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[1.2.329] Everything Harder - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.329] Everything Harder (/showthread.php?tid=27887) |
[1.2.329] Everything Harder - Takebacker - 2010-07-20 Fiel Wrote:I know Finish Blow does. I'm saying Big Bang doesn't. Confused BB with the other kind of BB somehow. [1.2.329] Everything Harder - LegendGospel - 2010-07-20 Thanks Mr. Chinchilla. ![]() Edit: I wonder if Big Bang skill is actually getting some relevance in the "Big Bang" patch story.
[1.2.329] Everything Harder - donovan - 2010-07-20 LegendGospel Wrote:Thanks Mr. Chinchilla. The three most powerful Magicians in Victoria the Bishop and the Archmages of Fire and Ice were mad at their lack of power compared to the other warriors of the Maple World, resentful they were eager to help a Magician promising them the same power as other Warriors of the Maple World and more. So they lent the power of their strongest spell Big Bang to to this Magician unknown to them to be the Black Magician, who used this power to Revamp the Maple World. [1.2.329] Everything Harder - Atruya - 2010-07-20 Big Bang must be renamed for each class, since it no longer "gathers up particles in the air" and make them explode. =) [1.2.329] Everything Harder - Fiel - 2010-07-20 Atruya Wrote:Big Bang must be renamed for each class, since it no longer "gathers up particles in the air" and make them explode. =) Big Bang's description was changed. Apparently Nexon laughs at your logic. This is for I/L BB: 일정 시간 동안 주위의 작은 입자의 힘을 끌어 모아 한번에 폭발시킨다. #c번개속성#이며 최대 6명의 적을 동시에 공격할 수 있다. [1.2.329] Everything Harder - Hazzy - 2010-07-20 Avenger nerf! Yessssssss. [1.2.329] Everything Harder - Grey - 2010-07-20 donovan Wrote:Kind of Wierd that Big Bang is Lighting for I/L Archmages, their secondary Element, but Fire for F/P Archmages, though I suppose a Freezing skill that does that much damage would over power I/L Archmages. Were there any more animation changes, I feel kind of bad for Bishops, but you shouldn't be training on monsters that resist your element anyway, without E-Reset that is, which Bishops don't get. Bishops don't get true elemental reset, but we have something that's not as good, but can work the same way.
Elemental Reset?
And we've had it since day 1. [1.2.329] Everything Harder - Cyanne - 2010-07-20 I'm going to guess damage values are just pre-defense damage now instead of that quadratic formula? That makes things simpler on both ends o_o [1.2.329] Everything Harder - Arroz - 2010-07-20 iAmFear Wrote:Bishops don't get true elemental reset, but we have something that's not as good, but can work the same way. i always loved doom, it's like slow, seal, reset all in one package and makes the monster tiny so it's easy to avoid [1.2.329] Everything Harder - Fiel - 2010-07-20 Cyanne Wrote:I'm going to guess damage values are just pre-defense damage now instead of that quadratic formula? That makes things simpler on both ends o_o Every video I've watched post Big Bang I've been checking their damage. I have never once seen someone receive more damage than the new PADamage numbers. So, the logical assumption is that the PADamage is the maximum damage a mob can do and WDEF further reduces it. The calculation for the low end damage for mobs is unknown, though. [1.2.329] Everything Harder - Kabanaw - 2010-07-20 donovan Wrote:Kind of Wierd that Big Bang is Lighting for I/L Archmages, their secondary Element, but Fire for F/P Archmages, though I suppose a Freezing skill that does that much damage would over power I/L Archmages. Were there any more animation changes, I feel kind of bad for Bishops, but you shouldn't be training on monsters that resist your element anyway, without E-Reset that is, which Bishops don't get. The idea of a secondary element only came about for two reasons: Getting ice was always better, and lightning was second in the name. Also because there were more ice attacks in the 4th job. Now there are two lightening attacks, two ice attacks, and an ice summon. Besides, there's already a mid range ice mob attack, and a huge range ice mob attack. We don't need anymore ice attacks. A lightning mob attack that's not from the second job is awesome. [1.2.329] Everything Harder - LegendGospel - 2010-07-20 Hmm, how would lightning Big Bang compare to CL in terms of training and bossing? I also love Doom, I used it a lot on Skelegons until I realized that it drained all my Magic Rocks leaving me unable to door. Removing the rock requisite would make it overpowered, though. [1.2.329] Everything Harder - Bribery - 2010-07-20 Doom's success rate is only 60% though. It's even less usable than it is now. [1.2.329] Everything Harder - Fiel - 2010-07-20 BB and CL have complementary roles. You use BB when moving from platform to platform and as your first hit, then you use ID to freeze/DoT and CL to mop up. [1.2.329] Everything Harder - LegendGospel - 2010-07-20 @ Bribery Really? Talk about unneeded nerfs. Not like 90% Doom made Bishops level like crazy or something. Doom would be a godly (overpowered) skill if it wasn't for the rocks and the now 60% chance. But they've just killed it now. ![]() @Fiel Even with their hax DOT, F/P don't sound as fun as I/L for me. :O Maybe it's just the freezing-zapping thing. [1.2.329] Everything Harder - GodCanJudge - 2010-07-20 its off topic but... would you be able to tell if buccs got their invincibility frames back (From the data)? [1.2.329] Everything Harder - Grey - 2010-07-20 Bribery Wrote:Doom's success rate is only 60% though. It's even less usable than it is now. So true. But I don't know how far the extent of status effects working on bosses goes, if Doom has any effect on bosses, I'd rework my build to incorporate it. I hope they either change Big Bang back for Bishops at least, change Doom in a way that makes it slightly worse than Elemental Reset (back to 90% with a longer duration?, and I don't think removing the rock requirement would be too much), or... Advanced Magic Claw + stronger Summon Dragon? The last one has so many issues though. [1.2.329] Everything Harder - Takebacker - 2010-07-20 GodCanJudge Wrote:its off topic but... No. Only through playing it. After just hopping on my marauder, buccs did not get their invincibility frames back. [1.2.329] Everything Harder - Hazzy - 2010-07-20 Get rid of the Rock Requirement on Doom and it's fine as it is. 60% Chance? use it 3 times. 94% chance to Doom any given mob after 3 uses. 69% chance to doom 6 mobs after using it on them 3 times each. Fiel Wrote:BB and CL have complementary roles. You use BB when moving from platform to platform and as your first hit, then you use ID to freeze/DoT and CL to mop up. Would this apply to F/P, except with BB, Fire Demom(?), and Paralyze? [1.2.329] Everything Harder - GodCanJudge - 2010-07-20 sigh... i'm not even raging right now, i'm just depressed thanks anyway |