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[1.2.309] Chaos HTP/ZHelm - Printable Version

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[1.2.309] Chaos HTP/ZHelm - Worthyness - 2010-05-03

This seems interesting... Thank goodness for being a buccaneer and having incvincibility frames Big Grin

Zakum looks pretty killable and eventually farmable. Horntail loks... scary =O

But i'd never get on a run anyway so w/e.


[1.2.309] Chaos HTP/ZHelm - Sarah - 2010-05-03

CrazyNomad Wrote:I am more interested in that dark resist/weak thing i saw in the zakum mobs, Or like i said, did i lose something and nexon introduced in the game the dark element?

It hasn't been formally introduced to gameplay but it first came to light with Evan's Dark Fog and has been making small appearances in each patch since.


[1.2.309] Chaos HTP/ZHelm - perolicious - 2010-05-03

CrazyNomad Wrote:Google translator say something about it i guess



I am more interested in that dark resist/weak thing i saw in the zakum mobs, Or like i said, did i lose something and nexon introduced in the game the dark element?

Dark Element is Panic from Crusaders, Maikon.

Panic: Sword
Description:
Attack a single monster using dark powers. This skill can only be used when equipped with a sword and the combo all charged up.

Level 30: Use 24 MP, Damage 350%, Attack with Dark Power 90%

PS: Joking, of course. Smile


[1.2.309] Chaos HTP/ZHelm - street - 2010-05-03

Really liking the new zakum and helm, will have to sell my dex 23 zhelm with 37 acc cause these cleans help put it to shame.

When we get this new zak a friend might finally come along again *cough*hellen*cough*

Also for Poison cloud now does 1500 damage/tick doesn't that only happen on the right side of zak? Does that cloud happen during arms? I'm mostly on the left arms soloing while range takes right arms


[1.2.309] Chaos HTP/ZHelm - Stereo - 2010-05-03

street Wrote:? Does that cloud happen during arms? I'm mostly on the left arms soloing while range takes right arms

Yeah, one of the arms uses it and it shows up on the bottom middle/right.


[1.2.309] Chaos HTP/ZHelm - Sinnuendo - 2010-05-03

This is actually kind of cool, besides the obvious problems that have already been mentioned (lack of HP/MP, huge avoid, etc).

I'd really like to see hard modes of other bosses though, including area bosses, that actually require a group to kill. Same for PQs. (Hard mode Papa Pixie, anyone?)


[1.2.309] Chaos HTP/ZHelm - Alilatias - 2010-05-03

RIPGobies Wrote:What ever happened with the item ranking patch? I haven't really followed the patches recently, but if that went through then that's one thing that can help a little on accuracy.

Spadow says there's no mention of it in the official KMS anniversary patch. Chances are that the system has been abandoned or they're still tweaking it.


[1.2.309] Chaos HTP/ZHelm - LunaKios - 2010-05-03

those lvl 200 bosses look like they have somthing to deal with the black mage Hurt

DO TELL Shine


[1.2.309] Chaos HTP/ZHelm - RIPGobies - 2010-05-03

Alilatias Wrote:Spadow says there's no mention of it in the official KMS anniversary patch. Chances are that the system has been abandoned or they're still tweaking it.

Oh well, people need to put their complaints away for a moment and just wait for KMS to finish what they're working on.

The most common complaint on every forum is high level content. We want high level content, we never get high level content, blah blah blah.

Nexon is releasing high level content now and they're making it very challenging too, oh well let's complain about how NOT easy they are to defeat. *rolleyes*

People are never satisfied seriously. I'm looking forward to this and chatting with some people too, they're thinking about coming back just for these 2 bosses.


[1.2.309] Chaos HTP/ZHelm - Potora - 2010-05-03

*jaw drops at the avoid of some of those things*


[1.2.309] Chaos HTP/ZHelm - Yokuyin - 2010-05-03

Quote:Level: 200
[Image: 8890000.png]
검은마법사의 하수인 A
HP: 1,800,000,000
MP: 60000
EXP: 99999
Avoid: 350
Knockback: 50000
Magic Attack: 1740
Magic Defense: 1540
Physical Attack: 1950
Physical Defense: 1800
Boss

A level 200 character needs 1283 accuracy to hit this monster 100% of the time, 642 acc to hit it at all. Even a level 200 Archer won't hit it 100% of the time. o.o


[1.2.309] Chaos HTP/ZHelm - Alloy - 2010-05-03

These guys are looking awesome. Also, I CAN'T WAIT to see if this is planning ahead for HELL MODE ON ALL PQs.

ShiKage Wrote:Lmao. I've already dubbed Horntail impossible with the damage reflect, "no potion" curse and other add-ons it has. =/ They're really pushing the limit here.

Apparently "no potion" can be cured with dispel, so relax (Maybe even with all cure). Also, one head does MAGIC reflect, and the other, weapon... It's quite interesting! It'll take coordination, and that's always nice to see.


[1.2.309] Chaos HTP/ZHelm - KaidaTan - 2010-05-03

Yokuyin Wrote:A level 200 character needs 1283 accuracy to hit this monster 100% of the time, 642 acc to hit it at all. Even a level 200 Archer won't hit it 100% of the time. o.o
Maximum attainable accuracy (and avoid, while I'm at it) is 999.


[1.2.309] Chaos HTP/ZHelm - Tikey - 2010-05-03

CrazyNomad Wrote:are those the first dark resist/weak monster in game? or did i lose something while i was away from maple?

Not at all. There are a lot of dark resistant monsters in the game right now. Though there are no dark weak/immune monsters yet, to my knowledge.


[1.2.309] Chaos HTP/ZHelm - Bountyan - 2010-05-03

Holy s'hit @ zhelm and tree branch. 35 whopping accuracy clean and 21 stats holy jesus I want that for my Aran.

The tree branch is almost the same matt as my lv64 maple staff..and my maple staff is highlighted purple and has no slots left. @_@ This update alone makes me want to start leveling my characters more so I can be ready to fight this pomegranate.


[1.2.309] Chaos HTP/ZHelm - shroum - 2010-05-03

"Ah .. mighty Eorlingas, You're really making me happy .. but it can not overpower us about the power of one ... how much more resistance to him is nothing that can be ..."
black mage pre quests? :O


[1.2.309] Chaos HTP/ZHelm - IllegallySane - 2010-05-03

This Chaos Horntail is overkill, and 350 avoid for a level 200 boss that can't be hit 100%? There is little sense of balance unless they tweak/nerf some things. Honestly, they need to revamp the game if they want a NoPotion/Mana Burn x10/Unhittable boss that will wipe out parties in one hit easy. The only thing I look forward to is the Chaos Zakum Helm. That + HP earrings = 20% bonus HP easy. Also means I'm guaranteed to hit 30k HP with HB if/whenever I level more. lol


[1.2.309] Chaos HTP/ZHelm - Erich - 2010-05-03

They'll probably give it a custom "dark" look later on, same with the equips. I'd test it worked first before i'd do all that work.


[1.2.309] Chaos HTP/ZHelm - SwordStaker - 2010-05-03

Coogi Wrote:I'm guessing a lot of the high levels are happy now.
Or not. They said we'll give high level content but honestly all I see are two much harder bosses. The Chaos HT is INSANE and we're STILL lacking high level areas. If they gave us more places to actually train for higher levels then maybe we wouldn't complain too much. O4 and Skeles get so boring after about 10 levels. We need something new and fresh.


[1.2.309] Chaos HTP/ZHelm - HighOnMushrooms - 2010-05-03

Alilatias Wrote:Spadow says there's no mention of it in the official KMS anniversary patch. Chances are that the system has been abandoned or they're still tweaking it.

Yeah its still in KMST.