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v.129 - Mark of Honor: Kanna Update Notes - Printable Version

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v.129 - Mark of Honor: Kanna Update Notes - Doppelgänger - 2013-02-28

I thought the majority of all hyper skills were trash to begin with. All any class seems to have gotten are ultimates, with the exception of a select few. Ultimates are boring.


v.129 - Mark of Honor: Kanna Update Notes - Takebacker - 2013-02-28

Dark Link Wrote:I'm talking about Active hypers, not passives. EVERYONE'S Passives are good. Kaiser's Active Hypers are bad compared to majority other class Hypers.

I did Empress today, I didn't use Final Trans at all during the fight. Majesty -> Tempest Blades -> Wingbeat -> Wingbeat -> Wingbeat -> Giga Command = Full gauge by the 20-25sec mark. Final Form lasts 90sec, which is CD of Majesty.
The ONLY bosses that warrants Majesty's full use are Empress, PB, and CPB. Even then, tracking Emp's DR timer is hella easy. So hard counting 80 seconds (or taking current timer of DR cast -20 seconds).

Yes, Kaiser's hypers are trash.

To be fair, kaiser's actual skill set is amazing. Much more amazing than a lot of the classes that got good hypers.


v.129 - Mark of Honor: Kanna Update Notes - Green4Ever - 2013-02-28

Dark Link Wrote:I'm talking about Active hypers, not passives. EVERYONE'S Passives are good. Kaiser's Active Hypers are bad compared to majority other class Hypers.

I did Empress today, I didn't use Final Trans at all during the fight. Majesty -> Tempest Blades -> Wingbeat -> Wingbeat -> Wingbeat -> Giga Command = Full gauge by the 20-25sec mark. Final Form lasts 90sec, which is CD of Majesty.
The ONLY bosses that warrants Majesty's full use are Empress, PB, and CPB. Even then, tracking Emp's DR timer is hella easy. So hard counting 80 seconds (or taking current timer of DR cast -20 seconds).

Yes, Kaiser's hypers are trash.

None of the Active Hypers are that great. I'm pretty sure most people are really only interested in the Passives. I'm really only interested in the Passives because my Actives aren't great either. Luminous and Dual Blade are the only ones that I think have good Actives.


v.129 - Mark of Honor: Kanna Update Notes - YennoX - 2013-02-28

Green4Ever Wrote:I'm pretty sure most people are really only interested in the Passives.

I look forward to my actives more than my passives. Extra skill to play around with versus a damage boost on the same old skill(s) you've been using for the last 50+ levels? I'll take the extra skill any day.


v.129 - Mark of Honor: Kanna Update Notes - Green4Ever - 2013-02-28

YennoX Wrote:I look forward to my actives more than my passives. Extra skill to play around with versus a damage boost on the same old skill(s) you've been using for the last 50+ levels? I'll take the extra skill any day.

My argument was actually geared more towards players who are interested in increasing their DPS. I thought that was pretty obvious..


v.129 - Mark of Honor: Kanna Update Notes - YennoX - 2013-02-28

Green4Ever Wrote:My argument was actually geared more towards players who are interested in increasing their DPS. I thought that was pretty obvious..

No, it wasn't immediately obvious because saying that 'most people are only interested in DPS' is a fairly bold assumption, and more likely than not uses your own opinion as the standard.


v.129 - Mark of Honor: Kanna Update Notes - Curtiss - 2013-02-28

Doppelgänger Wrote:I thought the majority of all hyper skills were trash to begin with. All any class seems to have gotten are ultimates, with the exception of a select few. Ultimates are boring.

But but but, Rose Carte Finale!

Oh wait, that just looks like a DC waiting to happen for me.


v.129 - Mark of Honor: Kanna Update Notes - Green4Ever - 2013-02-28

YennoX Wrote:No, it wasn't immediately obvious because saying that 'most people are only interested in DPS' is a fairly bold assumption, and more likely than not uses your own opinion as the standard.

Considering we were talking about bossing, and not "fun", it was geared towards DPS. All the Passives I listed off earlier are passives that increase DPS (except the HP/MP passive).


v.129 - Mark of Honor: Kanna Update Notes - ShinkuDragon - 2013-02-28

crappy hypers>no hypers, yes? yes.

especially when you've had yours pretty much since launch and here i am three months later, still waiting.


v.129 - Mark of Honor: Kanna Update Notes - YennoX - 2013-02-28

Green4Ever Wrote:Considering we were talking about bossing, and not "fun", it was geared towards DPS. All the Passives I listed off earlier are passives that increase DPS (except the HP/MP passive).

If your comment was geared strictly towards bossing, then by all means, I have nothing to comment on. But your original statement sure looked like some generic remark trying to encompass the entire population. If you believe otherwise, then cool. However, no amount of justification will change how I interpreted it (and vice versa).

Let's leave it at that.


v.129 - Mark of Honor: Kanna Update Notes - Green4Ever - 2013-02-28

YennoX Wrote:If your comment was geared strictly towards bossing, then by all means, I have nothing to comment on. But your original statement sure looked like some generic remark trying to encompass the entire population. If you believe otherwise, then cool. However, no amount of justification will change how I interpreted it (and vice versa).

Let's leave it at that.

You took my comment out of context without reading the other comments that entailed the discussion, but yes, I probably should have said "most people that are interested in DPS" so it could have been more clear.


v.129 - Mark of Honor: Kanna Update Notes - Alloy - 2013-02-28

Dark Link Wrote:I'm talking about Active hypers, not passives. EVERYONE'S Passives are good. Kaiser's Active Hypers are bad compared to majority other class Hypers.

I did Empress today, I didn't use Final Trans at all during the fight. Majesty -> Tempest Blades -> Wingbeat -> Wingbeat -> Wingbeat -> Giga Command = Full gauge by the 20-25sec mark. Final Form lasts 90sec, which is CD of Majesty.
The ONLY bosses that warrants Majesty's full use are Empress, PB, and CPB. Even then, tracking Emp's DR timer is hella easy. So hard counting 80 seconds (or taking current timer of DR cast -20 seconds).

Yes, Kaiser's hypers are trash.

I'm a Night Lord. I have an ultimate that doesn't consider mastery, the only way to deal mob damage is being inside said mob, with almost no hp boosts, while I get slaughtered by DR, crippled by super weapon defense, and while not being able to keep with anyone's DPS with hypers. We have no teleport without no transformation, we have a worse flash jump, and most bosses easily kill us without hp improvements that we can't have. Your summons do damage, ours only deals damage for getting hit.

And you are complaining about soloing empress a bit worse.

No, you can't complain. Suck it, you already have an amazing moveset, and an additional boost that few people have. If you complain you are just SPOILED.


v.129 - Mark of Honor: Kanna Update Notes - Dark Link - 2013-02-28

Alloy Wrote:I'm a Night Lord. I have an ultimate that doesn't consider mastery, the only way to deal mob damage is being inside said mob, with almost no hp boosts, while I get slaughtered by DR, crippled by super weapon defense, and while not being able to keep with anyone's DPS with hypers. We have no teleport without no transformation, we have a worse flash jump, and most bosses easily kill us without hp improvements that we can't have.

It must be terrible being able to have 100% avoidability and just ignore 99% of boss mechanics.
Also timing DR is extremely hard I heard.

Quote:Your summons do damage, ours only deals damage for getting hit.

They also trigger DR, thanks.

Quote:And you are complaining about soloing empress a bit worse.

Hai, I'm Xenon.

Quote:No, you can't complain. Suck it, you already have an amazing moveset, and an additional boost that few people have. If you complain you are just SPOILED.

I'm spoiled? You people are no different. EVERY patch I read the same thing "I WANT MY HYPERS AND I WANT THEM NOW NOW NOW!"
Extremely hypocritical.

Maybe I should re-main my DS or Paladin and join the herd of sheep and complain like everyone else on this bandwagon.


v.129 - Mark of Honor: Kanna Update Notes - Alloy - 2013-02-28

Dark Link Wrote:It must be terrible being able to have 100% avoidability and just ignore 99% of boss mechanics.
Also timing DR is extremely hard I heard.

So yeah, it's very useful when they kill you in one hit, yes. Avoid 10 until you DIE automatically. Oh, big news, you can't avoid over 90%. Your summon helps sometimes, ours never does (some people I know don't even hotkey the skill), and saying someone unreleased is more broken is just a stupid excuse, because most of the people would just make a Xenon as their new main. but they just CAN'T yet. Nothing bad about that, but at least wait until they are released for that.

And herd of sheep? Your class is having an unfair over most of the rest for 3 months, and it looks like it's going to be easily another one. And if your hypers are so lame how come that chaos queen yourself posted had 5/6 people with hypers? Must have been unrelated, suuuurely, but now try to imagine that with Adventurers only. Right now, with the hypers released.


v.129 - Mark of Honor: Kanna Update Notes - Thorr - 2013-02-28

Razmos Wrote:I'm not sure how it works technically, but you can definitely see the difference once the skill is cast, especially on a high spawn map like Roids.
And it works for the entire map, so yeah it would definitely be useful as a "Spawn Mule"

From my direct experience, it doesn't reduce the spawn time but it does increase the spawn numbers. The test was at the Toy Room. The toy room is 4 Twisted Jesters on the standard spawn tick of every 10 seconds. With the two demons playing catch having been summoned, the spawn changed to 6 Jesters every 10 seconds.

I really hope this works at Castle Golems.


v.129 - Mark of Honor: Kanna Update Notes - CarrionCrow - 2013-02-28

Was the Kaiser transform status ever up for debate as anything other than a bug (with a short predicted life span)?


v.129 - Mark of Honor: Kanna Update Notes - Razmos - 2013-02-28

Thorr Wrote:From my direct experience, it doesn't reduce the spawn time but it does increase the spawn numbers. The test was at the Toy Room. The toy room is 4 Twisted Jesters on the standard spawn tick of every 10 seconds. With the two demons playing catch having been summoned, the spawn changed to 6 Jesters every 10 seconds.

I really hope this works at Castle Golems.
Ahhhh I noticed this too and thought it was odd that they have worded it wrong.
It certainly makes levelling an easy mode.
With Shoukan, Holy Symbol, other exp modifiers and Monkey Spirit (if you are a kanna) you would be levelling insanely fast.


v.129 - Mark of Honor: Kanna Update Notes - CrazyForDex - 2013-02-28

Dark Link Wrote:I'm spoiled? You people are no different. EVERY patch I read the same thing "I WANT MY HYPERS AND I WANT THEM NOW NOW NOW!"
Extremely hypocritical.

Maybe I should re-main my DS or Paladin and join the herd of sheep and complain like everyone else on this bandwagon.

I'm not sure what bandwagon you are referring to, but I think there is a pretty large difference between people who main adventurers complaining that we do not have hyper skills and you as a kaiser complaining that your actives suck. We aren't saying you should not want better hypers, but the fact that you are complaining at all makes you seem a bit spoiled when you already have this great move set, while many of us have been waiting for months to get this badly needed update. I won't see it as hypocritical until we are complaining for more once we get our hypers.

I'm a bowmaster. Until we get hypers my mobbing is trash, I will miss out on 15% status resistance and that isn't even taking into account passive hypers and the 100% stance/100% crit I will soon (hopefully) have. Ill leave out Evolving World and Secondaries because who knows when GMS will grace us with their presence.

Not looking for a fight or anything, but all I'm saying is the situation between Kaiser needing "better" hypers and the adventurers desperately needing hypers is a bit different.


v.129 - Mark of Honor: Kanna Update Notes - LoveVictim - 2013-02-28

Is it me or is Maple using up a lot more memory/lagging more than usual since the patch. It's getting annoying.


v.129 - Mark of Honor: Kanna Update Notes - VerrKol - 2013-02-28

[MENTION=8017]CrazyForDex[/MENTION]; What [MENTION=6037]Dark Link[/MENTION]; is neglecting is that it's not just the hyper skills themselves we want. BM/MMs become a whole new class with fast attacking Phoenix/Frostprey and a U Inferno that can actually beat Hurricane less than 4 mobs. Or ever if you already cap with it.

Then there's secondary weapons making Explorer/Resistance finally equitable for bossing potential.

None of these changes are hyper skills passive nor active. They just happen to come at the same time.
Get off your high horse Link and play a BM to lvl140. THEN you can tell us we don't "need" hypers and everything that comes with it.

WoF is actually a very nice skill for mobbing, especially at things like Zak arms. Preparation let's BMs reach 100% stance by alternating with Knight's Watch which translates into a much bigger boost in damage than most people expect given the start-up time on Hurricane.

Requesting equality and questioning why it's delayed in favor of other content is my pineappleing right and I'll exercise it as I please. Do I like getting Hayato/Kanna? Sure... but I'd much rather have a 200% boost to my mobbing damage (allowing me to solo v2 instructors) and 20% (guesstimate) boost to my 1v1. That doesn't even count cubing my secondary weapon, that I'd be able to get 2nd-10th place dojo gloves, or +50dex.

Right, none of that is worth complaining about because all the important classes already have hyper skills.