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Original Dragon Nest Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Other Nexon Games (https://www.southperry.net/forumdisplay.php?fid=5) +--- Forum: Dragon Nest (https://www.southperry.net/forumdisplay.php?fid=98) +--- Thread: Original Dragon Nest Thread (/showthread.php?tid=44670) Pages:
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Original Dragon Nest Thread - Jon - 2011-08-10 CommanderJinn Wrote:-snip- That's a lot tougher than I was expecting. :f6: I just wanna say the music choice there was hilarious though - Tron and Kingdom Hearts? Original Dragon Nest Thread - Five Second Pose - 2011-08-10 50% to go to hit 24, oof. Should I still be doing Astral Coven? Original Dragon Nest Thread - Eolias - 2011-08-10 Rayquaza2233 Wrote:50% to go to hit 24, oof. Should I still be doing Astral Coven? If you can clear Masters in roughly 3 minutes, then nothing can really match the EXP from the dungeon and the commision board. You could also do Sanctuary Nexus if you're more interested in EXP while finding decent drops. Original Dragon Nest Thread - Five Second Pose - 2011-08-10 Takes me 5 to clear it on hard, lol. Original Dragon Nest Thread - CommanderJinn - 2011-08-10 Rayquaza2233 Wrote:50% to go to hit 24, oof. Should I still be doing Astral Coven? Sanctuary nexus. Original Dragon Nest Thread - Worthyness - 2011-08-10 How the hell do you guys clear dungeons so fast? o_o I take average like 7 minutes :C Original Dragon Nest Thread - KajitiSouls - 2011-08-10 Worthyness Wrote:How the hell do you guys clear dungeons so fast? o_o I take average like 7 minutes :C Are clerics really considered DPS classes? o.O Getting good damage is a great way to clear dungeons faster. Certain effects gained from crafting epics will also really help with bosses. Original Dragon Nest Thread - Worthyness - 2011-08-10 KajitiSouls Wrote:Are clerics really considered DPS classes? o.O lol Pallys would apply to the same logic i suppose. Hoping that once i get my acrobat ready, i can just go all out speed crazy. Pallys are so slow T.T Edit: This guy is just awesome. -Hime- looks like even crappier crap when compared to him: Alteris Wrote:What good points would that be? Original Dragon Nest Thread - ShinkuDragon - 2011-08-10 alteris kicking some ass: Quote:What good points would that be? oh wow, 45 minute snipe, i'm losing it. Original Dragon Nest Thread - KhainiWest - 2011-08-10 Well i got to level 15 on my mystic mage, i fucking love the new skill's. Quick questions though; How many skill crests can you wear at once? Which ones are really reccomended for mystics And lastly whats the top of the line gear cost? I'm attempting to merch up a decent amount of money, so I need a good figure to set my goal at. Original Dragon Nest Thread - CommanderJinn - 2011-08-10 KhainiWest Wrote:Well i got to level 15 on my mystic mage, i fucking love the new skill's. Quick questions though; 4 by the time you hit lv 40. We're only able to use 2 though by 24. No clue. Probably 300g or higher if you're looking for a crafted (has some sort of characteristic) lv 24 equip that's at least +10 enhanced and has potential. Original Dragon Nest Thread - Eolias - 2011-08-10 KhainiWest Wrote:Well i got to level 15 on my mystic mage, i fucking love the new skill's. Quick questions though; Top of the line gear would be blue +12, crafted with Intelligence (for you), with 4 lines. The lines should include %Phys/Magic dmg on weapon, with % main stat, % dark element. Armour should have lines with %HP/MP, intelligence and %MP recovery. As of the current level cap, you can have 2 skill crests equipped. Not entirely too sure about for mystics, but the crest for triple orbs seems pretty expensive, so i'd assume it's useful. Original Dragon Nest Thread - KhainiWest - 2011-08-10 Eolias Wrote:Top of the line gear would be blue +12, crafted with Intelligence (for you), with 4 lines. The lines should include %Phys/Magic dmg on weapon, with % main stat, % dark element. Armour should have lines with %HP/MP, intelligence and %MP recovery. Realistically do you think anyone would be selling that lol. Guess i have to learn to enhance and crap lolBy the way does southperry have a guild in gerrant? Original Dragon Nest Thread - CommanderJinn - 2011-08-10 KhainiWest Wrote:Realistically do you think anyone would be selling that Southperry's guild is Pineapples. Original Dragon Nest Thread - KhainiWest - 2011-08-10 CommanderJinn Wrote:Southperry's guild is Pineapples. Mind adding me on Vindictive
Original Dragon Nest Thread - Eolias - 2011-08-10 KhainiWest Wrote:Realistically do you think anyone would be selling that Doubt it. It's not too difficult to make good gear though, just aim for level 23 green stuff as these can be mass enhanced at a lower cost overall. Getting lines of % HP and % main stat should be a priority on armour, although just having % HP isn't too bad. I think the DN wiki has the % rates for enhancing. I think the boom rate remains around 25% until 10+, but i'm probably off by a bit. Goal for someone with about 500G budget should be aiming for 10+ green. It's not too difficult, but personally I aim to have an item to compare my enhancing project to. If a +8 Goblin crossbow is weaker then my +10 Green crossbow, then i'll enhance the goblin until it either booms (in which I keep the green at +10), or until it becomes stronger then my +10 green, in which case i'll enhance the green instead. Hopefully that makes sense. Original Dragon Nest Thread - KhainiWest - 2011-08-10 Nevermind figured it out Original Dragon Nest Thread - CommanderJinn - 2011-08-10 Normal and Magic don't need materials to enhance (besides money). Magic for levels 15+ need crude onyx to enhance passed +8. Rare equips always need crude onyx to enhance. After +5 you need 2 crude onyx to enhance rare items. Original Dragon Nest Thread - Worthyness - 2011-08-10 KhainiWest Wrote:Well i got to level 15 on my mystic mage, i pineappleing love the new skill's. Quick questions though; I think the general target for skill crests, much to the common folks logic, isn't damage boost. The crests you really want are the ones that boost the skills' animation OR cuts some of the cooldown. For example, my high grade holy kick plate lets me basically kick_kick instead of kick_____kick. See how much better that is? For other characters it should be the same- as an acrobat you'd want to get rid of cooldowns so that you can continuously combo into other moves instead of falling apart. Eolias Wrote:Goal for someone with about 500G budget should be aiming for 10+ green. It's not too difficult, but personally I aim to have an item to compare my enhancing project to. If a +8 Goblin crossbow is weaker then my +10 Green crossbow, then i'll enhance the goblin until it either booms (in which I keep the green at +10), or until it becomes stronger then my +10 green, in which case i'll enhance the green instead. Hopefully that makes sense. LOL i did this with my archer's equips. i found so many of them that i could mass enhance them. managed to get a +10 pair of pants and a +9 glove and shoe x3 Which isn't really that spectacular considering the whole it's only level 10 armor. Hoping to job advance today and level to use my +6 level 16 epic bow
Original Dragon Nest Thread - Eolias - 2011-08-10 KhainiWest Wrote:What is the run down on how to enhance? I haven't actually found a clear guide to it, as in like, what materials ect. Enhancing can be used on armour or weapons, as far as I know you can't enhance rings/necklace/earrings. It's just like scrolling and each success will add extra HP/MP on armours and Phys/Mdmg on weapons. This scales pretty well, so a weapon at like +12 will give close to an extra 400 more damage compared to when it's clean. After rank 6 the item can break. It is generally preferred to enhance green level 23 items because they do not require Crude Onyx' to enhance from +1 compared to level 24 rare blues, instead being at +8 when it'll require 2 Crude Onyx' per upgrade. An item can either go up a rank, fail (materials are wasted), boom, or derank (which only occurs past +6). |