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[1.2.318] All changed mobs - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] All changed mobs (/showthread.php?tid=26680) |
[1.2.318] All changed mobs - ZakumSlaYers - 2010-06-18 ah I guess this was planned for quite some time already, my hopes of it reverting is slim TaichouNoChiizu Wrote:Debbie Downer. They can always replace signed int 32 to 64 for the EXP isnt it? [1.2.318] All changed mobs - cleric1213 - 2010-06-18 ZakumSlaYers Wrote:ah I guess this was planned for quite some time already, my hopes of it reverting is slim Why do u want it reverted anyway? [1.2.318] All changed mobs - MasPan - 2010-06-18 FrozNlite Wrote:Just wanted to make the comment (from the perspective of a Lv. 200 Magician), in light of all Magicians getting cooldowns, that while spamming ultimates till kingdom come to reach the max level may seem "boring," there are many ways of making it "fun." I burned through half of the entire series of both Law and Order SVU and Will & Grace from ~185-200. I was able to do similar things while training a PA DrK @ Chief Oblivion Guardians while maintaining Zerk. Your point? [1.2.318] All changed mobs - ZakumSlaYers - 2010-06-18 cleric1213 Wrote:Why do u want it reverted anyway? I'd prefer the current system, the new ones seems to weird. Things are stronger requiring at least a couple of hits before I can kill. The leveling process from 70 ~ 130 was fast too, with the introduction to cooldown on genesis it'll affect things drastically. [1.2.318] All changed mobs - Dusk - 2010-06-18 ZakumSlaYers Wrote:I'd prefer the current system, the new ones seems to weird. Things are stronger requiring at least a couple of hits before I can kill. That's the point. [1.2.318] All changed mobs - LunaKios - 2010-06-18 I loled at the 1 HP pink been EDIT:after seeing ariant I,m not to plessed because that is one of my favorite places to train at but to higher lvl players might find it better but not to me at all (this my opion dont flame *flame sheild on*) EDIT 2:lol none of this is beginner friendly at all forget what I say in my first edit this is maple on hard/hell mode >.< [1.2.318] All changed mobs - kirby756 - 2010-06-18 I really hope they redo all the quests. [1.2.318] All changed mobs - Cavalier - 2010-06-18 Is it just me or is all the exp of the "new" high-leveled stuff just barely increased. I'm seeing Jr. Newties with 210k hp and like 3980exp, a change from 68000 (?) and 3800. [1.2.318] All changed mobs - Bishopsangel - 2010-06-18 Just as im getting out of noob mobs, they make them all lvl 60+ T_T [1.2.318] All changed mobs - Seanny - 2010-06-18 Hmmm.... if i have a decent understand of this all... wouldn't the new higher HP of all the new mobs... Unless the damage is OVER THE TOP now... make party training finally a feasible option? I find that something to be glad about. [1.2.318] All changed mobs - holyforest - 2010-06-18 Seanny Wrote:Hmmm.... if i have a decent understand of this all... wouldn't the new higher HP of all the new mobs... Unless the damage is OVER THE TOP now... make party training finally a feasible option? Yes, these changes seem to make partying the way to go.
[1.2.318] All changed mobs - HighOnMushrooms - 2010-06-18 I think they're trying to make it so you can go from area to area as you level up. For example, I have a quest from Maple Admin telling me Orbis is for level 35~42. [1.2.318] All changed mobs - Arroz - 2010-06-18 wonder if the party exp formula was changed as well... It'll be fun to have ks wars at z4 again....If they modify the maps cuz srsly they still suck at above, I said that last night. NO MORE 235782457 MOBS FOR NOOBS TO KILL. Hell half of the art used for maple was never even seen by most chars unless you explicitly went there to look at it. Now I wonder about omega sector LOL [1.2.318] All changed mobs - holyforest - 2010-06-18 If Zombies are a viable option again (which I believe they are), I think they'll need to make private maps like the ones for Newts and Skeles, otherwise there's no way people will be able to find an empty spot to train there. [1.2.318] All changed mobs - Arroz - 2010-06-18 holyforest Wrote:If Zombies are a viable option again (which I believe they are), I think they'll need to make private maps like the ones for Newts and Skeles, otherwise there's no way people will be able to find an empty spot to train there. I'm telling you right now even IF they do that people will still KS. It's ingrained in our psyche
[1.2.318] All changed mobs - Seanny - 2010-06-18 Arroz Wrote:I'm telling you right now even IF they do that people will still KS. It's ingrained in our psyche Oh gosh... this reminds me of the day skelegon private maps came out in our version. There was a bunch of rage mics complaining about people hiding in their private maps; some even claimed KSing was a part of the game. Least on my server. People really are animals... [1.2.318] All changed mobs - holyforest - 2010-06-18 Arroz Wrote:I'm telling you right now even IF they do that people will still KS. It's ingrained in our psyche I know that, but private maps would make it easier for people to train there. [1.2.318] All changed mobs - Arroz - 2010-06-18 Seanny Wrote:Oh gosh... this reminds me of the day skelegon private maps came out in our version. There was a bunch of rage mics complaining about people hiding in their private maps; some even claimed KSing was a part of the game. Least on my server. lol that is bad. I'm really wondering about the quest data, If they're smart they'll make it worth your while this time. They spent so much time making all these areas like mu lung and ariant and giving them these epic quest lines yet less than a fraction of the quests are done and most if not all of the maps are empty. maple really should feel a lot more crowded if you ask me almost to the point where the need for private mini dungeons isn't a neccessity to begin with. cept for instanced Pq's that is waaaaay overdue [1.2.318] All changed mobs - jrvillarreal - 2010-06-18 Chuey Wrote:Although it's going to be weird that I get kicked down two types of monster from Time Temple if I don't level another 30 times (oblivion to memory) before this amazing patch, I really like this. At first I was semi-disappointed, like with the Victoria Shuffle. But to think of it, now the game kind of wants you to train on everything. For me, I haven't had many training spots. Because I joined two years ago from Sunday, I never trained at zombies, on any monster in Deep Ludi, and now this game would let me do that now, since training spots in later levels weren't quite abundant. But I just want to see what happens to NLC.... So Masteria was limited time? It's just gone now? that sucks. I hope we can access it through aqua road or something [1.2.318] All changed mobs - Duelman - 2010-06-18 I sure as hell hope they make some mini dungeons that are instanced, with multiple levels of maps that ultimately lead to a random boss to kill. That is an option I always thought should exist in a game like maplestory. It would be a more dynamic experience, mabye put a potion? rewarding quest involved that requires X amount of kills of each map before you can move on. Anyways, if they expect me to go BACK to DT's, and zombies and such they had best rework the maps to be larger, more flat platforms, and include sniping platforms for ranged. |