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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Printable Version

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+--- Thread: [Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights (/showthread.php?tid=67242)

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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - xlxlxlxl - 2013-10-12

Hmm, they finally add easy Ark, but I doubt they fixed normal Ark's summons only taking damage from magic.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - CarrionCrow - 2013-10-12

xlxlxlxl Wrote:Hmm, they finally add easy Ark, but I doubt they fixed normal Ark's summons only taking damage from magic.

What do you mean fixed? The summons have always worked like that.
They work as intended unless they are suppose to be changed in a recent KMS patch.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Skai - 2013-10-12

I'm personally a bit curious as to whether or not these classes will become available for creation.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-12

CarrionCrow Wrote:What do you mean fixed? The summons have always worked like that.
They work as intended unless they are suppose to be changed in a recent KMS patch.

When they changed bosses during KMS Unlimited, they changed Aky's snakes such that they'd be affected by both physical and magical attacks rather than just magical. We didn't get that change (yet?).


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Avior - 2013-10-12

Grey Wrote:Well, here's what I mean.

[Image: NSV0HhJ.png]

They added 21 quests in TMS in the Masteria/Dawnveil region, immediately following the conclusion of the CWK theme dungeon, which I believe lead into Gollux. The quests end abruptly before that, which many TMSers believe to be a glitch, but we're getting Gollux first, so they can suck it.
Tynerum is called Forest Base Camp on GMS real map, according to Nexon.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Thorr - 2013-10-12

TagerBustah Wrote:So for October were getting the same skills revamp as this from kms http://orangemushroom.wordpress.com/2013/05/22/kms-ver-1-2-194-wild-hunter-reorganization-job-balancing-fairy-academy-and-crimsonwood-pq/

So then were gona get this skills revamp patch for November http://orangemushroom.wordpress.com/2013/06/12/kms-ver-1-2-195-job-balancing-riena-strait/

And then finally RED in December

All you Xenons better level up as fast as possible now or your screwed!!

It looks more like we are getting both at once. I think they omitted Luminous from the list because his changes are only procedural and no skills are are really altered. IT also means that we are getting BOTH Xenon nerfs at once which will really, really suck.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Tsundere - 2013-10-12

I hope this doesn't replace Masteria for us. I'm thinking it will either be an extension or a new place entirely.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Spadow - 2013-10-12

[Image: GiVyaKO.png]

Gollux is Vellud in other versions and apparently inspired by Attack on Titan. Rolleyes


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Tigeon - 2013-10-12

Kaiser
Nova Hero's Will can now use Nova Hero’s Will while Transfigured

Taken from above links from Tagar.

Took so pineappleing long for this...but I'm glad.

Luminous
Equilibrium Equilibrium: damage done by Damage Reflect will now be reduced to 1 while in the Equilibrium state, Bless of Darkness’ orbs will no longer disappear if hit while in the Equilibrium state

Bless of Darkness Bless of Darkness: damage reduction effect will now apply to damage done by Damage Reflect, orbs will no longer disappear if a monster’s attack is Guarded or avoided, damage reduction will now be applied before Ordinary Magic Guard’s effect

Anti Magic Shell Anti Magic Shell: Anti Magic Shell will now only be used up for status effects such as seduce, stun, zombify, and transform (among others), basic status effects (such as darkness or curse) will not use up the shield and will afflict you regularly, will not be used up if your resistance to states and elements activates and resists the status

Lumi got some decent changes, hopefully it was an oversight not to say he wasn't getting them in the notes....
Also LF>korea's version of lumi. I like how it's easy to train this one but...IDK feels like there's no point in switching elements unless you are so bored.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Pink Bean - 2013-10-12

Spadow Wrote:Gollux is Vellud in other versions and apparently inspired by Attack on Titan. Rolleyes

*snorts* i still remember the von bon chair that was a direct reference to AOT

interesting.. colossal gollux titan anyone?


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Spadow - 2013-10-12

Pink Bean Wrote:*snorts* i still remember the von bon chair that was a direct reference to AOT

interesting.. colossal gollux titan anyone?

THIS IS... ATTACK ON GOLLUX!!!

[Image: tumblr_mukkhkPOtA1rzaqg4o1_1280.png]


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - TagerBustah - 2013-10-12

Thorr Wrote:It looks more like we are getting both at once. I think they omitted Luminous from the list because his changes are only procedural and no skills are are really altered. IT also means that we are getting BOTH Xenon nerfs at once which will really, really suck.


Yes your right, this is so much better! i didnt notice that battlemage was included in the GMS highlight description. Then their is no excuse for the next patch not to be RED update for November. Since GMS combined these 2 skill revamps together, i hope GMS also combines RED Adventurer skill revamp with Cannon Shooter and Dual Blade revamp so all classes are revamped at the same time.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Lemniscate - 2013-10-12

This update actually has some content I can have fun with. Goodie. Until RED comes, I'm too weak to play without a solid party, and they won't play until RED anyways.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - byakugan - 2013-10-12

What the heck is it maplestory has that gets us to come back and play again even though we know the game sucks because of Nexon?

I will get on when this comes out and check the new boss, to fail miserabily even in easy mode because i didn't spend 3000 NX into my char.

Spadow Wrote:THIS IS... ATTACK ON GOLLUX!!!

 Spoiler

Definitely taking advantage if SnK's popularity here.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Justin - 2013-10-12

byakugan Wrote:What the heck is it maplestory has that gets us to come back and play again even though we know the game sucks because of Nexon?

I will get on when this comes out and check the new boss, to fail miserabily even in easy mode because i didn't spend 3000 NX into my char.



Definitely taking advantage if SnK's popularity here.

Can you take your constant bashing and go somewhere else? Every single post you make does nothing but downplay upcoming content or Nexon themselves. Yeah, they've fucked up pretty bad lately, but jesus man, can you at least give this a chance? Every single piece of exclusive content we've gotten has always had at least ONE positive aspect to it.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Spadow - 2013-10-12

Tynerum isn't exclusive to GMS.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-12

Alrighty, there's four new accessories sets related to Gollux (one for each difficulty?). 4 piece sets, Earring, Belt, Pendant, Ring.

Can't really read Chinese so I'll put question marks next to the stats I'm unsure of, downloading CMST now, so I'll be able to check it out better in a bit.

Earring: Level 120, 9 all stats, 4atk/matk. 6 Slots.
Pendant: Level 120, 15 all stats, 3atk/matk. 3 Slots.
Belt: Level 120, 8 all stats. 3 Slots.
Ring: Level 120, 4 all stats, 2atk/matk. 1 Slots.

2 Piece Set: 10 all stats, 500 HP/MP
3 Piece Set: 5% HP/MP, 12atk/matk
4 Piece Set: 15% Ignore DEF(?), some status effect(?)
---------------------------------------------------------------
Earring: Level 130, 10 all stats, 5atk/matk. 6 Slots.
Pendant: Level 130, 19 all stats, 3atk/matk. 4 Slots.
Belt: Level 130, 10 all stats, 10atk/matk. 3 Slots.
Ring: Level 130, 6 all stats, 4atk/matk. 2 Slots.

2 Piece Set: 12 all stats, 800 HP/MP
3 Piece Set: 8% HP/MP, 20atk/matk
4 Piece Set: 15% Ignore DEF(?), some status effect(?)
---------------------------------------------------------------
Earring: Level 140, 12 all stats, 6atk/matk. 7 Slots.
Pendant: Level 140, 23 all stats, 3atk/matk. 5 Slots.
Belt: Level 140, 30 all stats, 20atk/matk. 3 Slots.
Ring: Level 140, 8 all stats, 5atk/matk. 4 Slots.

2 Piece Set: 15 all stats, 1200 HP/MP
3 Piece Set: 10% HP/MP, 30atk/matk
4 Piece Set: 30% Boss, 15% Ignore DEF(?)
----------------------------------------------------------------
Earring: Level 150, 15 all stats, 10atk/matk. 7 Slots.
Pendant: Level 150, 28 all stats, 5atk/matk. 6 Slots.
Belt: Level 150, 60 all stats, 35atk/matk. 3 Slots.
Ring: Level 150, 10 all stats, 8atk/matk. 6 Slots.

2 Piece Set: 20 all stats, 1500 HP/MP
3 Piece Set: 13% HP/MP, 35atk/matk
4 Piece Set: 30% Boss, 30% Ignore DEF(?)

Scrolls:
Level 120~130: +1 all stats, +2 atk/matk
Level 140~150: +3 all stats, +4 atk/matk


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Mazz - 2013-10-12

Well, guess I'm abandoning my Rising Sun Pendant in favour of one of those new pendants. All of those items are awesome, and that set effect is really good... I guess the scrolls are like the Fragments of Distorted Time from Arkarium?


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-12

Hmm, it appears only the first 3 earrings and rings are in the shop, for a large amount of green coins. For now the coins have the same image as RA runes, but I'd expect that to change, blue seems to be the lower valued one. Two of the scrolls are also in the shop for green coins. One of the 120~130 and one of the 140~150. There's actually two versions of each, I'm not sure what distinguishes them. Perhaps the scrolls in the shop only work on earring/ring.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - RedRaven16 - 2013-10-12

6 slots on a ring with atk? wonder how much atk well see on one.Also YAY more 7 slot earrings