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[1.2.291] [KOR] Dual Blade Skill Tables - Printable Version

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[1.2.291] [KOR] Dual Blade Skill Tables - MorbidMagus - 2010-02-18

Zendaine Wrote:There might be, I don''t know yet

[SIZE="1"]Hi Shawn![/SIZE]

[SIZE="1"]Oh Snap, Hi Heath![/SIZE]

Hope there is, I will be more angry with Nexon then I was with the upcoming patch for gMSMad


[1.2.291] [KOR] Dual Blade Skill Tables - Kabanaw - 2010-02-18

There's probably some quests to get the skills max level raised, but the cash shop scrolls are the easy way out.


[1.2.291] [KOR] Dual Blade Skill Tables - IllegallySane - 2010-02-18

They DO get a Meso Guard like ability. God dang this class has everything. Flashy skills, the power to back it up, AND a powerful party skill what Thorns will be I assume).


[1.2.291] [KOR] Dual Blade Skill Tables - Kirov - 2010-02-18

Wow self haste, because you wouldn’t want to make them too powerful now would you. Some interesting sounding skills there. Some sound fun like the sticky bomb and flash bangs but maybe not so practical.

Chains of Hell sounds like snatch and demo combined.

So upper stab throws enemies in the air and allows you to do more damage. Depending on speed and delays perhaps you could combine that with Flying Assaulter.

"Stack attack the enemy by focusing on my role is to protect against enemy attack" Google translate sucks but is this seems like it could be a defence skill like others said.


[1.2.291] [KOR] Dual Blade Skill Tables - TomasLuther - 2010-02-18

*Starts saving Nx for mass HP washing*


[1.2.291] [KOR] Dual Blade Skill Tables - Shengz - 2010-02-18

IllegallySane Wrote:They DO get a Meso Guard like ability. God dang this class has everything. Flashy skills, the power to back it up, AND a powerful party skill what Thorns will be I assume).

where is it? i don't see it in the extractions :/


[1.2.291] [KOR] Dual Blade Skill Tables - IllegallySane - 2010-02-18

Shengz Wrote:where is it? i don't see it in the extractions :/

Stack Dummy Effect appears to be a Puppet-like skill where you cause the summon from Mirror Image to take damage instead of you.

Shengz Wrote:is this for sure? it takes damage as well as deals 50% of your damage? hey im not complaining since i want to make this my main but damn thats godly..

You yourself said it. :f6: It'd make sense too, since the "Stack" ability needs Mirror Image as a Pre-req.


[1.2.291] [KOR] Dual Blade Skill Tables - MaplePorn - 2010-02-18

The description and the skill animations for Dummy Effect seem to imply that your Mirror Image stops attacking once it's been dummied, but I could be wrong. Going to have to wait for KMST to get their hands on it first.


[1.2.291] [KOR] Dual Blade Skill Tables - Shengz - 2010-02-18

IllegallySane Wrote:Stack Dummy Effect appears to be a Puppet-like skill where you cause the summon from Mirror Image to take damage instead of you.



You yourself said it. :f6: It'd make sense too, since the "Stack" ability needs Mirror Image as a Pre-req.


stack effect wasn't translated so idk what it says :/ and uhh no i was quoting someone else who said that is what it does but ok thanx for clearing that up.


[1.2.291] [KOR] Dual Blade Skill Tables - Corn - 2010-02-18

I hope they have the lousiest HP in the world....they probably do, since Flashbangs + the incredibly amount of invincibility frames + a thief's avoidability + all of those Dark Sight skills are formidable if they don't have crappy hp.


[1.2.291] [KOR] Dual Blade Skill Tables - Corn - 2010-02-18

Nightclaw Wrote:To all those saying the cash shop scroll looking things are not mastery books, look at this

 Spoiler

those are info n those items.

Required level? master level? success rate? Dont kid yourself.

Dual blade is pay to play. Pay for your skills. Have fun.

Nah, those scrolls are 100%. They probably will release those and the regular mastery books.

Edit: Whoops double post.


[1.2.291] [KOR] Dual Blade Skill Tables - Scaeva - 2010-02-18

Lots of cool new skills in here, but we'll need to see them in action to be able to judge. Hopefully many people will start posting videos soon.


[1.2.291] [KOR] Dual Blade Skill Tables - FrozNlite - 2010-02-18

Dual Blades getting ultimates! Nice stuff.

And Chains of Hell sounds interesting. So long as the cast speed is reasonable they might be decent with single target based damage as well.


[1.2.291] [KOR] Dual Blade Skill Tables - Bribery - 2010-02-18

The X Var for Dummy Effect looks like "endurance". So maybe it first reduces damage by 50% and reduces whatever "X Var" is by that amount. I guess that would make it similar to Battleship's endurance and Meso Guard. Perhaps the 90 seconds is its cooldown?


[1.2.291] [KOR] Dual Blade Skill Tables - JoeTang - 2010-02-18

1st Job: 10 Double Stab, 20 Dark Sight, LOOKS LIKE FUN BROS.

Minimum Skill Points
I Job: 30 (10 levels, 10~20)
II Job: 30 (10 levels 20~30)
II+ Job: 72 (24 levels 30~54)
III Job: 48 (16 levels 54~70)
III+ Job: 150 (50 levels 70~120)
IV Job: 240 (80 levels 120~200)

Skill Totals:
II: 50 [-20]
II+: 80 [-8]
III: 80 [-32]
III+: 120 [+30]
IV: 245 [-5]

They'll probably gain one skill point at 30 and 70, and three at 120 like other adventurers, and have no other source of skill points since they have the same potential rating. Otherwise, they'd be maxing more skills than every other job in the end.
It still does look like there will be quite a few skills to be sacrificed at first. You require 10 Double Stab from first job, leaving 21 points before advancing to II. You need 20 Dark Sight for Advanced Dark Sight, but Dark Sight has a 3 Disorder prerequisite. Highest Dark Sight you can come out of Rogue with at 20 is 18.
You could obviously forsake Double Stab and Triple Stab though and leech train with something like 8 Nimble BodyLucky Sevens until 30 (and finish with 19 mastery 11 Booster-ish?). However, if you are to get Triple Stab to 10, you'll have to wait until II to put points into Booster or Mastery to finish them, and II is already short of points.
II+ is less worrisome since it likely has 73/80 points (+1 Point from traditional adventurer job advance). Fatal Blow seems to be the critical single target attack for the job early on, though it could be replaced by Chains of Hell. Self Haste is Haste. Slash Storm is a mobber, and required as a prerequisite for Bloody Storm. Endure can be ditched so you have ~13 spare points to dump back into II+ and Rogue, which is to say you lose a lot from potion conservation.
III has a measly 48 skill points from 54~70. To say the least, movement skills have always been fairly critical to their jobs thus far. Tornado Spin does outdamage Slash Storm in terms of per hit, and it raises the bar on max mob count, though it does have a higher difficulty in terms of activation. You may be able to hotkey it like Dash or Combat Step but you would still be required to use the attack button to activate the damage effect. The fact that Flash Bang is active on 15 mobs in a 200x Range means that it can be effectively used as a luring skill despite its cool down, and the decreased accuracy could very well be a vital component in survival later on, though the cool down doesn't quite help.
III+ is where it seems to improve. You have extra skill points after mastering everything here, and can go back for unfinished business. Advanced Dark Sight seems to be hit and miss. Staying in Dark Sight means no auto-pot. Very few monsters exist with a skill that cannot penetrate Dark Sight at the higher levels. Otherwise, every skill here looks fundamental. I'd like to wager though that Flying Assaulter's X var is its prop, and Nexon made another typo in this case though. 13.51% Stun (most likely interruptable) is fairly worthless, but 800% damage in 320x range on the other hand.

My personal interpretation of Final Cut is that after use, for x seconds, you are left at y% of your maximum strength.

tl;dr: You're low on skill points so ditch Endure.


[1.2.291] [KOR] Dual Blade Skill Tables - Link - 2010-02-18

JoeTang Wrote:1st Job: 10 Double Stab, 20 Dark Sight, LOOKS LIKE FUN BROS.

Minimum Skill Points
I Job: 30 (10 levels, 10~20)
II Job: 30 (10 levels 20~30)
II+ Job: 72 (24 levels 30~54)
III Job: 48 (16 levels 54~70)
III+ Job: 150 (50 levels 70~120)
IV Job: 240 (80 levels 120~200)

Skill Totals:
II: 50 [-20]
II+: 80 [-8]
III: 80 [-32]
III+: 120 [+30]
IV: 245 [-5]

They'll probably gain one skill point at 30 and 70, and three at 120 like other adventurers, and have no other source of skill points since they have the same potential rating. Otherwise, they'd be maxing more skills than every other job in the end.
It still does look like there will be quite a few skills to be sacrificed at first. You require 10 Double Stab from first job, leaving 21 points before advancing to II. You need 20 Dark Sight for Advanced Dark Sight, but Dark Sight has a 3 Disorder prerequisite. Highest Dark Sight you can come out of Rogue with at 20 is 18.
You could obviously forsake Double Stab and Triple Stab though and leech train with something like 8 Nimble BodyLucky Sevens until 30 (and finish with 19 mastery 11 Booster-ish?). However, if you are to get Triple Stab to 10, you'll have to wait until II to put points into Booster or Mastery to finish them, and II is already short of points.
II+ is less worrisome since it likely has 73/80 points (+1 Point from traditional adventurer job advance). Fatal Blow seems to be the critical single target attack for the job early on, though it could be replaced by Chains of Hell. Self Haste is Haste. Slash Storm is a mobber, and required as a prerequisite for Bloody Storm. Endure can be ditched so you have ~13 spare points to dump back into II+ and Rogue, which is to say you lose a lot from potion conservation.
III has a measly 48 skill points from 54~70. To say the least, movement skills have always been fairly critical to their jobs thus far. Tornado Spin does outdamage Slash Storm in terms of per hit, and it raises the bar on max mob count, though it does have a higher difficulty in terms of activation. You may be able to hotkey it like Dash or Combat Step but you would still be required to use the attack button to activate the damage effect. The fact that Flash Bang is active on 15 mobs in a 200x Range means that it can be effectively used as a luring skill despite its cool down, and the decreased accuracy could very well be a vital component in survival later on, though the cool down doesn't quite help.
III+ is where it seems to improve. You have extra skill points after mastering everything here, and can go back for unfinished business. Advanced Dark Sight seems to be hit and miss. Staying in Dark Sight means no auto-pot. Very few monsters exist with a skill that cannot penetrate Dark Sight at the higher levels. Otherwise, every skill here looks fundamental. I'd like to wager though that Flying Assaulter's X var is its prop, and Nexon made another typo in this case though. 13.51% Stun (most likely interruptable) is fairly worthless, but 800% damage in 320x range on the other hand.

My personal interpretation of Final Cut is that after use, for x seconds, you are left at y% of your maximum strength.

tl;dr: You're low on skill points so ditch Endure.

Eh... You can always do the Aran thing and cut back on Booster and add to Dark Sight or whatever.


[1.2.291] [KOR] Dual Blade Skill Tables - JoeTang - 2010-02-18

ShiKage Wrote:Eh... You can always do the Aran thing and cut back on Booster and add to Dark Sight or whatever.

You get ~30 skill points. Mastery requires 20 to Max. Triple Stab requires 10. Booster requires 20. Go.


[1.2.291] [KOR] Dual Blade Skill Tables - Link - 2010-02-18

JoeTang Wrote:You get ~30 skill points. Mastery requires 20 to Max. Triple Stab requires 10. Booster requires 20. Go.

@@;;

They're probably going to do +1 SP job class quests like they did with Evan. If they leave it like a normal Adventurer, this'll be the worst class in terms of SP distribution.


[1.2.291] [KOR] Dual Blade Skill Tables - KaidaTan - 2010-02-18

JoeTang Wrote:You get ~30 skill points. Mastery requires 20 to Max. Triple Stab requires 10. Booster requires 20. Go.
1 Triple Stab
19 Mastery
10 Booster

In that order. Do I win?


[1.2.291] [KOR] Dual Blade Skill Tables - JoeTang - 2010-02-18

KaidaTan Wrote:1 Triple Stab
19 Mastery
10 Booster

In that order. Do I win?

BUT YOU DIDN'T DUMP ANY INTO DARK SIGHT.

If Triple Stab is as fast as Double Stab, you'd achieve 1000%DPS. Interesting thing to note. Given that the animation is 630ms, it could be a contender for this compared to Fatal Blow's 1.5s animation. We need delays Fiel! =D

ShiKage Wrote:@@;;

They're probably going to do +1 SP job class quests like they did with Evan. If they leave it like a normal Adventurer, this'll be the worst class in terms of SP distribution.

It will be the most difficult in terms of starting off (not to say that starting off is difficult or anything); you'll have to sacrifice some small amount of speed or damage or what have you, but in the end, they max about the same amount of skills as any adventurer...ish.