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New Creatures and New Features, (Ver .67) Update! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: New Creatures and New Features, (Ver .67) Update! (/showthread.php?tid=9943) |
New Creatures and New Features, (Ver .67) Update! - Saar331 - 2009-04-06 a stupid 1 item... i noticed that stupid thing: Quote:You can add extra slots by purchasing extra slot coupons in the cash shop.hey! its already released here u can expand ur invetory in cs on the left down side there are buttons... lame nexon... or they jsut wanted to 'mark' that we can do that coz nobody does,lol New Creatures and New Features, (Ver .67) Update! - Kirov - 2009-04-06 Combattente Wrote:Party Quest 'Romeo and Julie' trade requirement has been lowered. <-- Same here. I think it is just reducing the number of Marbles needed to get the necklace. Isaac mentioned it before Magatia was added. New Creatures and New Features, (Ver .67) Update! - Combattente - 2009-04-06 Kirov Wrote:I think it is just reducing the number of Marbles needed to get the necklace. Isaac mentioned it before Magatia was added. Ooh. I see. Thanks for the clarification, as I've never done (or been able to do) that PQ. EDIT: Let's pineappleing open a petition to get our "N" image mark for the new notices back ( ). After they "upgraded" (looks more like they DOWNGRADED it to me) the website, the new notices don't get the "N" symbol anymore. So it's difficult to see if there are new notices or not. I mean, it is for lazy people like me who don't want to read the notice titles to check if they are new or not. Well, anyway, the "n" mark for new notices was great, I want it back!! ![]() ![]() ![]()
New Creatures and New Features, (Ver .67) Update! - MysticHLE - 2009-04-06 Combattente Wrote:Ooh. I see. Thanks for the clarification, as I've never done (or been able to do) that PQ. I second that. And even if they make Marks untradeable it's not gonna revive HT runs by much. =\ New Creatures and New Features, (Ver .67) Update! - Chameleonic - 2009-04-06 Any speculations on the time this Patch will take? ![]() I'm going to guess in the order of 16 hours. Plus extensions. New Creatures and New Features, (Ver .67) Update! - FelixTM - 2009-04-06 If they have the Leafre mini-dungeons included with this, it'll be a near perfect patch in my eyes. The only thing that upsets me is making Naricains untradeable. Bleh. Now my chance of ever upgrading my 10 to 12 is near zero. New Creatures and New Features, (Ver .67) Update! - Devil - 2009-04-06 Magus Wrote:Bug fixesErm, I assume they implemented -ALL- the new skill upgrades with this patch? That would make more sense then only fixing a pirate skill that was not wrong to begin with (compared to all other classes)...!?!?!? Or are pirates the only class that are given GODMODE -for several seconds- while performing a skill till it ends !?!?!huh!?!?! And also..."The BUG where you will still receive damage while attacking a still monster using Fist" You mean, like that happens to -every- other MELEE class while attacking a monster?!?!? What is that for a shietty bug reporting? It's not even a bug...and now they claim they fixed it?!?!? Why does Assassinate not have godmode while you're performing the skill? And Brandish? And Blast? And...and...and...? Is taking damage when you're attacking a monster with Assassinate and you take damage while performing the skill (4th attack) a bug too? According to Nexon it is... Lets all go spam Nexon that we're taking damage while performing attacks... :') Failboat... Nexon just go implement ALL the skillupgrades from kMS to rebalance maple again? kbaitnx -.- New Creatures and New Features, (Ver .67) Update! - Kabanaw - 2009-04-06 FelixTM Wrote:If they have the Leafre mini-dungeons included with this, it'll be a near perfect patch in my eyes. The only thing that upsets me is making Naricains untradeable. Bleh. Now my chance of ever upgrading my 10 to 12 is near zero. I think they'll have mini-dungeons. Everything mentioned in the blog besides the mini-dungeons are here, and they claim this is just of what's to come. New Creatures and New Features, (Ver .67) Update! - IsaacGS - 2009-04-06 These patch notes sound like they were translated from Korean. (I'm not kidding, go check Z's translations of KMST notes and compare it to this. Some are word for word.) I bet Nexon doesn't even know what some of these mean. New Creatures and New Features, (Ver .67) Update! - Chameleonic - 2009-04-06 lol more plagiarizing of other peoples work by Nexon?!
New Creatures and New Features, (Ver .67) Update! - Kevo - 2009-04-06 Kabanaw Wrote:I think they'll have mini-dungeons. Everything mentioned in the blog besides the mini-dungeons are here, and they claim this is just of what's to come. I hope you're right. I do think it'll be implemented since MapleSEA has it also. It's the only thing I'm looking forward to in this patch. New Creatures and New Features, (Ver .67) Update! - y0y0y0y0shi0 - 2009-04-06 What I don't get is, everyone is saying that Naricain's prices are going to go up. Theoretically, wouldn't they go down? People want to sell them quickly because they know they are going to become untradable soon, so, they reduce the prices. But, I still don't get what the OPQ trade requirement is. There never was a trade requirement(?) New Creatures and New Features, (Ver .67) Update! - IsaacGS - 2009-04-06 For OPQ, the item is a glove, and you would get a Feather towards the glove at the end of each PQ. But, that wasn't out, which just goes to support the "lolz stole from Korean notes" theory. New Creatures and New Features, (Ver .67) Update! - MasPan - 2009-04-06 ClawofBeta Wrote:Free ship rides, Hurray. I believe that means you resurrect IN MAP with 30/30. Which is very useful. I'm concerned that "better gameplay" from map changes = bad. Also, no notice of Mini-Dungeons this time... New Creatures and New Features, (Ver .67) Update! - IsaacGS - 2009-04-06 MasPan Wrote:I believe that means you resurrect IN MAP with 30/30. Which is very useful. I'm concerned that "better gameplay" from map changes = bad. Also, no notice of Mini-Dungeons this time... IsaacGS Wrote:Like I said earlier, the "Revive in the same map" CS item is different. There's the Wheel of Fate, which revives you where you were (Though it doesn't work everywhere) and the Safety Charm, which prevents you from losing EXP. The Wheel doesn't save your EXP, so you need both really. It's quite a trick they've pulled. New Creatures and New Features, (Ver .67) Update! - Zpyke - 2009-04-06 Okay, I have no idea where to view items released in any other version other than MSEA and GMS. Where can I do that? And I really hope they don't keep us in suspense until after the patch. I think the idea of "surprise!" (Or in their words, "you'll see.") is just annoying. I never liked surprise birthday parties either, which is sort of the same concept. Why not just tell us the idea of what we're getting, and then let the full details of everything be a secret? Oh, wait, it gets extracted, doesn't it? New Creatures and New Features, (Ver .67) Update! - Dusk - 2009-04-06 Devil Wrote:Erm, I assume they implemented -ALL- the new skill upgrades with this patch? That would make more sense then only fixing a pirate skill that was not wrong to begin with (compared to all other classes)...!?!?!? Or are pirates the only class that are given GODMODE -for several seconds- while performing a skill till it ends !?!?!huh!?!?! This isn't a skill update. I'm assuming there's some bug where you don't get invincibility using Barrage on something. Not sure. New Creatures and New Features, (Ver .67) Update! - devinmacd33 - 2009-04-06 IsaacGS Wrote:For OPQ, the item is a glove, and you would get a Feather towards the glove at the end of each PQ. But, that wasn't out, which just goes to support the "lolz stole from Korean notes" theory. Yea, I thought it was a copypaste when I read it because of poor sentence structure and listing things we seem to already have. New Creatures and New Features, (Ver .67) Update! - MasPan - 2009-04-06 IsaacGS Wrote: I said that because I really can't see any other use for adding 30/30 when we don't have the wheel... New Creatures and New Features, (Ver .67) Update! - Tikey - 2009-04-06 y0y0y0y0shi0 Wrote:What I don't get is, everyone is saying that Naricain's prices are going to go up. Theoretically, wouldn't they go down? People want to sell them quickly because they know they are going to become untradable soon, so, they reduce the prices. That would be a scenario for high supply, low demand. What we're currently experiencing is low supply, high demand. Since the patch notes came out, people here on Broa have been rushing to get a pendant for everyone and their moms, which has created quite a strain on the Naricain prices. Only a few hours after the patch notes came out, 10 atk Naricain pendants jumped from an average 15m, to an astounding 55m+. |