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Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version

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Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-12

Baklava Wrote:It's x1.25 now.
And apparently, dual charge counts a deduction for both elements so you get a 50% deduction on mobs that resist both elements you're using.

Tested this on Epinea, who's resistant to all elements and physical damage. Without any charges I was doing 12-13k per hit of blast, with Holy charge on I was doing 5-7k per hit, with Holy and Lightning it shot down to 3k per hit.

Aw yeah.

God. thats why my ele damage was so low. I remember pre dual charge it was 1.5x. then after it was liek 1.35 or something. but recucently my ele weak damage seems to be lower than it was before. Now it makes sense. What is with nexon and its elemental hate. Paladins are the ONLY class that can be shafted by elements.


Warrior %/s (KMS You & I + GMS Unleashed) - Baklava - 2011-11-12

valhala556 Wrote:God. thats why my ele damage was so low. I remember pre dual charge it was 1.5x. then after it was liek 1.35 or something. but recucently my ele weak damage seems to be lower than it was before. Now it makes sense. What is with nexon and its elemental hate. Paladins are the ONLY class that can be shafted by elements.

Apparently it's supposed to be the trade off for being able to survive.


Warrior %/s (KMS You & I + GMS Unleashed) - Eliseo - 2011-11-12

Baklava Wrote:Apparently it's supposed to be the trade off for being able to survive.

I like this trade. I would love if all classes had this kind of trade. However, it seems impossible.

Anyway, even if Heros are still on top of Paladins, I rather add Paladins to a boss run.

And at least in Galicia, most Paladins seem to have better funding overall than many of the Heros around.

LF>Next patch.


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-12

Eliseo Wrote:I like this trade. I would love if all classes had this kind of trade. However, it seems impossible.

Anyway, even if Heros are still on top of Paladins, I rather add Paladins to a boss run.

And at least in Galicia, most Paladins seem to have better funding overall than many of the Heros around.

LF>Next patch.

a paladin is more beneficial to damage anyways, lolthreathen.


Warrior %/s (KMS You & I + GMS Unleashed) - Baklava - 2011-11-12

Eliseo Wrote:I like this trade. I would love if all classes had this kind of trade. However, it seems impossible.

It's a horrible trade because Demon Slayers and Battle Mages exist. They can tank and damage and have gobs of party support.


Paladins are just stationary combat orders mules with random threaten.


Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-15

Yeah i Understand the trade but its kinda pointless if your the only one alive... And we have overkill on survivability. There's a difference from being able to surivie a boss and being about to afk at one. We need more damage or party defence skills. But to tell the truth, if elements played more role in this game other than resistance or neutral i wouldnt be complaining


Warrior %/s (KMS You & I + GMS Unleashed) - ElderTree - 2011-11-15

In before paladins get Elemental Reset so they can still dual charge and have neutral damage. Rolleyes


Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-15

ElderTree Wrote:In before paladins get Elemental Reset so they can still dual charge and have neutral damage. Rolleyes

Haha that would be stupid if they did. Thats like 10 castable buffs.... ridiculous, u know how annoying dispel is already... Plus that would be useless all for empress, but i can seem them doing that Tongue


Warrior %/s (KMS You & I + GMS Unleashed) - Eliseo - 2011-11-15

ElderTree Wrote:In before paladins get Elemental Reset so they can still dual charge and have neutral damage. Rolleyes

That would be a whole new level of stupid from Nexon. Etheir make all mobs/bosses be at least 1 element weak, or leave it as it is with loladins. Rolleyes

@Baklava, I said that I would love All classes to have a similar trade. I know it's impossible with classes like Demon Slayers around. Tongue


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-11-16

Dark Knight:

Defense:0%10%25%40%70%
1 Target:2349%/s2334%/s2309%/s2284%/s2235%/s
2 Target:4472%/s4111%/s3571%/s3030%/s1947%/s
3 Target:6636%/s6102%/s5301%/s4501%/s2900%/s
4 Target:8802%/s8093%/s7033%/s5973%/s3852%/s
5 Target:10965%/s10086%/s8765%/s7444%/s4804%/s
6 Target:13130%/s12074%/s10496%/s8916%/s5756%/s
7 Target:8041%/s7236%/s6030%/s4824%/s2412%/s
8 Target:9169%/s8252%/s6876%/s5501%/s2750%/s

Adjusted Mastery:

Defense:0%10%25%40%70%
1 Target:2625%/s2607%/s2580%/s2552%/s2497%/s
2 Target:4998%/s4596%/s3990%/s3385%/s2177%/s
3 Target:7418%/s6820%/s5926%/s5031%/s3241%/s
4 Target:9837%/s9046%/s7861%/s6675%/s4305%/s
5 Target:12254%/s11272%/s9796%/s8321%/s5369%/s
6 Target:14674%/s13497%/s11732%/s9965%/s6434%/s
7 Target:8988%/s8088%/s6739%/s5392%/s2696%/s
8 Target:10247%/s9222%/s7684%/s6147%/s3073%/s

Hero:

Defense:0%10%25%40%70%
1 Target:5437%/s5102%/s4627%/s4126%/s3159%/s
2 Target:6764%/s6341%/s5744%/s5124%/s3917%/s
3 Target:9642%/s9079%/s8207%/s7329%/s5602%/s
4 Target:12555%/s11809%/s10690%/s9542%/s7275%/s
5 Target:12511%/s11754%/s10616%/s9505%/s7232%/s
6 Target:14807%/s13913%/s12568%/s11236%/s8588%/s

Paladin:

Defense:0%10%25%40%70%
1 Target:2953%/s2834%/s2655%/s2477%/s2118%/s
2 Target:3524%/s3277%/s2907%/s2537%/s1797%/s
3 Target:5217%/s4852%/s4304%/s3756%/s2660%/s
4 Target:6911%/s6427%/s5701%/s4976%/s3524%/s
5 Target:8604%/s8002%/s7098%/s6195%/s4388%/s
6 Target:10298%/s9577%/s8495%/s7414%/s5251%/s
7 Target:11991%/s11152%/s9892%/s8634%/s6115%/s

Adjusted Mastery:

Defense:0%10%25%40%70%
1 Target:3371%/s3235%/s3031%/s2826%/s2418%/s
2 Target:4020%/s3740%/s3319%/s2896%/s2051%/s
3 Target:5954%/s5537%/s4911%/s4287%/s3036%/s
4 Target:7887%/s7334%/s6507%/s5678%/s4023%/s
5 Target:9819%/s9131%/s8101%/s7071%/s5007%/s
6 Target:11752%/s10929%/s9695%/s8461%/s5993%/s
7 Target:13685%/s12726%/s11290%/s9853%/s6979%/s


Notable Changes:
Dark Knight: Sacrifice hits twice for 400%. Only an 80% per hit increase compared to Tespia, not that significant.
Hero: Small nerf to Enrage. 1.6x -> 1.4x. Buffed critical hit rate by 20%. Difference of about 100%/s. Largest buff comes from Advanced Final Attack hitting twice. About 300%/s increase compared to hitting once.
Paladin: Small defense ignore increase on Blast. Raises about 200%/s at 70% defense. Rather large buff to Lightning Charge's damage, but when double charged, the bonus is less than 100%/s increase. Had a small error in previous version and forgot to include the damage increase from Combat Orders to Holy Charge.


Warrior %/s (KMS You & I + GMS Unleashed) - Takebacker - 2011-11-16

What's the point of attacking 7/8 mobs as a DrK?


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-16

Takebacker Wrote:What's the point of attacking 7/8 mobs as a DrK?

dunno, but you can. it's more useful as a DK ofc.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-11-16

Takebacker Wrote:What's the point of attacking 7/8 mobs as a DrK?

There shouldn't be one. Rather the purpose of adding it to the table. You can see that you do significantly less DPS on eight monsters with Dragon Fury compared to six monsters with Dark Impale.


Warrior %/s (KMS You & I + GMS Unleashed) - The Great One - 2011-11-16

ShinkuDragon Wrote:a paladin is more beneficial to damage anyways, lolthreathen.
Panic does that now to and i believe threaten isn't even supposed to work on pb and empress.


Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-16

The Great One Wrote:Panic does that now to and i believe threaten isn't even supposed to work on pb and empress.

WHAT?


Warrior %/s (KMS You & I + GMS Unleashed) - The Great One - 2011-11-16

valhala556 Wrote:WHAT?

Coulda swore that was a commonly know glitch I'm not sure if it applied to empress but I know for a fact that was the case with pb


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-16

The Great One Wrote:Coulda swore that was a commonly know glitch I'm not sure if it applied to empress but I know for a fact that was the case with pb
threathen works on everything last i checked (tespia) it just doesn't work 100%


Warrior %/s (KMS You & I + GMS Unleashed) - The Great One - 2011-11-16

ShinkuDragon Wrote:threathen works on everything last i checked (tespia) it just doesn't work 100%

Not what I meant originally it was never supposed to work on said bosses perhaps they changed it I started noticing it when they messed up the boss's auto aggro.


Warrior %/s (KMS You & I + GMS Unleashed) - Lugin - 2011-11-16

Reminders regarding Threaten and the Bean:

Fiel Wrote:Close. It works on all bosses except for Pink Bean and his cohorts. So it doesn't work on mini-bean or any of the statues either.

In How Mob Damage Works, bottom of Relevant Formulas.
Fiel Wrote:
How Mob Damage Works


Relevant Calculator:
Mob Damage Calculator

Relevant Formulas:
WDEF = STR * 1.2 + (DEX + LUK) * 0.5 + INT * 0.4
MDEF = STR * 0.4 + (DEX + LUK) * 0.5 + INT * 1.2
Maximum Character Defense = 30,000
Maximum Mob Attack = 29,999
Maximum Character HP = 99,999
As a rule of thumb, your defense needs to be four times the enemy's attack value in order to receive 1 damage from the enemy's attack.
Having 30,000 defense will reduce all damage by about 86%. The "never receive damage" defense number is 40,000 (Because sqrt(WDEF * 0.25) of 40,000 is 100% in the formula), though it's impossible to reach it.
The enemy's attack value is the damage he will do if you have 0 Defense.
Flat damage reduction will only happen on values 8660 and less (and even then at only absurdly high defense values). Values higher than this are always percentage based damage reduction.
The overall procedure is: Get Mob Attack --> Reduce mob attack by threaten --> Calculate & randomize mob attack --> reduce attack by defense --> reduce attack by other means (Achilles, Combo Barrier, etc.) --> reduce damage by Meso Guard.
For every level you are below the enemy, you effectively lose 16 defense or 2.0% of the enemy's damage.
Threaten does not work on Pink Bean or any of his cohorts.

Procedure:
Calculate the following: PDDRounded = Total WDEF * 0.25 <---- Round this to the nearest whole number
Calculate the following: PDDPercentage = Square Root(Total WDEF * 0.25) <--- Round Down
If your level is less than the mob's level, subtract 4 from PDDRounded for every level. If PDDRounded becomes less than 0 because of this, set PDDRounded to 0.
If your level is less than the mob's level, subtract 2.0 from PDDPercentage for every level. If PDDPercentage becomes less than 0 because of this, set PDDPercentage to 0.
Calculate the following: MobDamagePDDRounded = Enemy Attack - PDDRounded
Calculate the following: MobDamagePDDPercentage = (100 - PDDPercentage) * (Enemy Attack / 100)
Pick the smaller number between MobDamagePDDRounded and MobDamagePDDPercentage. Call this number "damage taken"
If damage taken is less than 1, set damage taken to 1.
Damage taken is the maximum damage you will receive from the enemy.

 For Programmers

Not sure about Empress. Wouldn't surprise me though.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-11-17

The Great One Wrote:Panic does that now to and i believe threaten isn't even supposed to work on pb and empress.

Panic reduces Attack and Accuracy, not Defense.