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Patch: Tespia 1.2.190 - Printable Version

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+--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324)

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Patch: Tespia 1.2.190 - JoeTang - 2009-01-13

Protevs Wrote:Could someone please clarify in which way CL got buffed? This may affect my future build o.o

It's already been stated. The Chain Damage has been increased.


Patch: Tespia 1.2.190 - jessiebelle - 2009-01-13

Wow that CL buff MIGHT make me want to go back to my I/L
I doubt it but hey, it could happen.


Patch: Tespia 1.2.190 - Takebacker - 2009-01-13

Depends how much it got raised. Hopefully it got increased for orb as well...


Patch: Tespia 1.2.190 - Stereo - 2009-01-13

Lozmaster Wrote:Ah, sorry to be ignorant, but that means nothing to me, any chance of a image showing how long that is (or a comparision to brandish, lol).

Edit: nevermind. Worked it out...*stupid moment* lmao.

Same horizontal as brandish, and afaik about 3/5 the vertical height (60 vs 100?).


In other words it should be a lot more usable on bosses :3



Patch: Tespia 1.2.190 - Mark - 2009-01-13

"You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)"

F'ucking WIN.


Patch: Tespia 1.2.190 - WingZero - 2009-01-13

Opeth Wrote:"You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)"

F'ucking WIN.
Serendipity Wrote:Uh.. actually, you got the translation wrong.

Pirates:
You can now use double fire, oak barrel, snitch, and demolition while transformed (Transform AND Super Transform)

--->


You can now use skills except for double fire, oak barrel, snitch, and demolition while transformed.

You can now use skills except for double fire, oak barrel while super transformed.

Could you change that please?

Another note: the "CHAIN" damage in CL has gone up. So the damage reducement from being "CHAINED" is less.

From a previous post.


Patch: Tespia 1.2.190 - Mark - 2009-01-13

Brb moping.

Thanks a lot.


Patch: Tespia 1.2.190 - Takebacker - 2009-01-13

Opeth Wrote:Brb moping.

Thanks a lot.

So third job transform is less useless and fourth job transform is more awesome.

Can you really complain about now being able to do snatch -> DS -> shockwave or any of your other attack chains? o_o


Patch: Tespia 1.2.190 - kleptophobia - 2009-01-13

I dislike these changes, hate me! Really, MS is easy enough. Let it be.


Patch: Tespia 1.2.190 - Mark - 2009-01-13

Takebacker Wrote:So third job transform is less useless and fourth job transform is more awesome.

Can you really complain about now being able to do snatch -> DS -> shockwave or any of your other attack chains? o_o

Yes, because now I need a new keyboard configuration.


Patch: Tespia 1.2.190 - Takebacker - 2009-01-13

Opeth Wrote:Yes, because now I need a new keyboard configuration.

It won't really change what mine would be. xP The only real change is putting ST skills in an effective place, which i already had in mind, lol.


Patch: Tespia 1.2.190 - Hazzy - 2009-01-13

Wow, that's a lot of changes. :O
*waits for Berserk to hit 70%*


Patch: Tespia 1.2.190 - Cyadd - 2009-01-13

Palays get a real big boost... Snap. I might go back ot mine later.


Patch: Tespia 1.2.190 - MasPan - 2009-01-13

Boofuckingyah at another 5% Hp for zerk (at 15k Hp with HB, that's an extra 750 Big Grin)


Patch: Tespia 1.2.190 - Takebacker - 2009-01-13

Wonder if you can roar with zerk now. Not that it would be very strong still.


Patch: Tespia 1.2.190 - LordVader - 2009-01-13

o_O


Uh, what does the CD on BB refer to? it doesnt have a cooldown, it has a charge up.


Patch: Tespia 1.2.190 - MasPan - 2009-01-13

Takebacker Wrote:Wonder if you can roar with zerk now. Not that it would be very strong still.

Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily.


Patch: Tespia 1.2.190 - Wiggy - 2009-01-13

LordVader Wrote:o_O

Cl's dmg is already 180 as far as i know

And uh, what does the CD on BB refer to? it doesnt have a cooldown, it has a charge up.
Serendipity Wrote:Another note: the "CHAIN" damage in CL has gone up. So the damage reducement from being "CHAINED" is less.

:]


Patch: Tespia 1.2.190 - Slip - 2009-01-13

Hmm. kMST is still at skill changes, eh?

Good thing they changed Strafe Lvl. 1. Just added a point into it. :/
But, as usual, I'd probably be further into the skills when the rates come to GMS.


Patch: Tespia 1.2.190 - Stereo - 2009-01-13

MasPan Wrote:Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily.

So... leave Achilles at 9-10%, so 1/1 leaves you at 9% and you regain to 49%?