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Original General Dungeon Fighter Thread - Printable Version

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Original General Dungeon Fighter Thread - Dual - 2011-09-11

dante9898 Wrote:Get Flash Nade next plox... That Piercing Magic Damage tuu gud.

Other than that i dont see anything else to complain. (besides the usual jelly because everyone in this Thread is 10000000x more richer than me /wrist)

I would have gotten it, but it just turned out to be too much SP, which I decided would be better invested in Rear Crit to make my C4 stronger.


Original General Dungeon Fighter Thread - Tay - 2011-09-11

[video=youtube_share;GPIq2QIlLnI]http://youtu.be/GPIq2QIlLnI[/video]

Altar of Limits, all hard mode, as Pray. :333333

Also,
 Spoiler



Original General Dungeon Fighter Thread - FenixR - 2011-09-11

DualReaver Wrote:I would have gotten it, but it just turned out to be too much SP, which I decided would be better invested in Rear Crit to make my C4 stronger.

... OK im outta here.


Original General Dungeon Fighter Thread - Daku - 2011-09-11

Tay Wrote:[video=youtube_share;GPIq2QIlLnI]http://youtu.be/GPIq2QIlLnI[/video]

Altar of Limits, all hard mode, as Pray. :333333

Also,
 Spoiler
:333333 LOCK IT SO YOU ARENT TEMPTED TO +11


Original General Dungeon Fighter Thread - Shippo the Fox - 2011-09-11

Spitfire without Flash Grenade?

What the pineapple Matt?

Thats like the dumbest thing ever.


Original General Dungeon Fighter Thread - Miek - 2011-09-11

omg I seriously don't understand how you guys are SO lucky with re inforcements


I just reset failed my Talon glove 12 times.................................

and just now I failed downgraded from +5 and 6+ probably 4 times in total......


what theeeeeeeeeeeeeee


Original General Dungeon Fighter Thread - Dual - 2011-09-11

dante9898 Wrote:... OK im outta here.

[COLOR="#008000"]Flashbang seems pointless without the Blazing Bullet explosions abusing it. My cannon doesn't shoot very quickly, so increasing the damage with Flashbang seems far less important to me than giving myself more crit, especially when my crits hit insanely hard.

Physical Spitfires and Magical Spitfires are very different.[/COLOR]


Original General Dungeon Fighter Thread - IllegallySane - 2011-09-11

DualReaver Wrote:[COLOR="#008000"]Flashbang seems pointless without the Blazing Bullet explosions abusing it. My cannon doesn't shoot very quickly, so increasing the damage with Flashbang seems far less important to me than giving myself more crit, especially when my crits hit insanely hard.

Physical Spitfires and Magical Spitfires are very different.[/COLOR]

But there's a reason elec procs are so insanely cheesy in this game. You may want to switch to a Bowgun or Musket later on to abuse Flashbang procs, because I have no idea how long that Nugol Muzzle will last you unless you somehow +11 or +12 it..


Original General Dungeon Fighter Thread - Dual - 2011-09-11

IllegallySane Wrote:But there's a reason elec procs are so insanely cheesy in this game. You may want to switch to a Bowgun or Musket later on to abuse Flashbang procs, because I have no idea how long that Nugol Muzzle will last you unless you somehow +11 or +12 it..

A +11 Nugol Muzzle will last into level 65 equips. And even then, I can always just get a +12 level 65 cannon. My build is centered around STR stacking, and being able to abuse Flashbang won't do me much good when my build is focused on the exact opposite of how you use electrocution.


Original General Dungeon Fighter Thread - tehflyer - 2011-09-11

Miek Wrote:omg I seriously don't understand how you guys are SO lucky with re inforcements


I just reset failed my Talon glove 12 times.................................

and just now I failed downgraded from +5 and 6+ probably 4 times in total......


what theeeeeeeeeeeeeee

4 times is nothing...We've all had our shares of Kiri pain, you're just too focused on Sera's luck to notice you're in the same grouping as everyone else.


Original General Dungeon Fighter Thread - IllegallySane - 2011-09-11

DualReaver Wrote:A +11 Nugol Muzzle will last into level 65 equips. And even then, I can always just get a +12 level 65 cannon. My build is centered around STR stacking, and being able to abuse Flashbang won't do me much good when my build is focused on the exact opposite of how you use electrocution.

That's true, but just the fact other fellow Spitfires are giving you flak for not grabbing Flashbang worries me a bit on how well the build will handle level 60+ mobs. They didn't care you're a Physical Spitfire; they cared you didn't grab Flashbang. If only there was an in-game Lethe's Water that can be purchasable for say 5-10m gold.


Original General Dungeon Fighter Thread - Dual - 2011-09-11

IllegallySane Wrote:That's true, but just the fact other fellow Spitfires are giving you flak for not grabbing Flashbang worries me a bit on how well the build will handle level 60+ mobs. They didn't care you're a Physical Spitfire; they cared you didn't grab Flashbang. If only there was an in-game Lethe's Water that can be purchasable for say 5-10m gold.

Trust me, I got this. Give my build some credit, it'll prove itself.


Original General Dungeon Fighter Thread - mrcowcow - 2011-09-11

If they cared that much about being able to "handle mobs", they should have grabbed a striker or something instead of grabbing flashbang. hahahahahahahahahaha


Original General Dungeon Fighter Thread - Pandamonium - 2011-09-11

I thought strikers didn't handle mobs well, having only beat drive to actually gather stuff?


Original General Dungeon Fighter Thread - Shippo the Fox - 2011-09-11

Flashbangs are pretty much a requirement in every build unless its some sort of gimmick build.

Flashbangs are an amazing source of damage for both solo and party play and every Spitfire should have them, especially post-SI/Rebirth when we have so much spare SP.


Original General Dungeon Fighter Thread - Sinnuendo - 2011-09-11

Shippo the Fox Wrote:Flashbangs are pretty much a requirement in every build unless its some sort of gimmick build.

Flashbangs are an amazing source of damage for both solo and party play and every Spitfire should have them, especially post-SI/Rebirth when we have so much spare SP.

You know he's stacking STR, right.

Strength.

Which does not affect fixed magic damage.


Original General Dungeon Fighter Thread - Dredragon - 2011-09-11

Can someone tell me when the sand rider sets will stop selling? I can't seem to find the date anywhere.


Original General Dungeon Fighter Thread - tehflyer - 2011-09-11

Dredragon Wrote:Can someone tell me when the sand rider sets will stop selling? I can't seem to find the date anywhere.
9/13


Original General Dungeon Fighter Thread - Chaz - 2011-09-11

[Image: DFOScreenshot00075-1.jpg]

I am a happy camper now. After getting pomegranate luck this morning in hell. Dam rares.


Original General Dungeon Fighter Thread - Shippo the Fox - 2011-09-11

Sinnuendo Wrote:You know he's stacking STR, right.

Strength.

Which does not affect fixed magic damage.

Which still does not change the fact that Flash Bang is one of, if not the most important skill in an entire Spitfire arsenal unless one is using a gimmick build.