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Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version

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Warrior %/s (KMS You & I + GMS Unleashed) - Justin - 2013-12-16

IllegallySane Wrote:I assume that for Kaisers Dragon Slash pales in damage compared to Blade Burst spamming when Untransfigured? I guess at first Blade Burst seemed slower to me, but leveling it up seemed to make it way stronger that Dragon Slash even with all the passive boosts.

in GMS bladeburst may or may not be better since the explosions don't work when you're using the command version of the skill.


Warrior %/s (KMS You & I + GMS Unleashed) - falados99 - 2013-12-16

JoeTang Wrote:Following the skill guide I have here, for Alpha, if you're strong enough, you can skip learning Spin Cutter until later to have a low cooldown Flash Assaulter at the really early levels. Otherwise, Alpha should be spamming Rolling Curve -> Rolling Assaulter -> Flash Assaulter -> Spin Cutter -> Rolling Curve -> ... If you're especially weak for some reason, you can skip learning Wind Strike and Storm Break until ~170, and rush monsters into a pile to use Wind Cutter on them since that will likely deal the most damage for you. Stronger characters can use Wind Strike and Storm Break to OHKO or 2HKO.
Until Beta maxes Power Stomp, she should be using Front Slash -> Upper Slash -> Front Slash -> Upper Slash. Then switch to Upper Slash -> Power Stomp. Use Whirlwind for the most damage until you get Earth Break or Advanced Power Stomp, and use those instead. When she learns Advanced Weapon Throw, you should optimize your attacks so you can use it as often as possible.

Thank you <3


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-12-18

Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper

Fixed Dark Knights.


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2013-12-18

odd, i could have sworn losing 100% total damage would put us under heroes, but apparently it's not enough.

edit: wait, no, i was looking at the GMS tables (those still show sac for DrK's so i guess they're outdated for heroes too)

0 boss 0 pdr
20500 vs 20300, our loss (who cares)

100 pdr 0 boss
10353 vs 11553, our win (not by much)

100 boss, 0 pdr
30371 vs 28675 our loss (ok, margin getting wider)

100 boss 100 pdr
15249 vs 16212 our win.

so apparently, we win vs pdr while they win in boss damage, ugh. can't nexon make heroes suck for just ONE patch? we win at mobbing but this is with DSE and fastest two, which benefits us a lot more than heroes

and just making sure, gungnir works exactly the same way in KMS right? that is, the phantom tests you mentioned were done in KMS.


Warrior %/s (KMS You & I + GMS Unleashed) - iVege - 2013-12-18

JOB CHANGING TO PALADIN.


Warrior %/s (KMS You & I + GMS Unleashed) - hadriel - 2013-12-19

Since there were free Owls for FM searching... I decided to search for Loveless Executioners... and found one for 45m. Now I'm turning my Paladin into a main... So strong...

I was also terribly, terribly amused when I saw that, in my early 4th job levels, I did more damage using Lightning Charge than Holy Charge (level 1+2) despite the latter having larger base numbers... Elemental Void too strong I guess. I was also very amused to see that I did more damage with Lightning Charge on Tauromacis than Taurospears. Terribly amused.

Hadriel


Warrior %/s (KMS You & I + GMS Unleashed) - iVege - 2013-12-19

hadriel Wrote:Since there were free Owls for FM searching... I decided to search for Loveless Executioners... and found one for 45m. Now I'm turning my Paladin into a main... So strong...

I was also terribly, terribly amused when I saw that, in my early 4th job levels, I did more damage using Lightning Charge than Holy Charge (level 1+2) despite the latter having larger base numbers... Elemental Void too strong I guess. I was also very amused to see that I did more damage with Lightning Charge on Tauromacis than Taurospears. Terribly amused.

Hadriel

You are easily amused. :3


Warrior %/s (KMS You & I + GMS Unleashed) - TagerBustah - 2013-12-19

kayeyearekay Wrote:GMS v143 RED Paladin

Paladin charges are not getting their full effects.

4th job Divine - no holy bonus, or reduced damage effect on holy strong/weak at all

the effect that boosts a 2nd charge's damage after using a first, does not boost damage.
fire > blizzard
blizzard > lightning
holy > lightning

the tool tip for divine is worded in reverse. it should be "stunned enemies from lighting receive more damage"

Thank you for posting this bug on nexon bug forum. Everyone who has a paladin please complain to nexon about this bug in this thread so they will fix it:
http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1045107-Paladin-Bug-Paladin-charges-not-receiving-full-effects%26nxid%3D6


Warrior %/s (KMS You & I + GMS Unleashed) - kayeyearekay - 2013-12-25

iVege Wrote:JOB CHANGING TO PALADIN.

i switched OFF pally onto Drk, and before you call me a wagon, ive played pally through all the hell years.
i feel like they turned pallys INTO heros.

pally: charge 5 elements > use blast buff > charge 5 elements > dps
heros: charge 10 combo > enrage > charge 10 combo > dps

i love how void elemental doesnt allow damage reduction, and the guarding keeps me alive, but it takes too long to power up
AND blast falls off so i have to use the charge string once every minute even with buff duration.


Warrior %/s (KMS You & I + GMS Unleashed) - iVege - 2013-12-25

kayeyearekay Wrote:i switched OFF pally onto Drk, and before you call me a wagon, ive played pally through all the hell years.
i feel like they turned pallys INTO heros.

pally: charge 5 elements > use blast buff > charge 5 elements > dps
heros: charge 10 combo > enrage > charge 10 combo > dps

i love how void elemental doesnt allow damage reduction, and the guarding keeps me alive, but it takes too long to power up
AND blast falls off so i have to use the charge string once every minute even with buff duration.

It's funny. Everyone's leaving their original job because it "just doesn't feel the same anymore," but the same could be said for the job they're changing to. It's just that they never played that job in the first place to have felt its original concept.

Also, why would I call you a wagon when the very post you're replying to has me saying that I was going to job change to a Paladin for the damage? Biggrin


Warrior %/s (KMS You & I + GMS Unleashed) - Stereo - 2013-12-25

hadriel Wrote:I was also terribly, terribly amused when I saw that, in my early 4th job levels, I did more damage using Lightning Charge than Holy Charge (level 1+2) despite the latter having larger base numbers...

Even maxed Holy Charge on a character with all 4th job sp assigned is only doing about 2/3 as much damage as Lightning Charge on my Paladin. I think they just screwed up the numbers.


Warrior %/s (KMS You & I + GMS Unleashed) - kayeyearekay - 2013-12-27

Stereo Wrote:Even maxed Holy Charge on a character with all 4th job sp assigned is only doing about 2/3 as much damage as Lightning Charge on my Paladin. I think they just screwed up the numbers.

preRED, lightning charge was the linchpin of paladin attacks. i believe it still is now, but i agree with the skill being "wrong"
the charges have an effect that boost another charge's damage. however, the damage boost is not taking effect. I believe skills are not checking for monster status.
example: hero chance attack checks for monster status
problem: ice charge, checking for burning status
divine charge, as intended, should be checking for stun (knock-out) status and boost its damage, compensating for Void Elemental boosting all charges except divine.
ideally, paladin should be switching between lightning and divine when attacking multiple enemies. currently, lightning is just much stronger.


Warrior %/s (KMS You & I + GMS Unleashed) - kayeyearekay - 2014-01-03

HeroDDC Wrote:Yea kaisers are pretty meh at chaos RA (not including queen but on von bon+ pierre you can usually get 1 wingbeat out), Magnus if you're doing it properly and not waiting on binds, and i guess CHT if you care for it. We do really well everywhere else that we can wingbeat. I wingbeat 24/7 pretty much everywhere else.

bringing a pally into pierre, they can effectively tank in the corner, and multiple wingbeats are applicable.


Warrior %/s (KMS You & I + GMS Unleashed) - Tigeon - 2014-01-03

kayeyearekay Wrote:bringing a pally into pierre, they can effectively tank in the corner, and multiple wingbeats are applicable.

It's good if the blue one targets you.

The pally is kinda screwed if he's against red. Unfornately each hit of the umbrella is considerd a seperate 1hko, so the 25% damage reduction on 1hko attacks is useless here.


Warrior %/s (KMS You & I + GMS Unleashed) - kayeyearekay - 2014-01-03

usually we get to phase 3 with 1 or less deaths apiece, and when we get hats on the phase 3 duplicates, and hat's us, we suicide. we almost kill the two by the time he re-hat's us, and we suicide again, OR, the hat effect doesnt work anymore.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2014-01-09

Has anyone figured out how Lightning Charge is being calculated yet?

Gonna see if I can actually post the most recent live table alongside the KMST table. For Dawn Warriors, their most recent change was back when they were released, during the Returns patch.

Returns:
Dawn Warrior:
 Solunar Time
 Rising Sun
 Falling Moon
 Sharp Eyes
 Hyper
KMST 1.2.495:
Dawn Warrior:
 Solunar Time
 Rising Sun
 Falling Moon
 Sharp Eyes
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2014-01-09

There's a change to Combo Tempest, where after you use it, there is a 20 second window where it (maybe all combo spenders?) costs twice as much combo, and this effect stacks up to 9 times (lolwtf?). It's still being used in the Rolling Spin table normally because I'm not 100% sure if this is how it works.

RED:
Aran:
 Spoiler
 Sharp Eyes
 Hyper
KMST 1.2.495:
Aran:
 Spoiler
 Sharp Eyes
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2014-01-09

I just had a brilliant idea. Cutting this table down to 4 mobs since 4+ was unchanged.

FLY:
Demon Slayer:
 Spoiler
 Sharp Eyes
 Hyper
KMST 1.2.495:
Demon Slayer:
 Spoiler
 Sharp Eyes
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2014-01-09

1~6 is unchanged. Only difference now is Shield Chasing has a passive +30% Total Damage to Moonlight Slash.

FLY:
Demon Avenger:
 Spoiler
 Sharp Eyes
 Hyper
KMST 1.2.495:
Demon Avenger:
 Spoiler
 Sharp Eyes
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2014-01-09

I apparently missed the Giga Slasher (Transformed) change from FLY. It's applied to this table, but not in the OP. They forgot to change the actual skill this patch though, and it still remains at 220%, despite the description in the readout saying 260%. The untransformed version was changed to 310% though. I made the assumption that the beginner version of Attack Mode also had its Boss Damage changed to 5%, but it's only a guess.

FLY:
Kaiser:
 With Wingbeat
 Without Wingbeat
 Hyper
KMST 1.2.495:
Kaiser:
 With Wingbeat
 Without Wingbeat
 Hyper