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KMST v1.2.495 - You & I (The Seed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST v1.2.495 - You & I (The Seed) (/showthread.php?tid=69141) |
KMST v1.2.495 - You & I (The Seed) - Arrol - 2014-01-09 Imagine turning those levle 150 equips into Sweetwaters. KMST v1.2.495 - You & I (The Seed) - Green4Ever - 2014-01-09 Holy pomegranate that staff.
KMST v1.2.495 - You & I (The Seed) - emailbox - 2014-01-09 Really rough ring translations: Note: All rings (unless otherwise indicated) have a prefix phrase that indicates that the effects of the rings are TEMPORARY. I also believe they have a chance of proccing, though they could also have actives. Idk. Ring names are all phonetic translations from their English counterparts so those were pretty simple. Disclaimer: Probable mistakes. 리스트레인트 링 - Restraint Ring - Increases W/M ATT, but restricts movement 얼티메이덤 링 - Ultimatum Ring - User's W. ATT stat is set to 200 for the duration. 리밋 링 - Limit Ring - Maximum MP is set to 500 and boss damage is increased - Classes that do not use MP cannot use this skill. 헬스컷 링 - Health-cut Ring - Lowers maximum HP, raises Boss Damage. 마나컷 링 - Mana-cut Ring - Lowers maximum MP, raises Ignore PDR 듀라빌리티 링 - Durability Ring - Maximum HP is doubled 맥스크리 링 - Max Cri(t) Ring (Literally, MaxCri Ring)- Raises Max Crit damage 크리디펜스 링 - Cri(t) Defense Ring - Ignore PDR equal to your crit chance 크리쉬프트 링 - Cri(t) Shift Ring - Crit chance is substituted with your character's total %MainStat (I'm 90% sure this is what it means) 스텐스쉬프트 링 - Stance Shift Ring - Stance chance is substituted with your character's total %MainStat 링 오브 썸 - Ring of Thumb (?) - Increases your main stat by the total all stat your character has (could be totally wrong... definitely feels wrong) 레벨퍼프 - S/D/I/L 링 - Level Buff - S/D/I/L Ring - Increases STR/DEX/INT/LUK by your current level 웨폰퍼프 - S/D/I/L 링 - Weapon Buff - S/D/I/L Ring - STR/DEX/INT/LUK increased by your weapon's base ATT. - Probably an oversight, but the INT ring also increases based on ATT apparently (doesn't specify Magic Att) 스위프트 링 - Swift Ring - Increases attack speed. 오버패스 링 - Overpass Ring - Ignores W/M Def Up, Damage Reflect. Your (?) damage is increased for the duration. 실드스와프 링 - Shield Swap Ring - Instead of ignoring PDR, your defenses are applied to the enemy, replacing their own (I THINK this is the true translation. Could be very wrong.) 리플렉티브 링 - Reflective Ring - When attacked, you return the damage at an increased rate. 버든리프트 링 - Burden-lift Ring - (Doesn't have the "For a period of time" prefix) Chance to nullify all status effects. 리스크테이커 링 - Risk-taker Ring - Increases your W/M ATT. If you take damage, the buff disappears. 크라이시스 - H링 - Crisis - H Ring - If your HP falls below a certain amount, you gain defense(s?) and evasion for a period of time. 크라이시스 - M링 - Crisis - M Ring - If your MP falls below a certain amount, you gain defense(s?) and evasion for a period of time. 크라이시스 - HM링 - Crisis - HM Ring - If your HP AND MP fall below a certain amount, you gain W/M ATT - Classes that do not use MP cannot use this skill. 리커버스텐스 링 - Recover Stance Ring - After you recover from a status ailment, your stance% is increased. 리커버디펜스 링 - Recover Defense Ring - After you recover from a status ailment, your resistance to status ailments is increased. 타워인헨스 링 - Tower Enhance Ring - While in The Seed, when you clear a time-limited map, you gain (extra?) points (for the shop, I'm guessing). I'd assume these could only be used inside The Seed. KMST v1.2.495 - You & I (The Seed) - Takebacker - 2014-01-09 Razmos Wrote:[video=youtube_share;h7pnz4j-XaM]http://youtu.be/h7pnz4j-XaM[/vieo] I kinda imagined it would be like zero teleport, but i guess this is better for the mage skill set. Kind of wish it was longer though. KMST v1.2.495 - You & I (The Seed) - emailbox - 2014-01-09 Takebacker Wrote:I kinda imagined it would be like zero teleport, but i guess this is better for the mage skill set. Kind of wish it was longer though. He's level 10 so it's probably a level 1 teleport. KMST v1.2.495 - You & I (The Seed) - JoeTang - 2014-01-09 Combat Step has a new action by pressing jump twice. IT MUST BE INTENDED. KMST v1.2.495 - You & I (The Seed) - Ivangold - 2014-01-09 emailbox Wrote:Really rough ring translations: SUCH NICE RINGS , is this really true?A ring that ignore DR!!! ![]() ![]() ![]()
KMST v1.2.495 - You & I (The Seed) - Endgame - 2014-01-09 What the pineapple?! The Cygnus Knights don't need such massive buffs, they're already incredibly powerful compared to non-Zeros. And lol at Xenon getting Mecha Purge Snipe buffed back to pre-nerf levels. (Well, almost. Its damage ignore effect is still nerfed.) KMST v1.2.495 - You & I (The Seed) - Foolyz - 2014-01-09 I love this. Fucking LOVE it. Now I want to play all of the classes that I've got that have been gathering dust. Nexon PLS I don't have time for this! KMST v1.2.495 - You & I (The Seed) - LiquidSwing - 2014-01-09 Am I the only one that feels Kaiser didnt need those buffs at all? Maybe except the lower transformation requirements on 2nd and 3rd gauge, thats pretty welcomed. KMST v1.2.495 - You & I (The Seed) - ChronosXIII - 2014-01-09 Wonder if we might get this Wizard of Oz dungeon with our last update of RED, the same way we got Root Abyss in the last update of Tempest. Also, namechange: Combat Step-->Rocket Step. KMST v1.2.495 - You & I (The Seed) - TheBlackMage - 2014-01-09 Quote:ApocalypseFinally LR Won't take like 72 seconds to get to Equilibrium .
KMST v1.2.495 - You & I (The Seed) - Takebacker - 2014-01-09 ChronosXIII Wrote:Wonder if we might get this Wizard of Oz dungeon with our last update of RED, the same way we got Root Abyss in the last update of Tempest. Yeah right. The fact that we're getting beast tamer as soon as we are is a miracle in itself. KMST v1.2.495 - You & I (The Seed) - ChronosXIII - 2014-01-09 Takebacker Wrote:Yeah right. The fact that we're getting beast tamer as soon as we are is a miracle in itself. Totally missed that, didn't see all the new stuff in the Beast Tamer discussion thread. Well then, how about a 4th update, which was what Root Abyss was in Tempest?
KMST v1.2.495 - You & I (The Seed) - Takebacker - 2014-01-09 ChronosXIII Wrote:Totally missed that, didn't see all the new stuff in the Beast Tamer discussion thread. 4th update is DB/cannoneer revamp, which is what 4th update was in KMS RED. DON'T TAKE THIS AWAY FROM ME I SWEAR TO GOD I'LL CUT A B'ITCH KMST v1.2.495 - You & I (The Seed) - ChronosXIII - 2014-01-09 Takebacker Wrote:4th update is DB/cannoneer revamp, which is what 4th update was in KMS RED. Don't see why they wouldn't just include it into Beast Tamer's patch. Aside from two(?) new Cannoneer skills and a single new Dual Blade skill, everything else was just updated values/animations/hitboxes. KMST v1.2.495 - You & I (The Seed) - Aggravate - 2014-01-09 Some of those Ring effects are nuts. Max HP doubled, Attack Speed Increase, Ignore Cancel Attack/Magic Attack and Damage Reflect, etc. KMST v1.2.495 - You & I (The Seed) - Takebacker - 2014-01-09 ChronosXIII Wrote:Don't see why they wouldn't just include it into Beast Tamer's patch. Because there's like 3 other major/semi-major things in the same patch already. It just isn't possible that it will be included but CLEARLY i wouldn't be opposed if it was. What is a revamp really KMST v1.2.495 - You & I (The Seed) - ChronosXIII - 2014-01-09 Takebacker Wrote:What is a revamp really Ehh, I consider a revamp an update that alters the way a class plays or adds some kind of significant change in some other way. For example, RED and Cygnus Returns are revamps, while FLY is not. KMST v1.2.495 - You & I (The Seed) - Dark Zero - 2014-01-09 Aggravate Wrote:Some of those Ring effects are nuts. Max HP doubled, Attack Speed Increase, Ignore Cancel Attack/Magic Attack and Damage Reflect, etc. It might get extremely hard to get. Meanwhile... waiting for BW and NW revamps...
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