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KMST 1.2.483 - Zero (2) - Printable Version

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KMST 1.2.483 - Zero (2) - Spadow - 2013-07-15

hadriel Wrote:In the video, the guy uses Time Rewind to tank Arky's 1HKO attack. Then he uses Time Holding to reset Time Rewind's CD; and Time Holding now goes into a 180 second cooldown. But he used 3 instances of Time Holding to reset Time Rewind's cooldowns within that 3 minutes to tank 4 of Arky's 1HKO attacks (last one was during Time Holding's invulnerability).

I wasn't literally saying spamming Time Rewind, because that would be dumb. I really did mean a Time Rewind-Time Holding combo.

Hadriel

Oops, I forgot Time Holding reset cooldowns. That is actually a clever combo.
Two days left for Zero. I wonder if there'll be a KMST patch today.


KMST 1.2.483 - Zero (2) - Elven Emily - 2013-07-16

I guess this means no Zero voices for GMS to butcher.


KMST 1.2.483 - Zero (2) - Captain Wax - 2013-07-17

Hanabira.Kage Wrote:
It seems to me that the only way they can make tanks like Beta!Zero and Paladin viable would be to change the way damage is calculated. Make defence worth so much more than it is now (IIRC, it was approximately 1 DEF = -0.5 damage, right?), and while they're at it they should make accuracy and avoidability significant factors in calculating hit rate again, though probably not to as large an extent as pre-BBP so as to not screw over non-DEX/LUK classes.

1 defence=0.4 damage reduction iirc