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KMST 1.2.481 - Skill tweaks, UI update, and more. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.481 - Skill tweaks, UI update, and more. (/showthread.php?tid=65307) |
KMST 1.2.481 - Skill tweaks, UI update, and more. - Blunderr - 2013-06-27 ShinkuDragon Wrote:you doubt it? i would believe it very easily, especially with zero coming, after all: Oh no, don't get me wrong I wouldn't put it past them to do something like this, perhaps I was too polar in my posts. I just don't think it'd be in their best interest to pineapple over a good portion of their NX-spending player base. We already saw how that ends once, with Unlimited. It's one thing to release a new equip to cube. It's another when you make people recube. KMST 1.2.481 - Skill tweaks, UI update, and more. - MetaSeraphim - 2013-06-27 TheBlackMage Wrote:The new shop is pretty cool Whoa, sexy. I hope this comes to GMS uneditted. KMST 1.2.481 - Skill tweaks, UI update, and more. - Demonic - 2013-06-27 MetaSeraphim Wrote:Whoa, sexy. I hope this comes to GMS uneditted.At this point, I'm more worried about if we're getting that new Mastery system, the revamped Professions and the normalized drops/improved drop rates/epic pot chance increased... KMST 1.2.481 - Skill tweaks, UI update, and more. - Lazershock - 2013-06-27 Demonic Wrote:At this point, I'm more worried about if we're getting that new Mastery system, the revamped Professions and the normalized drops/improved drop rates/epic pot chance increased... Personally the only thing of those things I have any doubts about; is the revamped professions seeing as they'd need to give us additional options for them to do anything, as well as make occult cubes drop from bosses like they do in KMS (since you can craft flames, unless ofc they removed flames and just gave us the cube thing) though even those doubts are miniscule since it would be absolute SUICIDE for them to not give them to us. RED is a make or break patch for pretty much ANY version of the game, especially since RED is a huge leap in the right direction as to ending pay2win (since you can get cubes without nx now) . KMST 1.2.481 - Skill tweaks, UI update, and more. - PoetryIsFail - 2013-06-27 And I thought I'd never ever experience old school TT
KMST 1.2.481 - Skill tweaks, UI update, and more. - ShinkuDragon - 2013-06-27 Blunderr Wrote:Oh no, don't get me wrong I wouldn't put it past them to do something like this, perhaps I was too polar in my posts. I just don't think it'd be in their best interest to pineapple over a good portion of their NX-spending player base. We already saw how that ends once, with Unlimited. It's one thing to release a new equip to cube. It's another when you make people recube. yea, but we all know how we can't put it past them either way! they already forced people to recube their shields (although i don't think too many people mind that haha) also, if they suddenly added a 4th tier to 140+, i think the only ones affected would be those that don't use 140 gear, remember when VIP weapons had their potentials lowered? i think the same would happen here, but in reverse. KMST 1.2.481 - Skill tweaks, UI update, and more. - Razmos - 2013-06-27 Lazershock Wrote:Personally the only thing of those things I have any doubts about; is the revamped professions seeing as they'd need to give us additional options for them to do anything, as well as make occult cubes drop from bosses like they do in KMS (since you can craft flames, unless ofc they removed flames and just gave us the cube thing) though even those doubts are miniscule since it would be absolute SUICIDE for them to not give them to us. RED is a make or break patch for pretty much ANY version of the game, especially since RED is a huge leap in the right direction as to ending pay2win (since you can get cubes without nx now) .Additional Options has nothing to do with it really. In KMS, Smithing does Cubes, Alchemy does Bags and Jewel Crafting creates Flames. The cube and bag crafting can stay exactly the same, and simply replace Flame crafting with Nebulite crafting. Problem solved, everyone is happy. Cubes and nebulites are less NX dependant, hurrah! Also yes, If they don't bring cube crafting over, or if they don't add cubes to the drop tables for bosses and normal monsters (which they now do in KMS) I will most definitely be quitting this game. It would be the ultimate show of greed from GMS and would push me over the edge. KMST 1.2.481 - Skill tweaks, UI update, and more. - Demonic - 2013-06-27 Lazershock Wrote:Personally the only thing of those things I have any doubts about; is the revamped professions seeing as they'd need to give us additional options for them to do anything, as well as make occult cubes drop from bosses like they do in KMS (since you can craft flames, unless ofc they removed flames and just gave us the cube thing) though even those doubts are miniscule since it would be absolute SUICIDE for them to not give them to us. RED is a make or break patch for pretty much ANY version of the game, especially since RED is a huge leap in the right direction as to ending pay2win (since you can get cubes without nx now) .You never know though, since we didn't get some things from Unlimited in Unleashed. The one thing I'm ABSOLUTELY hoping for is the mastery book seller. I can finally enjoy any class without spending the entire time looking for a book I need that people drop because uselessness. Razmos Wrote:Additional Options has nothing to do with it really.I feel like we're going to get a much pomegranate version of cube making, if anything at all. KMST 1.2.481 - Skill tweaks, UI update, and more. - Razmos - 2013-06-27 Demonic Wrote:I feel like we're going to get a much pomegranate version of cube making, if anything at all.Inb4 we have to use fragments from Cash Shop miracle cubes in order to craft our own. KMST 1.2.481 - Skill tweaks, UI update, and more. - Lazershock - 2013-06-27 Razmos Wrote:Additional Options has nothing to do with it really. OH okay, my translation must've been bad then since I thought cubes and flames came from the SAME profession branch, all for nebulite crafting though; that makes sense =P First thing they can do is AT LEAST add occult cubes to boss drops (since im pretty sure you need those to craft cubes, bar finding them from monsters or bosses) KMST 1.2.481 - Skill tweaks, UI update, and more. - Takebacker - 2013-06-27 Nebulite crafting makes no sense at all. KMST 1.2.481 - Skill tweaks, UI update, and more. - Razmos - 2013-06-27 Takebacker Wrote:Nebulite crafting makes no sense at all.and crafting flames does? KMST 1.2.481 - Skill tweaks, UI update, and more. - holycow - 2013-06-27 is that a snipe nerf i see? :f6: KMST 1.2.481 - Skill tweaks, UI update, and more. - Takebacker - 2013-06-27 Razmos Wrote:and crafting flames does? ...Yes? KMST 1.2.481 - Skill tweaks, UI update, and more. - Razmos - 2013-06-27 Takebacker Wrote:...Yes?Care to elaborate? how does crafting magical flames of reincarnation make sense when crafting magical stones does not? KMST 1.2.481 - Skill tweaks, UI update, and more. - Takebacker - 2013-06-27 Razmos Wrote:Care to elaborate? how does crafting magical flames of reincarnation make sense when crafting magical stones does not? ...You're thinking of it from the wrong sense. Crafting flames makes sense because there aren't 1001 possible outcomes between 4/5 ranks. You're suggesting you be able to forge specific nebs? No one will forge the s'hitty ones. Forging nebs doesn't make sense because of the system that is nebs. KMST 1.2.481 - Skill tweaks, UI update, and more. - PoetryIsFail - 2013-06-27 Razmos Wrote:Care to elaborate? how does crafting magical flames of reincarnation make sense when crafting alien magical stones does not? -points to bit I added into your post- Maple-Canon wise Nebs are an Alien thing right? So why would MAPLERS craft one of those? KMST 1.2.481 - Skill tweaks, UI update, and more. - Arrg - 2013-06-27 sweetpapaya Wrote:They even nerfed our main 1v1 skill, went from nonapunch to octopunch again.... Keep nerfing Buccs, you are doing it right mama Korea. More like they changed it from nonapunch to decapunch back to nonapunch. KMST 1.2.481 - Skill tweaks, UI update, and more. - byakugan - 2013-06-27 JoeTang Wrote:It's a change to the Enrage version of the skill.. I get tha but that's a huge nerf isn' it? KMST 1.2.481 - Skill tweaks, UI update, and more. - ShinkuDragon - 2013-06-27 byakugan Wrote:I get tha but that's a huge nerf isn' it? compared to how they were before KMST, nope, not at all. the buff to raging blow was insane in the first place |