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Why do we play Maplestory? - Printable Version

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Why do we play Maplestory? - noeul - 2013-10-08

I used to play GMS because of the people I met in the game, but as time went by (pretty much when the unleashed patch) everyone decided to "take a break" or quit completely. I'd have kept going on my Kaiser to reach the top ranked for the job, and maybe even the server if damage didn't play such a huge role in post 200 leveling. How was I supposed to compete with people with ranges in the millions when I had ~140k with all my buffs? I couldn't. After realizing that I was severely outclassed by everyone with the same goal as me I decided enough is enough and it was time to wrap it up and find a way to say goodbye to my "hard" work.


Why do we play Maplestory? - Zerard - 2013-10-08

MuscleWizard Wrote:Tempted to just close my ban appeal ticket, I think I'd just get sucked back into the spiral.

If you think that it's time to kick the habit, then I say more power to you. Honestly, I'm barely hanging in there myself. After reading everyone's testimonies, I've become that more discouraged, but comforted that I'm not alone in how I view the game's current state of affairs. I think I'll always love MapleStory, but I can't bring myself to keep playing it and playing it, if you know what I mean. I think you may feel the same way? I don't know.


Why do we play Maplestory? - Spiral - 2013-10-09

Originally? I suppose it was because one of my neighbors across the street introduced me to the game in middle school, then everyone on the whole block was playing together til 2 in the morning (beta version). I'm an only child so growing up I wouldn't really have anyone to play with. I'd kick a soccer ball against a wall, play basketball by myself, play Yu-Gi-Oh! cards against myself (don't ask). MapleStory was a dream come true as I got to hang out with a bunch of people my own age (and sometimes older), it was realistic, functioned in real time unlike console games or gameboys, and was free (for a while). The artistry and unique gameplay kept me around. Oh, and the challenges.

Now? I'm not 12/13 anymore, so the reasons are quite different. I don't play nearly as actively as I did (or as I remember playing). I was never 'addicted' like a lot of people claim to be. I knew school and other pomegranate was more important than MapleStory. In the summers I did play frequently, but that was because there was nothing to do. Now, it's just a nice escape once in a while. I get on every few days or maybe once a week - or less depending on the week. I'm almost 21 and there are a lot of things, beyond college, that I have to deal with. It's a nice escape from the fucked up world we live in. Sadly, MapleStory is mirroring the real world more than I'm sure a lot of us would like in several different, but analogous ways.

I feel everyone's frustration. There are a lot of problems that need to be solved. I get the nostalgia, in some ways. The game just doesn't have that pull that it had before. I treat it casually, and every now and then I'll find myself with a burst of interest in the game again. That usually dies when other things take precedent. That being said, playing a game like this for 8 years. Wow. I'm sure that's longer than a lot of things young people have done.

It's sad. Just looking at all the topics and the anger and dissatisfaction. It's disappointing. A lot of people can say, "It's just a game. Quit." The easy thing is to write it off and call someone stupid for caring so much about a video game. I understand. I don't quite understand why this game has impacted my life the way it has over the years. That's not to say I, or many others, are like certain fanboys/fangirls in the community (I'm sure you know who I'm talking about...just take a look on Twitter) who treat this game as their lives. That's a gross exaggeration for a lot of us. It's a hobby. Everyone needs a hobby.

I see a lot of people telling players to "just quit" and "let go." You can't tell someone how to feel or what they should do. People will quit this game, and make other decisions in their lives, when they're good and ready. I saw a post on the official GMS forums by [MENTION=12842]Aurtax[/MENTION]; which I thought was extremely honest and true on a lot of levels. Although I'm paraphrasing, he said something along the lines of "It took me five times to quit an MMO I played for a long time. Each time I quit, it got a little easier." A lot of us have quit this game for periods of time over the years. I think as time goes on, the game will either grow with us (customers/fans) or we will outgrow it. Things are obviously more complicated and there are a ton of factors at play, but I think a lot of us just aren't ready to leave this community and quit the game yet, despite its decline.

Anyway, I have absolutely no idea what the point of this rant is. Why we play MapleStory is unique to every person; there is no right or wrong answer. We can rant about why people should quit and why they shouldn't play, but hey, it's just a matter of time I guess.


Why do we play Maplestory? - icephoenix21 - 2013-10-09

Seanny Wrote:I'm pretty sure, honestly, for many of you guys. Its the fact that you've built up so much that stops you from quitting.

I think this hits the nail on the head, at least for me.

I haven't spent near as much as others on the game, but I've spent a fair share.

That aside, talking to a few people here and there, and that's about it.


Why do we play Maplestory? - xparasite9 - 2013-10-09

Savage Wrote:It's sad. Just looking at all the topics and the anger and dissatisfaction. It's disappointing. A lot of people can say, "It's just a game. Quit." The easy thing is to write it off and call someone stupid for caring so much about a video game. I understand. I don't quite understand why this game has impacted my life the way it has over the years. That's not to say I, or many others, are like certain fanboys/fangirls in the community (I'm sure you know who I'm talking about...just take a look on Twitter) who treat this game as their lives. That's a gross exaggeration for a lot of us. It's a hobby. Everyone needs a hobby.

While we are on this subject, I'd kind of like to get the opinions of what I would guess were the most dedicated players of all: the MapleWatch Leaf Brigade. Well, at least the ones that revealed themselves here.
[MENTION=12469]Suricatta[/MENTION], [MENTION=10710]Caudatus[/MENTION], and [MENTION=814]MasPan[/MENTION]?


Why do we play Maplestory? - KhainiWest - 2013-10-09

I wouldn't really call them dedicated, Maspan quit for a long time iirc. Considering the reason the entire project went to hell is those players abused their powers, not necessarily the ones mentioned.


Why do we play Maplestory? - xparasite9 - 2013-10-09

KhainiWest Wrote:Considering the reason the entire project went to hell is those players abused their powers
[citation needed]

Did they even really have any powers to even abuse? It's my understanding that they really couldn't do anything.


Why do we play Maplestory? - KhainiWest - 2013-10-09

xparasite9 Wrote:[citation needed]

Did they even really have any powers to even abuse? It's my understanding that they really couldn't do anything.

You wouldn't find it, Girasol pm'd me about it literally the day she left. I'll take an ss of it when I get home of the actual PM.

EDIT: I'll just forward it to you


Why do we play Maplestory? - MasPan - 2013-10-09

xparasite9 Wrote:While we are on this subject, I'd kind of like to get the opinions of what I would guess were the most dedicated players of all: the MapleWatch Leaf Brigade. Well, at least the ones that revealed themselves here.
[MENTION=12469]Suricatta[/MENTION], [MENTION=10710]Caudatus[/MENTION], and [MENTION=814]MasPan[/MENTION]?
[COLOR="#cc8899"]
I quit for a combination of reasons:
I had just joined the Navy and finished training/schools, which was stressing me out/eating up time. I had started playing DFO, which utterly DESTROYED any remaining interest I had in Maple. And Maple was consuming way too much of my money. Once I started playing other games I sortof realized how shallow Maple essentially is and couldn't go back.[/COLOR]


Why do we play Maplestory? - Dredragon - 2013-10-09

[COLOR="#0000FF"]*Sigh* RIP Dfo 2013~ Frown
Now that was a game..

Maplestory was pretty, had nice music and.. yea, but Dfo basically had that + beating people up real time + no money sink to get strong. You could buy some good avatar sets that gave additional stats with real money, but for one you could also buy them in auction house (expensive), or you could buy cheaper ones that make you look nice which will make you feel good at the same time (those also give stats too), then just upgrade your weapon and armor normally like everyone can. It's not like killing monsters by looking in their general direction is all that in a beat em' up anyway. If you played for long enough, you could make enough to try and get some of the rare avatars with in game money.

Basically, playing dfo felt rewarding basically in every level range because damage was pretty accessible, and even if you were weak, combo'ing baddies with multiple weak hits isn't boring either. If you're hilariously weak (hao), parties are there for you. I feel like the only thing that kept me on maple were the nostalgic graphics and music. Starting a new pirate/cygnus knight and hearing that music again never gets old.

still crying[/COLOR]


Why do we play Maplestory? - schwer - 2013-10-10

What really kept me going was the prospect of meeting new and interesting people (which I have), and to somehow redeem my maple career for all the things I regret missing after Big Bang hit. I was never a part of any bossing squad, I have yet to GPQ (in general), and I was only ran CWKPQ after the bosses became a joke due to power creep. Though through my adventures in one of those 1/1/1 "nostalgia" pservers, I was able to zak with a tight squad and it felt pretty great.

I really like the concept of character growth through farming, as that's pretty much how every RPG should go. What ticks me off with maple is that you get so little out of farming for an obscene amount of time. You constantly have to stick to this game through all the events just to stockpile all the shiny things Nexon baits you with, and to keep up with all the latest hot and game-breaking gear. It really never ends.

Reading the recent explosion of negative feedback here is really helping me realize how much maple isn't worth the time I pour in. Boy, am I glad I was addicted enough to maple that I started browsing Southperry........ wait.

tldr play4people and to fill voids, repetition of things people already said, reading sp feedback triggers maple epiphany


Why do we play Maplestory? - IllegallySane - 2013-10-10

Dredragon Wrote:[COLOR="#0000FF"]*Sigh* RIP Dfo 2013~ Frown
Now that was a game..

Maplestory was pretty, had nice music and.. yea, but Dfo basically had that + beating people up real time + no money sink to get strong. You could buy some good avatar sets that gave additional stats with real money, but for one you could also buy them in auction house (expensive), or you could buy cheaper ones that make you look nice which will make you feel good at the same time (those also give stats too), then just upgrade your weapon and armor normally like everyone can. It's not like killing monsters by looking in their general direction is all that in a beat em' up anyway. If you played for long enough, you could make enough to try and get some of the rare avatars with in game money.

Basically, playing dfo felt rewarding basically in every level range because damage was pretty accessible, and even if you were weak, combo'ing baddies with multiple weak hits isn't boring either. If you're hilariously weak (hao), parties are there for you. I feel like the only thing that kept me on maple were the nostalgic graphics and music. Starting a new pirate/cygnus knight and hearing that music again never gets old.

still crying[/COLOR]

I disagree at the no money sink to get strong. You aren't super weak with little money because you can get a +10 weapon okay, but the the gap between godly geared people and poor people was just as bad as in Maple. The moment you got power hungry in that game it was easy for that greed to consume you. The worse part was Kiri. I threw over 1/2 a billion gold at her and the best I got was a +13 weapon. I broke countless weapons, and cleared the entire market of weapons to get that +13 because past +10 a failure breaks that weapon. There's no limit to how godly you can get, and it all boiled down to hoping the Random Number God smiled upon you. Saw a video of a level 70 Magic Exorcist in Korea who had a level 40~50 weapon that was +17 because he was insanely lucky. Because it was +17, he tore through the toughest Outerverse dungeon by himself in minutes. The right way of getting stronger shouldn't be determined by how lucky you are at gambling your items for power. Should be guaranteed but requires a reasonable amount of effort/time.

Imagine if in LoL you can get an Ultra Trinity Force that will make any carry one shot everyone else in that game (even tanks) because it's that powerful, but you need to upgrade the regular Trinity Force to a Super, and then to an Ultra. There's only a 25% chance you can upgrade from a regular Trinity Force to a Super Trinity Force, and then you only have a 10% chance to upgrade to an Ultra Trinity Force. And each time, there's a chance the Trinity Force will be destroyed. Yeah, getting stronger in DFO was like that. People have poured billions of gold into Kiri for power, but ultimately in the end they were gambling their gear away.

Better comparison, it's like using Enhancement Scrolls on your gear, but DFO style. Kiri was Enhancement Scrolls personified, except the power boost got higher and higher.

...... oh my god.

Kiri's Machine was Maplestory's Enhancement Scroll system except it used money to fuel it; DFO merely borrowed the idea and made it their own. DAMN YOU MAPLE!


Why do we play Maplestory? - Dredragon - 2013-10-10

IllegallySane Wrote:I disagree at the no money sink to get strong. You aren't super weak with little money because you can get a +10 weapon okay, but the the gap between godly geared people and poor people was just as bad as in Maple. The moment you got power hungry in that game it was easy for that greed to consume you. The worse part was Kiri. I threw over 1/2 a billion gold at her and the best I got was a +13 weapon. I broke countless weapons, and cleared the entire market of weapons to get that +13 because past +10 a failure breaks that weapon. There's no limit to how godly you can get, and it all boiled down to hoping the Random Number God smiled upon you. Saw a video of a level 70 Magic Exorcist in Korea who had a level 40~50 weapon that was +17 because he was insanely lucky. Because it was +17, he tore through the toughest Outerverse dungeon by himself in minutes. The right way of getting stronger shouldn't be determined by how lucky you are at gambling your items for power. Should be guaranteed but requires a reasonable amount of effort/time.

Imagine if in LoL you can get an Ultra Trinity Force that will make any carry one shot everyone else in that game (even tanks) because it's that powerful, but you need to upgrade the regular Trinity Force to a Super, and then to an Ultra. There's only a 25% chance you can upgrade from a regular Trinity Force to a Super Trinity Force, and then you only have a 10% chance to upgrade to an Ultra Trinity Force. And each time, there's a chance the Trinity Force will be destroyed. Yeah, getting stronger in DFO was like that. People have poured billions of gold into Kiri for power, but ultimately in the end they were gambling their gear away.

Better comparison, it's like using Enhancement Scrolls on your gear, but DFO style. Kiri was Enhancement Scrolls personified, except the power boost got higher and higher.

...... oh my god.

Kiri's Machine was Maplestory's Enhancement Scroll system except it used money to fuel it; DFO merely borrowed the idea and made it their own. DAMN YOU MAPLE!

[COLOR="#0000FF"]Well my highest was like level 63 out of 70. Even with limited gear you can get through most of the game, at least I had an easy time. I had a plus 7 totem and some standard avatars bought from the shop, but clearing dungeons alone wasn't that bad. Ancient dungeons were pretty hard, but you could go in parties and slowly try to upgrade your stuff. Imo the way dfo did it made it so you didn't need to have everything upgraded out the ass to enjoy it, since half the fun is also combos. ./monk point of view

Upgrading stuff wasn't cheap if you wanted full +13s, but it was pretty accessible to everyone, and +7's could suffice for awhile, couldn't they? [/COLOR]


Why do we play Maplestory? - IllegallySane - 2013-10-11

Dredragon Wrote:[COLOR="#0000FF"]Well my highest was like level 63 out of 70. Even with limited gear you can get through most of the game, at least I had an easy time. I had a plus 7 totem and some standard avatars bought from the shop, but clearing dungeons alone wasn't that bad. Ancient dungeons were pretty hard, but you could go in parties and slowly try to upgrade your stuff. Imo the way dfo did it made it so you didn't need to have everything upgraded out the ass to enjoy it, since half the fun is also combos. ./monk point of view

Upgrading stuff wasn't cheap if you wanted full +13s, but it was pretty accessible to everyone, and +7's could suffice for awhile, couldn't they? [/COLOR]

+7/+8 stuff is fine for leveling. However, when you have to run dungeons over and over because that's all there was for end-game content, a faster killing speed can actually save you a lot of time. There's also a pretty big jump from regular dungeons to Ancients/Outerverse. It's kind of like you were initially punching down brick walls, and then you start having to punch down titanium walls that are also on fire. It takes so much longer to do an Ancient/Outerverse dungeon with even +10 equipment, and dying is easy and/or painful (most Ancient/Outerverse dungeons can kill you in 1-2 hits/gimmicks if you're really reckless). +12/+13s/+14s essentially upgraded your fists from brass knuckles to Vi style gauntlets, and those lucky enough to get the godliest of the godly gear, you're like this guy:

[video=youtube;-_ZeD40Rg8A]http://www.youtube.com/watch?v=-_ZeD40Rg8A[/video]


Why do we play Maplestory? - Moonlapse - 2013-10-11

For me at least, making money in maple was a frustrating, time consuming nightmare.

I don't need in game purchases to make money in WoW. All I need are professions, raid finder, and dailies (among other things). No need to break bank just to fully gear a character for end game content.


Why do we play Maplestory? - Avoidant - 2013-10-12

After I was randomly hacked, along with hundreds of other people who never shared their personal information, enjoying the game felt very hollow. I knew that my gains could disappear at any time, so I stopped investing as much of myself in it. I kept logging in because I had friends who played, but whenever an event gave out a pendant or something, I couldn't bring myself to care. My friends -- they were so goddamned excited about the stupidest pomegranate, and I think my mood really brought them down, but you have to understand if any of you are reading this: it wasn't that I didn't want to play with any of you anymore; I simply couldn't bring myself to care after already losing everything once. Even after Nexon compensated my losses with some exorbitant amount of maple points, I could only enjoy the game for a few months before coming down from that high.

I kept logging in, though. My friends, they kept me coming back. Then one day they started disappearing. Most of them got tired of the game and quit. One was wrongfully permabanned, but he kept coming back as different characters and I couldn't keep up. One decided he wanted nothing to do with me anymore. Another went off to university and stopped playing as much. Another just vanished mysteriously one day. By the end my buddy list was empty and I spent most of my time wandering around quiet ghost towns, making guilds with funny names, guild hopping in general, and just losing myself in the meaningless of it all. There used to be people you could count on seeing, even if you didn't know them personally. They were always just there for some reason. That Guy who's always AFK in the FM; That Guy who AFKs in his UFO chair; that Night Lord you randomly met in '08 who never logs out no matter what hour you track him; those people who set up their shops in Channel 8 for some reason. But eventually all of those people disappeared too. Everyone was gone, and the people remaining were strangers.

There was nothing pulling me to the game anymore. I would log in because I felt compelled to -- not because I had anything to do, or anyone to have fun with. So one afternoon, on a total whim, I deleted fucking everything and installed Ubuntu Linux. Now I can't return, ever.

Sorry about the blogshit. Getting all that out was like cleansing a backed up sink, though.


Why do we play Maplestory? - Satellite - 2013-10-15

So being depressed about my permaban and was searching stuff from youtube. Apparently some dude got permanently banned for advertising because of linking his youtube channel in MS.

[video=youtube;suvcW8LK2QU]http://www.youtube.com/watch?v=suvcW8LK2QU[/video]

[Image: tumblr_inline_moyj04mzVQ1qz4rgp.gif]

If my ban is by GM and for something stupid like this and they refuse to unban me, It's pretty much time for farewells cause my banned account was the only one I could use to play gMS. I refuse to start over with a game (nvm in eMS), just to end up getting stabbed again in the end.


Why do we play Maplestory? - Zerard - 2013-10-16

I never thought I'd be saying this, but I miss when GMs were generally nonexistent Tongue


Why do we play Maplestory? - IllegallySane - 2013-10-16

Moonlapse Wrote:For me at least, making money in maple was a frustrating, time consuming nightmare.

I don't need in game purchases to make money in WoW. All I need are professions, raid finder, and dailies (among other things). No need to break bank just to fully gear a character for end game content.

You chose well, my friend. It's sad when $15 a month is a far better use of your money than "Free-to-play" models like Maple.


Why do we play Maplestory? - Caudatus - 2014-04-19

So I'm way late to this thread, but it's getting near anniversary time and I thought I'd dust off the old account and see what's what.

I played Maplestory due to a few reasons. It started out because I liked the graphics, it could run on my subpar laptop, and I had a lot of free time during the summer. It was a heavy grind to do things, and I was dirt poor in game. I still am dirt poor btw. I did spend some money from time to time, but I never got addicted to gaching or nx clothes. I did use the auction house pretty frequently when that came out though. Saved me from having to buy NX for a while. Anyway, unlike most MWLBers, I think I was rather unique in the sense that I had a relatively small buddy list. I hardly ever interacted with guilds or the fm, and generally limited my interactions with other players to pqs, with an occasional friend addition. I introduced my girlfriend to the game when she wondered what I was spending so much time on. I can't say that Maplestory ever was my one and only game, but for a time it certainly held my attention and continued to do so fairly well. After the initial Summer multiple hour grindfests, I never really reached that level of addiction. I still enjoyed playing it, but I never tried that hard to get to the next level. In fact I just jumped around making new class after new class. I took breaks, especially during hacking sprees and boring events. However, when I heard about the MWLB, I thought to myself, why not try to help out? I like this game and I think I can help make a difference. It turned out things were rather poorly run, but I still tried to do what I could. Eventually life interfered with my ability to devote time to MS and to being and MWLB. I still played occasionally, but I did very little patrolling, and eventually the program itself was halted. I found out later it had semi rebooted, but I was done with. I had spent a long time and at least some effort trying to make the program a success, but things didn't work out. I can't say I blame Nexon for it, it was a grand idea that never reached it's full potential. I still think a lot of the employees at Nexon did want what was best for their game, I just don't think they ever had the resources or time to do so.

So to get back to the point; why did I play Maplestory? Because I kept having fun with it. I still enjoy coming back for a new class and playing for a week or two, sometimes almost a month. Some events still get me to participate. I never liked the hacker outbreaks, and some of the choices Nexon has made were terrible, but at it's core, I was able to have some fun for years in a free to play game. And that to me says it all. Maplestory, while it has it's flaws, was able to give a lot of people some fun time and good memories. Perhaps for many that is no longer the case, but it was for me. And to some extent, still is that way for me.