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Full list of all Adventurer KMST changes - Printable Version

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Full list of all Adventurer KMST changes - Russt - 2009-12-29

Bomber Wrote:See, here's the problem:
Nexon modifies skills, not adds skills

That's why I said bundle it with ACB.


Full list of all Adventurer KMST changes - Takebacker - 2009-12-29

Requesting new animations for fire arrow.


Full list of all Adventurer KMST changes - Fiel - 2009-12-29

Takebacker Wrote:Requesting new animations for fire arrow.

Same as Cygnus. Not worth an extraction.


Full list of all Adventurer KMST changes - Kirov - 2009-12-29

The Cygnus Fire Arrow is sexy, now all the need to do is update all the other skill animations.


Full list of all Adventurer KMST changes - Duelman - 2009-12-29

So the change for the thunder wk charge, it stacks onto other charges? Is that how that works now?

Edit: Steal is a mob move now huh? That's pretty badass too, I wonder what it looks like.


Full list of all Adventurer KMST changes - Hazzy - 2009-12-29

Did they just swap the animation? Or does it change at levels... I'm confused.


Full list of all Adventurer KMST changes - Takebacker - 2009-12-29

Hazzy Wrote:Did they just swap the animation? Or does it change at levels... I'm confused.

Courtesy of spadow:

Level 40 :
[Image: n-2101004-effectcharlevel40.gif?w=101&h=163]

Level 50 :
[Image: n-2101004-effectcharlevel50.gif?w=137&h=221]

I guess it doesn't matter what the skill level is. If you're under 40, you get the normal fire arrow, above 40 and you get the level 40 fire arrow, and above 50 you get the level 50 fire arrow.


Full list of all Adventurer KMST changes - FluffyFoxxie - 2009-12-30

I am very curious as to how the new thunder charge works, and even more curious still what it looks like when stacked with other charges x3


Full list of all Adventurer KMST changes - SethElite - 2009-12-30

Man. Nexon is making me want to play all the classes I used to never want to.

FUUUUU-


Full list of all Adventurer KMST changes - Tikey - 2009-12-30

New Fire Arrow animation is pretty nice. It really does look like Wizet's pixel art is improving.


Full list of all Adventurer KMST changes - Lost my Mind. - 2009-12-30

The new Smart cast Beholder is a brilliant idea, if Beholder healing becomes aware of Berserk then I think i'll be in love.
Im very curious as to how Lightning charge is now going to work and what the new Battleship formula is.


Full list of all Adventurer KMST changes - KaidaTan - 2009-12-30

Oh, Fiel, were there any changes to Battleship (like an increase in +def or something) in the last update? I ask because I hope they meant a change in the formula for Battleship, not just some crap defense. Though I guess it's pretty safe to assume that since you didn't list anything, it's a formula change <3


Full list of all Adventurer KMST changes - Fiel - 2009-12-30

Lost my Mind. Wrote:The new Smart cast Beholder is a brilliant idea, if Beholder healing becomes aware of Berserk then I think i'll be in love.
Im very curious as to how Lightning charge is now going to work and what the new Battleship formula is.

I thought Beholder's Heal already worked like that?
As far as the Battleship formula, it's not the defense that's affected when you jump in the ship. It's the amount of health you get. The +def is a static number listed in the WZ files, and those numbers did not change.


Full list of all Adventurer KMST changes - skyseeker90 - 2009-12-30

How does Lightning Charge stack with the other charges? Do the percentages multiply each other? Or do they add together?

For example, would Blast on neutral become...

5.8*1.5*1.25 = 10.875

or

5.8*1.75 = 10.15

Either way, it appears Heroes finally get one-upped by Paladins as long as the monster isn't element resistant.


Full list of all Adventurer KMST changes - Phoenix - 2009-12-30

skyseeker90 Wrote:How does Lightning Charge stack with the other charges? Do the percentages multiply each other? Or do they add together?

For example, would Blast on neutral become...

5.8*1.5*1.25 = 10.875

or

5.8*1.75 = 10.15

Either way, it appears Heroes finally get one-upped by Paladins as long as the monster isn't element resistant.

Or if there's multple monsters. Either way I can deal =] Maybe a shorter enrage cooldown to compensate?


Full list of all Adventurer KMST changes - Alloy - 2009-12-30

I was wondering... Venom and endure apply for the assasin branch too as of now? Or bandit side only?

I know they'll most likely change it for both, but just wanting to be sure.


Full list of all Adventurer KMST changes - Greg - 2009-12-30

Alloy Wrote:I was wondering... Venom and endure apply for the assasin branch too as of now? Or bandit side only?

I know they'll most likely change it for both, but just wanting to be sure.

I don't think so. All changes are listed specifically under Dagger Thief subclasses, so I don't see why the changes would apply to anyone but Rogues, Bandits, CBs, and Shadowers.


Full list of all Adventurer KMST changes - King - 2009-12-30

is there a possibility of pally's charge becoming a party buff (with slightly nerfed dmg boost to party members of course)

they still look pretty unattractive imo


Full list of all Adventurer KMST changes - Forte - 2009-12-30

Here's hoping more Shadower changes will come!


Full list of all Adventurer KMST changes - Hazzy - 2009-12-30

King Wrote:they still look pretty unattractive imo

What the hell is unattractive about taking 80% of all physical damage from mobs?