: Tespia 1.2.190 - Mark - 2009-01-13 Brb moping. Thanks a lot. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Opeth Wrote:Brb moping. So third job transform is less useless and fourth job transform is more awesome. Can you really complain about now being able to do snatch -> DS -> shockwave or any of your other attack chains? o_o Patch: Tespia 1.2.190 - kleptophobia - 2009-01-13 I dislike these changes, hate me! Really, MS is easy enough. Let it be. Patch: Tespia 1.2.190 - Mark - 2009-01-13 Takebacker Wrote:So third job transform is less useless and fourth job transform is more awesome. Yes, because now I need a new keyboard configuration. Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Opeth Wrote:Yes, because now I need a new keyboard configuration. It won't really change what mine would be. xP The only real change is putting ST skills in an effective place, which i already had in mind, lol. Patch: Tespia 1.2.190 - Hazzy - 2009-01-13 Wow, that's a lot of changes. :O *waits for Berserk to hit 70%* Patch: Tespia 1.2.190 - Cyadd - 2009-01-13 Palays get a real big boost... Snap. I might go back ot mine later. Patch: Tespia 1.2.190 - MasPan - 2009-01-13 Boofuckingyah at another 5% Hp for zerk (at 15k Hp with HB, that's an extra 750 )
Patch: Tespia 1.2.190 - Takebacker - 2009-01-13 Wonder if you can roar with zerk now. Not that it would be very strong still. Patch: Tespia 1.2.190 - LordVader - 2009-01-13 o_O Uh, what does the CD on BB refer to? it doesnt have a cooldown, it has a charge up. Patch: Tespia 1.2.190 - MasPan - 2009-01-13 Takebacker Wrote:Wonder if you can roar with zerk now. Not that it would be very strong still. Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily. Patch: Tespia 1.2.190 - Wiggy - 2009-01-13 LordVader Wrote:o_O Serendipity Wrote:Another note: the "CHAIN" damage in CL has gone up. So the damage reducement from being "CHAINED" is less. :] Patch: Tespia 1.2.190 - Slip - 2009-01-13 Hmm. kMST is still at skill changes, eh? Good thing they changed Strafe Lvl. 1. Just added a point into it. :/ But, as usual, I'd probably be further into the skills when the rates come to GMS. Patch: Tespia 1.2.190 - Stereo - 2009-01-13 MasPan Wrote:Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily. So... leave Achilles at 9-10%, so 1/1 leaves you at 9% and you regain to 49%? |