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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version

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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Tukkun - 2012-10-06

Seeing what they did to other classes, I'll predict the following:
- Purge Area: +20sec duration, -20% ATT/DEF, -50% cooldown
- Fatal Venom: +20% activation rate, +20% DoT damage, +1 stack count
- Shade Split: +20% damage, +1 attack count, +critical?


[KMS]Inkwell Diary # 72 - Night Walker skill preview - zantgx - 2012-10-08

I'm expecting a star throwing skill with cursor guided movement similar to Luminous Spectral Light skill.

And For Shadower's maybe a Shadow-Lurking skill that allows them to instantly attack/reappear/disappear on multiple enemies


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Elven Emily - 2012-10-08

Another possible Hyper Skill for NLs: Add Target to Quad Star.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2012-10-08

Elven Emily Wrote:Another possible Hyper Skill for NLs: Add Target to Quad Star.

They didn't do it for IR, Illusion or Four-Point Assault, allowing Quad Star to hit another target isn't really feasible.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Alloy - 2012-10-08

ok, my predictions:

Shade splitter - Range increase, damage increase, attack count increase
Venom - Chance increase, stack increase, damage increase
Quadruple Throw - Attack count increase, damage increase, critical increase

Active, either ultimate, or keep pressed kind of skill. Somehow.
Buff, Something regarding criticals and the likes. (Hopefully the trampoline though)

Hopefully they surprise us. BUT RELEASE IT ALREADYYYYY


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2012-10-08

Alloy Wrote:ok, my predictions:

Shade splitter - Range increase, damage increase, attack count increase
Venom - Chance increase, stack increase, damage increase
Quadruple Throw - Attack count increase, damage increase, critical increase

Active, either ultimate, or keep pressed kind of skill. Somehow.
Buff, Something regarding criticals and the likes. (Hopefully the trampoline though)

Hopefully they surprise us. BUT RELEASE IT ALREADYYYYY

There's always tomorrow.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Killmeplsok - 2012-10-10

Aflac Wrote:Whichever thread becomes the "official" Inkwell's Diary page, can I make a request that the first post be updated with links to posts about updates? The old one was a peach to navigate if I missed an update or two.
Seeing this request, decided to edit the first post with old entries, linking them to the original post with quotes.

All image will be replaced with links except the most recent one due to the 2MB rule.

*The word "Tempest" is removed from the title.

**This thread wasn't created as a Inkwell Diary thread initially, it was to discuss any news from KMS/KMST. I hope it still serves it's original purpose aside from being a solely Inkwell Diary thread.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Aflac - 2012-10-10

Killmeplsok Wrote:Seeing this request, decided to edit the first post with old entries, linking them to the original post with quotes.

All image will be replaced with links except the most recent one due to the 2MB rule.

*The word "Tempest" is removed from the title.

**This thread wasn't created as a Inkwell Diary thread initially, it was to discuss any news from KMS/KMST. I hope it still serves it's original purpose aside from being a solely Inkwell Diary thread.

Thanks, that helps a ton. To save space in your OP you can probably link to the "update posts" you make (i.e. Diary Entry #41), essentially making "bookmarks".


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Killmeplsok - 2012-10-10

Aflac Wrote:Thanks, that helps a ton. To save space in your OP you can probably link to the "update posts" you make (i.e. Diary Entry #41), essentially making "bookmarks".

I did that initially but decided to put all post in quotes later after that so that you could view it straightaway without clicking on links (and still could go to the discussion part by clicking on the quotes). Forgot that image size limit for each post is 2MB and I'm too lazy to change it thus the result.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - IllegallySane - 2012-10-10

I just wanna know the rest of the Hyper skills.

And speaking of the Hyper Skill passives (the ones everyone can get). Need to check here, can you only pick each Hyper Skill passive once?


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Chilly - 2012-10-10

IllegallySane Wrote:I just wanna know the rest of the Hyper skills.

And speaking of the Hyper Skill passives (the ones everyone can get). Need to check here, can you only pick each Hyper Skill passive once?

I'm not sure what your question is asking, but I'm pretty sure this will answer your question. As the abbreviated form, you get 6 HSP for those general stat hyper skills you mentioned, 5 HSP for skill enhancing hyper skills and 3 HSP for new hyper skills.

I figured it was "Can you only pick one Stat Passive Hyper Skill?" but I thought it might have meant "Can you put more than one HSP in a skill?" which was far less likely.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - IllegallySane - 2012-10-10

Chilly Wrote:I'm not sure what your question is asking, but I'm pretty sure this will answer your question. As the abbreviated form, you get 6 HSP for those general stat hyper skills you mentioned, 5 HSP for skill enhancing hyper skills and 3 HSP for new hyper skills.

I figured it was "Can you only pick one Stat Passive Hyper Skill?" but I thought it might have meant "Can you put more than one HSP in a skill?" which was far less likely.

Actually it's the 2nd. I'm wondering if you can Hyper Skill stack, such as getting +HP six times and get +90% HP on a ranged character. I'm assuming no, since that's just silly.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Dark Link - 2012-10-10

IllegallySane Wrote:Actually it's the 2nd. I'm wondering if you can Hyper Skill stack, such as getting +HP six times and get +90% HP on a ranged character. I'm assuming no, since that's just silly.

They have a "Master Level: 1", so you can't stack them anyways.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - IllegallySane - 2012-10-10

Dark Link Wrote:They have a "Master Level: 1", so you can't stack them anyways.

I thought so. But had to double check, since it's Nexon. :v


[KMS]Inkwell Diary # 72 - Night Walker skill preview - sufian - 2012-10-11

IllegallySane Wrote:Actually it's the 2nd. I'm wondering if you can Hyper Skill stack, such as getting +HP six times and get +90% HP on a ranged character. I'm assuming no, since that's just silly.

That would be quite interesting actually. Would bring out a load of different builds.
The damage whores would probably just choose their main stat*5 or however many SP you get.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2012-10-11

And now, I wait for the Resistance Hyper Skills entry...


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Elven Emily - 2012-10-11

Arrol Wrote:And now, I wait for the Resistance Hyper Skills entry...

Title: We're Still Alive
*ultimate of an exploding gear head that is the best ultimate in the game*


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Killmeplsok - 2012-10-12

Alloy Wrote:ok, my predictions:

Shade splitter - Range increase, damage increase, attack count increase
Venom - Chance increase, stack increase, damage increase
Quadruple Throw - Attack count increase, damage increase, critical increase

Active, either ultimate, or keep pressed kind of skill. Somehow.
Buff, Something regarding criticals and the likes. (Hopefully the trampoline though)

Hopefully they surprise us. BUT RELEASE IT ALREADYYYYY
Shade split buff, check.
A better venom, Bleeding Toxin, check.
Quintuple throw, check.

An active ultimate, check.
Buff that increase critical rates and the likes, no.

4 hit out of 5. Nexon is so unpredictable.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Killmeplsok - 2012-11-07

You may ignore this, this is posted only to mark the start of another big update.

Quote:[Image: updateimg01.jpg]
[Image: updateimg02.jpg]
[Image: updateimg03.jpg]
1) Demon Slayer reorganization
2) Cannon Shooter reorganization
3) Resistance Hyper Skill
4) Monster Park Extreme
5) Party Quest revamp (rewards wise)
6) Kerning Square revamp
7) New themed dungeon (Gold Richie's Beach)



[KMS]Inkwell Diary # 72 - Night Walker skill preview - ChronosXIII - 2012-11-21

Whatever happened to the supposed Cygnus Knight Hypers?

Rolleyes