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Patch Available - KMST 1.2.456 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.456 (/showthread.php?tid=59051) |
Patch Available - KMST 1.2.456 - Curtiss - 2012-11-22 I laughed a little too hard at [MENTION=7678]ShinkuDragon[/MENTION];'s reaction. But you know what PINEAPPLE THIS NEXON WHAT'S THE POINT OF SPLIT SHOT NOW FOR BMS.
Patch Available - KMST 1.2.456 - Eyon - 2012-11-22 Curtiss Wrote:I laughed a little too hard at [MENTION=7678]ShinkuDragon[/MENTION];'s reaction. I may be dumb or something but what is the complaint about split shot? Why is it wrong that they splitted it? I fail to see the problem. Sorry for that, please explain =) Patch Available - KMST 1.2.456 - ShinkuDragon - 2012-11-22 Curtiss Wrote:I laughed a little too hard at [MENTION=7678]ShinkuDragon[/MENTION];'s reaction. at this point i'm not feeling rage, happiness, or anything, i'm just with a perpetual pokerface just wondering HOW THE pineapple do you want anyone to achieve those numbers? the new max damage though, i quite like that, it means roar is nowhere near as useless as before, i'd still need a range of -fail quick math- around 625k to OHKO in LHC with it @above: hurricane caps easily, so split shot divides the damage and adds an extra hit, for people that can hit max damage this means they can go up to 2M damage now. the thing didn't give a % damage increase though. now you can hit up to 50? M, so what's the point of splitting hurricane if nobody can deal 50M damage with the single arrow, let alone dual arrows? Patch Available - KMST 1.2.456 - Curtiss - 2012-11-22 ShinkuDragon Wrote:at this point i'm not feeling rage, happiness, or anything, i'm just with a perpetual pokerface just wondering HOW THE pineapple do you want anyone to achieve those numbers? Maybe it's their response to the complaints about AB's damage cap? I'd bet even limgoon can't achieve that cap. [MENTION=6027]Eyon[/MENTION]; The split Hurricane was a boon to Bowmasters already capping with single hit Hurricane. Now that your own Hurricane can do up to 50 million maxed damage it's useless. Patch Available - KMST 1.2.456 - Chicocl - 2012-11-22 ShinkuDragon Wrote:ok, that new hp is kinda cool or whatever, better than the 35 healings and whatnot... except it's 100x the HP it used to have! you sure you didn't typo "21B"? Nope, I didn't, I saw it in insoya like 6 hours ago, also a guy from Ellinforest saw it too, it's 210B. Remember that kaiser now has a max damage per secs of 2B if they can hit cap, and we are like when potential came out before big bang, we didn't know what to do with that power, we are now in the inverse situation, we don't know how to reach the power needed to kill those bosses. Patch Available - KMST 1.2.456 - Eyon - 2012-11-22 Curtiss Wrote:[MENTION=6027]Eyon[/MENTION]; The split Hurricane was a boon to Bowmasters already capping with single hit Hurricane. Now that your own Hurricane can do up to 50 million maxed damage it's useless. Well with the new system and future updates I am sure that someday a BM will hit 25M+ per line and make use of it =) I myself am on 40% boss and a 70K range when bossing dealing around 350K DMG per arrow, without Union hyper or stuff like that. So to make it usefull you only need a range of a whopping 25/5=5 million xD Well at least it looks fancy. Patch Available - KMST 1.2.456 - Curtiss - 2012-11-22 Eyon Wrote:Well with the new system and future updates I am sure that someday a BM will hit 25M+ per line and make use of it =) I on the other hand think that I should quit my BM while I still can because I seriously don't have the cash to fund both a Bowmaster and a Phantom. :| Patch Available - KMST 1.2.456 - ShinkuDragon - 2012-11-22 Chicocl Wrote:Nope, I didn't, I saw it in insoya like 6 hours ago, also a guy from Ellinforest saw it too, it's 210B. Remember that kaiser now has a max damage per secs of 2B if they can hit cap, and we are like when potential came out before big bang, we didn't know what to do with that power, we are now in the inverse situation, we don't know how to reach the power needed to kill those bosses. this also kind of totally makes dark synthesis useless now that i think about it, well, not really useless since it's still faster damage than impale, but the increase is quite meh now that cap is unreachable and yeah, i mean this new potential doesn't look anywhere as strong, then again this gives base stats which a lot of people lack due to favoring %gear, so oh what the pineapple do i know, just shoot me. Patch Available - KMST 1.2.456 - Eyon - 2012-11-22 Curtiss Wrote:I on the other hand think that I should quit my BM while I still can because I seriously don't have the cash to fund both a Bowmaster and a Phantom. :| DMG does not make a class eh ![]() I have been weak for years and still am quite weak compared to many other's but I enjoy my class Please continue your bowmaster AND your Phantom =) Patch Available - KMST 1.2.456 - ShinkuDragon - 2012-11-22 ok, who was the guy who said this game was going the way of disgaea? i think it was [MENTION=6037]Dark Link[/MENTION]; ? here man, have a cookie, you totes nailed it Patch Available - KMST 1.2.456 - Question - 2012-11-22 the new dmg cap doesnt work with the dmg cap limited on hyper skill.... some hyper skill have it own limit of dmg cap such as 3mil 10mil 100mil dmg cap so if the new dmg cap is 50mil and you had a hyper skill saying it dmg cap is 3mil? u would only hit 3mil dmg on ur hyper skill as max or u would hit 50mil? Patch Available - KMST 1.2.456 - Curtiss - 2012-11-22 Eyon Wrote:DMG does not make a class eh Let me rephrase that...My Phantom with mostly crafted equips already beats my BM at 20 levels below (BM is 144, Phantom is now 124). To be honest too it's also the gameplay aspect of it, Phantom offers a lot more of fun opportunities (SE never got buffed so there's no real reason for people to invite my BM for bossing) and so I'd fund my Phantom but play pretty much all of my classes still, it's just that everyone else is obviously going to hit level 200 in maybe three years or so if ever. I'm mainly just weighing my options in the long run; a person at my server actually calculated that a BM with Hyper Skills would be stronger than a Phantom so it's less about the damage for me. Patch Available - KMST 1.2.456 - Eyon - 2012-11-22 ShinkuDragon Wrote:ok, who was the guy who said this game was going the way of disgaea? i think it was [MENTION=6037]Dark Link[/MENTION]; ? here man, have a cookie, you totes nailed it Nah we are still around: 180 quadrillion - 50 million = 1.8 × 10^17 short of what they do
Patch Available - KMST 1.2.456 - Elven Emily - 2012-11-22 If this update is freeing Edelstein, I bet there will be a huge makeover ala Kerning Square/City. Patch Available - KMST 1.2.456 - Aggravate - 2012-11-22 Link Wrote:Still reading through the Korean to Japanese translations. I saw this : So max attack range is ~2m now instead of ~999,999? That damage cap is ridiculous, and makes Hyper Skills somewhat obsolete if you're massively funded. Crazy amount of HP/MP. Even if the new Potential gives like 1k HP per equip, that's still not enough. I was thinking along the lines of adding equips with like 50% HP/MP on them, but it seems overpowered. I think they would bring back those high touch/magic damage of bosses like pre-BB days, but increase it further. 99k DEFENSE... Paladins rejoice? Does fixing the issue of being able to dodge/avoid attacks infinitely have any effects on skills that grant invincibility frames? It looks like funded DB's can't have legit godmode now. Eyon Wrote:Nah we are still around: 180 quadrillion - 50 million = 1.8 × 10^17 short of what they do F'ucking stupid right there. This game is all about numbers rising now. Patch Available - KMST 1.2.456 - zebroid - 2012-11-22 Question Wrote:the new dmg cap doesnt work with the dmg cap limited on hyper skill.... some hyper skill have it own limit of dmg capI think you would hit 53mil Patch Available - KMST 1.2.456 - Phoenix - 2012-11-22 Clear points is what they refer to in GMS as the 3 limit a week Cygnus limit. So I'm guessing that whole part about killing an instructor, probably refers to it actually going towards your kill count. Also lol she doesn't shell up anymore, that should be fun, and no more rushing MORE FUN. And what's the point of dmg cap breaking hyperskills...I really doubt they'll keep 50m for their official server. Patch Available - KMST 1.2.456 - Curtiss - 2012-11-22 Phoenix Wrote:Clear points is what they refer to in GMS as the 3 limit a week Cygnus limit. So I'm guessing that whole part about killing an instructor, probably refers to it actually going towards your kill count. Also lol she doesn't shell up anymore, that should be fun, and no more rushing MORE FUN. I'm waiting to see how long it takes the Koreans to beat her if all the changes listed here go live with no adjustments.
Patch Available - KMST 1.2.456 - zebroid - 2012-11-22 Hope I'm reading it wrong but the bullet point in 9 says one job's card effect will only apply once. So no more multiple mechs for extra buff duration?
Patch Available - KMST 1.2.456 - maplefreak26 - 2012-11-22 Bottom part of the new character creation screen should've been like a gallery. ![]() (Concept art) |