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Kms Future Plans Q/A - Dusk - 2009-12-13

Takebacker Wrote:4th job i might level with you about at this point, but there's no way in hell you're going to convince me that arans are not:

A) The strongest mobbers in 1st and 2nd job.
B) The strongest overall class in 3rd job.

Without numbers of course.

No numbers because I really don't feel like doing this right now, but just going from experience - all of my low level characters have about the same funding because I have a lot of common equips that I throw on them. My CB outdamaged the pineapple out of my Aran at level 50. Consistent 4k+ SBs; my Aran only hits 4k+ on the third swing. For mobbing Combo Smash has ridiculous potential, but after training with it for 5 levels now I've realized that it really doesn't make a huge difference in practice, or at least it won't until I get the rush skill. That's at what, 6x? For now I hardly kill faster than my Fighter did.

Going a bit out of order here - 1st job Warriors outdamage Arans. Slash Blast is 130% to 6 monsters. If you're training on something like Mutaes, you're gonna be hitting 6 monsters a lot. No comparison. Plus you can get by with just single target damage in 1st job - claw rogues and mages train about as fast. 1st job isn't very balanced anyway; just look at archers and gunslingers.

As for third job, I dunno yet. I have zero experience on the matter. My hunch is that DKs would still be about as strong, though even if Arans are weaker than DKs I guess that still makes them the 2nd most powerful 3rd job class. I'm not even gonna consider Cygnus Knights here, although they're probably on the same level as that.


Kms Future Plans Q/A - byakugan - 2009-12-13

Chameleonic Wrote:What a load of rubbish. Nexon NEVER LOSES money, they just didnt make bucket loads like they are used to.

There is no reason apart from GREED that ALL characters on one account cant share all CS items.Mad

With all respect but you are talking about Nexon NA there. This thread is about info given by Nexon Korea, which is very far from from being as greedy Nexon NA.

Tikey Wrote:What do you suggest to be changed for F/Ps?

Improving Fire Explosion's slow speed? Poison Mist's range so is easier to spam? Giving Paralize a both Directions Range as Explosion and Ice strike?. Paralize is a crap skill compared to Chain Lightning. You are the fire poison mage here, you tell me Rolleyes

The problem with Mages is that you can't give them both, bossing/solo ability and training speed. If you take the training speed and give them bossing/solo skills, they will cry because they train slower to what they were used to, but if you give them a bossing skill and keep their ultimates untouched, then they become overpowered. The only way I can see Nexon fixing this problem is by giving ArchMages a buff skill so they become as necessary in a boss party as a bowmaster with SE or a buccaner with SI, while still being the fastest trainers.


Kms Future Plans Q/A - Takebacker - 2009-12-13

Dusk Wrote:No numbers because I really don't feel like doing this right now, but just going from experience - all of my low level characters have about the same funding because I have a lot of common equips that I throw on them. My CB outdamaged the pineapple out of my Aran at level 50. Consistent 4k+ SBs; my Aran only hits 4k+ on the third swing. For mobbing Combo Smash has ridiculous potential, but after training with it for 5 levels now I've realized that it really doesn't make a huge difference in practice, or at least it won't until I get the rush skill. That's at what, 6x? For now I hardly kill faster than my Fighter did.

CBs can't mob though.

Dusk Wrote:Going a bit out of order here - 1st job Warriors outdamage Arans. Slash Blast is 130% to 6 monsters. If you're training on something like Mutaes, you're gonna be hitting 6 monsters a lot. No comparison. Plus you can get by with just single target damage in 1st job - claw rogues and mages train about as fast. 1st job isn't very balanced anyway; just look at archers and gunslingers.

? The way i train might differ from yours, but i found 10+ mobs at mutaes a lot.


Kms Future Plans Q/A - FrozNlite - 2009-12-13

byakugan Wrote:Improving Fire Explosion's slow speed? Poison Mist's range so is easier to spam? Giving Paralize a both Directions Range as Explosion and Ice strike?. Paralize is a crap skill compared to Chain Lightning. You are the fire poison mage here, you tell me Rolleyes

The problem with Mages is that you can't give them both, bossing/solo ability and training speed. If you take the training speed and give them bossing/solo skills, they will cry because they train slower to what they were used to, but if you give them a bossing skill and keep their ultimates untouched, then they become overpowered. The only way I can see Nexon fixing this problem is by giving ArchMages a buff skill so they become as necessary in a boss party as a bowmaster with SE or a buccaner with SI, while still being the fastest trainers.

Lol? Alright, F/Ps here to "tell you."

All of your proposed changes are utter crap, and would do nothing to benefit the class. Also, our single target skills are SO BAD at single target DPS that we don't even come close to the mid-level bossing classes. So what are we asking for? Keep ultimates as they are, and buff up single targets. Make them both 300 base attack or something like that. Change Mana Reflection to a party skill and decrease the cooldown on Infinity, and you're then looking at a much better class.

There are tons of other options, but your ideas are, I'm sorry, utter crap. I agree that you can't put a cooldown on ultimates without touching anything else, nor can you buff up everything else to god tier bossing abilities while leaving ultimates the same. Regardless, SOMETHING needs to happen, and not in the form of modifying 3rd job skills no one uses anymore.


Kms Future Plans Q/A - Dusk - 2009-12-13

Takebacker Wrote:CBs can't mob though.
I know. I gave you an example of a character that was better at 1v1 than an Aran, and an example of a character that was about as good at mobbing.

Takebacker Wrote:? The way i train might differ from yours, but i found 10+ mobs at mutaes a lot.
That's what I was saying Goggleemoticon

Slash Blast does a lot more than Double Swing on large mobs.


Kms Future Plans Q/A - Takebacker - 2009-12-13

Dusk Wrote:I know. I gave you an example of a character that was better at 1v1 than an Aran, and an example of a character that was about as good at mobbing.

1v1 doesn't really matter in 2nd job, that's why i never specified that they were overpowered at it. :/ Fighters kill fast in 2nd job, i know that's true too. This isn't really helping the whole "Gunslingers are what nexon wanted arans to be" though. It's pretty obvious that as far as gunslingers vs aran goes, arans DESTROY gunslingers in training speed in 1st/2nd job.


Dusk Wrote:That's what I was saying Goggleemoticon

Slash Blast does a lot more than Double Swing on large mobs.

There's a huge difference between 6 mobs and 10 mobs when it comes to comparing arans to other warriors though. Goggleemoticon


Kms Future Plans Q/A - Stereo - 2009-12-13

Slash Blast also has a lot smaller range than Double Swing, or the normal Swing for Arans for that matter. I'd say the normal Swing is on par with Dragon Fury, and Double Swing is only a little shorter. It took a bit of getting used to, I have played Polearm warriors before and I don't expect it to hit so high and far (Powerstrike/Slashblast range is lower, I find it easier to hit platforms below the player, but Arans win for hitting 2-3 steps "up")

And Arans do a lot better in useful first job skills, Warriors need to dump HP Increase and HP Recovery before they can even start on SB, Aran are maxing Double already at level 10-15.

I always considered 2nd job Warriors to be pretty slow, and Fighters in particular I just can't drag myself through level 60-70 cause it's taking too long. My Assassin (single targets only) could easily out-train, mostly due to way higher accuracy giving me access to less crowded maps.



Kms Future Plans Q/A - Tikey - 2009-12-13

byakugan Wrote:Improving Fire Explosion's slow speed? Poison Mist's range so is easier to spam? Giving Paralize a both Directions Range as Explosion and Ice strike?. Paralize is a crap skill compared to Chain Lightning. You are the fire poison mage here, you tell me Rolleyes

Mmm... I don't even find Explosion useful at all. It's down there with Comp. If you know how to Mist, the range should be a problem. And Paralyze, IMO, is the best non-Ultimate spell even if it has single target. It has a superior side-effect, and superior damage compared to Chain Lightning. The only thing that Chain Lightning has above Paralyze is that it can mob. If you changed Paralyze into an AoE attack, I would consider it near OP because of the ability to freeze ANY monster along with a high base power for AM standards.


Kms Future Plans Q/A - Dual - 2009-12-13

Stereo Wrote:Slash Blast also has a lot smaller range than Double Swing, or the normal Swing for Arans for that matter. I'd say the normal Swing is on par with Dragon Fury, and Double Swing is only a little shorter.

And Arans do a lot better in useful first job skills, Warriors need to dump HP Increase and HP Recovery before they can even start on SB, Aran are maxing Double already at level 10-15.

Double hits crazy far. I was hitting at nearly double my normal range with it, sometimes above me if I had hit the monster with my normal attack.


Kms Future Plans Q/A - Stereo - 2009-12-13

I just had trouble getting Double to hit the same mobs as the first swing, maybe I'm too used to jump attacking to get a range boost advantage, which only really affects the first Swing.

Maybe it'll get easier for me to judge when I can run MS on my desktop... (damn you autopatcher)



Kms Future Plans Q/A - Kabanaw - 2009-12-13

Tikey Wrote:Mmm... I don't even find Explosion useful at all. It's down there with Comp. If you know how to Mist, the range should be a problem. And Paralyze, IMO, is the best non-Ultimate spell even if it has single target. It has a superior side-effect, and superior damage compared to Chain Lightning. The only thing that Chain Lightning has above Paralyze is that it can mob. If you changed Paralyze into an AoE attack, I would consider it near OP because of the ability to freeze ANY monster along with a high base power for AM standards.

I find Chain Lightning and Paralyze to be fairly equal. If you can KB, seal + CL works and can mob. On bosses, Paralyze does slightly more damage, while CL is slightly faster, plus with summons the damage nearly equalizes. Both really need to be buffed up, though.

Edit: For the record, if they made it so non-ultimate damage was increased, and they added a cooldown to ultimates, I would be all set for training. As is, my lvl 17 CL tears through chief qualm gaurdians. If it got buffed, I could easily train there.


Kms Future Plans Q/A - Takebacker - 2009-12-13

Kabanaw Wrote:I find Chain Lightning and Paralyze to be fairly equal. If you can KB, seal + CL works and can mob. On bosses, Paralyze does slightly more damage, while CL is slightly faster, plus with summons the damage nearly equalizes. Both really need to be buffed up, though.

Edit: For the record, if they made it so non-ultimate damage was increased, and they added a cooldown to ultimates, I would be all set for training. As is, my lvl 17 CL tears through chief qualm gaurdians. If it got buffed, I could easily train there.

I don't know what level you are, but training on chief qualm guardians in your 13x is slow as balls...


Kms Future Plans Q/A - Tikey - 2009-12-13

Kabanaw Wrote:I find Chain Lightning and Paralyze to be fairly equal. If you can KB, seal + CL works and can mob. On bosses, Paralyze does slightly more damage, while CL is slightly faster, plus with summons the damage nearly equalizes. Both really need to be buffed up, though.

Edit: For the record, if they made it so non-ultimate damage was increased, and they added a cooldown to ultimates, I would be all set for training. As is, my lvl 17 CL tears through chief qualm gaurdians. If it got buffed, I could easily train there.

The only problem I see with Chain Lightning and mobbing is that the chance of KBing gets lower after each "jump". Of course this is only if the user can't kill the mobs fast enough or can't inflict adequate amounts of damage.

I would also welcome this change to non-ultimate spells. Likewise, in all the Oblivion maps, I can pretty much 3-hit everything with Paralyze with nearly clean equips.


Kms Future Plans Q/A - KaidaTan - 2009-12-13

Buccs are weak as hell and in need of buffing. I really don't think they thought much about how their skills interact at all. And Demolition is slow as balls.

Chameleonic Wrote:What a load of rubbish. Nexon NEVER LOSES money, they just didnt make bucket loads like they are used to.

There is no reason apart from GREED that ALL characters on one account cant share all CS items.Mad
I believe I heard somewhere that in kMS, things such as clothes don't expire. Combine that with their relatively low player base and that's why their income is low. Why bother buying a whole new set for a new character when the set you use for your other character is just fine? When translated to gMS, though, it really rips us off. It's not like they're not already making a ton of money from gach and 2x cards.

Takebacker Wrote:There's a huge difference between 6 mobs and 10 mobs when it comes to comparing arans to other warriors though. Goggleemoticon
But to do double swing you have to use the vastly inferior regular attack first, which hits 3 monsters at best at that level. No way Aran can beat the raw spammability of Slash Blast.


Kms Future Plans Q/A - Hazzy - 2009-12-13

Confirming kMS NX clothing doesn't expire. All non-sale clothing, iirc. No "SPECIAL TIME OFFER" crap like gMS.
They also don't have pet items, but rather skills. I believe the skills are permanent too, so the cost of maintaining a pet is much, much less than in gMS.


Kms Future Plans Q/A - IamNice - 2009-12-13

i still hope they change the axe/blunt ability. nowadays not even find a reverse axe/blunt in the most population in aquila from SEA. they rather made sword or even polearm since aran released.

what's the point having this to this game.


Kms Future Plans Q/A - Stereo - 2009-12-13

KaidaTan Wrote:I believe I heard somewhere that in kMS, things such as clothes don't expire. Combine that with their relatively low player base and that's why their income is low. Why bother buying a whole new set for a new character when the set you use for your other character is just fine? When translated to gMS, though, it really rips us off.

GMS does have permanent clothes, though... they're just not available anymore. Which means my Aran is not gonna have any NX. I probably would have bought a permanent hat, but I'm not buying separate clothing for a new character when it's just going to expire.

It's like multiple accounts - my NL and Paladin are on separate accounts, and each have a transparent hat (permanent). But when temporary NX was the only thing available, I'd never have NX equips on both.



Kms Future Plans Q/A - KaidaTan - 2009-12-13

Stereo Wrote:GMS does have permanent clothes, though... they're just not available anymore. Which means my Aran is not gonna have any NX. I probably would have bought a permanent hat, but I'm not buying separate clothing for a new character when it's just going to expire.

It's like multiple accounts - my NL and Paladin are on separate accounts, and each have a transparent hat (permanent). But when temporary NX was the only thing available, I'd never have NX equips on both.
Separate Cash Shops make sense in kMS, since nearly everything is permanent it's the only way they can make money. Here, though, it just makes us pay even more in addition to our already-expiring gear. I wish they'd realize that and compensate somehow, but then I also wish I had the ability to fly and sh't hamburgers.


Kms Future Plans Q/A - Hazzy - 2009-12-13

I'm sure I'm a minority (compared to the masses of 12 yr olds on MS), but I spend less on NX with separate CashShops. If I know I can use my spendings on any character in the future (before it expires), I have no problems buying 10-20k NX for a pet... but only being able to use it on one character...? Ew...?

but if I'm not a minority/the numbers balance out right, this method might make them lose potential money.... xD


Kms Future Plans Q/A - Kabanaw - 2009-12-13

Takebacker Wrote:I don't know what level you are, but training on chief qualm guardians in your 13x is slow as balls...

Well, I haven't really noticed. I've just gone to do the quests. But still, if there was a buff to the skills, I would solo ToT using ID, CL and ifrit.