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Sengoku High - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Sengoku High (/showthread.php?tid=67999) |
Sengoku High - Justin - 2013-11-20 Yeah, this whole thing is stupid and glitchy as pineapple. Skipped 3 stages (including the last one) and lost out on a good 15 coins. I haven't had any issues with dying because I kill them in one hit, but the one time I DID get attacked they almost one shotted me >_> So this thing needs to get adjusted and fixed... really badly. Sengoku High - iamflip - 2013-11-20 Dear NexonNA, Mihile OP, plz nerf. ![]() Yours truly, iamflip Sengoku High - Alloy - 2013-11-20 So, the way this is right now, it's basically a run where you have a chance to die in one shot no matter what you do (for most classes included your own), a chance to loose an entry, even if you paid for it (yes, tested it on another character, only pressed up, no weird inputs), and a chance to skip stages making you lose coins. If they don't fix this crap, this fits the definition of scam pretty well. Sengoku High - OrionTempest - 2013-11-20 It really doesn't feel like true %HP damage like RA/Azwan/Gollux. My I/L only gets hit for about 2k skill damage and 6-7k touch damage, and it's being subtracted from my MP. %HP Damage ignores MG, so it can't be that. Sengoku High - MountLag - 2013-11-20 They don't test this stuff? Sengoku High - tecul1 - 2013-11-20 MountLag Wrote:They don't test this stuff? Better question: They test stuff? Sengoku High - Arrol - 2013-11-20 MountLag Wrote:They don't test this stuff? A better question is, was it this bad in Taiwan? Sengoku High - Marksman Bryan - 2013-11-20 On a lvl 40, I take 400~700 dmg on everything with the exception of ranmaru who hits 1~1.5k mihile was doing 700 x 4 and with 3.3k hp I was able to survive Sengoku High - TugboatWilly - 2013-11-20 iamflip Wrote:Dear NexonNA,Seems he got his revamp early! Sengoku High - OrionTempest - 2013-11-20 5 runs so far, haven't had any problems other than the occasional stage skipping. Sengoku High - Razmos - 2013-11-20 Marksman Bryan Wrote:On a lvl 40, I take 400~700 dmg on everything with the exception of ranmaru who hits 1~1.5kYeah, I just tried it on my level 50 Dawn Warrior. i take around 400-700 damage and I have 7000+ HP. on my level 146 Hayato with 16k HP I take around 9000+ damage every hit. so the damage scaling is a bit... harsh. Sengoku High - OrionTempest - 2013-11-20 Razmos Wrote:Yeah, I just tried it on my level 50 Dawn Warrior. i take around 400-700 damage and I have 7000+ HP. Weird, my 202 I/L only takes 2-7k a hit at the end stages. 6201/9999 defenses and 20% damage absorb shouldn't make THAT much of a difference, should it? Also, I can confirm that it's not %HP damage, unless they didn't make it ignore MG this time. If it was the kind of %HP damage we're used to in RA and such, then DB should have OHKO'd me, not done ~50k MP damage. Sengoku High - Stereo - 2013-11-20 In the normal course of things, I think damage scales by room # and character level. On level ~170 I was seeing around 500 per level increase (so 5k by Kanna, 10k by Hayato) and it doesn't account for multi-hit attacks at all - they just hit for x times the amount a regular monster would in the same situation. With 5k def that should be a 35% decrease in damage taken so 10k really means 15k to start with. Sengoku High - KillerZero - 2013-11-20 O...O my experience must be weird then, cause i started with 1050 honsters, by the time i finished 1040 honsters, and that was mainly on kanna, and ramu. I got 72 coins, using spider+greed on my ds Sengoku High - ExtremeMonotreme - 2013-11-20 KillerZero Wrote:O...O my experience must be weird then, cause i started with 1050 honsters, by the time i finished 1040 honsters, and that was mainly on kanna, and ramu. I got 72 coins, using spider+greed on my ds Kay, my question to you sir/ma'am is how many runs have you completed? My guildies (babies) are raging like no other today. Sengoku High - OrionTempest - 2013-11-20 ExtremeMonotreme Wrote:Kay, my question to you sir/ma'am is how many runs have you completed? I've done 12 runs, had 3 other tickets eaten, and all I've used are 4 G-Potions. 0 deaths. Sengoku High - Reddish - 2013-11-20 So... When I was at the Hayato/Kanna room (stage 10 or 20), a friend of mine on stage 9 was made to skip to stage 11. Then when I was on the final (ranmaru) stage, 2 people couldn't enter and had to forfeit. I'm going to assume that Sengoku High prevents you from moving onto the next room if it were to send you to a room that's already occupied. And with that assumption in mind, I believe the reason why passes get swallowed may be because the game was trying to send you to an occupied room, but couldn't. Sengoku High - koplje - 2013-11-20 Reddish Wrote:So... So basically Nexon broke instancing, the one thing they implement into pretty much everything, just for RLH? Wow. Sengoku High - OrionTempest - 2013-11-20 Reddish Wrote:So... That... ...actually makes sense. Sengoku High - Blunderr - 2013-11-20 OrionTempest Wrote:That... Yeah someone I know tested this by going into channel one. He wasted something like six entry tickets before getting in. |