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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [KMS]Inkwell Diary # 72 - Night Walker skill preview (/showthread.php?tid=55486) Pages:
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - RedRaven16 - 2012-09-07 Question Wrote:This hyper skill could also be mihile hyper skill.... o.0 I don't see any holy part to that skill absolutely no way it can be mihile. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Kuraitou - 2012-09-07 RedRaven16 Wrote:I don't see any holy part to that skill absolutely no way it can be mihile.At first, I thought it looked holy-ish because of the wings that the sword guard sprouts. They feel kind of out of place. [KMS]Inkwell Diary # 72 - Night Walker skill preview - kimicatdemon - 2012-09-07 Tukkun Wrote:FFFFFFFUUUUUUUUUUUU- Phantom was shown with the same girl in all fairness. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Sarah - 2012-09-07 kimicatdemon Wrote:Phantom was shown with the same girl in all fairness. Yeah but Phantom CAN be a female. Mikhail doesn't get the choice. [KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2012-09-07 Sarah Wrote:Yeah but Phantom CAN be a female. I approve of this implied pairing. [KMS]Inkwell Diary # 72 - Night Walker skill preview - kimicatdemon - 2012-09-07 Sarah Wrote:Yeah but Phantom CAN be a female. Mikhail doesn't get the choice. Well yeah, but my point wasn't even that. My point was that they used the same girl for Luminous and Phantom both, so why would they change it? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Question - 2012-09-07 kimicatdemon Wrote:Well yeah, but my point wasn't even that. My point was that they used the same girl for Luminous and Phantom both, so why would they change it? your right they also use the same girl char hyper skill for aran too... and all these hyper skill are showing in testing maple meaning they not even in kmst they must have another side server for real testing skill i still think this hyper skill has a high chance of being mihile hyper skill cuz he also use the one hand sword and most his skill has wings on the sword and on char FJ jump also has wings in mihile [KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2012-09-07 Question Wrote:your right they also use the same girl char hyper skill for aran too... and all these hyper skill are showing in testing maple The flaming, fierce sword effect just doesn't scream "Holy Warrior Mihile" to me. Plus, Mihile uses One-Handed Swords. The girl was using a two-handed one. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2012-09-07 Arrol Wrote:Plus, Mihile uses One-Handed Swords. The girl was using a two-handed one. Quote:I wouldnt pay too much attention to what weapon they use for the animation. Luminous was holding a staff in its animation and at some points Angelic Burster was holding a gun. Regardless, I don't think it's a Mihile skill because it's a flaming sword. Also, the entry says "It's our turn now" suggesting a group. A group with a flaming sword definitely screams Adventurers to me. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Endgame - 2012-09-08 It's Hero. Both Paladin and Mihile are expected to go sword and board. Hero is too thanks to two equipments with potential and higher attack speed, but they're not foxholed into it like Paladins and Mihile are. (Getting skills to go with the shield and all.) [KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2012-09-08 Razmos Wrote:Regardless, I don't think it's a Mihile skill because it's a flaming sword. Confirmed, Cygnus instructors soon. [KMS]Inkwell Diary # 72 - Night Walker skill preview - LegendGospel - 2012-09-08 Let's ignore the two-handed sword, as that proves as much as early Angelic Buster pics having the model use a gun. The sword has little wings, which speaks something holy-like, but then there's the fire element. The only holy-themed class that also has a fire element at disposal are Paladins. So yeah, maybe they'll get a hyper skill that depends on your elemental charges and equipped weapon, that would be cool. I'm totally looking forward for the Hyper Skills for Buccs, a little more range for Octopunch and many fixes could be thrown in there... also for Bishops, hope they get an attack. Bowmen/Xbowmen should get something to really shine at the presence of Mercedes. This is gonna get interesting. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Hanabira.Kage - 2012-09-08 Maybe they should bring back weapon-exclusive skills for Warriors. That might result in more people using BWs and Axes, if the exclusive skills for those two weapon types are beneficial.
Something more interesting (and a whole lot more hellish for the coding department) would be having attacking skills that actually deal different amounts of damage, hits (extending that to mobcount is going a little too far) and/or have different effects depending on the weapon equipped. e.g. Skill deals many hits with a Sword equipped and may stun. Same skill deals fewer hits (slightly more damage per hit, of course, but DPS won't be as high as the Sword version) with an Axe equipped, but may inflict a PDR/MDR reduction debuff on the target. The former has much better DPS and a lolstatuseffect, while the latter deals less DPS but has an effect that benefits the entire team. That'll result in a really long current skill level description though... I kinda hope that the Hyper Skills will branch into different areas so that players will be forced to either specialize, or possibly become a jack of all trades (not necessarily a bad thing as far as versatility is concerned...). [KMS]Inkwell Diary # 72 - Night Walker skill preview - masterzero - 2012-09-08 copy paste from my post on leafre like I said many other times , I want the third active skill ( one is an ultimate , another is that buff and the third one is utility generally) for buccs to be an instant charge , maybe doubling the atk benefits of that charge and also maybe with super transformed sprite ,but with 3 min cd and lasting like a normal charge , that way we could have an instant charge for hard to charge situations ( LIKE PVP) , get back super transformation ( in form of an hyper skill so it would be epic) , but also make it non mandatory , as you would only be 1 min from each 3 Or integrate that into the ultimate , make the bucc do a burst of light that damages for a lot all the screen and lets you charged and super transformed for 1 min , and then make the other active skill something like a chance to keep half energy after energy charge runs out , or w/e [KMS]Inkwell Diary # 72 - Night Walker skill preview - Hanabira.Kage - 2012-09-08 masterzero Wrote:copy paste from my post on leafre Does everyone really need an ultimate?
[KMS]Inkwell Diary # 72 - Night Walker skill preview - masterzero - 2012-09-08 Hanabira.Kage Wrote: I don't need it ,but looking at the legends hyper skills the active skills all share a pattern : 1- ultimate , 2- a buff skill ( all have the same) , 3- utility active [KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2012-09-08 Is mercedes active hyper skill really considered an Ultimate? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Mazz - 2012-09-08 That does look really cool. I'm excited to see what they do for Shadowers =o [KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2012-09-08 Razmos Wrote:Is mercedes active hyper skill really considered an Ultimate? I know that Beyonder and Summon Onyx Dragon are ultimates fosho. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Mario - 2012-09-09 Razmos Wrote:Is mercedes active hyper skill really considered an Ultimate? Seeing how it has a short range, short cooldown, somewhat lower % than a usual "ultimate". nope. |