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[1.2.321] Skill Balancing - Edelstein & Leben - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.321] Skill Balancing - Edelstein & Leben (/showthread.php?tid=26918) |
[1.2.321] Skill Balancing - Edelstein & Leben - Kabanaw - 2010-06-24 DrRusty Wrote:wow shadowers oO. That's almost enough to make me go back to maple Too bad I saw DrRusty's dagger being sold. :I [1.2.321] Skill Balancing - Edelstein & Leben - ScherzoDeLuce - 2010-06-24 Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_> well with the current skills buff, you dont have to if you dont want to, you can still deal mediocre dmg. shadow partner for the dmg wh0re. [1.2.321] Skill Balancing - Edelstein & Leben - Duelman - 2010-06-24 Fine, fine I'll say it. God damnit! Before we were cumming lava for the bishop updates, now this just hurts nexon, it HURTS! :S They didn't even fix the range on AR either? WEAK_SAUCE much? [1.2.321] Skill Balancing - Edelstein & Leben - Skylit - 2010-06-24 Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_> They've must of tried considering bstep hit 4 times as a single skill 2 patches ago. I guess this gives shadowers more "appeal" I personally don't like it, but w/e [1.2.321] Skill Balancing - Edelstein & Leben - Fiel - 2010-06-24 Duelman Wrote:Fine, fine I'll say it. Perhaps the range is the "explosion" range. So you fire your arrow, and when it hits it hits everyone within the range specified of the exploded arrow. [1.2.321] Skill Balancing - Edelstein & Leben - Duelman - 2010-06-24 That sounds really cool, that would be awesome if it reached further than the character's arm lol
[1.2.321] Skill Balancing - Edelstein & Leben - ScherzoDeLuce - 2010-06-24 Fiel Wrote:Perhaps the range is the "explosion" range. So you fire your arrow, and when it hits it hits everyone within the range specified of the exploded arrow. like arrow bomb? [1.2.321] Skill Balancing - Edelstein & Leben - Neothisis - 2010-06-24 [COLOR="orange"]Well I suppose with BStep being somewhat fail right now, ME will be our main skill? ME+SP with 20 coins is 5040% per mob...wonder if PP will activate on SP hits. o_O I would love to bring out like 10 coins in a Savage Blow.[/COLOR] [1.2.321] Skill Balancing - Edelstein & Leben - Alloy - 2010-06-24 Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_> Power brings consequences. We carried them since the beginning. Don't worry, it's not that bad. 100 rocks last for 5 hours. And if you are worried about space, use the storage and a couple of mules in the same account. You'll get used to it. [1.2.321] Skill Balancing - Edelstein & Leben - Cyanne - 2010-06-24 Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_> You can leave a bajillion rocks in the MTS. [1.2.321] Skill Balancing - Edelstein & Leben - Shidoshi - 2010-06-24 Good to see they are putting more power to explosion, weaker than FA made no sense. Guess I/L will be the new DPS mages =D Idc either way, as long as I get my powered BB and can have fun all around, shoo away those bandwaggoners. [1.2.321] Skill Balancing - Edelstein & Leben - Bribery - 2010-06-24 Loving the Corsair changes. Just give me my 5 second Air Strike again and I'll be happy. Cannon is now 280% x 5, correct? Any changes for Evans? Also, brbshadowerbandwagon. [1.2.321] Skill Balancing - Edelstein & Leben - twy123 - 2010-06-24 Fiel Wrote:Hunter: From this round of changes, i am mostly happy with the set of buffs. Our main skills get a nice damage buff, while LOL skills like Hamstring and blind get a nice timer buff, making them a bit more usable then before. However, i worry that the developers are missing the point of these buffs, tacking on unnecessary damage increases to to mainly utility skills missing the point that this skills were used for their effect rather then their damage.These skills were fine where they were. if they needed to be changes, it could be more along the lines of hitting more monsters or increasing the duration of effects like freeze or stun. While i am not against these changes, i fear that it might be the start of an undesirable trend for bowmen. [1.2.321] Skill Balancing - Edelstein & Leben - Link - 2010-06-24 >Brave Slash damage increased
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[1.2.321] Skill Balancing - Edelstein & Leben - Saar331 - 2010-06-24 ShiKage Wrote:>Brave Slash damage increased fiel should introduce to SP a "thanks" button. [1.2.321] Skill Balancing - Edelstein & Leben - Gogreen - 2010-06-24 they gave bandits Shadow Partner? lol, that's awesome though it'd be nice if they gave Assasins something in return for that, also were there any new duel blade changes with this patch? [1.2.321] Skill Balancing - Edelstein & Leben - Alloy - 2010-06-24 One little question... Is there anything in the data regarding star usage? I mean, apparently avenger was changed to only one star used, right? And what about shadow partner? Does it still use x2 stars? And the star recharge skill... Does it work PER STAR or per attack? I'd like to see the exact values of these... Just because maybe Soul stars could become obsolete D: [1.2.321] Skill Balancing - Edelstein & Leben - Des - 2010-06-24 lets see Quote:- Assaulter's max level decreased from 30 to 20. MP cost increased slightly. Now attacks 1 mob 3 times. Damage increased by +90% at all levels. mm whats the dmg now ? still 180%? if so i guess thats fair enough and i can live with that. Quote:- Band of Thieves damage changed to 410% and only attacks once for each mob. (was 230% * 2 strikes, is now 410% * 1 strike) -20% dmg compared to previous patch but ok not a big deal imo Quote:- New skill --> Shadow Partner. The max level is 20. MP consumption is 80 and consumes 1 summoning rock per use. It lasts for 180 seconds. The Shadow Partner's rate of damage is 40%. The skill is added for third job. 6 hit assasinate anyone? guess thats a + even tho im not sure what to think about it (LF>this in action with shadower skills) Quote:- BStep's damage reduced to 390% blah ... could've stayed 500% or at least that 450% Quote:- Assassinate's damage greatly increased to 610% only 10% incrase to current assasination but oh well better than nothing and question to extractors did they change range of assasinate? cause that would be a really gr8 "upgrade" imo and if they could implement it i wouldnt have to complain anymore ![]() also LF> assasination being able to work with se (talking about first 3 hits) [1.2.321] Skill Balancing - Edelstein & Leben - MetaSeraphim - 2010-06-24 Combo Smash goes down, Combo Smash goes up. lawl Korea, lawl. [1.2.321] Skill Balancing - Edelstein & Leben - LunaKios - 2010-06-24 Edelstein-Resistance town (battle mage/wild hunter/mech) also were the black wings are curently staying Leben-looks like a miners town(a posabile hide out for the Resistance class) when this comes to GMS I,m defentely making a mech ^_^ |