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KMS v1.2.196 - RED 1st Impact - Printable Version

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KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

GreenPepper Wrote:Do cannoneer get the octopush mobility too? or is it just buccs and captain?

They don't.

They don't even need it. Though being able to octopush into backstep shot would be INSANE for magnus.


KMS v1.2.196 - RED 1st Impact - PeePeeAyeDeeKay - 2013-07-07

kruimel0 Wrote:Monkey Magic? 30 allstat.

I don't think Flying Assaulter can be stolen by the way. Movement skills can't be stolen afaik.

FA can be stolen actually.


Skills that can be stolen are :

Dual Blade:
Dark Sight
Tornado Spin
Self Haste
Slash Storm
Karma
Fatal Blow
Flash Bang
Upper Stab
Flying Assaulter
Bloody Storm
Chains of Hell
Final Cut
Blade Fury
Thorns
Phantom Blow
Sudden Raid


Can't seem to find a CS at the moment..
EDIT: Found a 12x CS (4th job list may not be complete)

Cannon Blaster
Cannon Strike
Scatter Shot
Barrel Bomb
Monkey Magic
Cannon Spike
Monkey Madness
Monkey Wave
Barrel Roulette
Luck of the Die
Cannon Bazooka
Cannon Barrage
Pirate's Spirit
Nautilus Strike


KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

Can you steal flying assaulter without having to use self haste or did they fix that


KMS v1.2.196 - RED 1st Impact - PeePeeAyeDeeKay - 2013-07-07

Takebacker Wrote:Can you steal flying assaulter without having to use self haste or did they fix that

You can use FA without SH (on Phantom at least). The jump requirement exist still.. "You are not high enough to use this skill."


KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

PeePeeAyeDeeKay Wrote:You can use FA without SH (on Phantom at least). The jump requirement exist still.. "You are not high enough to use this skill."

Good. I remember the problem being if you had regular haste you needed to recast self, so glad it's fixed.


KMS v1.2.196 - RED 1st Impact - Demonic - 2013-07-07

Demonic Wrote:Aww looks like that's all there is to the changes on the Adventurers (was hoping for some crazy last minute changes for pirates/thieves.)

Does anyone know if you can trade in the old mastery books for the new all-in-one mastery books?
Seems like you can only trade in books of skills that were changed/deleted. Can anyone confirm this?

Deciding on if I should toss books that no one wants because of this.


KMS v1.2.196 - RED 1st Impact - GreenPepper - 2013-07-07

Takebacker Wrote:They don't.

They don't even need it. Though being able to octopush into backstep shot would be INSANE for magnus.

Well since corsair who already have basically the same mobility as us have it, why not?
I do think that we'll get it later patch then (hopefully) since cs/db are part of adventurer branch now. I agree, it'll be great to have both when doing bosses such as vellum and magnus.


KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

I think if cannoneers could just use two mobility options in one jump they would be set.


KMS v1.2.196 - RED 1st Impact - Arrol - 2013-07-07

GreenPepper Wrote:Well since corsair who already have basically the same mobility as us have it, why not?
I do think that we'll get it later patch then (hopefully) since cs/db are part of adventurer branch now. I agree, it'll be great to have both when doing bosses such as vellum and magnus.

Don't they have Blast Back? Why do they need a triple jump when the Pirates only have two?


KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

Arrol Wrote:Don't they have Blast Back? Why do they need a triple jump when the Pirates only have two?

Corsairs have 3 mobility options now, making them the most mobile of any adventurer.


KMS v1.2.196 - RED 1st Impact - PeePeeAyeDeeKay - 2013-07-07

Not sure if I should post here or Warrior tables..


Anyways, regarding Void Elemental for Paladins...

-Combat Orders does NOT bypass hard cap (levels 31 & 32) (don't know if this is intentional or an oversight)
-Not only does VE cancel out Elemental Resistances, but Advantages as well it would seem.

 WITH Void Elemental
 WITHOUT Void Elemental



KMS v1.2.196 - RED 1st Impact - VerrKol - 2013-07-07

Takebacker Wrote:Corsairs have 3 mobility options now, making them the most mobile of any adventurer.

BMs beg to differ. Grappling Hook (Steig Eisen) + Double Jump (left, right, up, down) + Retreat Shot

We can also move while using Firecane.


KMS v1.2.196 - RED 1st Impact - Takebacker - 2013-07-07

VerrKol Wrote:BMs beg to differ. Grappling Hook (Steig Eisen) + Double Jump (left, right, up, down) + Retreat Shot

We can also move while using Firecane.

Oh you're right haha i said the same thing about bowmasters before and it's still true. Still, they are the most mobile pirate. Which i suppose is fair logically considering they hold a significant amount less weight.

You can do the same thing with rapid fire though. And if you can jump around with battleship too? If you did it between shots that would be sick.


KMS v1.2.196 - RED 1st Impact - VerrKol - 2013-07-08

Takebacker Wrote:Oh you're right haha i said the same thing about bowmasters before and it's still true. Still, they are the most mobile pirate. Which i suppose is fair logically considering they hold a significant amount less weight.

You can do the same thing with rapid fire though. And if you can jump around with battleship too? If you did it between shots that would be sick.

I can use any skill I want with Blaster in turret mode Excellent
In any case, Sairs definitely needed the changes since they've been a bit lacking in firepower.


KMS v1.2.196 - RED 1st Impact - Baklava - 2013-07-08

Black Mage has been released from his seal. Guess who unsealed him?

If you guessed "an Adventurer," you guessed right!


KMS v1.2.196 - RED 1st Impact - TagerBustah - 2013-07-08

PeePeeAyeDeeKay Wrote:Not sure if I should post here or Warrior tables..

Anyways, regarding Void Elemental for Paladins...

-Combat Orders does NOT bypass hard cap (levels 31 & 32) (don't know if this is intentional or an oversight)
-Not only does VE cancel out Elemental Resistances, but Advantages as well it would seem.

1st-Yeah the description for Elemental Void specifically states it is not affected by combat orders to increase its cap.
2nd-That is dumb, but that is exactly how mages elemental reset works too. Also there is no reason to use Elemental Void on something that is elementally weak anyway


KMS v1.2.196 - RED 1st Impact - DemonImpact - 2013-07-17

Baklava Wrote:Black Mage has been released from his seal. Guess who unsealed him?

If you guessed "an Adventurer," you guessed right!

tell us moreeeee *w*


KMS v1.2.196 - RED 1st Impact - HighOnMushrooms - 2013-07-17

DemonImpact Wrote:tell us moreeeee *w*

Basically if you follow the Adventurer storyline, your character dun goofed and released the seal on him in the middle door of ToT. OOPS


KMS v1.2.196 - RED 1st Impact - TugboatWilly - 2013-07-17

HighOnMushrooms Wrote:Basically if you follow the Adventurer storyline, your character dun goofed and released the seal on him in the middle door of ToT. OOPS
Is there anywhere where we could read up on this? Rolleyes


KMS v1.2.196 - RED 1st Impact - ShinkuDragon - 2013-07-17

HighOnMushrooms Wrote:Basically if you follow the Adventurer storyline, your character dun goofed and released the seal on him in the middle door of ToT. OOPS

...
i'll be honest, i've wanted that door to open for a LOOOONG time.