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Ask a Pirate Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Ask a Pirate Thread (/showthread.php?tid=2740) Pages:
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Ask a Pirate Thread - Holypie - 2008-12-29 C-1. Now. Ask a Pirate Thread - Shinryuji - 2008-12-30 what should i do about my dex/equips when i hit 70 and beyond? Currently Level: 60 Base STR: 279 Base DEX: 32 Hat: 15 STR, 13 DEX Z-Helm Earrings: 3 DEX (4 slots left) Pendent: 1 STR, 1 DEX [Saving up for a Deputy Star Pendent] Top: N/A Bottom: N/A Overall: 4 STR, 10 DEX Knuckle: 66 ATK, 1 STR Glove: 10 ATK WG Shoes: 2 STR, 1 DEX (Lv 50) [Have 1 STR, 3 DEX Lv 60 shoes waiting] Cape: 3 ATK, 4 DEX PAC i should have 70 DEX Total if i get the Deputy Star and switch to my Lv 60 shoes meh im low on mesos but i can save up stuff for better equips Ask a Pirate Thread - Manu - 2008-12-30 If you can wait, get to lvl 80 and buy a toe and get your own deputy, it's cheaper. Ask a Pirate Thread - Shinryuji - 2008-12-30 Darkmaniak Wrote:If you can wait, get to lvl 80 and buy a toe and get your own deputy, it's cheaper. i guess i'll get my hermit to 80 and try to finish the quests Ask a Pirate Thread - madanthony - 2009-01-04 A silly question. Does anyone else get a lot of "omg what hack is that?" when they zip around with recoil+float? I do.
Ask a Pirate Thread - Kabanaw - 2009-01-04 I don't know if it's been asked before, but there's a lotta pages so I figure I'll just ask it here. Do 1/1 attacks take the same amount of damage away from the ship as your health? Ask a Pirate Thread - Kaasoljoyyx - 2009-01-04 Yes, whatever your pirate takes is the same damage your ship takes. Ask a Pirate Thread - Takebacker - 2009-01-04 Would someone fucking confirm that with video proof or some pomegranate. I've been going back and forth telling people 1/1 does and does not affect the ship. Ask a Pirate Thread - Kaasoljoyyx - 2009-01-04 I can make a quick vid but i'll upload some SS proof in <1hr Edit: SSes i took aren't that great -_- I'll take some at my Zak run tonight but i can assure you that whatever damage your character takes it the same damage your ship takes. Ask a Pirate Thread - Worthyness - 2009-01-04 Now that we know that Drain is damn awesome, would it be more effective to max MP recovery or just have the barrel for the lulz or darksight esque move? Ask a Pirate Thread - Kigaz - 2009-01-04 Worthyness Wrote:Now that we know that Drain is damn awesome, would it be more effective to max MP recovery or just have the barrel for the lulz or darksight esque move? idk but i never use mp recovery OR barrel.. Ask a Pirate Thread - Sinnuendo - 2009-01-04 Do Flamethrower and Ice Splitter have minimum ranges? Edit: As in, would you pistol whip a monster if you were too close to it when you attempted to use Flamethrower or Ice Splitter? Ask a Pirate Thread - Russt - 2009-01-04 No minimum range. Ask a Pirate Thread - Hazzy - 2009-01-04 Why do gunslingers have minimum range? Persionally, if a giant mutant mushroom where humping my leg, I'd shoot it at point blank, not wack it away with the nuzzle. Ask a Pirate Thread - Worthyness - 2009-01-04 They have to have some sort of extra weakness. All other range characters have to whack crap too... It's not like maple story makes sense either. How does a star thrown with arm strength beat out an arrow? Ask a Pirate Thread - Takebacker - 2009-01-04 Hazzy Wrote:Why do gunslingers have minimum range? Persionally, if a giant mutant mushroom where humping my leg, I'd shoot it at point blank, not wack it away with the nuzzle. Balance? All melee ranged classes whack. The only "ranged" class that doesn't is mages. Ask a Pirate Thread - Russt - 2009-01-04 Hazzy Wrote:Why do gunslingers have minimum range? Persionally, if a giant mutant mushroom where humping my leg, I'd shoot it at point blank, not wack it away with the nuzzle.More of their skills work close range than sins or archers. I wouldn't complain. Ask a Pirate Thread - Kaasoljoyyx - 2009-01-05
The truth of 1/1 and Battleship
Conclusion: The damage your character takes is the damage your ship takes. End of story. Ask a Pirate Thread - Takebacker - 2009-01-05 Can't really argue against that i suppose. Ask a Pirate Thread - Hazzy - 2009-01-05 Worthyness Wrote:They have to have some sort of extra weakness. All other range characters have to whack crap too... It's not like maple story makes sense either. How does a star thrown with arm strength beat out an arrow? Dumb Luck? Takebacker Wrote:Balance? All melee ranged classes whack. The only "ranged" class that doesn't is mages. Well, don't Arrows/stars need time to speed up? Bullets do that in the barrel. Russt Wrote:More of their skills work close range than sins or archers. I wouldn't complain. But I'm me, you're you, and neither of us are each other, so I'll complain. D: |