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Weaponless Dmg Formula? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Weaponless Dmg Formula? (/showthread.php?tid=5321) |
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Weaponless Dmg Formula? - Stereo - 2008-12-09 Dusk Wrote:Stereo's formula doesn't work for all levels. I've got a lot of data that doesn't fit it. Levelling an unfunded Brawler without exchange items is painful, though <_< I'm not spending anything on a test character. You can't screw with the 1st line or table doesn't work right edit: I may have written it wrong, I'll have to look back over it. It's something like 3-3.4* STR but now I'm not certain exactly what. Weaponless Dmg Formula? - Russt - 2008-12-12 Well. The STR multiplier changes with job and the attack multiplier changes with level.
Or, for level 29 and under: WATK = floor((2*level+32)/3) STR multiplier is definitely 4.2 for a Brawler, but I didn't think to ask Fiel to check for other jobs. Edit: Hmm. The chart is off somewhere... Weaponless Dmg Formula? - Dusk - 2008-12-12 Damn, showed up by Fiel. I was actually levelling a character to experimentally determine those numbers. WATK should be 17 for level 11, but I'm not sure about the higher numbers. The STR multiplier is 3.0 for Pirates, and it's 4.2 for Gunslingers/Outlaws/Corsairs as well. I'm sure of it because I originally derived the formula using my numbers as a Gunslinger. But that's cool, the chart just needs fixing. Edit: Got it. It's just (2*level+31)/3 instead of +32. Basically just fit my data to the other info and started getting
I think the formula for ATT looks cleaner as 10+(2*level+1)/3. Pulling out a clean 10 and getting rid of that 31 makes it much more appealing. Compiling this data, we get the formulas for Bare hands to be: Min: (J*STR*0.1*0.9+DEX) * (ATT/100) Max: (J*STR+DEX) * (ATT/100) Where, ATT equals 10+floor((2*level+1)/3) and is capped at 31. J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates. |