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KMST 1.2.451 - Updated Hyper Skills, Hangawi - Printable Version

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KMST 1.2.451 - Updated Hyper Skills, Hangawi - ShinkuDragon - 2012-09-17

RedRaven16 Wrote:Get the DRPQ spear it gives 20% min crit dmg to 4th job dks

well darn, i dropped mine ages ago, hell no i'm not getting another.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Question - 2012-09-17

iAmFear Wrote:Moot point, Adel. Shields can have weapon potentials now, it was in the patch notes.

1% Total Damage Level 10 Shield.
 Spoiler
+1 ATT Level 10 Shield.
 Spoiler
Also, you can't wear both at the same time, in case you were still wondering, they occupy the same slot (that's why the new secondary weapon thing shows up when I hover over a shield).

that suck for those player who had cube or spen so much to get their shield to 24% +

in Mage/Theif/Warrior ... haha i feel sorry for them ...


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Polantaris - 2012-09-17

iAmFear Wrote:Yes, we have them in GMS as well. Of course you can cube it for weapon potentials, the potentials you get from an item aren't set in stone the first time it's hidden potentialed.

The potential type might have been. Just like how when they added potential to Familiar Cards, old, already activated Familiar Cards could not get potential at all because they were old. Old, already potentialed Shields could have been locked into the old potential type.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Yugidude - 2012-09-18

Polantaris Wrote:The potential type might have been. Just like how when they added potential to Familiar Cards, old, already activated Familiar Cards could not get potential at all because they were old. Old, already potentialed Shields could have been locked into the old potential type.

wait, Familiar Cards can get pot? like i can pot my Jr. Boggie Card? 0.o how new is that?


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Dark Link - 2012-09-18

Yugidude Wrote:wait, Familiar Cards can get pot? like i can pot my Jr. Boggie Card? 0.o how new is that?

He's talking about JMS.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Niernen - 2012-09-18

Besides the fact that ACB has a higher damage %, and mobs, it is also 30 ms faster than blast. Seems superior in every way. Of course, you need that annoying skill book Rolleyes


KMST 1.2.451 - Updated Hyper Skills, Hangawi - valhala556 - 2012-09-18

Honnestly i was supprised that not a single hyper skill/ reinforcment skill dealt with elements. wish we had more elemental skills honnestly.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Polantaris - 2012-09-18

Niernen Wrote:Besides the fact that ACB has a higher damage %, and mobs, it is also 30 ms faster than blast. Seems superior in every way. Of course, you need that annoying skill book Rolleyes

Blast still has increased Critical, Defense Ignore, and one additional hit as a Hyper skill buff.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Yugidude - 2012-09-18

Dark Link Wrote:He's talking about JMS.

oh. ok


KMST 1.2.451 - Updated Hyper Skills, Hangawi - DruzHero - 2012-09-18

about the secondary weapon thing that gives weapon potential. Does it mean that heros, paladins, and shadowers have a choice of either using the 10stat/3weapon attack thing or a shield? or is the secondary weapon in a different slot? cause then jobs with shield would be extremely overpowered.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - ShinkuDragon - 2012-09-18

DruzHero Wrote:about the secondary weapon thing that gives weapon potential. Does it mean that heros, paladins, and shadowers have a choice of either using the 10stat/3weapon attack thing or a shield? or is the secondary weapon in a different slot? cause then jobs with shield would be extremely overpowered.

correct. those shields now give weapon potential.

and doesn't really make them THAT overpowered... well, GMS-Wise


KMST 1.2.451 - Updated Hyper Skills, Hangawi - SaptaZapta - 2012-09-18

DruzHero Wrote:about the secondary weapon thing that gives weapon potential. Does it mean that heros, paladins, and shadowers have a choice of either using the 10stat/3weapon attack thing or a shield? or is the secondary weapon in a different slot? cause then jobs with shield would be extremely overpowered.

It's in the same slot, so they have to choose. No three weapon potential items.
Obviously if one has a well-scrolled shield, it's better than the clean missile, but even a perfect dragon khanjar isn't going to give anyone a significant advantage in this world of 20-30 attack on every armor and accessory Tongue


KMST 1.2.451 - Updated Hyper Skills, Hangawi - TagerBustah - 2012-09-18

Bladester Wrote:ITT: Paladins are never satisfied. "BOOO we da weakest warrior" now: "BOO, this is too much of a buff."

This ACB upgrade is one of the greatest things ever to happen to Paladins. I don't consider any of them complaining about this upgrade to be true Paladins and they need their Paladin license revoked immediately.

New ACB and New regular Blast (that should be added next patch since they mistakenly forgot to add it in this one) Makes up for Paladin getting so many crappy hyper skills.

So ACB makes Sanctuary useless even with hyper skills? They should change sanctuary hyper skills to add 100% crit rate and 10m max damage cap.

Smite is decent now but still wish its attack count was 10 due to its long cooldown time. Sacrosanctity still sucks because 5min cooldown is still to long. It should be 2.5 minute cooldown at the most.

valhala556 Wrote:Honnestly i was supprised that not a single hyper skill / reinforcment skill dealt with elements. wish we had more elemental skills honnestly.

They gave our new fire skills to heroes lol! Yea i agree i wish they gave us a skill / reinforcement that made all enemies and bosses weak to all elemental charges for a certain period of time.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - DruzHero - 2012-09-18

what happens to mihile's? can't find a translation


KMST 1.2.451 - Updated Hyper Skills, Hangawi - PeePeeAyeDeeKay - 2012-09-18

DruzHero Wrote:what happens to mihile's? can't find a translation

Text changes only in this patch for Mihile.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Takebacker - 2012-09-18

TagerBustah Wrote:Paladin getting so many crappy hyper skills.

Wow. With paladins being underrated for so long you would think you would develop some modesty now that you got such an intense buff. o.o

TagerBustah Wrote:Smite is decent now but still wish its attack count was 10 due to its long cooldown time.

It f'ucking binds. And you have crash. Are you kidding me?

TagerBustah Wrote:Sacrosanctity still sucks because 5min cooldown is still to long. It should be 2.5 minute cooldown at the most.

Unlimited demon force for 30 seconds out of 10 minutes was nowhere near as overpowered as complete and total invincibility from literally anything that can kill you. 5 minutes is even more so.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - JoeTang - 2012-09-18

DruzHero Wrote:what happens to mihile's? can't find a translation

PeePeeAyeDeeKay Wrote:Text changes only in this patch for Mihile.

Mikhail's Deadly Charge was changed from granting a 100% Final Attack debuff to giving a +10% damage debuff.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Takebacker - 2012-09-18

Wow mihile's got a 10% party skill with his attack? That's really awesome.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - FlameChocobo - 2012-09-19

Well, good. Us Heroes need a break from revamps. (We had a lot of revamps as if it ein't enough.)

DarKs on the other hand, seriously needs more updates. Why not make Dark Impale 15 mobs?


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Kashimiya - 2012-09-19

FlameChocobo Wrote:Well, good. Us Heroes need a break from revamps. (We had a lot of revamps as if it ein't enough.)

DarKs on the other hand, seriously needs more updates. Why not make Dark Impale 15 mobs?

15 mobs is a bit redundant IMO.
Even in Monster Park, I don't think you can run into a situation where you have more than 8 or 9 mobs in front of you.
I'd prefer DI to be increased to 8 and a little more damage.
Feels a little odd to be outperformed offensively by the defensive class.