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[1.2.314] Wild Hunter Job - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.314] Wild Hunter Job (/showthread.php?tid=26005) |
[1.2.314] Wild Hunter Job - KhainiWest - 2010-05-25 ...Might as well sell all our pomegranate, squirrel it and wait till all the classes get released and see which ones appeal to our taste..this is disgusting. [1.2.314] Wild Hunter Job - ScherzoDeLuce - 2010-05-25 Mazz Wrote:I'm starting to think 6 people in a party isn't going to be enough with all these new awesome party buffs. 10-12 man parties please? heal will heal random party member? o.o [1.2.314] Wild Hunter Job - Sarah - 2010-05-25 god i'm tired of new classes. it's clear that nexon has realised the best way to profit is releasing a new class every month, each with a separate cash shop. [1.2.314] Wild Hunter Job - MetaSeraphim - 2010-05-25 They just want to faze out the character most people have played for 5 years. Nothing wrong with that, nothing wrong at all. [1.2.314] Wild Hunter Job - Takebacker - 2010-05-25 ScherzoDeLuce Wrote:heal will heal random party member? o.o Good catch. Heal isn't as useful nowadays anyway, but they can always just make it so it hits 12 targets when partied with more than 6 people. [1.2.314] Wild Hunter Job - Mazz - 2010-05-25 Patching my KMST client now. Lets see what this is about~ [1.2.314] Wild Hunter Job - Phoenix Wright - 2010-05-25 I suppose it's impossible for someone not living in Korea who's never played KMS before to get a KMST account? >_> [1.2.314] Wild Hunter Job - Mazz - 2010-05-25 The sign up date for KMST has already ended, you can still sign up for regular KMS but you won't be able to play Tespia. If you don't have a KSSN you'd have to ..'find'.. one somewhere too which is illegal. [1.2.314] Wild Hunter Job - KaidaTan - 2010-05-25 Any idea if there's a reason to *not* be on your Jaguar? It doesn't seem to have durability or a cooldown, so you can be on it all the time right? [1.2.314] Wild Hunter Job - Takebacker - 2010-05-25 KaidaTan Wrote:Any idea if there's a reason to *not* be on your Jaguar? It doesn't seem to have durability or a cooldown, so you can be on it all the time right? It's timer is apparently 500+ hours...so no, there isn't any reason not to be on your jaguar. [1.2.314] Wild Hunter Job - Netto - 2010-05-25 ![]() ....Hot DAM! ![]() DO WANT?! [1.2.314] Wild Hunter Job - Hotshot - 2010-05-25 Rigumaro Wrote:According to Insoya, it has some kind of critical. 50% chance for 200% damage. I guess it's a beginner skill (Like the catch monster one). If that's true, then after this class comes out there will really be no reason to play bowmaster at all. Just 0. No offense to the bowmasters out there. Maybe if the wild hunter's version of hurricane is slower? edit: not seeing any crits here. http://www.youtube.com/watch?v=J3XXNnBaGqs [1.2.314] Wild Hunter Job - Granada - 2010-05-25 Is it just me or does the Battlemagedude wear a Fedora?
[1.2.314] Wild Hunter Job - MorbidMagus - 2010-05-25 KaidaTan Wrote:Unless they have some sort of hidden crit, the Crossbowman doesn't look all that powerful. Indeed ![]() But its still something that we need to see, Nexon hasn't exactly favored the "offensive" Magician classes. I'm waiting to see the hp formula since there seems to be no magic guard. [1.2.314] Wild Hunter Job - Takebacker - 2010-05-25 MorbidMagus Wrote:"offensive" Magician classes >Implying that existing mages are strong enough to be considered offensive classes. As far as their HP...conversion already guarantees a base HP of 2,000. Combined with defensive skills, HP won't be a problem. Even if HP is a problem, that only means that they will be compensated with high 1v1 DPS. [1.2.314] Wild Hunter Job - MorbidMagus - 2010-05-25 Takebacker Wrote:>Implying that existing mages are strong enough to be considered offensive classes. They are, depending on the situation, even Bishops can deal some decent damage on Neutral multi-part bosses, and they are a "Support" class. 1v1 is not the only part of damage dealing. [1.2.314] Wild Hunter Job - Takebacker - 2010-05-25 Bishops can deal some decent lag on neutral multi-part bosses too.
[1.2.314] Wild Hunter Job - Mazz - 2010-05-25 Baww. KMST exp/drop rate is back to 1x. I'm playing one now, it's level 5 atm. The beginner skills are interesting - heres a screenshot of the character creation and one of the skill window:
Spoiler
The most interesting skill here is a sort of Dark Sight - I don't know what it does exactly but when active you can walk through monsters and not take damage, but after attacking you come out of it and it has a cooldown. Bottom one looks like Alchemist and top one is 3 snails. Edit: [SIZE="3"] Whoosh.[/SIZE] [1.2.314] Wild Hunter Job - KaidaTan - 2010-05-25 Actually, Evan can deal some pretty insane damage (especially with Thorns) for a mage. And it's with Blaze, which has a chain lightning effect, so it's even better against multiple targets. Even if that 6-hit attack is slow, it should end up outdamaging all existing mages on single-targets though. And that Dark Aura is nothing short of the most powerful damage-based party buff in the game. [1.2.314] Wild Hunter Job - Takebacker - 2010-05-25 KaidaTan Wrote:Actually, Evan can deal some pretty insane damage (especially with Thorns) for a mage. And it's with Blaze, which has a chain lightning effect, so it's even better against multiple targets. I did a double take when i saw it did 690 base attack per hit. >_> I have reason to believe the damage increases as the subsequent hits connect after looking at the videos though. |