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Weaponless Dmg Formula? - Printable Version

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Weaponless Dmg Formula? - Stereo - 2008-12-09

Dusk Wrote:Stereo's formula doesn't work for all levels. I've got a lot of data that doesn't fit it. Levelling an unfunded Brawler without exchange items is painful, though <_< I'm not spending anything on a test character.

Some preliminary data

LevelSTRDEXRange
1041205~24
1141205~24
1146205~26
1246205~28
1251206~31
1351206~32
1356206~35
1456206~35
1461206~38

You can't screw with the 1st line or table doesn't work right


edit: I may have written it wrong, I'll have to look back over it. It's something like 3-3.4* STR but now I'm not certain exactly what.



Weaponless Dmg Formula? - Russt - 2008-12-12

Well.

The STR multiplier changes with job and the attack multiplier changes with level.


LevelBare WATK
30+31
2930
2829
2728
2628
2527
2426
2326
2225
2124
2024
1923
1822
1722
1621
1520
1420
1319
1218
1118
1017


Or, for level 29 and under: WATK = floor((2*level+32)/3)

STR multiplier is definitely 4.2 for a Brawler, but I didn't think to ask Fiel to check for other jobs.

Edit: Hmm. The chart is off somewhere...


Weaponless Dmg Formula? - Dusk - 2008-12-12

Damn, showed up by Fiel. I was actually levelling a character to experimentally determine those numbers.

WATK should be 17 for level 11, but I'm not sure about the higher numbers.

The STR multiplier is 3.0 for Pirates, and it's 4.2 for Gunslingers/Outlaws/Corsairs as well. I'm sure of it because I originally derived the formula using my numbers as a Gunslinger.

But that's cool, the chart just needs fixing.

Edit: Got it. It's just (2*level+31)/3 instead of +32. Basically just fit my data to the other info and started getting


LevelBare ATT
1017
1117
1218
1319
1419
1520


I think the formula for ATT looks cleaner as 10+(2*level+1)/3. Pulling out a clean 10 and getting rid of that 31 makes it much more appealing.

Compiling this data, we get the formulas for Bare hands to be:


Min: (J*STR*0.1*0.9+DEX) * (ATT/100)
Max: (J*STR+DEX) * (ATT/100)

Where,
ATT equals 10+floor((2*level+1)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.