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4th job Single Target DPS - Printable Version

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4th job Single Target DPS - Devil - 2011-03-26

Dusk Wrote:All other skills have use delays divisible by 30ms, so I don't buy those numbers.
Well, I tested it 20 times in a row, I can post the waveforms if you want! Smile

20 shots per siege transform, turn after turn after turn.

Oh hamad: Yes ofcourse it's 6 bullets per shot, but that's not the question here. Besides that, 5000/120 * 6(shots) is 250, not 350...

Edit:
Maybe it's 240ms per shot (dividable by 30ms) and siege mode only lasts 4800ms instead of 5000ms? I can't time those. All I know is that it's fixed 20 shots.


4th job Single Target DPS - Dusk - 2011-03-26

Wouldn't it make more sense to fire 20 shots and record the time instead of firing for 5 seconds and recording the number of shots fired in the first place? Yeah, post the waveforms, go for it.


4th job Single Target DPS - Devil - 2011-03-26

Dusk Wrote:Wouldn't it make more sense to fire 20 shots and record the time instead of firing for 5 seconds and recording the number of shots fired in the first place? Yeah, post the waveforms, go for it.
That's not how Siege mode works, Siege mode is like a 5 seconds version of super transform, with a 15 seconds (10 seconds "real") cooldown. After 5 seconds it's over, and you have to wait 10 seconds to be able to transform into Siege mode again.

You can't really "wait" and time it like that, because after 5 seconds, you're back in normal tank mode, if you fired or not. 20 Shots is all you can do in the 5 seconds that you're transformed.

Gotta wait for my ring mule to complete the afk event so I can record the waveforms again. Smile


4th job Single Target DPS - Dusk - 2011-03-26

So fire 5 shots. It doesn't really matter how big the sample size is.


4th job Single Target DPS - Jellyflower - 2011-03-26

Might consider stripping a mechanic, and do a 1vs1 test on bearwolf or castle golem and see how long it takes. Works even better if you can get combat order to lower deviation, then tank+siege estimate will just be

x * (expected damage from tank) + y (expected damage from siege) + error term = mob hp
x + y = time for kill

x and y are duration in said forms in seconds or whatever units you want. You want to calculate y, so x should be the timed factor or variable of interest.


4th job Single Target DPS - johnnyderp2 - 2011-03-27

Why isnt Snipe included for marksman DPS? Thats like ignoring ME for shadowers. Its fairly simple to add i would assume, replace 12 Ultimate strafes with Snipe for marksman. The chaos snipe is a lot easier to calculate since its a % skill(900X4 + 100% critical rate) instead of doing 1 million regardless of attack range.


4th job Single Target DPS - Takebacker - 2011-04-08

Constant PR for buccs/sairs/mechs as displayed in this chart isn't so farfetched it seems. I found out that rusellions potion, which gives 50 tick poison for like 10 minutes or something, is not only easy to get but also constantly activates PR.


4th job Single Target DPS - lorx - 2011-07-19

What's the general look of 4th job DPS after Chaos? Been trying to hunt some charts and the like, but nothing seems complete as of yet. Just trying to get a general idea of where things stand between now and Jump's release.