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[1.2.333] New Animations - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.333] New Animations (/showthread.php?tid=28656) |
[1.2.333] New Animations - Felicitates - 2010-08-07 larmie Wrote:The blue looks fantastic. Nexon should hire you as their graphic designer[COLOR="Magenta"] You got a problem with pink ?I kid, though I do like how the other guy recolored them. They do look fantastic. This actually makes me curious as to why Nexon picks certain colors for certain things..[/COLOR] [1.2.333] New Animations - Zinc210 - 2010-08-07 That Strafe Animation is hawt <3 Although I'd prefer the blue one (BLUUUUUE <3) it makes sense that Rangers/Xbowmen get yellow purely because it matches their Soul Arrow the same way Wind Archers' blue Strafe matches their deliciously blue soul arrow... I'm hoping for a lot more animation changes though. Even if its purely aesthetic, visual changes add something new to the playing experience. [1.2.333] New Animations - Pythagoras - 2010-08-07 Dunnoe why Nexon Love Blue very much... No more colorful skills
[1.2.333] New Animations - Cyanne - 2010-08-07 larmie Wrote:The blue looks fantastic. Nexon should hire you as their graphic designer Strafe arrows hit pink on monsters :o [1.2.333] New Animations - Resonance - 2010-08-07 Strafe Hit (but in blue, lol): ![]() If they decide to keep it that way that is. [1.2.333] New Animations - Dusk - 2010-08-07 It's probably just gold. [1.2.333] New Animations - hamad138 - 2010-08-08 Extreme Metal Armor: what does it means skill increase to 70????? [1.2.333] New Animations - larmie - 2010-08-08 Resonance Wrote:Strafe Hit (but in blue, lol):Wonderful If they apply the effect to sniping too it would be great.
[1.2.333] New Animations - y0y0y0y0shi0 - 2010-08-08 Strafe is sexy as pineapple. Holy arrow is...meh. It doesn't seem...holy(?) enough? [1.2.333] New Animations - Kawji - 2010-08-09 y0y0y0y0shi0 Wrote:Strafe is sexy as pineapple. That's exactly what I was thinking, it just doesn't look like a "Holy" type of move, lol. [1.2.333] New Animations - Moonlapse - 2010-08-09 I would like to see Nexon make some new bucc animations : ) [1.2.333] New Animations - SethElite - 2010-08-09 hamad138 Wrote:Extreme Metal Armor: Mastery. Wonder if Mech will get anymore changes before release... [1.2.333] New Animations - hamad138 - 2010-08-09 i looked at the mastery. What does the Mastery do add Physical DMG? [1.2.333] New Animations - Scaeva - 2010-08-09 hamad138 Wrote:i looked at the mastery. What does the Mastery do add Physical DMG? Mastery determines your minimum range. If you have a maximum range of 1000 and you have a total mastery of 65% (15% basic from, let's say, a bow, and 50% from the Mastery skill). Minimum range(post big bang) will be Maximum * mastery, so 1000*0.65=650. The total mastery for mechanics with Metal Armor: Extreme is 70%+15%(70% from skill(Metal Armor: Extreme adds 20% mastery on top of the 50% of the 2nd job mastery skill) , 15% from gun) which is 85%. If a Mechanic has a maximum range of 1000 it's minimum range would be 850. I like the new animations, although Holy Arrow needs more holyness. I'd love to see the new animations in action. Hopefully they change Blast and Thunder Spear back to 1 hit or change the animations some more(bigger sparks from Thunder Spears hit effect and maybe change Blast to look like a drill). |