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It begins... - Printable Version

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It begins... - OB3LISK - 2011-07-11

You write those out??? Oh man.


It begins... - xBTAx - 2011-07-11

MRx24

Salguod Wrote:Read the book for the second spell. Then try the elevator again.
maplefreak26 Wrote:Examine the second key and the second book.

You open the book to the page marked by the key.

Book Wrote:Through long and tedious experimentation, we were able to discover the second spell in the sequence: obed anat orwe. We can only hope that the others will be found before it is too late.

You read the spell aloud, and just like before, the room is filled with a bright glow. The book has disappeared, and one of the 3 sphere charms on your bracelet has morphed into a charm that resembles the nearby cat. It glows with a dim red light.

There is nothing special about the key.

Holypie Wrote:After reading the book, identify your gender. Then place everything in the room in your hammerspace bag, including Fuzzbuns. It's hammerspace, he'll find a nice corner to sleep in.

You are female. How did you forget such a simple thing like that?

You stuff all the remaining pots (including broken ones) into your inventory. You carefully place Fuzzbuns II and her bed inside as well. She doesn't seem to mind too much.

AR6x01

KhainiWest Wrote:Force feed the cat in the bed the keys.

It chokes. You are so saddened by the death of Fuzzbuns II that you are unable to advance.

You return to the end of Main Reality Step 24. What will you do next?


It begins... - maplefreak26 - 2011-07-11

Head to the elevator and go up, if no up option available then BABY GO DOWN DOWN DOWN DOWN!


It begins... - xBTAx - 2011-07-11

MRx25

maplefreak26 Wrote:Head to the elevator and go up, if no up option available then BABY GO DOWN DOWN DOWN DOWN!


You enter the elevator and try to unlock it. The key shines briefly before it vanishes. The button for the third floor lights up, and the doors close. When the elevator reaches the third floor, they reopen and you walk out.

Strangely, you appear to be looking down on the foyer or lobby of this place, even though there was no indication that the ceiling was see-through on one side when you were looking at it from below. You also find it odd that from this floor you can see stars through the windows. There is a door on each side of the floor.

What will you do next?


It begins... - Dual - 2011-07-11

Open the doors but don't go inside them.


It begins... - Holypie - 2011-07-11

Look out the windows and look down.


It begins... - OB3LISK - 2011-07-11

Go through door to the left of elevato facing out of elevator.


It begins... - xBTAx - 2011-07-11

MRx26

Holypie Wrote:Look out the windows and look down.

As previously mentioned, you see stars. It's as if there is nothing but space beyond the windows.

DualReaver Wrote:Open the doors but don't go inside them.

The door on the right side of the elevator has chains covering it. You are unable to remove them. You hear scratching from behind the door on the left side of the elevator. You will need to confirm that you want to open it.

OB3LISK Wrote:Go through door to the left of elevato facing out of elevator.

From the perspective I am writing this from, this is the same door that is chained.

What will you do next?


It begins... - maplefreak26 - 2011-07-11

OPEN THE DAMN DOOR!


It begins... - Luxeraph - 2011-07-11

Another cat?
Amnesia with cats?

BTW can you walk on the see-through floor till you are right above the main door?


It begins... - OB3LISK - 2011-07-11

maplefreak26 Wrote:OPEN THE DAMN DOOR!



It begins... - xBTAx - 2011-07-11

MRx27

Luxeraph Wrote:BTW can you walk on the see-through floor till you are right above the main door?

Tossing a few pieces of a broken pot down shows you that there is no see-through floor, and the pieces fall down to the first floor. Taking the elevator back down confirms that they did indeed fall.

[I'm sorry, but I'm too tired to think up the next part tonight. Tomorrow morning, maybe... ;_;]


It begins... - Holypie - 2011-07-12

It seems that we're on a space ship. Hmm, this sounds like it could be something out of Doctor Who, with a space ship, a monster, a dead crew escaping from an unknown monster aiming to protect someone (I presume this is the player, as the first diary mentioned something along the lines of "she must be protected at all costs" and it was confirmed that the character's gender is female).

Also all of these cats are suspicious. What the hell let's play with Fuzzbuns II.


It begins... - Luxeraph - 2011-07-12

When opening the door shield as before with the bracelet and carry a pot on the other hand just in case you have to throw it to what ever is at the other side of the door.

BTW the new walls mentioned in MRx06 can they be rammed with the pedestal without it braking or do they look too solid to ram through?


It begins... - xBTAx - 2011-07-12

MRx28

[Plan to stay up all night to fix going to sleep late and waking up even later failed because when I caught up on sleep, I still woke up super late, FFFFFFFFFFFFF]

Holypie Wrote:Also all of these cats are suspicious. What the hell let's play with Fuzzbuns II.

You pet Fuzzbuns II. She purrs happily. You then return her to your inventory.

maplefreak26 Wrote:OPEN THE DAMN DOOR!

Luxeraph Wrote:When opening the door shield as before with the bracelet and carry a pot on the other hand just in case you have to throw it to what ever is at the other side of the door.

BTW the new walls mentioned in MRx06 can they be rammed with the pedestal without it braking or do they look too solid to ram through?

The walls are solid enough that you cannot break them.

You open the door, preparing yourself for what could be on the other side.

You see a large open field that is surrounded by trees. There is a path through the trees at the far side of the field. You step through the doorway and are bathed in moonlight. Suddenly, a large gust of wind slams the door shut behind you. You are unable to reopen it. You notice that there are several large scratches on the door.

What will you do next?


It begins... - Luxeraph - 2011-07-12

Climb on one of the nearby trees to check out how big the room is, if nothing odd is noticed go back down then take out Fuzzbuns II as she might smell or notice what ever scratched the door, then head to the path while carefully checking your surroundings (you don't want to be attacked by raptors like the guys in JP 2 Tongue).


It begins... - Holypie - 2011-07-12

Trees? On a spaceship? A mysterious 'it'? Holy crap we're on the Byzantium, GET OUT NOW!

Also, take what you can from the trees, nuts, fruits, sticks, leaves, the tree itself. Unless they're cyborg trees in which case RUN FOR YOUR LIFEEEEEEE.

Edit: Right.


It begins... - xBTAx - 2011-07-12

MRx28

Luxeraph Wrote:Climb on one of the nearby trees to check out how big the room is, if nothing odd is noticed go back down then take out Fuzzbuns II as she might smell or notice what ever scratched the door, then head to the path while carefully checking your surroundings (you don't want to be attacked by raptors like the guys in JP 2 Tongue).

You climb up a nearby tree and look around. As far as you can see, the room does not end. You wonder if it is actually a room at all. You climb back down the tree and take out Fuzzbuns II. She is visibly scared by the scratches. You return her to your inventory before she runs off.

You carefully walk down the path for a few minutes, but see nothing odd. You reach a fork in the path. You can go either left or right.

What will you do next?


It begins... - Luxeraph - 2011-07-12

Since your far away from the door take Fuzzbuns II out again, hold her while facing each each of the paths, if she gets scared again return her right away to the bag (don't want to get scratched).


It begins... - xBTAx - 2011-07-12

MRx29

Holypie Wrote:Also, take what you can from the trees, nuts, fruits, sticks, leaves, the tree itself. Unless they're cyborg trees in which case RUN FOR YOUR LIFEEEEEEE.

You are unable to take the trees themselves and do not want to waste time acquiring all the leaves and sticks in the forest.

Luxeraph Wrote:Since your far away from the door take Fuzzbuns II out again, hold her while facing each each of the paths, if she gets scared again return her right away to the bag (don't want to get scratched).

Fuzzbuns II seems equally scared by both paths, though it could just be that she's unable to discern exactly what direction whatever's scaring her is coming from.

What will you do next?