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Brave Frontier - Dark Link - 2014-10-30

Derosis Wrote:That feel when whoring all your gems to just get pomegranatetons of money and crystal gods from Xenon before it ends.

Also my Lilly Mattah is up with SBB. My friend code is still the same as it always was.

Added you!

Must add all SP people!


Brave Frontier - Haishiro - 2014-10-30

Hope it's appropriate for a new like me to post this here Poast
Just started like 2 weeks ago and not sure what my strategy should be for proceeding, since the guides that I can find through Google and Reddit are mostly either "Let's tell you all the basic stuff that was covered in the tutorials" or "We assume you're a 'pro' already so we'll talk meta and use acronyms for everything."
My questions:
1. Should I be spending all my gems on super rare summons whenever there's a rate-up event? Should I be saving them instead?
2. Does the base inventory problem (50 max) ever get fixed with leveling more or do you have to cash in to fix this? My inventory is always full.
3. What I've been doing up until now is trying to save up evolution units and fuse gods for when I actually have units worth using them on. My current options are Lorand (5), Ramna (4), Orwen (4), Reeze (4), Lucina (4), Azael (4), Golem (4). (Seems like the game wants me to do mono-fire or something Hurt) Any of these worth keeping in the long term?

Any other free tips? Glitter

BTW, my ID is 0343266919.


Brave Frontier - Dark Link - 2014-10-30

Haishiro Wrote:1. Should I be spending all my gems on super rare summons whenever there's a rate-up event? Should I be saving them instead?
2. Does the base inventory problem (50 max) ever get fixed with leveling more or do you have to cash in to fix this? My inventory is always full.
3. What I've been doing up until now is trying to save up evolution units and fuse gods for when I actually have units worth using them on. My current options are Lorand (5), Ramna (4), Orwen (4), Reeze (4), Lucina (4), Azael (4), Golem (4). (Seems like the game wants me to do mono-fire or something Hurt) Any of these worth keeping in the long term?

BTW, my ID is 0343266919. Still haven't "given" my metal god reward yet.

1. Generally summoning during "Super Rare" events are the best if the unit batch is good. The current batch is amazing right now. If you're ever confused as to if the unit batch is any good or whatever there's a user on the Brave Fronter subreddit who does unit and/or batch analyses to help people who are unsure if it's worth throwing gems at them.
2. Unfortunately the base inventory is only expanded upon spending gems to increase the size. I've personally reached the point where my item inventory is almost always full.
3. Can't help you here sadly. I'm not that good at depicting what units are "godlike" and whatnot lol. I just go with the flow from reading what people have to say.

Added you BTW.


Brave Frontier - CakesXD - 2014-10-30

Haishiro Wrote:Hope it's appropriate for a new like me to post this here Poast
Just started like 2 weeks ago and not sure what my strategy should be for proceeding, since the guides that I can find through Google and Reddit are mostly either "Let's tell you all the basic stuff that was covered in the tutorials" or "We assume you're a 'pro' already so we'll talk meta and use acronyms for everything."
My questions:
1. Should I be spending all my gems on super rare summons whenever there's a rate-up event? Should I be saving them instead?
2. Does the base inventory problem (50 max) ever get fixed with leveling more or do you have to cash in to fix this? My inventory is always full.
3. What I've been doing up until now is trying to save up evolution units and fuse gods for when I actually have units worth using them on. My current options are Lorand (5), Ramna (4), Orwen (4), Reeze (4), Lucina (4), Azael (4), Golem (4). (Seems like the game wants me to do mono-fire or something Hurt) Any of these worth keeping in the long term?

Any other free tips? Glitter

BTW, my ID is 0343266919.

Since Dark Link covered 1 and 2 pretty nicely (I consistently have a full inventory at 125 max Frown), I'll say what I can about 3.

Lorand is pretty old, so he's not as useful as he used to be. I'd keep him on the sidelines.

Ramna's main use is pretty niche, but aside from that, she's a fine unit.

Reeze and Golem are a bit old as well, but they're still decent. Reeze is one of the few units with the Status Nullification Leader Skill, so she has that going for her. Golem hits like a truck, but his Brave Burst gauge takes a LONG time to fill. I wouldn't use him, honestly.

Azael, Orwen and Lucina are all solid units. Level them up.

Aside from that...

Save up your Honor Points for Honor Summon events, which Gumi will roll out every now and then. Expand your unit space and inventory as you please (this item guide isn't 100% comprehensive, but covers a lot of the items you will encounter). Oh, and log in everyday, since you will hit a point where you have a chance to get a free Gem each day.

Added!


Brave Frontier - Derosis - 2014-10-31

Haishiro Wrote:Hope it's appropriate for a new like me to post this here Poast
Just started like 2 weeks ago and not sure what my strategy should be for proceeding, since the guides that I can find through Google and Reddit are mostly either "Let's tell you all the basic stuff that was covered in the tutorials" or "We assume you're a 'pro' already so we'll talk meta and use acronyms for everything."
My questions:
1. Should I be spending all my gems on super rare summons whenever there's a rate-up event? Should I be saving them instead?
2. Does the base inventory problem (50 max) ever get fixed with leveling more or do you have to cash in to fix this? My inventory is always full.
3. What I've been doing up until now is trying to save up evolution units and fuse gods for when I actually have units worth using them on. My current options are Lorand (5), Ramna (4), Orwen (4), Reeze (4), Lucina (4), Azael (4), Golem (4). (Seems like the game wants me to do mono-fire or something Hurt) Any of these worth keeping in the long term?

Any other free tips? Glitter

BTW, my ID is 0343266919.

Lucina is a decent lead and so is Orwen for new people. Reeze is a good leader against status inpailment. I'd use any of those 3 for long term use. (Reeze is replaceable with a premium healer or with spheres)

Also added.


Brave Frontier - Derosis - 2014-10-31

Ulkina Batch Overview from : http://www.reddit.com/r/bravefrontier/comments/2ku2jr/new_batch_overview_ulkinas_batch/

Reddit Wrote:Hey guys, welcome to the latest New Batch Overview. Let's get right into it since character limit.
Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.

Fire Goddess Ulkina
  • Lord Stats: 5955|1991|1902|2000

  • Imp bonus stats: 750|400|200|300

  • LS: Reduce BC required to fill BB gauge, increase ATK of all units by 25% (BB gauge fill cost -15%)

  • Hit Count: 9 (drop check count 2/hit)

  • BB: Restores HP to all allies and removes status ailments from all allies (18BC to fill)

  • SBB: 17 hit MT Fire damage, removes status ailments from all allies and prevent status ailments for 3 turns (42BC to fill, damage modifier +450%)

  • Similar LS to Phee/Zellha but with a minor ATK boost and slightly lower potency.

  • Pretty nice for the Arena. Healing BB isn't ideal, but probably still viable.

  • Ulkina's a hybrid unit, like a lot of this batch. She's a bit of a cross between Altri and Exvehl so basically she specialises in status removal.

  • She's excellent at it too. Her SBB is functionally identical to Exvehl's right down to the instant cure of status (cf. Lunaris who has to complete her attack animation).

  • We'll go into the comparison a bit later in the actual analysis, but basically she deals a bit more damage than Exvehl but has a worse BC generation profile.

  • Her BB is Altri's BB, basically. Except it has the distinction of being the fastest filling burst healing BB in the game (most heals are 20BC, her's is 18BC)

  • Her BB is actually plain better than Altri's BB because it is literally exactly the same except it fills faster. The Heal strength is identical. Altri has his SBB of course, but the times when you use that to heal are few so I'd actually consider Ulkina the better healer overall.

  • Pretty ludicrous when you consider she's also a fantastic offensive support unit as well with her SBB when you need her to be.

  • Basically she's amazingly versatile. If you need to heal/cure status, she can do that, better than any other unit in the game due to her fill rate. If you don't need healing, and you just want status cure/long-term prevention, she can do that as well with her SBB while tacking on very good damage.

  • I would go as far as to say that she's pretty much the ideal healer. She's basically perfect. You want a low cost heal on your BB, while being able to contribute offensively with your damaging SBB (that still has a supportive function) for the turns that you don't need healing.

  • She doesn't outright outclass Exvehl thankfully since he's probably the better unit for general BB-spam with his higher BC generation ability, but she's a very, very, very good alternative and provides an extra role.

  • I actually think she's one of the best units in the batch. Definitely worth pulling for.

  • All typings viable. Anima > Lord > Guardian = Breaker > Oracle

Aqua Goddess Kuhla
  • Lord Stats: 6024|2001|1852|1983

  • Imp bonus stats: 750|400|200|300

  • LS: 30% increase to HP, restores small amount of HP each turn

  • Hit Count: 8 (drop check count 2/hit)

  • BB: 12 hit MT water damage, instantly fills party's BB gauges by a small amount (28BC to fill, BB gauge fill 8BC, damage modifier +250%)

  • SBB: 16 hit MT water damage, increases ATK of all allies for 3 turns, fills BB gauge slightly for 3 turns (48BC to fill, BB gauge fill 4BC/turn, ATK +115%, damage modifier +450%)

  • Exvehl's LS to the tee. Like mentioned in his analysis, a good defensive LS option.

  • BB is similar to Zelnite's in that it's a MT attack that instantly fills a portion of the BB-gauge (by the same amount as Zelnite). Useful for the same reasons, she can manipulate the BB-gauges of your party mid turn.

  • Unfortunately, not associated with an ATK buff like her SBB, and she loses this effect on her SBB.

  • SBB still fills BB-gauge, but gradually over 3 turns, and the effect only kicks in at the end of your turn so no BB gauge manipulation is possible with it.

  • ATK buff on her SBB is equal highest with Michele though, so her SBB is very good.

  • Worse fill cost than Michele, but better overall BC generation due to the buff (provided it's not clashing with anything) and damage. No Fire attribute buff though.

  • Overall, a very acceptable alternative to Michele.

  • If you're up against Earth-type enemies/bosses, Michele will provide significantly better offensive support with her Fire attribute buff even considering the recent nerf to Mare/Maxwell mechanics.

  • Otherwise Kuhla is basically Michele 2.0.

  • Remember that as powerful as her ATK buff is, it's still an ATK buff meaning in the grand scheme of offensive buffs, it's not as important as crit rate, elemental weakness or spark. It's next in line in importance after that though.

  • A very good unit who is perhaps a bit overshadowed by Kuda. Definitely solid all the same.

  • All types viable. Anima > Breaker > Lord > Guardian > Oracle.

Guardian Goddess Tia
  • Lord Stats: 6085|1800|1984|2022

  • Imp bonus stats: 750|200|400|300

  • LS: Increase DEF and HC effectiveness of all units (DEF +25%, HC effectiveness +50%)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: Restore HP to all allies, gradually restore HP to all allies for 3 turns (20BC to fill)

  • SBB: Restore HP to all allies, gradually restore HP to all allies for 3 turns, gradually restore BB gauge for 3 turns (35BC to fill, BB gauge fill 3BC/turn)

  • Probably the highest statted pure-Healer in the game.

  • Pretty unique defensive LS. The DEF increase probably isn't significant in most cases, but the HC effectiveness increase is pretty huge for survivability. I don't think it's necessary though, with a healer of this strength in your party.

  • Basically, in terms of potency, Tia's probably the strongest healer in the game. Like, to almost unnecessary levels.

  • Her regular BB restores the largest amount of raw HP (once you include her Heal over time) out of all the BB-heals in the game and restores more than a lot of SBBs.

  • Her SBB restores even more ludicrous amounts of HP and is quite low cost. In addition it gives you a BB-gauge fill buff which is useful if it doesn't clash with other units like for example, Lilly Matah.

  • Basically HP restoration should not ever be an issue with Tia in your party.

  • She has no damaging component to her BB/SBB though which is unfortunate.

  • I think that in reality, there are very few circumstances where you really need the sheer power of her heals, the other healers in the game are probably sufficient. However the ongoing maintenance of her HoT will be useful in topping you up between her heals, so having that available on her BB is nice (cf. Lancia who only has it on her SBB).

  • Personally I prefer Ulkina (and Altri) for their versatility, Tia doesn't offer much other than pure HP restoration and a minor BB gauge fill.

  • Still a top tier healer for certain. Something is wrong if you're having trouble with HP restoration with her on your squad.

  • Healer typing recommendations. Anima > Guardian > Lord > Breaker > Oracle

Lightning Gun Rowgen
  • Lord Stats: 6072|2314|1903|1599

  • Imp bonus stats: 750|300|300|300

  • LS: Boost to critical hit damage and chance of ignoring DEF when attacking (critical hit damage +100%, DEF ignore chance 15%)

  • Hit Count: 1 (drop check count 20/hit)

  • BB: 1 hit ST Thunder damage, chance to inflict Weakness (13BC to fill, Weak 80%, drop check count 18/hit, damage modifier +540%)

  • SBB: 1 hit ST Thunder damage, fills own BB gauge to max (42BC to fill, drop check count 30/hit, damage modifier +620%)

  • Hello Lilith 2.0

  • Mariudeth's LS, same considerations apply. With the Zebra nerf, a very acceptable crit team leader but outright outclassed by Maxwell.

  • I absolutely love the theme of this unit. Sniper with single hits for everything? Way too cool.

  • His hit counts are all obviously 1, so don't expect this guy to produce any HC at all (HC generation is not based on drop checks, it's based on hit count)

  • However his BC generation is fine, his check count is really high. Just short of Lilith's SBB (sans sparking).

  • Single hits mean that you can spark with him unbelievably easily and take full advantage of spark damage. If you mistime though, you lose a LOT of damage so get practicing.

  • Like Lilith, only ST attacks here, he's a boss killing specialist, very fitting for a sniper

  • Regular BB is actually quite good, low fill cost, high damage modifier and weaken is... better than nothing.

  • But you're not going to be using it because his SBB like Lilith, self-restores him to full SBB again, so his damage output over time is truly insane.

  • Also, should give his base ATK a mention. Are you serious? 2.3k? He does... significantly more damage than Lilith. Jesus.

  • Lilith's only advantage over him is her Light typing. Rowgen's insane.

  • The current uncontested God of Boss killing, Sergio and Lilith are the closest competitors but they don't really compare well to the sheer power of Rowgen.

  • All typings viable. Anima = Breaker > Lord > Guardian > Oracle

Mad God Narza
  • Lord Stats: 6105|1950|1950|1950

  • Imp bonus stats: 1000|200|200|200

  • LS: Increase to BB gauge fill rate, chance to reduce incoming damage (BB gauge fill rate +40%, damage mitigation chance 10%, damage mitigation 20%)

  • Hit Count: 16 (drop check count 2/hit)

  • BB: Halves incoming damage for 1 turn, nullifies status ailments for 3 turns (22BC to fill )

  • SBB: Halves incoming damage for 1 turn, nullifies status ailments for 3 turns, fills BB gauge when attacked for 3 turns (43BC to fill, BB gauge fill 5-6BC/attack)

  • The third true damage mitigator to hit Global waters.

  • Obviously a golden unit for those of you lacking Oulu/Darvanshel. Damage mitigation is important!

  • Interesting spin on BC generation as a damage mitigator. Does no damage so generates no BC via hits, but has other means to do so.

  • Number 1: Excellent, excellent LS. Almost Ares' Excelsior level BB gauge fill rate combined with an extra pretty powerful defensive component. Narza doubles very effectively as a... not BB-spam leader, but BB gauge maintenance leader as well as a damage mitigator.

  • Number 2: His normal attack has pretty ridiculous BC generation ability 32 drop checks, wow.

  • Number 3: SBB boasts a BB-gauge restore upon being attacked buff. For those of you who have used Lilly Matah, you'll know that this is a very effective buff at maintaining your BB-gauge against a single target.

  • Unfortunately, this is Narza's only problem. A lot of the time, against a difficult single target opponent, you'll be running a Lilly Matah leader as one of your slots so his SBB buff becomes a tad redundant. Thankfully his buff is actually more powerful than Lilly's on average (higher minimum restore) so it's not a complete waste.

  • Narza also doubles as a status protection unit, which is rather nice since you don't have to use up another slot for this.

  • He has a few problems doing this though. First of all, he doesn't cure status and bosses can often dispel buffs making this an issue for him. Secondly, you need his damage mitigation at the right time more than you need his status negation, so there may be times where you have to forgo status protection in order to preserve damage mitigation for the next turn. It may just be easier to run a separate status preventer.

  • Because of these issues, I don't think he's a direct upgrade from Darvanshel who synergises with Lilly Matah well on single targets and wins with his SBB on multiple targets and who can deal some bonus damage at the same time.

  • But his status prevention utility and means of BC generation without having an offensive BB/SBB mean he's at least a very good side-grade from Darvanshel.

  • Damage mitigation is amazing. If you don't have someone with it, you should definitely be looking at Narza as a golden pull.

  • All types viable. Anima > Guardian > Lord > Breaker > Oracle.

Master Assassin Kuda
  • Lord Stats: 6031|2278|1823|1734

  • Imp bonus stats: 750|300|300|300

  • LS: Reduce BC required to fill BB gauge (BB gauge cost -20%)

  • Hit Count: 15 (drop check count 2/hit)

  • BB: 18 hit MT Dark damage, increase ATK of all allies for 3 turns (28BC to fill, ATK +70%, damage modifier +250%)

  • SBB: 24 hit MT Dark damage, increase ATK of all allies for 3 turns, increase crit rate of all allies for 3 turns (48BC to fill, ATK +100%, crit rate +40%, damage modifier +450%)

  • Phee/Zellha's LS. Good alternative for a BB-spam team to Ares' and the like.

  • Fantastic normal attack, 30 drop checks. Could probably make a good arena unit out of him since he has high ATK and a MT BB as well.

  • A 3 in 1 unit. His SBB has great BC generation with 24 checks so good BB-spam ability

  • Also gives +100% ATK which is pretty negligibly different from the strongest ATK buff in the game (+115%)

  • Also gives +40% crit rate which is not as powerful as Duel-SGX's but with the release of the craftable Amanohabaken, allows most units to reach the crit cap provided the enemy does not have crit resistance.

  • So basically, he's one of the best offensive buffers in the game. If you don't need Duel-SGX's dark attribute buff or Michele's fire attribute buff, he replaces both of them in one if you're okay with sacrificing a sphere slot to the (very decent) Amanohabaken.

  • Slightly overshadows poor Kuhla as well, the ass(assin).

  • Notably, since he provides two offensive buffs in one, this is actually better than if you had 2 units with the same buffs for 2 reasons: First is obvious since you save a unit slot, second is that you apply both buffs at the same time, meaning an extra person takes advantage of one of the buffs.

  • Main problem he faces is with units that boast stronger or similar individual buffs who are also very strong units in their own right like Mariudeth or Hogar, who you might want to use together instead of Kuda alone since they deal a lot of damage by themselves as well. Kuda's damage is very acceptable though.

  • Still probably one of the best units in the game. Opening up slots on teams is very valuable.

  • All types viable. Anima > Breaker > Lord > Guardian > Oracle

[h=2]Summary[/h]
  • Important pull(s): Kuda, Ulkina, Narza

  • Fantastic pull(s): Rowgen

  • Great pull(s): Kuhla, Tia

  • Average pull(s): None

Another very strong batch. Best of luck pulling for them!



Brave Frontier - Dark Link - 2014-10-31

Trying out my Maxwell team against GGC Level 3s and holy pineapple why do they hit so hard even with damage mitigation up?! Frown


Brave Frontier - Icedemontrihorn - 2014-10-31

Haishiro Wrote:Hope it's appropriate for a new like me to post this here Poast
Just started like 2 weeks ago and not sure what my strategy should be for proceeding, since the guides that I can find through Google and Reddit are mostly either "Let's tell you all the basic stuff that was covered in the tutorials" or "We assume you're a 'pro' already so we'll talk meta and use acronyms for everything."
My questions:
1. Should I be spending all my gems on super rare summons whenever there's a rate-up event? Should I be saving them instead?
2. Does the base inventory problem (50 max) ever get fixed with leveling more or do you have to cash in to fix this? My inventory is always full.
3. What I've been doing up until now is trying to save up evolution units and fuse gods for when I actually have units worth using them on. My current options are Lorand (5), Ramna (4), Orwen (4), Reeze (4), Lucina (4), Azael (4), Golem (4). (Seems like the game wants me to do mono-fire or something Hurt) Any of these worth keeping in the long term?

Any other free tips? Glitter

BTW, my ID is 0343266919.

[COLOR="#008080"]Hi! I was into the game about a month ago and this might be the best time you started due to the half energy/1.5 xp quests we got recently (and now it's almost over) and all the events going on. ^^

1) What everyone else said. I did 4 summons just now and got someone who was really good (I'll say that later in this post).

2) About 100 should seem alright for a decent inventory space. You shouldnt need a lot of space when you need mid-endgame spheres/items. When finishing dungeons, quests and arena stuff, you get a bunch of gems from them......also the free gem once a day thing for about a week because of the anniversary helps too. To give you an idea, I have 140 space but I usually have duplicates so I'll be left with 1 110- 120 ish

3) I don't know about the others but I use this to figure out who to improve first. Obviously, the recent units aren't there but with the previous post and the batch analysis in reddit, that explains how good they are.

I did 4 summoms. I likey

4* Ramna (G) I just read about her. Feels like Zelban 2.0?
6* Grybe (L) 1st 6* summon!
4* Narza (G) 1st damage mitigation unit!
4* Rowgen (A) 1st Sniper guy! (He'll get along with Dilma and Hogar) xD[/COLOR]


Brave Frontier - Derosis - 2014-10-31

Icedemontrihorn Wrote:Hi! I was into the game about a month ago and this might be the best time you started due to the half energy/1.5 xp quests we got recently (and now it's almost over) and all the events going on. ^^

1) What everyone else said. I did 4 summons just now and got someone who was really good (I'll say that later in this post).

2) About 100 should seem alright for a decent inventory space. You shouldnt need a lot of space when you need mid-endgame spheres/items. When finishing dungeons, quests and arena stuff, you get a bunch of gems from them......also the free gem once a day thing for about a week because of the anniversary helps too. To give you an idea, I have 140 space but I usually have duplicates so I'll be left with 1 110- 120 ish

3) I don't know about the others but I use this to figure out who to improve first. Obviously, the recent units aren't there but with the previous post and the batch analysis in reddit, that explains how good they are.

I did 4 summoms. I likey

4* Ramna (G) I just read about her. Feels like Zelban 2.0?
6* Grybe (L) 1st 6* summon!
4* Narza (G) 1st damage mitigation unit!
4* Rowgen (A) 1st Sniper guy! (He'll get along with Dilma and Hogar) xD

Rowgen is THE boss killer. Congrats!


Brave Frontier - Chew - 2014-10-31

Aiming for Rowgen did 6 pulls.

Uda G meh
Ronel B meh
Narza B cool
Semira L nice at least I will be able to get that sphere...
Lucina A (well pineapple better than my Lucina G already maxed)
Dia A cool

It seems that I can't evolve my Semira, every time I tap Evolve with her game crashes.
How the pineapple am I suppose to do the last dungeon then?

Question: Wouldn't Rowgen be broken as pineapple with the Halloween spheres?


Brave Frontier - CakesXD - 2014-10-31

Chew Wrote:Aiming for Rowgen did 6 pulls.

Uda G meh
Ronel B meh
Narza B cool
Semira L nice at least I will be able to get that sphere...
Lucina A (well pineapple better than my Lucina G already maxed)
Dia A cool

It seems that I can't evolve my Semira, every time I tap Evolve with her game crashes.
How the pineapple am I suppose to do the last dungeon then?

Question: Wouldn't Rowgen be broken as pineapple with the Halloween spheres?

dem glitches

Wait for Gumi to fix, I guess. It should be a known issue by now. :/

And not really. It doubles hit count, doesn't double damage.


Brave Frontier - Chew - 2014-10-31

Fixed it, had to update the game through GooglePLay


Brave Frontier - dowie - 2014-10-31

Dark Link Wrote:Trying out my Maxwell team against GGC Level 3s and holy pineapple why do they hit so hard even with damage mitigation up?! Frown

Probably why you get 3 gems q_q


Brave Frontier - Dark Link - 2014-10-31

Success! Had to gem Vargas once and Lance twice, because hitting for 1000+ with mitigation up is totally fair.

 Spoiler



Brave Frontier - RedRaven16 - 2014-10-31

They where never meant to be fair main reason I haven gone for eze sphere


Brave Frontier - Derosis - 2014-10-31

Will this squad be good enough for Maxwell/Earth/Lightning Story dungeons? My spheres are bad though :^(
Not to mention I'm not even close to having a pure 6* Squad of my team. (I do have a 6* Zelnite ready though).
 Spoiler



Brave Frontier - CakesXD - 2014-10-31

Tried Maxwell, accidentally hit Abaddon too far and lost 4/6 of my team to Death Gate. Frown

energy pls


Brave Frontier - Dredragon - 2014-10-31

[COLOR="#0000FF"]Not gonna lie, I had to gem like 3 times against eze, but since you get 3 gems on the last dungeon it's all good. In comparison I didn't gem vs vargas, and only once vs lance.
Eze kinda bb'd every attack for 2k 4 times per turn
So yea.
[/COLOR]


Brave Frontier - holycow - 2014-11-01

[COLOR="#0000FF"]18 pulls
Uda (B)
Themis (A)
Narza (B)
Sefia (B)
DGX (L) (gumi plz)
Rowgen (G)
Lancia (O)
Ramna (G)
Kikuri (B)
Themis (G)
Ramna (B)
Alice (L)
Vishra (O) (gumi srsly plz staph)
Narza (B)
Alice (L)
Vishra (L) (gumi plz)
Ulkina (B)
Garnan (G)


tried one summon yesterday and gotten an anima rowgen too

----
should i make my anima themis 6* or should i just continue with my 6* guardian themis lol
[/COLOR]



Brave Frontier - Dark Link - 2014-11-01

RIP 1/2 Energy and 1.5x EXP event. Frown
Almost forgot it ended tonight and had to rush to level Exvehl's SBB.