Southperry.net
[CMST Spark Update]-Video Sharing - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Maple Cinema (https://www.southperry.net/forumdisplay.php?fid=35)
+--- Thread: [CMST Spark Update]-Video Sharing (/showthread.php?tid=64727)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


[CMST Spark Update]-Video Sharing - EvirtuaNexus - 2013-06-07

So like, @Girasol are you guys gonna start promoting unlimited soon?

I wanna fund a Xenon and actually get one to 200 Sad


[CMST Spark Update]-Video Sharing - MetaSeraphim - 2013-06-07

Personally for me.


- Hate the new UI

- Hate 210 for Level 3 on Link Skills

- Love the damage cap based on weapon (As long as Fafnir weapons become easier to get, otherwise, f'uck that noise)


I don't know how to feel about this patch.


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-07

Girasol Wrote:I am confused why you guys are upset about the Level 3 link skills? It's not like we're nerfing the current Level 2 link skills. You don't HAVE to level up your link skill alts if you don't want to.

Because it's completely unnecessary. There are like, what? 14 link skills in Maple at the moment? There's a limit of 12 and level 3's are at 210. Assuming anyone even has the time or energy to bother with level 3's, there's a good chance a helluva lot of work would be wasted if a new job is released with a better link skill. To go further, assuming anyone WOULD want to attempt this, they most likely won't even need the boost since the damage cap is 10m. They'll probably hit the cap anyway if they can get so many classes to 210.

As for why the damage cap is stupid, it sets a bad precedent. People will consistently have to spend countless dollars perfecting the latest weapon released from KMS to reach the inevitably higher damage cap it'll come with. This is made worse since it appears even hyper skills get reduced to hitting 1mil max with ordinary weapons, which basically means anyone that ISN'T using these weapons is actually getting nerfed!
Hell, if anything this new damage cap is an even bigger money grab than Additional Options were, with their idiotic scissor count.
The 50mil one may have blurred the line between the rich and the poor by a massive margin but it was a lot more fair across the board.


[CMST Spark Update]-Video Sharing - Chainspark - 2013-06-07

You guys are forgetting the bazillion skills/pots/whatever that let you go past the damage cap.


[CMST Spark Update]-Video Sharing - badboymma - 2013-06-07

Arrol Wrote:What's wrong with a 50m damage cap? It's not hurting anyone and just because the majority can't achieve the 50m cap doesn't mean all of them can. If anyone, we shouldn't have a cap at all because as soon as we hit it, we get restricted by the potential.

There's nothing wrong with it. There's just a problem with a goddam 10m damage cap. It's garbage...


[CMST Spark Update]-Video Sharing - MetaSeraphim - 2013-06-07

badboymma Wrote:There's nothing wrong with it. There's just a problem with a goddam 10m damage cap. It's garbage...

A 10m damage cap is 10 times what we have now, that is actually pretty good.


[CMST Spark Update]-Video Sharing - badboymma - 2013-06-07

I hit 10m just fine with Cerebus Chomp on my DS with a minimum of 75% of my gear on. It's not.... lol


[CMST Spark Update]-Video Sharing - Justin - 2013-06-07

badboymma Wrote:There's nothing wrong with it. There's just a problem with a goddam 10m damage cap. It's garbage...

I'm thinking that a group of 6 people all doing 10x the damage they were doing before can manage to kill hard mode magnus or the Chaos root abyss bosses just fine... :f6: You're severely overestimating those bosses. People can kill the bloody queen as is with the 1m cap. (With a few busters, mind you...)


[CMST Spark Update]-Video Sharing - Marksman Bryan - 2013-06-07

MetaSeraphim Wrote:A 10m damage cap is 10 times what we have now, that is actually pretty good.

It's not enough to kill HM Magnus, most likely not enough for CVellum, but it's probably enough for full parties to kill the other three chaos RA.

Yeah, it's better than what we have, but it's not enough for some of the bosses we have.. the ones that drop the most sought after gear

edit: okay maybe it's enough to kill HM Magnus but it'd have to be a very specific squad; getting a full group competent enough, all with Fafnirs, doing constant cap will be the hard part.


[CMST Spark Update]-Video Sharing - badboymma - 2013-06-07

Justin Wrote:I'm thinking that a group of 6 people all doing 10x the damage they were doing before can manage to kill hard mode magnus or the Chaos root abyss bosses just fine... :f6: You're severely overestimating those bosses. People can kill the bloody queen as is with the 1m cap. (With a few busters, mind you...)

The kind of Magnus we have in GMS is much harder than the one in KMS. Check videos yourself.
As for the CRA bosses, I have yet to have completed Chaos Von Bon with my crew. We consist of DBs and DSs. Within 25% is the closest we've gotten. Try Chaos Vellum? lol


[CMST Spark Update]-Video Sharing - Bribery - 2013-06-07

Making the damage cap based on a small set of weapons is power creep at its finest and one of the dumbest ideas ever. It basically obsoletes every other viable end-game weapon. What happens when level 160 weapons are eventually released? Will they have 20 mil damage caps to render Fafnir weapons obsolete? The damage cap in general is a terrible idea, but at least 50 mil was high enough for most classes. As a Corsair, it's pretty frustrating seeing Mercedes and Bow Masters deal double the damage of Rapid Fire despite both of their "Hurricane" skills being weaker.


Level 3 Link Skills at level 210 is a pretty pointless change. It really only benefits those whose main character has a link skill or those with a crazy amount of level 200s. In my opinion, level 150 is a much more reasonable level for everyone.


[CMST Spark Update]-Video Sharing - Justin - 2013-06-07

badboymma Wrote:The kind of Magnus we have in GMS is much harder than the one in KMS. Check videos yourself.
As for the CRA bosses, I have yet to have completed Chaos Von Bon with my crew. We consist of DBs and DSs. Within 25% is the closest we've gotten. Try Chaos Vellum? lol

I'm completely well aware of how difficult the bosses are... these bosses ARE possible with a 10mill cap. Especially the first 3 CRA bosses and MAYBE HM magnus. I'm not entirely sure on him. Chaos Vellum I'm still iffy about. We'll have to wait and see. And as Bryan pointed out, the hard part isn't the damage cap, the hard part is getting a competent squad of 6 capping players that aren't jerks to each other to down the bosses.

However, I think the cap should be raised overall, not on a weapon-to-weapon basis. That's just retarded and is a blatant money grab for future releases.


[CMST Spark Update]-Video Sharing - Rain - 2013-06-07

Patt Wrote:The alien PQ looks incredibly boring. ALSO, HOW DARE THEY USE SHERENIAN MUSIC FOR THIS. (Bring back GPQ pls)

I would come back to maple and GPQ so hard it would split in two if it were to come back

@Girasol Sharenian was boss you should bring it back. or something. please. Sad


[CMST Spark Update]-Video Sharing - badboymma - 2013-06-07

Justin Wrote:I'm completely well aware of how difficult the bosses are... these bosses ARE possible with a 10mill cap. Especially the first 3 CRA bosses and MAYBE HM magnus. I'm not entirely sure on him. Chaos Vellum I'm still iffy about. We'll have to wait and see. And as Bryan pointed out, the hard part isn't the damage cap, the hard part is getting a competent squad of 6 capping players that aren't jerks to each other to down the bosses.

Completely agree that you need skill - that's a given. Do not agree that multiple crews will be able to do it. If you're going to throw CRA Equipment and Tyrants in Marvels, Teapots, Philo Books, etc., at least make it so its actually obtainable in other methods that require you to PLAY THE GAME to more people. As you are aware of, the hardest bosses drop the things we want the most. Ofc I'm referring to Hard Magnus and Chaos Vellum.


[CMST Spark Update]-Video Sharing - Locked - 2013-06-07

Girasol Wrote:KMS will get the UI revamp eventually. KMS doesn't like to be one-upped.

I hope they keep it away with a 1000ft pole. That UI is the ugliest thing I've witnessed. At least the Pre-BB to Post-BB UI change was good (after they made the black HP text white) but this is just a step backwards. Sad


[CMST Spark Update]-Video Sharing - Shanessa - 2013-06-07

Assuming everyone can get the level 150 weapons, "YAY 10x THE CURRENT DAMAGECAP!!!!" not. I'd rather not have my whole freaking damage career based on a SINGLE weapon. For everyone actually complimenting this and saying it's better than one mil cap, MANY PLAYERS WILL STILL ONLY HAVE ONE MILLION CAP, however in KMS EVERYONE has 50mil. Think of it like this, 10 people want a cookie, however I only have 5 cookies. CMS had the idea that whoever pays the most, can receive a cookie each, that means only five people will get a cookie. KMS went about it a different way, they decided to cut each cookie in half, and give each person a cookie, for free. Either way you think of it, every version except KMS and EMS are screwing their players, and you're all defending it. Sickening. KMS currently with RED is trying to make the game fun for everyone, even the unfunded. This update is taking a step back from that, WAY back. If KMS actually does receive ANY of this, even the UI, it'll be a step back from where they're wanting to go. For once I wish this company listened to peoples responses. I hate this update.


[CMST Spark Update]-Video Sharing - Proxied - 2013-06-07

Girasol Wrote:KMS will get the UI revamp eventually. KMS doesn't like to be one-upped.

And uhhh...the damage cap/200+ level content going into CMS is from KMS??


I'm slightly confused about what you said about the damage cap..

I've seen a couple CMST videos where people were only hitting 1ms (which would imply that the cap didn't get lifted or they weren't using empress or fafnir)
The cap in KMS is 50m, so it doesn't seem like CMS has the 50m cap in any way?

Unless I'm misunderstanding something here..

I guess the simplest way to solve this would be to say how our damage cap in GMS is going to work..If you're allowed to do so/are supplied with the information of course.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-07

Girasol Wrote:KMS will get the UI revamp eventually. KMS doesn't like to be one-upped.

And uhhh...the damage cap/200+ level content going into CMS is from KMS??

I wouldn't exactly call the new Spark UI revamp a one-up. A lot of the ideas put into the new UI are great, but the implementation is just terrible.

A lot of the windows are much too wide, and it seems like they were designed with the highest resolution in mind. But we don't all play in the maximum resolution, and some windows are already pretty big. Granted, you don't have to have your stat window or inventory open all the time, but still. I like the stat window as it is now, you have your basic stats in the main window, your HP/MP, STR, DEX, INT, LUK, and then a detailed window with more stats that you can hide if you wish, rather than just throwing everything together in one big, long, fat window. The only part of the new stat window that I like are the inclusion of essential stats like Boss Damage and Defense Ignore, and also Attack, I believe, and maybe status resistance? If it's not, it should be on there.

The item inventory has a lot of empty space that'll we'll see with the removal of, what I think, is the Pachinko ball value. I mean, we don't have Pachinko, so we don't need to have the value for that displayed, which would create a huge gap in the bottom right hand corner, along with the one already present in the center. Well, I think I can explain this better with a picture (albeit, a poorly edited picture):

[Image: 6fBdRnE.png]

The "Pachinko" balls part is boxed in blue.

The skill window is even worse with empty space. I like the addition of adding variable amounts of SP to skills, though.

[Image: ZlmJ7tL.png]

I have no complaints about the equip window, it's okay I guess, I don't hate it, but I definitely don't love it either.

My biggest problem is with the bottom bar UI. I just don't like how HP and MP are off to the side, especially how small it is in the lowest resolution.

[Image: Tx6fqmR.png]
[Image: rWyCSZ1.png]

The top image is the 1024x768 bar, which, while not exactly what I want, is okay by me, the HP and MP bars have a pretty good size, but for some reason in the 800x600 version, the HP and MP bars become so small. If the HP and MP bars retained the 1024x768 size in the 800x600 resolution, I'd be okay with that.

Girasol Wrote:I am confused why you guys are upset about the Level 3 link skills? It's not like we're nerfing the current Level 2 link skills. You don't HAVE to level up your link skill alts if you don't want to.

You're barking up the wrong tree here. Like when people complained about a level cap of 250, and I explained that they didn't have to get to 250. These things aren't just nice, optional things to have like you guys might have intended. For many, myself included, they're a necessity or else we won't be as strong as we could be, and I definitely don't like that. The biggest issue here, though, is that the work you have to put in to get level 3 link skills is much, much more than you need to get level 1 or 2, which people find fairly reasonable. Why does it go from 70, to 120, and then all the way to 210? Why not 150? 180? A lot of people still don't have their main character at 200, and now it seems expected of them to get multiple characters to 210?


[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-07

I love that i have an, albeit mediocre, link skill on my main because there's no way i'm going to level another character that far especially not one that i have no good gear for.

However if it were 150 or even 180 i would jump on that so hard especially with hypers spicing up the mix.


[CMST Spark Update]-Video Sharing - maplefreak26 - 2013-06-07

I really hate all the white space that you see in the new UI.

In the inventory window, it should be somewhat shorter (like what iAmFear suggested) and the buttons should be centered with spacing in between them to maximize the space and I'm not really digging the icons on the tabs.
In the skill window, it should be shorter (like iAmFear's suggestion) and the buttons should be on the right and the Skill Point [55] should be on the left, I'm not digging the space next to the Hyper tab.
The HP/MP/EXP/hotkey bar idea should be scrapped altogether. It is the ugliest thing I've ever seen.